Solo-1TM PCI Audiodrive® Solution Data Sheet
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Introduction Chapter 2 — Windows Software
UltraSound owners have a variety of sound needs. This is a guide to help you find the best way to use your new UltraSound for your own applications. Using your UltraSound with many games is as simple as selecting UltraSound from the list of sound cards in the game’s setup. You’ll hear extraordinary wavetable sound as soon as you begin the game. To use UltraSound with games that do not yet support the card directly, you may need some help getting started. UltraSound works with programs written for General MIDI, Sound Blaster, Ad Lib, Roland MT-32, and Roland SCC1. Read Chapter 6, “Game Sound Support,” for an explanation of the sound options available with UltraSound. Explore the file playing, recording, and mixing features of your UltraSound right away using the simple sound applets that come with Windows version 3.1 or later. Use Media Player to play sound files with your UltraSound. Or hook up a microphone and use Sound Recorder to record, mix, and play your own sounds. See the Windows manual or Sound Recorder’s on-line help for instructions. Open the UltraSound Mixer to enable inputs and outputs, set playback volume, and control CD and Microphone inputs. The settings you choose from the Mixer applet are only valid for the current Windows session until you save them. Once you have had a chance to explore your UltraSound’s features with these simple applications, try the great bonus software included in your UltraSound package. Advanced Gravis has included a number of terrific software applications for recording, playing, mixing, and composing sounds and music with your new UltraSound. -
Frequently Asked Questions About Sound Blaster X7 Ver
Frequently Asked Questions about the Sound Blaster X7 General 1. Why is the Sound Blaster X7 so light? The Sound Blaster X7 was designed with an external power adapter, as opposed to regular amplifiers with internal transformers, which greatly takes away the bulk and weight from the product itself. The combined weight of the Sound Blaster X7 unit together with the power adapter is approximately 1.1 kg. The Sound Blaster X7 was engineered and designed for power efficiency, heat management and component synergy, resulting in reduced overall weight. We also wanted to create a product with a small footprint that can easily placed next to a desktop computer or in a living room home audio setup. 2. How is heat being managed on the Sound Blaster X7? The Sound Blaster X7 uses an efficient power amplifier that only requires a small heat sink for heat dissipation. The Sound Blaster X7 also complies with ErP, the latest European Union Directive for energy management. 3. Do I need to upgrade to the 24V, 6A high power adapter? The Sound Blaster X7 comes bundled with a 24V, 2.91A power adapter, which should give you 20+20W – 27+27W (into 8 ohms speakers) and 35+35W – 38+38W (into 4 ohms speakers) in normal usage scenarios. Such output power is sufficient in an average room setup. You will only need an upgrade to the higher power adapter if you require more audio power. Connectivity to Audio/Video (AV) Systems 1. I currently have an AV system at home. How do I connect the Sound Blaster X7 to it? You can connect the Sound Blaster X7 to your home AV system via TOSLINK*. -
Sound Blaster Free Multifunction Portable Bluetooth® Speaker
Sound Blaster Free Multifunction Portable Bluetooth® Speaker SET YOUR MUSIC FREE. Play your favorite tunes wirelessly from your phone/tablet, from the built-in MP3 player or via USB from your PC/Mac, and fill your world with massive, full-bodied music ANYHOW, ANYWHERE. Massive, Full-Bodied Sound • The Sound Blaster Free delivers powerful audio and enhanced bass response, despite its diminutive size, with its two custom-tuned 40mm Neodymium drivers and dual passive radiator design. Fill your world with loud, vibrant and booming music. Effortless Mobility and Flexibility • Take the Sound Blaster Free wherever you go for awesome wireless music on the move. Its splash-proof, dual- orientation form factor gives you the flexibility to use it vertically for 360° sound, or horizontally for great direct stereo imaging. Multifunctional With Versatile Connectivity • The Sound Blaster Free was built to be a true companion. Blast your favourite tunes wirelessly through Bluetooth 4.0 or directly from a microSD card with the integrated music player. It even supports digital USB audio streaming from a PC or Mac with added SBX Pro Studio™ enhancements. Use it as a Bluetooth speakerphone too! You’ll never run out of ways to use the Sound Blaster Free. Technical Specifications Package Content • Power Output: 2 x 3.5 W • Sound Blaster Free Speaker • Drivers: 40mm neodymium drivers with dual passive radiators • USB cable • Discreet omni-directional microphone • Quick Start Leaflet • Bluetooth® 4.0 with SBC and FastStream • Warranty Leaflet • Bluetooth Profiles: -
Sound Blaster AWE 32/64 HOWTO
Sound Blaster AWE 32/64 HOWTO di Marcus Brinkmann < [email protected] > v1.2, 11 gennaio 1998, tradotto il 2 agosto 1998 Questo documento descrive come installare e configurare una Soundblaster 32 (SB AWE 32, SB AWE 64) della Creative Labs inc. sotto Linux utilizzando l’Awe Sound Driver Extension scritto da Takashi Iwai. Viene trattato inoltre l’utilizzo di tools e player particolari per la serie AWE della SB. Il sistema operativo di riferimento utilizzato per questo HOWTO `eDebian GNU/Linux System, ma dovrebbe funzionare su ogni altra distribuzione Linux. Traduzione di Samuele Tonon< Samuele Tonon > Contents 1 Introduzione 2 1.1 Ringraziamenti ............................................ 2 1.2 Nota per la versione italiana ..................................... 2 1.3 Politica di distribuzione ....................................... 2 2 Prima di iniziare 3 2.1 Introduzione .............................................. 3 2.2 Note generali sulle schede SB AWE ................................. 3 2.3 Note sulle schede PnP (Plug and Play) ............................... 3 2.4 Note generali sul caricamento dei moduli del kernel ........................ 4 2.5 Note generali sui driver sonori del kernel .............................. 4 3 Come installare il supporto SB AWE per il suono 5 3.1 Requisiti ................................................ 5 3.2 Iniziamo ................................................ 5 3.3 Compilare il kernel .......................................... 6 3.4 Riavvio ............................................... -
Creative® Sound Blaster® Audiopci TM
® ® TM Creative Sound Blaster AudioPCI 128 MODEL CT5801 Creative’s Industry-Standard 1373-Based Sound Card Delivers High Quality Digital Audio The model CT5801 Sound Blaster® AudioPCITM 128 for Hewlett-Packard, is an outstanding sound card solution that delivers excellent audio quality and features at an affordable price. The Sound Blaster AudioPCI 128 is driven by Creative’s industry-standard ES1373 DSP engine, coupled with AC97 version 2.1 CODEC, providing the next generation of audio performance while maintaining full Sound Blaster 16 legacy compatibility. Audio - Primary Features The Sound Blaster AudioPCI 128 is a complete digital audio recording and playback system, capable of 16- bit/48KHz fidelity. The Sound Blaster AudioPCI 128 delivers 128-voice polyphony for wavetable audio, real- time DSP effects including reverb, chorus and spatialization, plus real-time bass and treble equalization control. In addition, the Sound Blaster AudioPCI 128 supports 3D Positional Audio, Microsoft’s DirectSound, DirectSound 3D, Environmental Audio Extensions (EAX) for DirectSound3D, and support for the Aureal A3D API, which allows applications written to the A3D API to run on the Sound Blaster AudioPCI 128. A stereo 2w/channel amplifier is also included. Compatibility The Sound Blaster AudioPCI 128 is fully Plug and Play compliant for ease of use in either genuine DOS, DOS Box, Windows Millenium, Windows 95/98/98SE, Windows NT, and Windows 2000 applications, and is fully Sound Blaster 16 compatible in MS-DOS utilizing a patented method of Sound Blaster emulation developed by Creative. In addition, the AudioPCI 128 offers full General MIDI capability, and also supports Microsoft’s PC98, PC99, and Multimedia PC Level II and III specifications. -
AN-1130 Using Game and MIDI Ports in the PC87363 and PC87366 National NATIONAL’S LIFE DEVICES SEMICONDUCTOR 1
Using GameandMIDIPortsinthePC87363PC87366 UsingGameandMIDIPorts National Semiconductor Application Note AN-1130 inthePC87363and Yuval Margalit PC87366 March 1999 NationalSemiconductor’snewadvancedSuperI/Odevic- Thevaluesshownfortheresistorsandcapacitorsconnect- es,PC87363andPC87366,introduceGameandMusical edtothejoystickaxissignals(JOYAX,JOYAY,JOYBXand InstrumentDigitalInterface(MIDI)Portinputs.Thisdocu- JOYBY)complywithstandardjoystickspecifications,such mentdescribessuggestedexternalcircuitsandprogram- asMicrosoft’sSideWinderForceFeedbackProandGame mingprocedurestooperatethesenewmodules.Italso Pad.Thesecomponentsshouldbewithin±5%ofthestated describeshowtoexploitthesetwomoduleswithMicrosoft’s values. Other joysticks may require different values. SideWinder Force Feedback Pro joystick. Thevaluesshownforthecomponentsconnectedtothere- Forfurtherinformation,seethePC87363orPC87366 mainingjoystickandMIDIsignalsarenotcritical,andcan Datasheet. be within±10% of their stated values. Note:MIDIportpinMDRXshouldhaveeitheranexternal CIRCUITDESCRIPTION pull-upresistorof2.2Kohm,orusetheSuperI/Osinternal Thefigurebelowillustratesanexternalcircuitthatcanbe pull-up.See“GamePortandMIDIProgrammingGuide- usedtoconnecttheGameandtheMIDIPortsignalstothe lines” on page 5 for configuration information. GameandMIDIPortconnector,adual-row8-pinheader.A standardGamePortcableconnectsthisheadertoanexter- nal DB15 connector. SuperI/O Vcc Vcc Vcc 1K 1K JOYABTN0 Vcc JOYABTN1 Header 1nF 1nF 2.2K 12 JOYAX 2.2K JOYAY 34 10 nF 10 nF 56 Game Vcc Vcc 78 Port 1K 1K 910 JOYBBTN0 -
Foundations for Music-Based Games
Die approbierte Originalversion dieser Diplom-/Masterarbeit ist an der Hauptbibliothek der Technischen Universität Wien aufgestellt (http://www.ub.tuwien.ac.at). The approved original version of this diploma or master thesis is available at the main library of the Vienna University of Technology (http://www.ub.tuwien.ac.at/englweb/). MASTERARBEIT Foundations for Music-Based Games Ausgeführt am Institut für Gestaltungs- und Wirkungsforschung der Technischen Universität Wien unter der Anleitung von Ao.Univ.Prof. Dipl.-Ing. Dr.techn. Peter Purgathofer und Univ.Ass. Dipl.-Ing. Dr.techn. Martin Pichlmair durch Marc-Oliver Marschner Arndtstrasse 60/5a, A-1120 WIEN 01.02.2008 Abstract The goal of this document is to establish a foundation for the creation of music-based computer and video games. The first part is intended to give an overview of sound in video and computer games. It starts with a summary of the history of game sound, beginning with the arguably first documented game, Tennis for Two, and leading up to current developments in the field. Next I present a short introduction to audio, including descriptions of the basic properties of sound waves, as well as of the special characteristics of digital audio. I continue with a presentation of the possibilities of storing digital audio and a summary of the methods used to play back sound with an emphasis on the recreation of realistic environments and the positioning of sound sources in three dimensional space. The chapter is concluded with an overview of possible categorizations of game audio including a method to differentiate between music-based games. -
Vintage Game Consoles: an INSIDE LOOK at APPLE, ATARI
Vintage Game Consoles Bound to Create You are a creator. Whatever your form of expression — photography, filmmaking, animation, games, audio, media communication, web design, or theatre — you simply want to create without limitation. Bound by nothing except your own creativity and determination. Focal Press can help. For over 75 years Focal has published books that support your creative goals. Our founder, Andor Kraszna-Krausz, established Focal in 1938 so you could have access to leading-edge expert knowledge, techniques, and tools that allow you to create without constraint. We strive to create exceptional, engaging, and practical content that helps you master your passion. Focal Press and you. Bound to create. We’d love to hear how we’ve helped you create. Share your experience: www.focalpress.com/boundtocreate Vintage Game Consoles AN INSIDE LOOK AT APPLE, ATARI, COMMODORE, NINTENDO, AND THE GREATEST GAMING PLATFORMS OF ALL TIME Bill Loguidice and Matt Barton First published 2014 by Focal Press 70 Blanchard Road, Suite 402, Burlington, MA 01803 and by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Focal Press is an imprint of the Taylor & Francis Group, an informa business © 2014 Taylor & Francis The right of Bill Loguidice and Matt Barton to be identified as the authors of this work has been asserted by them in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. -
C5realms-Refcard
Hardware and System Creating Backup Copies: Requirements: You should create backup copies of your Chal lenge of the Five Realms disks before beginning game Challenge of The Five Realms requires an IBM AT or play. To do so, you will need the same number and kind 100% compatible model computer. The game requires a of dis~s that were included in your game. Copy the color monitor with an MCGA (256 color) or VGA (256 color) disks using the DOS command. graphics system. Additionally, your computer must have DISKCOPY A: A: at least 600k of free RAM memory for game play, and must Follow the prompts on the screen. Consult your DOS utilize the MS-DOS 3.3 (or higher) operating system. manual if you have any questions about the DISKCOPY command. Interface Options: Challenge of the Five Realms can be played from the Installing the Game: keyboard, or with a mouse or joystick. The mouse or To install Challenge of the Five Realms onto your hard joystick can be used in conjunction with the keyboard. drive, insert Disk A into your floppy drive and type: When using a mouse or joystick, the full range of keyboard INSTALL <enter> commands is still available. Follow the directions on the screen to install your disks The game also supports AdLib, Roland, Covox, to your hard drive. After the installation process has been Sound Blaster, and Sound Master cards. completed , type C5 from the prompt to begin the game. Game Program Copyright and Manual Copyright © 1992 MicroProse Software Inc. All rights reserved. Updates and new product information on the BBS - (412) 838-11 86 Challenge of The Five Realms: Spellbound in the World of Nhagardia is a registered trademark of MicroProse Software Inc. -
Operation Manual
9 WEBSITE: WWW.EXTREMEHOMEARCADES.COM; EMAIL: [email protected] OPERATION MANUAL Last Updated: 9/12/2021 Extreme Home Arcades – Operation Manual - 1 | Page EXTREME HOME ARCADES OPERATION MANUAL QUICK START GUIDE This Quick Start Guide is for fast learners, and customers who do not like user’s manuals and just want to dive in)! To receive your machine from the shipping company, unpack it, and move it into your residence, please see those sections later in this manual. This Quick Start Guide presumes you have your machine in a safe location, have plugged it in and the machine has electrical power. 1. Turning On Your Machine: • Uprights (MegaCade, Classic, Stealth) – The power button is located on top of the machine (upper left or right top of machine). It is a standard arcade push button (typically black). Push it, and it will turn on your machine. • Tabletops – The power button is located on the back center portion of the cabinet. • Pedestals – The power button is located on the back of the machine, near the center of the pedestal cabinet, opposite the HDMI port. 2. Loading a Game: • After you turn on your machine, an introduction video will automatically load. To skip the introduction video, push any button or push any position on any joystick on the machine. You will be at the Main Hyperspin Wheel. a. You can move down the HyperSpin wheel by pressing the Player 1 or Player 2 Joystick down (towards your body). Alternatively, you can move up the HyperSpin wheel by pressing the Player 1 or Player 2 Joystick up (away from your body). -
Intel® NUC Board DE3815TYBE Technical Product Specification
Intel® NUC Board DE3815TYBE Technical Product Specification July 2014 Order Number: H26598-004 The Intel NUC Board DE3815TYBE may contain design defects or errors known as errata that may cause the product to deviate from published specifications. Current characterized errata are documented in the Intel NUC Board DE3815TYBE Specification Update. Revision History Revision Revision History Date 001 First release of the Intel® NUC Board DE3815TYBE Technical Product April 2014 Specification 002 Specification Clarification April 2014 003 Specification Clarification June 2014 004 Specification Clarification July 2014 Disclaimer This product specification applies to only the standard Intel® NUC Board with BIOS identifier TYBYT10H.86A. INFORMATION IN THIS DOCUMENT IS PROVIDED IN CONNECTION WITH INTEL® PRODUCTS. NO LICENSE, EXPRESS OR IMPLIED, BY ESTOPPEL OR OTHERWISE, TO ANY INTELLECTUAL PROPERTY RIGHTS IS GRANTED BY THIS DOCUMENT. EXCEPT AS PROVIDED IN INTEL’S TERMS AND CONDITIONS OF SALE FOR SUCH PRODUCTS, INTEL ASSUMES NO LIABILITY WHATSOEVER, AND INTEL DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTY, RELATING TO SALE AND/OR USE OF INTEL PRODUCTS INCLUDING LIABILITY OR WARRANTIES RELATING TO FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABILITY, OR INFRINGEMENT OF ANY PATENT, COPYRIGHT OR OTHER INTELLECTUAL PROPERTY RIGHT. UNLESS OTHERWISE AGREED IN WRITING BY INTEL, THE INTEL PRODUCTS ARE NOT DESIGNED NOR INTENDED FOR ANY APPLICATION IN WHICH THE FAILURE OF THE INTEL PRODUCT COULD CREATE A SITUATION WHERE PERSONAL INJURY OR DEATH MAY OCCUR. All Intel® NUC Boards are evaluated as Information Technology Equipment (I.T.E.) for use in personal computers (PC) for installation in homes, offices, schools, computer rooms, and similar locations. The suitability of this product for other PC or embedded non-PC applications or other environments, such as medical, industrial, alarm systems, test equipment, etc. -
Contents: Sound Blaster Live! Value Sound Card User's Guide
Contents: Sound Blaster Live! Value Sound Card User's Guide Sound Blaster Live! Value Sound Card User's Guide Safety Instructions Introduction Setup Using the Sound Card Software Troubleshooting Specifications Internal Connectors Regulatory Information in this document is subject to change without notice. © 1998-2000 Creative Technology Ltd. All rights reserved. Trademarks used in this text: Sound Blaster and Blaster are registered trademarks, and the Sound Blaster Live! logo, the Sound Blaster PCI logo, EMU10K1, E-mu Environmental Modeling, Environmental Audio, Creative Multi Speaker Surround, and DynaRAM are trademarks of Creative Technology Ltd. in the United States and/or other countries. E-Mu and SoundFont are registered trademarks of E-mu Systems, Inc. Microsoft, Windows, and Windows NT are registered trademarks of Microsoft Corporation. Other trademarks and trade names may be used in this document to refer to either the entities claiming the marks and names or their products. Creative Technology Ltd. disclaims any proprietary interest in trademarks and trade names other than its own. This product is covered by one or more of the following U.S. patents: 4,506,579; 4,699,038; 4,987,600; 5,013,105; 5,072,645; 5,111,727; 5,144,676; 5,170,369; 5,248,845; 5,298,671; 5,303,309; 5,317,104; 5,342,990; 5,430,244; 5,524,074; 5,698,803; 5,698,807; 5,748,747; 5,763,800; 5,790,837. Version 1.00 July 2000 file:///C|/Terrys/index.htm [1/2/2001 1:47:24 PM] Using the Sound Card: Sound Blaster Live! Value Sound Card User's Guide Back to Contents Page