Panzer Kampfgruppe (Trained)
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Panzer Kampfgruppe (Trained) Confident Trained Tank Battlegroup German Late-War Tank Company Platoon Qty Unit Points Headquarters Panzer Kampfgruppe HQ (Trained) - p.69 2 StuG IV 175 2 Assault Rifle Tank Escort Combat Platoons Panzer Platoon (Trained) - p.70 4 StuG IV 350 4 Assault Rifle Tank Escort Panzer Platoon (Trained) - p.70 4 StuG IV 350 4 Assault Rifle Tank Escort Panzer Platoon (Trained) - p.70 2 Jagdpanther 360 Weapons Platoons Panzer Anti-aircraft Gun Platoon (Trained) - p.71 2 Ostwind (3.7cm) 100 Support Platoons Tracked Panzerspäh Platoon (Trained) - p.85 3 Panzer II L Luchs 90 Armoured Rocket Launcher Battery (Trained) - p.90 1 Cmd SMG team 140 2 Kubelwagen 1 Observer Rifle team 3 Panzerwerfer 42 (5+ crew - counts double) Oberst Hans-Ulrich Rudel - p.95 5 Hans-Ulrich Rudel in Ju 87G Stuka 175 Company Points: 1740 www.EasyArmy.com Source document: Desperate Measures book Arsenal Tank Teams Name Mobility Front Side Top Equipment and Notes Weapon Range ROF Anti-tank Firepower Assault-guns StuG IV Standard Tank 7 3 1 Hull MG, Protected ammo, Schürzen. 7.5cm StuK40 gun 32"/80cm 2 11 3+ Hull mounted. Artillery (SP) Panzerwerfer 42 (5+ crew - counts Half-tracked 0 0 0 AA MG, Armoured rocket launcher. double) 15cm RW42 rocket launcher 64"/160cm - 3 4+ Rocket launcher, Smoke bombardment. Tank-hunters Jagdpanther Standard Tank 10 5 1 Hull MG. 8.8cm PaK43 gun 40"/100cm 2 16 3+ Hull mounted. Anti-Aircraft (SP) Ostwind (3.7cm) Standard Tank 3 1 0 Hull MG. 3.7cm FlaK43 gun 24"/60cm 4 6 4+ Anti-aircraft. Reconnaissance Panzer II L Luchs Light Tank 3 1 1 Co-ax MG, Recce. 2cm KwK38 gun 16"/40cm 3 5 5+ Infantry Teams Team Range ROF Anti-tank Firepower Notes Assault Rifle Tank Escort 8"/20cm 1 1 6+ Rifle team 16"/40cm 1 2 6+ SMG team 4"/10cm 3 1 6+ Full ROF when moving. Transport Teams Vehicle Mobility Front Side Top Equipment and Notes Trucks Motorcycle & Sidecar or Kubelwagen Jeep - - - Optional Passenger-fired hull MG. Aircraft Aircraft Weapon To-Hit Anti-tank Firepower Notes Hans-Ulrich Rudel in Ju 87G Stuka Cannon 2 11 3+ Vehicle Machine-guns Weapon Range ROF Anti-tank Firepower Vehicle MG 16"/40cm 3 2 6 ROF 1 if other weapons fire. Special Rules Armoured Rocket Launcher Battery (Trained) - p.90 Armoured Rocket Launcher Batteries use the Armoured Rocket Launcher special rule on page 245 of the rulebook. Oberst Hans-Ulrich Rudel - p.95 Charmed If Rudel is shot down, he is not permanently destroyed. Instead, he and his Ju-87G Stuka have made a lucky escape and will return the next time you successfully request Ground-attack Aircraft. Rudel Arrives Rudel has an Air Support Pool of five dice. He arrives to support your operations using all of the normal Aircraft rules. When Rudel arrives, he always does so as a flight of one aircraft. Stuka Ace Rudel automatically Ranges In on his target team, even if it is Concealed from Aircraft (see page 184 of the rulebook). Instead of rolling To Hit like normal aircraft, choose an enemy platoon (or an Independent or Warrior team) under the template. As usual, Independent and Warrior teams Join a platoon using the rules on page 74 of the rulebook. Rudel then rolls two dice. For each result of 2+, he scores a Hit against teams under the template from the chosen platoon. Despite being a flight of one aircraft, Rudel never has to re-roll successful rules to hit targets. These Hits are allocated using the Allocating Hits to Target Teams rules for normal Shooting on pages 93 to 96 of the rulebook. These Hits are then resolved using the Aircraft rules on pages 187 to 189 of the rulebook. Oberst Hans-Ulrich Rudel is mounted in a Ju-87G Stuka. He may join a Panzer Kampfgruppe (page 68) or a Panzergrenadier Kampfgruppe (page 72) for +175 points. Rudel uses all the normal Ground Attack Aircraft rules with the following exceptions and abilities. Panzer Kampfgruppe HQ (Trained) - p.69 A Panzer Kampgruppe (page 68), and a Panzergrenadier Kampgruppe (page 72), a Panzer Ausbildungs Verband (page 76), and Panzer Ausbildungs 500 (page 80) do not use the German Kampgruppe special rule on page 242 of the rulebook. When you need to take a Platoon Morale Check, instead of rolling a Motivation Test for the entire platoon, roll a die for each team in the platoon and any teams that have Joined the platoon. On a result of 3+ the team continues to fight on. On any other roll the team is Destroyed and is removed from the table. If the platoon is required to take a sole survivor Motivation Test (see page 176 of the rulebook) it automatically fails the test and the platoon is Destroyed. Company and Higher Command teams cannot re-roll a result for other teams using Enjoy the War, however they may re-roll their own result. You must field at least one Panzer Platoon equipped with the same model of tank as the Company HQ. Tracked Panzerspäh Platoon (Trained) - p.85 Panzerspäh Patrols are Reconnaissance Platoons. Panzerspäh Patrols of a Tracked Panzerspäh Platoon operate as separate platoons, each with their own command team..