X-Plane Operation Manual
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PC-Based Aviation Training Devices for Pilot Training in Visual Flight Rules Procedures; Development, Validation and Effectiveness
Copyright is owned by the Author of the thesis. Permission is given for a copy to be downloaded by an individual for the purpose of research and private study only. The thesis may not be reproduced elsewhere without the permission of the Author. PC-Based Aviation Training Devices for Pilot Training in Visual Flight Rules Procedures; Development, Validation and Effectiveness A thesis presented in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Aviation at Massey University, Palmerston North, New Zealand Savern Reweti 2014 Abstract Flying is a difficult and complex activity that requires a significant level of attention from the pilot as well as a lengthy training period to gain sufficient competency. For issues of both cost and safety, flight simulation has been an integral part of flight training from its earliest beginnings. There have been a number of technological developments and improvements in both the level of fidelity and the training effectiveness of flight simulators. As a result, flight simulators in use today are the result of this technological, psychological, and engineering evolution. Indeed, simulator cockpits can now accurately replicate all of the functions of flight controls and instrumentation found in real aircraft. Furthermore, the development of high- resolution display systems utilising computer-generated imagery (CGI), means that flight simulators can now display very realistic terrain and environmental effects. The high cost of modern full motion flight simulators (FFSs) has meant that their use has generally been restricted to commercial airlines, military forces, and government agencies. More recently, rapid advances and decreasing costs in PC-based computer technology has enabled flight-training organisations to conduct more training with less expensive fixed-base flight training devices (FTDs). -
U.S. National Aerobatic Championships
November 2012 2012 U.S. National Aerobatic Championships OFFICIAL MAGAZINE of the INTERNATIONAL AEROBATIC CLUB OFFICIAL MAGAZINE of the INTERNATIONAL AEROBATIC CLUB OFFICIAL MAGAZINE of the INTERNATIONAL AEROBATIC CLUB Vol. 41 No. 11 November 2012 A PUBLICATION OF THE INTERNATIONAL AEROBATIC CLUB CONTENTSOFFICIAL MAGAZINE of the INTERNATIONAL AEROBATIC CLUB At the 2012 U.S. National Aerobatic Championships, 95 competitors descended upon the North Texas Regional Airport in hopes of pursuing the title of national champion and for some, the distinguished honor of qualifying for the U.S. Unlimited Aerobatic Team. –Aaron McCartan FEATURES 4 2012 U.S. National Aerobatic Championships by Aaron McCartan 26 The Best of the Best by Norm DeWitt COLUMNS 03 / President’s Page DEPARTMENTS 02 / Letter From the Editor 28 / Tech Tips THE COVER 29 / News/Contest Calendar This photo was taken at the 30 / Tech Tips 2012 U.S. National Aerobatic Championships competition as 31 / FlyMart & Classifieds a pilot readies to dance in the sky. Photo by Laurie Zaleski. OFFICIAL MAGAZINE of the INTERNATIONAL AEROBATIC CLUB REGGIE PAULK COMMENTARY / EDITOR’S LOG OFFICIAL MAGAZINE of the INTERNATIONAL AEROBATIC CLUB PUBLISHER: Doug Sowder IAC MANAGER: Trish Deimer-Steineke EDITOR: Reggie Paulk OFFICIAL MAGAZINE of the INTERNATIONAL AEROBATIC CLUB VICE PRESIDENT OF PUBLICATIONS: J. Mac McClellan Leading by example SENIOR ART DIRECTOR: Olivia P. Trabbold A source for inspiration CONTRIBUTING AUTHORS: Jim Batterman Aaron McCartan Sam Burgess Reggie Paulk Norm DeWittOFFICIAL MAGAZINE of the INTERNATIONAL AEROBATIC CLUB WHILE AT NATIONALS THIS YEAR, the last thing on his mind would IAC CORRESPONDENCE I was privileged to visit with pilots at be helping a competitor in a lower International Aerobatic Club, P.O. -
Jsbsim Quarterly Newsletter Summer 2006
The quarterly newsletter for JSBSim, an open source flight dynamics model in C++ VOLUME 3, ISSUE 2 SUMMER 2006 Building an Aerobatics Aircraft for JSBSim : The Su-26 Enrique Laso Leon What's the point? aesthetic judgment! Pure unlimited aerobatic aircraft have seldom been Modeling the Beast modeled in any mainstream simulator. Many will argue that the Extra 300 introduced in Microsoft® Aerobatic aircraft have plenty of features that make Flight simulator-98 is a clear proof of the contrary, them easy to model (which is good since this is my yet the FS flight model was (and still is) too limited first add-on aircraft for FlightGear): to provide a decent sensation of flying. The most recent aerobatics planes correctly modeled are the • Straight wing with little taper ratio (this allows SF260 and Spitfire MkXIV from Real Air® but those are not dedicated “stunt airplanes”. See Page 12: The last serious attempt to model this category of aircraft was the first Flight Unlimited simulator back in 1996! It was nicely packaged with a fine tutorial (remember, this was at a time when games came with a manual) and allowed one to fly machines ranging from an aerobatic sailplane to the Su- 31 unlimited aerobatic aircraft. Many reasons can be found for the lack of interest in this cate- gory. The most obvious is that aerobatic aircraft are limited to Inside this issue: Visual Flight Rules since in- struments are heavy and sensi- tive to the kind of flying in- Aerobatics Aircraft: Su-26 1 volved. What's worse, they have a very short range using the lifting line theory for 3D wing deri- because a routine of 10 minutes of high-g maneu- Scripting Multiple Runs in 3 vations (Prandtl) vers will bring the pilot to his (or her) knees, and • Symmetric Airfoils JSBSim the less fuel, the better for maneuverability. -
Hints on Flying the Pilatus B4
Hints on Flying the Pilatus B4 This is an English summary of Jochen Reuter's paper, published on the SAGA-website www.sagach.ch I could not resist adding a few hints of my own, where I saw it appropriate. But overall, it is still Jochen's text. And I was too lazy to convert any units of measurement from metric to English. If you prefer to go by knots and pounds etc. you will have to juggle the units yourself. General Remarks Any pilot, who is new to the B4 will notice that it is a "noisy" glider. The "blonk-blonk" of the skin panels can upset a novice, but after a few flights you get used to it and before long you'll ignore it. Jochen's B4 came from the UK and a previous owner had apparently tried to turn it into a high-performance machine. All the skin joints and rivet heads had been covered and smoothed. But if you intend to do aerobatics, this is not a good idea at all. Apart from the additional weight and lots of useless work, the putty becomes brittle with time and when the structure is flexing, will crack and eventually peel off. Talking about C of G: Jochen is very tall and weighs around 100 kg. So he flies at the load limit and also the forward CG limit. Earlier, he used to fly with the small tail ballast weight (2.3 kg), mainly to facilitate spinning, but now he recommends even for heavy pilots not to. In his opinion, the B4 handles better with a forward CG. -
(Mr) 3,60 € Aug18 0015 Citize
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Bodies of Knowledge: the Presentation of Personified Figures in Engraved Allegorical Series Produced in the Netherlands, 1548-1600
University of Pennsylvania ScholarlyCommons Publicly Accessible Penn Dissertations 2015 Bodies of Knowledge: The Presentation of Personified Figures in Engraved Allegorical Series Produced in the Netherlands, 1548-1600 Geoffrey Shamos University of Pennsylvania, [email protected] Follow this and additional works at: https://repository.upenn.edu/edissertations Part of the History of Art, Architecture, and Archaeology Commons Recommended Citation Shamos, Geoffrey, "Bodies of Knowledge: The Presentation of Personified Figures in Engraved Allegorical Series Produced in the Netherlands, 1548-1600" (2015). Publicly Accessible Penn Dissertations. 1128. https://repository.upenn.edu/edissertations/1128 This paper is posted at ScholarlyCommons. https://repository.upenn.edu/edissertations/1128 For more information, please contact [email protected]. Bodies of Knowledge: The Presentation of Personified Figures in Engraved Allegorical Series Produced in the Netherlands, 1548-1600 Abstract During the second half of the sixteenth century, engraved series of allegorical subjects featuring personified figures flourished for several decades in the Low Countries before falling into disfavor. Designed by the Netherlandsâ?? leading artists and cut by professional engravers, such series were collected primarily by the urban intelligentsia, who appreciated the use of personification for the representation of immaterial concepts and for the transmission of knowledge, both in prints and in public spectacles. The pairing of embodied forms and serial format was particularly well suited to the portrayal of abstract themes with multiple components, such as the Four Elements, Four Seasons, Seven Planets, Five Senses, or Seven Virtues and Seven Vices. While many of the themes had existed prior to their adoption in Netherlandish graphics, their pictorial rendering had rarely been so pervasive or systematic. -
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The New Age, New Face of Graphic Novels Graphic of Face New Age, New the FOCUS: SPECIAL
Childrenthe journal of the Association for Library Service to Children &LibrariesVolume 9 Number 1 Spring 2011 ISSN 1542-9806 SPECIAL FOCUS: The New Age, New Face of Graphic Novels Great Collaborations • Bechtel Fellow Studies ABCs PERMIT NO. 4 NO. PERMIT Change Service Requested Service Change HANOVER, PA HANOVER, Chicago, Illinois 60611 Illinois Chicago, PAID 50 East Huron Street Huron East 50 U.S. POSTAGE POSTAGE U.S. Association for Library Service to Children to Service Library for Association NONPROFIT ORG. NONPROFIT Table Contents● ofVolume 9, Number 1 Spring 2011 Notes 28 “A” is for Alligator Or How a Bechtel Fellow Learns the 2 Editor’s Note Alphabet Sharon Verbeten Joyce Laiosa 2 The Dog-Eared Page 35 My Year with Geisel James K. Irwin features 3 Special Focus: Graphic Novels 37 When it Rains Stuffed Animals Good Comics for Kids A Lesson in Handling the Unexpected Deanna Romriell Collecting Graphic Novels for Young Readers Eva Volin 41 A Viable Venue 10 When a “Graphic” Won the Geisel The Public Library as a Haven for Youth Development A Critical Look at Benny and Penny in the Kenneth R. Jones and Terence J. Delahanty Big No-No! Susan Veltfort 45 From Research to a Thrill An Interview with Margaret Peterson Haddix 12 Visual Literacy Timothy Capehart Exploring This Magic Portal Françoise Mouly 48 Summer Reading on Steroids ALSC/BWI Grant Winner Hosts 15 Special Collections Column Superhero SRP A Comic Book Surprise Faith Brautigam The Library of Congress and Graphic Novels Janet Weber Departments 17 Making Learning the Library Fun One Library’s Kidz Connect Program 11 Call for Referees Monica Sands 27 Author Guidelines 53 ALSC News 20 Beyond Storytime 63 Index to Advertisers Children’s Librarians Collaborating 64 The Last Word in Communities Sue Rokos Tess Prendergast Cover: Alaina Gerbers of Green Bay, Wis. -
Flight Unlimited
In The FBO Views Flight Recorder / VCR Move Around Window Cockpit Views Camera Views The FBO With: F10 ? Help Arrow Size Keypad Keys Mouse 1. Half-Screen 1. Wingman 0 : 00 : 00 2. External 2. Orbital Cycle FBO Options 3. Virtual Cockpit 3. Fly-By R P By Looking Glass Technologies, Inc. enter or CLICK to Select tab Forward 4. Full-Screen 4. Fixed Program v1.0 - Keyboard v1 5. Trainer 5. Cinematic B F (Mac AppleDesign Keyboard) shift tab Backward option + CLICK on a plane to fly directly 6. Chase-Plane 7. Ground W E Ends Flight E (Return to FBO) Q Quit Program Pilot's View M Centers View Cockpit Views Camera Views Cycle Cycle Cycle Cycle Cycles Screen I J K L Inside/Outside Up Left Right Back Forward Backward Forward Backward View Options Panel or Menu Bar or Preferences Smoke Toggle Minimum Throttle (Dive Brakes On Sailplane) Maximum Down 10% This Keyboard Øverlay is not intended to be a substitute for the manual. It is designed to be a quick reference to the controls and their locations on the "Paperware" Shareware: Teleport (500 Feet) keyboard. The software has many options that can best be learned by This Øverlay was made for my own use but I thought others might like to give it a try. reading the instructions provided by the developer. Buy the program. If you keep it and use it (even if you don't) send me e-mail. Construction Instructions: Bob Heffner Trim the edge of one sheet. Overlap onto the second sheet and tape together. -
Freestyle Design Tips
AUGUST 2009 OFFICIALOFFICIAL MAGAZINEMAGAZIN OF THE INTERNATIONAL AEROBATIC CLUB Freestyle Design Tips • Aileron Roll Techniques from a Pro • Broken Linkage = Bad Day • Inverted Flight Can Save Your Life Come Visit Us! Cleared for take off and fun at the Ford Hangar Fun For All Ages! • Dance with the Doobie • Break the Bucking Bronco • Tour the Nature Center in Brothers Opening Night a Model T • Race the Fusion Grand Prix Slot • Meet Living Legends at Cars • See Hank the Robot Autograph HQ • Check out the Mustang • Enjoy Free Nightly Movies at the • Compete in the Motorcraft Drag Stampede Fly-In Theater Presented by Ford Racing Challenge • Win a Ford Tri-Motor Ride at • Experience an Exciting Line-Up • Ride the Raptor the Drive One Challenge of New Products and Technology Enjoy the privilege of partnership EAA Members considering the purchase or lease of a new Ford Motor Company vehicle should be sure to take advantage of the Ford Partner Recognition Program. Your membership benefits qualify you for X-Plan pricing with the waiting period waived if you sign up at the Ford Hangar in Oshkosh, WI during AirVenture 2009. AUGUST 2009 • VOLUME 38 • NUMBER 8 • IAC SPORT AEROBATICS CONTENTS FEATURES Design Your First 6 Freestyle Program – Steve Johnson 12 Aileron Rolls Modern techniques – Ben Freelove 18 Rudder Trouble 6 – Aaron McCartan 26 Inverted Flight It could save your life – Gordon Penner COLUMNS 3 President’s Page – Vicki Cruse 32 Ask Allen – Allen Silver DEPARTMENTS 2 Letter from the Editor 30 Calendar 12 31 Fly Mart & Classifieds THE COVER The Collaborators streaking across 18 the sky during AirVenture Oshkosh. -
Edge Interview
CREATE PEOPLE, PLACES, THINGS People DORIAN HART Meet the numbers guy who helped create smarter shooters Long before he was in the industry, Dorian created games for children at holiday camps: “I just liked to make up games. I had an obsession with game rules” 118 EDG248.c_people.indd 118 11/7/12 4:06 PM CV orian Hart is the man who worked out Hart’s interests in stat-tweaking and storytelling URL www.cardhunter.com precisely how hard a Big Daddy should combine again in his current project: a browser- Selected Softography Ultima Underworld II, Thief, System Shock, Thief II, System Shock 2, be to kill. BioShock’s melancholy, based fusion of RPG dungeon crawling with Terra Nova, Flight Unlimited II, Freedom Force, lumbering beasts had health bars that trading card battle mechanics called Card Hunter. Freedom Force Vs The 3rd Reich, BioShock, Drequired an approach more tactical than a full- It’s being developed by Blue Manchu, a studio set Choice Of The Star Captain, Card Hunter frontal assault, and encounters with the diver-suited up by Irrational Games co-founder Jonathan Chey. protectors gave rise to the game’s most emergent But while Hart’s first contact with the game and interesting scenarios. Players would lure industry was an interview for a writer’s role with splicers into attacking the Daddy, or set trip mines the studio that became known as Looking Glass, and traps around corners before goading the he soon found himself working on level design monster into a suicidal charge. But one thing on Ultima Underworld II, System Shock and all the divergent approaches had in common is Thief. -
Uncanny Xmen Box
Official Advanced Game Adventure CAMPAIGN BOOK TABLE OF CONTENTS What Are Mutants? ....... .................... ...2 Creating Mutant Groups . ..... ................ ..46 Why Are Mutants? .............................2 The Crime-Fighting Group . ... ............. .. .46 Where Are Mutants? . ........ ........ .........3 The Tr aining Group . ..........................47 Mutant Histories . ................... ... ... ..... .4 The Government Group ............. ....... .48 The X-Men ..... ... ... ............ .... ... 4 Evil Mutants ........................... ......50 X-Factor . .......... ........ .............. 8 The Legendary Group ... ........... ..... ... 50 The New Mutants ..... ........... ... .........10 The Protective Group .......... ................51 Fallen Angels ................ ......... ... ..12 Non-Mutant Groups ... ... ... ............. ..51 X-Terminators . ... .... ............ .........12 Undercover Groups . .... ............... .......51 Excalibur ...... ..............................12 The False Oppressors ........... .......... 51 Morlocks ............... ...... ......... .....12 The Competition . ............... .............51 Original Brotherhood of Evil Mutants ..... .........13 Freedom Fighters & Te rrorists . ......... .......52 The Savage Land Mutates ........ ............ ..13 The Mutant Campaign ... ........ .... ... .........53 Mutant Force & The Resistants ... ......... ......14 The Mutant Index ...... .... ....... .... 53 The Second Brotherhood of Evil Mutants & Freedom Bring on the Bad Guys ... .......