Galaxy Manual

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Galaxy Manual 6421 Material Ave., P.0. Box 2901 Rockford, IL 61132-2901 lrts 815-654-0212 or 800-435-8319 Table of Contents INTRODUCTION . ..*....................................1 SECTION 1: GENERAL DESCRIPTION . ..*............................1 SECTION 2: FEATURES OF THE GALAXY DART GAME ................................................ 1 2.1 UNIQUE FEATURES .......................................................................................... 1 2.2 THE GAMES: OLD FAVORITES, NEW CHALLENGES ................................... 2 SECTION 3: UNPACKING/ASSEMBLY.............................................................................. 4 Test Mode Function Chart ............................................................................... 6 Spider Writer Instructions ............................................................................... 6 SECTION 4: OPERATION ................................................................................................... 8 4.1 POWER UP, INITIAL SETUP & DIAGNOSTIC TESTS ...................................... 8 4.2 TEST/SETUP MODE AND REPORT SCREENS ............................................... 8 Darthead Debug Mode Charts ........................................................................ 9 4.3 LEAGUE/TOURNAMENT PLAY MODE & TEAM/OPERATOR CARDS.. ....... .12 Collecting League Data with the Operator Card .......................................... 13 Collecting League Statistics Through Phone Lines with a Modem ........... 13 Making a Setup Card ..................................................................................... 13 SECTION 5: TECHNICAL DESCRIPTION ....................................................................... 14 5.1 GENERAL INFORMATION ............................................................................... 14 5.2 MAIN P.C. BOARD ............................................................................................ 14 5.3 VIDEO AND MONITOR ..................................................................................... 15 5.4 SMART TARGET INTERFACE BOARD ........................................................... 16 5.5 TARGET ILLUMINATION .................................................................................. 16 5.6 POWER SUPPLY.............................................................................................. 16 5.7 DARTHEAD ...................................................................................................... 16 5.8 DARTHEAD DISASSEMBLY/REASSEMBLY .................................................. 16 5.9 ARACHNID WEB AND MISSED DART DETECTOR ...................................... 17 SECTION 6; PARTS LISTING 11..,1...,.......,.......................................................,,,.,.,,,...,,,,,. 19 SECTION 7: TROUBLESHOOTING GUIDE . 25 INTRODUCTION 2.1 UNIQUE FEATURES This manual contains assembly, operation and troubleshoot- A. Automatic Player Change ing information for Arachnid, Inc’s English Mark Darts Gal- axy Series dart game. The Galaxy is equipped with automatic player change, which is operator selectable in the test/setup mode. If If you should encounter a problem that is not covered in this this option is used, the game will change players auto- manual, or if you have any questions, call Arachnid, Inc. us- matically. The remove and throw darts delay time is also ing our toll free number: l-800-435-8319 from 8 a.m. to 5 operator selectable. p.m. CST. 6. No DIP switches for number of coins per credit. All SECTION 1 coinages are “software selectable”. Free play is also available GENERAL DESCRIPTION A selection of coins (l-20) can give 1 thru 20 credits. The The Galaxy Series English Mark Darts machine is a patented number of coins-per-credit, credits-per-coin, meter clicks- microprocessor controlled dart game (patents 4057251, per-coin, or free play is selectable through the test/setup 4561660, 4793618, 4824121; other patents pending). It is a mode. coin operated unit offering players a wide variety of game choices to challenge all skill levels. The more challenging or C. Credits required per game is now “software select- longer playing games require more credits per play. It will able” for each individual game on the menu accumulate, store, and transfer dart league data and statis- tics. This information is kept in battery backed up memory, The number of credits required to play each game is pre- so a power failure will not cause data loss. The unit occupies set at the factory, but can be changed as desired for any only 3.6 square feet (25 l/2” x 16”) of floor space. game through the test/setup mode. The Galaxy uses a sealed switch matrix scoring system be- D. No DIP switches for game options; all features are hind the dart face. As the darts strike the target, the machine’s software selectable computerized scoring system instantly displays the score. Wi All selectable options are set in the test/setup mode (Cricket 200, double bullseye, etc.). E. Sounds for Triple Scores If a triple that scores more than 50 points (triple 17,18,19 or 20) is hit, the game plays a set of sounds during 301, 501,701 and Count Up games. This option can be turned off in test/setup mode if not desired. ; F. Tic Tat Darts beeps the same as Cricket on doubles 1 and triples (three beeps for triples, two beeps for doubles) Figure 1: Side view of the Galaxy play field This option can be turned on or off through the test/setup mode. SECTION 2 FEATURES OF THE GALAXY DART GAME G. Target Lamps There are several features on the Galaxy Series game which Two standard 40 watt bulbs above the target head area make it unique from any other dart game that Arachnid, Inc. provide illumination. The bulbs can be dimmed to dis- has ever built. These features are listed in this section. courage practice play when not in use. NOTE: See Section 4.2 for information on how to select the H. External Video options described in entries A thru E. All selections made are retained in battery backed memory, so they need only be set A standard TV can be connected to the game to display once. the scores to large crowds at tournaments or to attract other players. See Section 5.3 for further instructions. Galaxy Series Operator’s Manual 1 I. Stuck Segment Indication every game (see Section 4.3 for a list of statistics dis- played). The number of a stuck segment will flash on the screen to immediately let the player know there is a problem. The Ft. League Mode darthead may then be examined for broken tips or other foreign matter, or the bar owner can be alerted that the Uses team card (see Section 4.3 A). Holds league data game needs to be serviced. until transferred via modem, or until collected with an op- erator card (see Section 4.3 B). Statistics are displayed J. Redesigned darthead is controlled by a separate mi- at the end of the game the same as non-league mode. croprocessor (Smart Target) R. League Handicapping This is a more efficient and reliable way of monitoring dart hits. The switch matrix has also been redesigned to allow When this option is used, the team card defines spot darts for more versatility and easier troubleshooting. Segments allowed for each player(see Section 4.3 A). The Galaxy are electrically isolated, and there is a single connector on then automatically runs handicap rounds at the beginning the end to minimize edge connection problems. of league play. Handicapping wil not affect dart outs or other feats, as the game counts actual darts thrown. K. Special “Throw Darts” Sound S. Cricket and Tic Tat Darts - Now shows number of Tones play as the THROW DARTS light comes on to indi- darts out on screen cate that it is time to throw. Tic Tat Darts shows 6, 7, 8, 9 darts out at end of game. L. Missed Dart Detector Cricket shows 8 and 9 darts out at end of game (an 8 dart out is possible in Cricket if double bull is used). Arachnid’s exclusive dart catching front (web) will detect a dart hit, and count it as a dart thrown, without giving a T. Credit Retention Capability score. Beginning with EPROM version 3.2, the game will retain M. Three Spider Writer Screens any remaining credits if power is turned off, or a power outage occurs. These credits can be removed when the Use for messages, advertising, league information, etc! game is powered up again by pressing SELECT during See the spider writer section in this manual for details. the test/setup mode screen (see Section 4.1, Figure 7). Screens can be transferred from game to game with the use of an “operator card” (see Section 4.3 E for details). N. Cricket Variations 2.2 THE GAMES: OLD FAVORITES, NEW CHALLENGES Single player Cricket will allow players to practice indi- vidually and sharpen their playing skills. Lowball Cricket Th e Ga laxy Series game will play all the old favorite games, sharpens skills on the low numbers, and gives the game and also some new, challenging games. Coins needed per exciting new strategies. Wild Card Cricket provides a ran- credit, round limits, as well as credits needed per game, are dom challenge; numbers change until they are marked. preset at the factory to standard settings; but they can be changed in the test/setup mode (see Section 4.2). 0. Top Gun Challenge The games and their descriptions are listed below: A competitive dart ladder which displays the top 10 play- ers’ names on the .meen. ~~~~otes dart Play before and A. 381 Open In/Open out - 20 Rounds (default setting) after leagues as the players try to work their way to the top of the ladder (see Section 2.2 H for more information). A count-down game for one to four players where
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