Exploring Chance in NCAA Basketball
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Incorporating the Effects of Designated Hitters in the Pythagorean Expectation
Abstract The Pythagorean Expectation is widely used in the field of sabermetrics to estimate a baseball team’s overall season winning percentage based on the number of runs scored and allowed in its games thus far. Bill James devised the simplest version RS 2 p q of the formula through empirical observation as W inning P ercentage RS 2 RA 2 “ p q `p q where RS and RA are runs scored and allowed, respectively. Statisticians later found 1.83 to be a more accurate exponent, estimating overall season wins within 3-4 games per season. Steven Miller provided a theoretical justification for the Pythagorean Expectation by modeling runs scored and allowed as independent continuous random variables drawn from Weibull distributions. This paper aims to first explain Miller’s methodology using recent data and then build upon Miller’s work by incorporating the e↵ects of designated hitters, specifically on the distribution of runs scored by a team. Past studies have attempted to include other e↵ects on run production such as ballpark factor, game state, and pitching power. The results indicate that incorporating information on designated hitters does not improve the error of the Pythagorean Expectation to better than 3-4 games per season. ii Contents Abstract ii Acknowledgements vi 1 Background 1 1.1 Empirical Derivation ........................... 2 1.2 Weibull Distribution ........................... 2 1.3 Application to Other Sports ....................... 4 2 Miller’s Model 5 2.1 Model Assumptions ............................ 5 2.1.1 Continuity of the Data ...................... 6 2.1.2 Independence of Runs Scored and Allowed ........... 7 2.2 Pythagorean Won-Loss Formula .................... -
Machine Learning Applications in Baseball: a Systematic Literature Review
This is an Accepted Manuscript of an article published by Taylor & Francis in Applied Artificial Intelligence on February 26 2018, available online: https://doi.org/10.1080/08839514.2018.1442991 Machine Learning Applications in Baseball: A Systematic Literature Review Kaan Koseler ([email protected]) and Matthew Stephan* ([email protected]) Miami University Department of Computer Science and Software Engineering 205 Benton Hall 510 E. High St. Oxford, OH 45056 Abstract Statistical analysis of baseball has long been popular, albeit only in limited capacity until relatively recently. In particular, analysts can now apply machine learning algorithms to large baseball data sets to derive meaningful insights into player and team performance. In the interest of stimulating new research and serving as a go-to resource for academic and industrial analysts, we perform a systematic literature review of machine learning applications in baseball analytics. The approaches employed in literature fall mainly under three problem class umbrellas: Regression, Binary Classification, and Multiclass Classification. We categorize these approaches, provide our insights on possible future ap- plications, and conclude with a summary our findings. We find two algorithms dominate the literature: 1) Support Vector Machines for classification problems and 2) k-Nearest Neighbors for both classification and Regression problems. We postulate that recent pro- liferation of neural networks in general machine learning research will soon carry over into baseball analytics. keywords: baseball, machine learning, systematic literature review, classification, regres- sion 1 Introduction Baseball analytics has experienced tremendous growth in the past two decades. Often referred to as \sabermetrics", a term popularized by Bill James, it has become a critical part of professional baseball leagues worldwide (Costa, Huber, and Saccoman 2007; James 1987). -
Loss Aversion and the Contract Year Effect in The
Gaming the System: Loss Aversion and the Contract Year Effect in the NBA By Ezekiel Shields Wald, UCSB 2/20/2016 Advisor: Professor Peter Kuhn, Ph.D. Abstract The contract year effect, which involves professional athletes strategically adjusting their effort levels to perform more effectively during the final year of a guaranteed contract, has been well documented in professional sports. I examine two types of heterogeneity in the National Basketball Association, a player’s value on the court relative to their salary, and the presence of several contract options that can be included in an NBA contract. Loss aversion suggests that players who are being paid more than they are worth may use their current salaries as a reference point, and be motivated to improve their performance in order to avoid a “loss” of wealth. The presence of contract options impacts the return to effort that the players are facing in their contract season, and can eliminate the contract year effect. I use a linear regression with player, year and team fixed effects to evaluate the impact of a contract year on relevant performance metrics, and find compelling evidence for a general contract year effect. I also develop a general empirical model of the contract year effect given loss aversion, which is absent from previous literature. The results of this study support loss-aversion as a primary motivator of the contract year effect, as only players who are marginally overvalued show a significant contract year effect. The presence of a team option in a player’s contract entirely eliminates any contract year effects they may otherwise show. -
Riding a Probabilistic Support Vector Machine to the Stanley Cup
J. Quant. Anal. Sports 2015; 11(4): 205–218 Simon Demers* Riding a probabilistic support vector machine to the Stanley Cup DOI 10.1515/jqas-2014-0093 elimination rounds. Although predicting post-season playoff outcomes and identifying factors that increase Abstract: The predictive performance of various team the likelihood of playoff success are central objectives of metrics is compared in the context of 105 best-of-seven sports analytics, few research results have been published national hockey league (NHL) playoff series that took place on team performance during NHL playoff series. This has between 2008 and 2014 inclusively. This analysis provides left an important knowledge gap, especially in the post- renewed support for traditional box score statistics such lockout, new-rules era of the NHL. This knowledge gap is as goal differential, especially in the form of Pythagorean especially deplorable because playoff success is pivotal expectations. A parsimonious relevance vector machine for fans, team members and team owners alike, often both (RVM) learning approach is compared with the more com- emotionally and economically (Vrooman 2012). A better mon support vector machine (SVM) algorithm. Despite the understanding of playoff success has the potential to potential of the RVM approach, the SVM algorithm proved deliver new insights for researchers studying sports eco- to be superior in the context of hockey playoffs. The proba- nomics, competitive balance, home ice advantage, home- bilistic SVM results are used to derive playoff performance away playoff series sequencing, clutch performances and expectations for NHL teams and identify playoff under- player talent. achievers and over-achievers. The results suggest that the In the NHL, the Stanley Cup is granted to the winner Arizona Coyotes and the Carolina Hurricanes can both of the championship after four playoff rounds, each con- be considered Round 2 over-achievers while the Nash- sisting of a best-of-seven series. -
Keshav Puranmalka
Modelling the NBA to Make Better Predictions ARCHpES by MASSACHU Keshav Puranmalka OCT 2 9 2 3 B.S., Massachusetts Institute of Technology(2012) Submitted to the Department of Electrical Engineering and Computer Science in partial fulfillment of the requirements for the degree of Master of Engineering in Computer Science and Engineering at the MASSACHUSETTS INSTITUTE OF TECHNOLOGY September 2013 © Massachusetts Institute of Technology 2013. All rights reserved. A uthor,....................... .............. Department of Electrical Engineering and Computer Science August 23, 2013 Certified by. ........... ..... .... cJ Prof. Leslie P. Kaelbling Panasonic Professor of Computer Science and Engineering Thesis Supervisor A ccepted by ......... ................... Prof. Albert R. Meyer Chairman, Masters of Engineering Thesis Committee 2 Modelling the NBA to Make Better Predictions by Keshav Puranmalka Submitted to the Department of Electrical Engineering and Computer Science on August 23, 2013, in partial fulfillment of the requirements for the degree of Master of Engineering in Computer Science and Engineering Abstract Unexpected events often occur in the world of sports. In my thesis, I present work that models the NBA. My goal was to build a model of the NBA Machine Learning and other statistical tools in order to better make predictions and quantify unexpected events. In my thesis, I first review other quantitative models of the NBA. Second, I present novel features extracted from NBA play-by-play data that I use in building my predictive models. Third, I propose predictive models that use team-level statistics. In the team models, I show that team strength relations might not be transitive in these models. Fourth, I propose predictive models that use player-level statistics. -
Pythagoras at the Bat 3 to Be 2, Which Is the Source of the Name As the Formula Is Reminiscent of the Sum of Squares from the Pythagorean Theorem
Pythagoras at the Bat Steven J Miller, Taylor Corcoran, Jennifer Gossels, Victor Luo and Jaclyn Porfilio The Pythagorean formula is one of the most popular ways to measure the true abil- ity of a team. It is very easy to use, estimating a team’s winning percentage from the runs they score and allow. This data is readily available on standings pages; no computationally intensive simulations are needed. Normally accurate to within a few games per season, it allows teams to determine how much a run is worth in different situations. This determination helps solve some of the most important eco- nomic decisions a team faces: How much is a player worth, which players should be pursued, and how much should they be offered. We discuss the formula and these applications in detail, and provide a theoretical justification, both for the formula as well as simpler linear estimators of a team’s winning percentage. The calculations and modeling are discussed in detail, and when possible multiple proofs are given. We analyze the 2012 season in detail, and see that the data for that and other recent years support our modeling conjectures. We conclude with a discussion of work in progress to generalize the formula and increase its predictive power without needing expensive simulations, though at the cost of requiring play-by-play data. Steven J Miller Williams College, Williamstown, MA 01267, e-mail: [email protected],[email protected] arXiv:1406.0758v1 [math.HO] 29 May 2014 Taylor Corcoran The University of Arizona, Tucson, AZ 85721 Jennifer Gossels Princeton University, Princeton, NJ 08544 Victor Luo Williams College, Williamstown, MA 01267 Jaclyn Porfilio Williams College, Williamstown, MA 01267 1 2 Steven J Miller, Taylor Corcoran, Jennifer Gossels, Victor Luo and Jaclyn Porfilio 1 Introduction In the classic movie Other People's Money, New England Wire and Cable is a firm whose parts are worth more than the whole. -
The Shrinkage of the Pythagorean Exponents
Journal of Sports Analytics 2 (2016) 37–48 37 DOI 10.3233/JSA-160017 IOS Press The Shrinkage of the Pythagorean exponents John Chena,∗ and Tengfei Lib aKing George V School, 2 Tin Kwong Road, Homantin, Kowloon, Hong Kong bDepartment of Biostatistics, CB# 7420, University of North Carolina at Chapel Hill, Chapel Hill, NC, USA Abstract. The Pythagorean expectation is a formula designed by Bill James in the 1980s for estimating the number of games that a baseball team is expected to win. The formula has since been applied in basketball, hockey, football, and soccer. When used to assess National Basketball Association (NBA) teams, the optimal Pythagorean exponent is generally believed to be between 14 and 17. In this study, we empirically investigated the accuracy of the formula in the NBA by using data from the 1993-1994 to 2013-2014 seasons. This study confirmed the results of previous studies, which found that the Pythagorean exponent is slightly higher than 14 in the fit scenario, in which the strengths and winning percentage of a team are calculated using data from the same period. However, to predict future winning percentages according to the current evaluations of team strengths, the optimal Pythagorean exponent in the prediction scenario decreases substantially from 14. The shrinkage factor varies from 0.5 early in the season to nearly 1 toward the end of the season. Two main reasons exist for the decrease: the current evaluated strengths correlate with the current winning percentage more strongly than they do with the future winning percentage, and the scales of strengths evaluated in the early or middle part of a season tend to exceed those evaluated at the end of the season because of the evening out of randomness or the law of averages. -
Predicting College Basketball Match Outcomes Using Machine Learning
Predicting NCAAB match outcomes using ML techniques – some results and lessons learned Zifan Shi, Sruthi Moorthy, Albrecht Zimmermann⋆ KU Leuven, Belgium Abstract. Most existing work on predicting NCAAB matches has been developed in a statistical context. Trusting the capabilities of ML tech- niques, particularly classification learners, to uncover the importance of features and learn their relationships, we evaluated a number of different paradigms on this task. In this paper, we summarize our work, pointing out that attributes seem to be more important than models, and that there seems to be an upper limit to predictive quality. 1 Introduction Predicting the outcome of contests in organized sports can be attractive for a number of reasons such as betting on those outcomes, whether in organized sports betting or informally with colleagues and friends, or simply to stimulate conversations about who “should have won”. We would assume that this task is easier in professional leagues, such as Major League Baseball (MLB), the National Basketball Association (NBA), or the National Football Association (NFL), since there are only relatively few teams and their quality does not vary too widely. As an effect of this, match statistics should be meaningful early on since the competition is strong, and teams play the same opponents frequently. Additionally, professional leagues typically play more matches per team per season, e.g. 82 in the NBA or 162 in MLB, than in college or amateur leagues in which the sport in question is (supposed to be) only -
Predicting Win-Loss Outcomes in MLB Regular Season Games–A Comparative Study Using Data Mining Methods
International Journal of Computer Science in Sport Volume 15, Issue 2, 2016 Journal homepage: http://iacss.org/index.php?id=30 DOI: 10.1515/ijcss-2016-0007 Predicting Win-Loss outcomes in MLB regular season games – A comparative study using data mining methods Soto Valero, C. Department of Computer Science, Universidad Central “Marta Abreu” de Las Villas, Cuba Abstract Baseball is a statistically filled sport, and predicting the winner of a particular Major League Baseball (MLB) game is an interesting and challenging task. Up to now, there is no definitive formula for determining what factors will conduct a team to victory, but through the analysis of many years of historical records many trends could emerge. Recent studies concentrated on using and generating new statistics called sabermetrics in order to rank teams and players according to their perceived strengths and consequently applying these rankings to forecast specific games. In this paper, we employ sabermetrics statistics with the purpose of assessing the predictive capabilities of four data mining methods (classification and regression based) for predicting outcomes (win or loss) in MLB regular season games. Our model approach uses only past data when making a prediction, corresponding to ten years of publicly available data. We create a dataset with accumulative sabermetrics statistics for each MLB team during this period for which data contamination is not possible. The inherent difficulties of attempting this specific sports prediction are confirmed using two geometry or topology based measures of data complexity. Results reveal that the classification predictive scheme forecasts game outcomes better than regression scheme, and of the four data mining methods used, SVMs produce the best predictive results with a mean of nearly 60% prediction accuracy for each team. -
Forecasting Outcomes of Major League Baseball Games Using Machine Learning
Forecasting Outcomes of Major League Baseball Games Using Machine Learning EAS 499 Senior Capstone Thesis University of Pennsylvania An undergraduate thesis submitted in partial fulfillment of the requirements for the Bachelor of Applied Science in Computer and Information Science Andrew Y. Cui1 Thesis Advisor: Dr. Shane T. Jensen2 Faculty Advisor: Dr. Lyle H. Ungar3 April 29, 2020 1 Candidate for Bachelor of Applied Science, Computer and Information Science. Email: [email protected] 2 Professor of Statistics. Email: [email protected] 3 Professor of Computer and Information Science. Email: [email protected] Abstract When two Major League Baseball (MLB) teams meet, what factors determine who will win? This apparently simple classification question, despite the gigabytes of detailed baseball data, has yet to be answered. Published public-domain work, applying models ranging from one-line Bayes classifiers to multi-layer neural nets, have been limited to classification accuracies of 55- 60%. In this paper, we tackle this problem through a mix of new feature engineering and machine learning modeling. Using granular game-level data from Retrosheet and Sean Lahman’s Baseball Database, we construct detailed game-by-game covariates for individual observations that we believe explain greater variance than the aggregate numbers used by existing literature. Our final model is a regularized logistic regression elastic net, with key features being percentage differences in on-base percentage (OBP), rest days, isolated power (ISO), and average baserunners allowed (WHIP) between our home and away teams. Trained on the 2001-2015 seasons and tested on over 9,700 games during the 2016-2019 seasons, our model achieves a classification accuracy of 61.77% and AUC of 0.6706, exceeding or matching the strongest findings in the existing literature, and stronger results peaking at 64-65% accuracy when evaluated monthly. -
March Madness Model Meta-Analysis
March Madness Model Meta-Analysis What determines success in a March Madness model? Ross Steinberg Zane Latif Senior Paper in Economics Professor Gary Smith Spring 2018 Abstract We conducted a meta-analysis of various systems that predict the outcome of games in the NCAA March Madness Tournament. Specifically, we examined the past four years of data from the NCAA seeding system, Nate Silver’s FiveThirtyEight March Madness predictions, Jeff Sagarin’s College Basketball Ratings, Sonny Moore’s Computer Power Ratings, and Ken Pomeroy’s College Basketball Ratings. Each ranking system assigns strength ratings of some variety to each team (i.e. seeding in the case of the NCAA and an overall team strength rating of some kind for the other four systems). Thus, every system should, theoretically, be able to predict the result of each individual game with some accuracy. This paper examined which ranking system best predicted the winner of each game based on the respective strength ratings of the two teams that were facing each other. We then used our findings to build a model that predicted this year’s March Madness tournament. Introduction March Madness is an annual tournament put on by the National College Athletic Association (NCAA) to determine the best D1 college basketball team in the United States. There is one March Madness tournament for men and one for women. We focused on the men’s tournament given the greater amount of analyses and model data available for it. The tournament consists of 68 teams that face each other in single-elimination games until there is only one team left. -
Predicting Win-Loss Outcomes in MLB Regular Season Games – a Comparative Study Using Data Mining Methods
International Journal of Computer Science in Sport Volume 15, Issue 2, 2016 Journal homepage: http://iacss.org/index.php?id=30 DOI: 10.1515/ijcss-2016-0007 Predicting Win-Loss outcomes in MLB regular season games – A comparative study using data mining methods Soto Valero, C. Department of Computer Science, Universidad Central “Marta Abreu” de Las Villas, Cuba Abstract Baseball is a statistically filled sport, and predicting the winner of a particular Major League Baseball (MLB) game is an interesting and challenging task. Up to now, there is no definitive formula for determining what factors will conduct a team to victory, but through the analysis of many years of historical records many trends could emerge. Recent studies concentrated on using and generating new statistics called sabermetrics in order to rank teams and players according to their perceived strengths and consequently applying these rankings to forecast specific games. In this paper, we employ sabermetrics statistics with the purpose of assessing the predictive capabilities of four data mining methods (classification and regression based) for predicting outcomes (win or loss) in MLB regular season games. Our model approach uses only past data when making a prediction, corresponding to ten years of publicly available data. We create a dataset with accumulative sabermetrics statistics for each MLB team during this period for which data contamination is not possible. The inherent difficulties of attempting this specific sports prediction are confirmed using two geometry or topology based measures of data complexity. Results reveal that the classification predictive scheme forecasts game outcomes better than regression scheme, and of the four data mining methods used, SVMs produce the best predictive results with a mean of nearly 60% prediction accuracy for each team.