Wii Overview

Total Page:16

File Type:pdf, Size:1020Kb

Wii Overview Wii TM Overview Ver sion 1.1.0 The contents in this document are highly confidential and should be handled accordingly. 2007 N intendo RVL -06 -0030 -001 -C CONFIDENTIAL Released : August 28, 2007 Wii Overview Confidential These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd. and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. RVL -06 -0030 -001 -C 2 2007 N intendo Released : August 28, 2007 CONFIDENTIAL Wii Overview Table of Contents 1 Intr oduction ................................ ................................ ................................ ................................ ................... 6 2 Wii Characteristics ................................ ................................ ................................ ................................ ........ 7 2.1 Wii Concept ................................ ................................ ................................ ................................ ........... 7 2.2 Wii Men u ................................ ................................ ................................ ................................ ............... 8 2.2.1 Disc Applications and Channel Applications ................................ ................................ ................. 9 2.2.2 Icons and Preview Screens ................................ ................................ ................................ ........... 9 2.2.3 Wii Options ................................ ................................ ................................ ................................ .. 11 2.2.4 Wii Message Board ................................ ................................ ................................ ..................... 11 2.2.5 Linking Disc Applications and Channel Application s................................ ................................ ... 12 2.2.6 The Flow of Application Startup ................................ ................................ ................................ ... 12 2.3 WiiConnect24 ................................ ................................ ................................ ................................ ...... 13 2.4 Wii Remote ................................ ................................ ................................ ................................ ......... 13 2.5 Virtual Console ................................ ................................ ................................ ................................ .... 14 2.6 Compatibility with Ninrtendo GameCube ................................ ................................ ............................ 15 2.7 A Variety of Interfaces ................................ ................................ ................................ ......................... 15 3 Wii Hardware Structure ................................ ................................ ................................ ............................... 16 3.1 Hardware Block Diagram ................................ ................................ ................................ .................... 16 3.2 Broadway ................................ ................................ ................................ ................................ ............ 17 3.3 Hollywood ................................ ................................ ................................ ................................ ............ 17 3.4 External Main Memory (Mem2) ................................ ................................ ................................ .......... 17 3.5 Memory Map ................................ ................................ ................................ ................................ ....... 18 3.6 I/O Interface ................................ ................................ ................................ ................................ ........ 19 3.6.1 Wii Remote ................................ ................................ ................................ ................................ .. 19 3.6.2 USB Connector ................................ ................................ ................................ ........................... 23 3.6.3 Nintendo GameCube Controller Sockets ................................ ................................ .................... 23 3.6.4 Ninte ndo GameCube Memory Card Slots ................................ ................................ ................... 23 3.6.5 Optical Disc Drive and Optical Discs ................................ ................................ ........................... 24 3.6.6 Recording Media ................................ ................................ ................................ ......................... 24 3.6.7 AV ................................ ................................ ................................ ................................ ................ 25 3.6.8 Graphics ................................ ................................ ................................ ................................ ...... 26 2007 N intendo 3 RVL -06 -0030 -001 -C CONFIDENTIAL Released : August 28, 2007 Wii Overview 4 Communication Features ................................ ................................ ................................ ........................... 28 4.1 Wireless LAN ................................ ................................ ................................ ................................ ...... 28 4.1.1 Communication with the Nintendo DS ................................ ................................ ........................ 28 4.1.2 Nintendo Wi -Fi Connecti on ................................ ................................ ................................ ......... 28 4.1.3 WiiConnect24 ................................ ................................ ................................ .............................. 29 Tables Table 3 -1 Memory Map as Seen from the CPU (Software) ................................ ................................ ..... 18 Table 3 -2 Video Modes ................................ ................................ ................................ ............................ 26 Table 4 -1 Method for Setting Security Features ................................ ................................ ...................... 28 Figures Figure 1 -1 Wii Console ................................ ................................ ................................ .............................. 6 Figure 2 -1 Wii Menu ................................ ................................ ................................ ................................ ... 8 Figure 2 -2 Disc Applications and Channel Applications ................................ ................................ ............ 9 Figure 2 -3 Channel Icons ................................ ................................ ................................ .......................... 9 Figure 2 -4 Channel Preview Screen ................................ ................................ ................................ ........ 10 Figure 2 -5 Wii Message Board ................................ ................................ ................................ ................ 11 Figure 2 -6 Linking Disc Application and Channel Application ................................ ................................ 12 Figure 2 -7 A pplication Startup Flow ................................ ................................ ................................ ......... 12 Figure 2 -8 Wii Remote Operations ................................ ................................ ................................ .......... 13 Figure 2 -9 Virtual Console ................................ ................................ ................................ ....................... 14 Figure 2 -10 Virtual Console Can Start if Disc and Channel Pair Up ................................ ....................... 14 Figure 3 -1 Wii Hardware Block Diagram ................................ ................................ ................................ 16 Figure 3 -2 Wii Remote ................................ ................................ ................................ ............................. 20 Figure 3 -3 Nunchuk ................................ ................................ ................................ ................................ 22 Figure 3 -4 Classic Controller ................................ ................................ ................................ ................... 22 RVL -06 -0030 -001 -C 4 2007 N intendo Released : August 28, 2007 CONFIDENTIAL Wii Overview Revision History Version Revision Date De scription 1.1.0 2007/07/26 Overall revisions to reflect changed and added features . 1.0.0 2007/05/31 Initial Version. 2007 N intendo 5 RVL -06 -0030 -001 -C CONFIDENTIAL Released : August 28, 2007 Wii Overview 1 Introduction This document describes the following content in relation to the Wii console for the purpose of developing and designing games for Wii. • Characteristics • Hardware Structure • Communication Features Figure 1-1 Wii Console RVL -06 -0030 -001 -C 6 2007 N intendo Released : August 28, 2007 CONFIDENTIAL Wii Overview 2 Wii Characteristics 2.1 Wii Concept The modern video game market has witnessed a phenomenon called “erosion in gaming .” Gamers who previously played games were giving up gaming due to
Recommended publications
  • Off the Couch! Video Games That Encourage Activity
    Off The Couch! Video Games That Encourage Activity By: Kim Keough “Turn off that video game!” Have you been harassed to turn off your video games and get off the couch? Ever find yourself in a fight with your parents about it? That may be in part because video games have often been blamed for childhood obesity and laziness and your parent may have that in mind. But now, thanks to new technology, many companies are making video games that encourage lots of jumping, dancing, and sports simulations. Now you can play really cool games that test your skills and let you brag about your high scores. But the kicker is that it might keep parents off your back. Now you can say these interactive games get the heart rate up and chest pounding – and that you’re meeting your daily recommendation for exercise! Need more ammo to prove a point? Using video games for fitness has a couple of benefits: Improved motivation: By playing against an opponent, or by trying to beat a previous score, video gamers may be motivated to try harder and do better each day. Working different body parts: Video games geared toward strength training, balance and aerobics can be helpful in getting people moving, rather than just sitting stationary and working their thumbs on the game controller. Bringing families together: You can play fitness-focused games with your parents, sisters, and brothers, improving the fitness of the entire family. Shape Up! You can burn more than four times as many calories per minute playing an active video game than playing a seated game.
    [Show full text]
  • 1. Introduction
    Latest Gaming Console 1 1. INTRODUCTION Gaming consoles are one of the best digital entertainment media now available. Gaming consoles were designed for the sole purpose of playing electronic games. A gaming console is a highly specialised piece of hardware that has rapidly evolved since its inception incorporating all the latest advancements in processor technology, memory, graphics, and sound among others to give the gamer the ultimate gaming experience. A console is a command line interface where the personal computer game's settings and variables can be edited while the game is running. But a Gaming Console is an interactive entertainment computer or electronic device that produces a video display signal which can be used with a display device to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machines, which are designed for businesses that buy and then charge others to play. 1.1. Why are games so popular? The answer to this question is to be found in real life. Essentially, most people spend much of their time playing games of some kind or another like making it through traffic lights before they turn red, attempting to catch the train or bus before it leaves, completing the crossword, or answering the questions correctly on Who Wants To Be A Millionaire before the contestants. Office politics forms a continuous, real-life strategy game which many people play, whether they want to or not, with player- definable goals such as ³increase salary to next level´, ³become the boss´, ³score points off a rival colleague and beat them to that promotion´ or ³get a better job elsewhere´.
    [Show full text]
  • Albere Albe 1
    a b 1 ALBERE ALBERE ALBERE ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH PRODUCT-LIST 2020 All Products Excluding Shipping Fees TM Price per Unit (or otherwise explained) 2 In Euro albere TM albere TM albereGamepads ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH a b 1 ALBERE ALBERE ALBERE ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH ID CATEGORY TITLE TM 2 albere TM albere TM albere ALBERE ELECTRONICS GmbH GAMEPADS Lanjue USB GamePad 13001-S (PC) ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH GAMEPADS Tracer Gamepad Warrior PC GAMEPADS VR Bluetooth Gamepad White GAMEPADS Esperanza Vibration Gamepad USB Warrior PC/PS3 GAMEPADS Gembird JPD-UDV-01 GAMEPADS Competition PRO Powershock Controller (PS3/PC) GAMEPADS PDP Rock Candy Red GAMEPADS PC Joystick USB U-706 GAMEPADS Konix Drakkar Blood Axe GAMEPADS Gembird USB Gamepad JPD-UB-01 GAMEPADS Element GM-300 Gamepad GAMEPADS Intex DM-0216 GAMEPADS Esperanza Corsair Red GAMEPADS Havit HV-G69 GAMEPADS Nunchuck Controller Wii/Wii U White GAMEPADS Esperanza Fighter Black GAMEPADS Esperanza Fighter Red GAMEPADS VR Bluetooth Gamepad 383346582 GAMEPADS 744 GAMEPADS CO-100 GAMEPADS Shinecon SC-B01 GAMEPADS Gamepad T066 GAMEPADS Media-Tech MT1506 AdVenturer II GAMEPADS Scene It? Buzzers XBOX 360 Red GAMEPADS Media-Tech MT1507 Corsair II Black GAMEPADS Esperanza EGG107R Black/Red GAMEPADS Esperanza Wireless Gladiator Black GAMEPADS 239 GAMEPADS PowerWay USB GAMEPADS Nunchuck Controller Wii/Wii U Red GAMEPADS Powertech BO-23
    [Show full text]
  • Instruction Manual 5
    2. Turn your controller off, count to 5, and turn it back on. Your controller may have entered sleep mode. 3. If that doesn't work, turn off the controller. Unplug the receiver, count to 5, and plug the receiver back in. Now turn your controller back on. Cordless Controller 4. If none of these steps work you can try a manual forced connection. Press and release the connect button on ® TM For GameCube /Wii the receiver and immediately press and release the connect button on the back of the controller near the on/off Model: BHGC75 switch. INSTRUCTION MANUAL 5. If it still doesn't work, make sure no objects are blocking the signals between the controller and the receiver. Note: Not All Wii games support the GameCube Controller. Consult your games manual for controller compatibility. Thank you for purchasing this Blockhead Wireless Controller for Gamecube® and WiiTM. We hope you enjoy it. For your personal safety and for the safety of others, please carefully read this instruction manual as well as the instruction manuals that came with your game consoles and games. DIAGRAMS PRECAUTIONS Some medical studies have suggested that long periods of repetitive motion, coupled with poor habits may be linked to certain types of physical discomfort or injuries. It is important to take frequent breaks during game play, and if you CON START / MACRO / MACRO LED feel aching, numbness, or tingling in your arms, wrists, or hands, consult a qualified health professional. START MACRO Use this controller only as instructed. Read all instructions before operating controller.
    [Show full text]
  • The Videogame Style Guide and Reference Manual
    The International Game Journalists Association and Games Press Present THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL DAVID THOMAS KYLE ORLAND SCOTT STEINBERG EDITED BY SCOTT JONES AND SHANA HERTZ THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL All Rights Reserved © 2007 by Power Play Publishing—ISBN 978-1-4303-1305-2 No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher. Disclaimer The authors of this book have made every reasonable effort to ensure the accuracy and completeness of the information contained in the guide. Due to the nature of this work, editorial decisions about proper usage may not reflect specific business or legal uses. Neither the authors nor the publisher shall be liable or responsible to any person or entity with respects to any loss or damages arising from use of this manuscript. FOR WORK-RELATED DISCUSSION, OR TO CONTRIBUTE TO FUTURE STYLE GUIDE UPDATES: WWW.IGJA.ORG TO INSTANTLY REACH 22,000+ GAME JOURNALISTS, OR CUSTOM ONLINE PRESSROOMS: WWW.GAMESPRESS.COM TO ORDER ADDITIONAL COPIES OF THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL PLEASE VISIT: WWW.GAMESTYLEGUIDE.COM ACKNOWLEDGEMENTS Our thanks go out to the following people, without whom this book would not be possible: Matteo Bittanti, Brian Crecente, Mia Consalvo, John Davison, Libe Goad, Marc Saltzman, and Dean Takahashi for editorial review and input. Dan Hsu for the foreword. James Brightman for his support. Meghan Gallery for the front cover design.
    [Show full text]
  • THQ Online Manual
    INSTRUCTION BOOKLET LIMITED WARRANTY THQ (UK) LIMITED warrants to the original purchaser of this THQ (UK) LIMITED product that the medium on which the computer program is recorded is free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. This THQ (UK) LIMITED software is sold ”as is“, without express or implied warranty of any kind resulting from use of this program. THQ (UK) LIMITED agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, any THQ (UK) LIMITED product, postage paid, with proof of purchase, at its Customer Service centre. Replacement of this Game Disc, free of charge to the original purchaser is the full extent of our liability. Please mail to THQ (UK) LIMITED, Ground Floor; Block A, Dukes Court, Duke Street, Woking, Surrey, GU21 5BH. Please allow 28 days from dispatch for return of your Game Disc. This warranty is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect in the THQ (UK) LIMITED product has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING OR OBLIGATE THQ (UK) LIMITED. ANY IMPLIED WARRANTIES OF APPLICABILITY TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL THQ (UK) LIMITED BE LIABLE FOR ANY SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS THQ (UK) LIMITED PRODUCT.
    [Show full text]
  • The Puzzle Piece
    The Puzzle Piece February 2021 Top Stories from the month of January- Daniel Smith On January 6th, Protesters stormed into the capitol building in D.C. Joe Biden was Inaugurated on January 20th, as the 46th president of the United States. The Covid vaccine rolled out and it has been treating people across the world. The college football playoff Championship took place in Miami, Alabama defeated Ohio State 52-24 to win its 7th national title. - Game Review-Sheldon Eads Pros: ​Great graphics, Great music, Decent level design, Decent %100 bonus Cons: ​Some level segments looked unpolished. Lack of save feature. New Super Mario Bros. DS​ review ​ ​A Super Comeback I have recently replayed ​New Super Mario Bros.​ on the Wii U’s Virtual Console. It’s a revival of 2D platforming for ​Mario​ which prior to it, were just ports of classic ​Mario​ games to the Game Boy Advance. It was released for the Nintendo DS in 2006. For Mario’s first new adventure in a while it was a nice comeback, though it does have serious problems. The level design itself isn’t bad nor average, I just don’t think it’s fantastic. While the game is home to great levels (Look at World 4 and World 7 for instance), a lot of them have extreme flaws that prevent me from calling this a great game. The game’s save feature is very limited and only works after you finish a Tower, Castle, or using a Warp Cannon leading to a new world. The Wii U Virtual Console release remedies this by giving you save states but the original game had no reason to not make it where you can save anytime which is a feature you only get after finishing the last level.
    [Show full text]
  • Gaming Catalogue (MEERMAN)
    Table of Contents Sony Playstation 2 Slim 2 Nintendo DSi XL 3 Nintendo Game Boy Colour 5 Nintendo Game Boy games 8 Nintendo GameCube w/ GAMEBOY Player 9 Nintendo GameCube w/ broadband adaptor 10 Nintendo GameCube Modem adaptor 11 Nintendo GameCube Wavebird (wireless controller) 12 Nintendo GameCube memory cards (x5) 13 Nintendo GameCube PS2 and PS/2 adapter 14 USB adaptor for Nintendo GameCube 14 Nintendo GameCube Games 15 Nintendo DS 17 Nintendo DS Games 17 Nintendo Wii 18 Nintendo 64 Console 21 Nintendo 64 Games (unboxed) 22 Microsoft Xbox 360 Elite (120 GB) 23 Microsoft Xbox 360: External HD-DVD drive 24 Microsoft Xbox 360 Kinect 25 Microsoft Xbox 360 official remote control 26 Microsoft Xbox 360 games (boxed) 27 Sony Playstation 2 Slim Condition Working Good Includes Playstation 2 Slim unit (Colour: Hot Pink) 2x Dual Shock Controllers One as new (unopened) 8 MB memory card UK power adaptor Composite output cable (Yellow, White, Red RCA) Composite to SCART adaptor Excludes Protective packaging within box (box is bare inside) Nintendo DSi XL Condition Working Excellent Includes DSi XL unit (colour: Wine Red) UK power adaptor Bundled stylus (in unit) Original packaging Club Nintendo pull string carry bag, felt, blue Excludes SD card Nintendo Game Boy Pocket Condition Working Colour: Silver Minor scratch in lower left of screen Worn paint around rear edges (front OK) Excludes Battery cover (missing) Packaging / Box Game (listed separately) Batteries (just to prove functionality) Nintendo Game Boy Colour Condition Colour: Purple Working Generally fair/good Minor scratches around screen, but screen itself is OK Product sticker on rear is a worn Battery cover is not original, and bright green Excludes Packaging Game (listed separately) (Batteries) Nintendo Game Boy Advance x3 1: Special edition (GameBoy Advance SP) Working (Clam shell design with backlight) Blue Good condition, screen scratch free.
    [Show full text]
  • Backyard Football Manual Interior Nintendo Wii Front
    BACKYARD FOOTBALL MANUAL INTERIOR NINTENDO WII FRONT COVER PLACEHOLDER PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT The Official Seal is your assurance that this product is licensed or manufactured by HEALTH AND SAFETY INFORMATION. Nintendo. Always look for this seal when buying video game systems, accessories, games and related products. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. WARNING – Seizures • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV or playing video games, even if they have Nintendo, Wii and the Official Seal are trademarks of Nintendo. © 2006 Nintendo. never had a seizure before. Licensed by Nintendo • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition, should consult a doctor before playing a video game. • Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms: Convulsions Eye or muscle twitching Altered vision CONTENTS Loss of awareness Involuntary movements Disorientation • To reduce the likelihood of a seizure when playing video games: Controls.................................................................................... 2 1. Sit or stand as far from the screen as possible. Gestures................................................................................... 4 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. Saving.and.Loading.................................................................. 5 4. Play in a well-lit room. 5.
    [Show full text]
  • Openbsd Gaming Resource
    OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them.
    [Show full text]
  • Defendant Apple Inc.'S Proposed Findings of Fact and Conclusions Of
    Case 4:20-cv-05640-YGR Document 410 Filed 04/08/21 Page 1 of 325 1 THEODORE J. BOUTROUS JR., SBN 132099 MARK A. PERRY, SBN 212532 [email protected] [email protected] 2 RICHARD J. DOREN, SBN 124666 CYNTHIA E. RICHMAN (D.C. Bar No. [email protected] 492089; pro hac vice) 3 DANIEL G. SWANSON, SBN 116556 [email protected] [email protected] GIBSON, DUNN & CRUTCHER LLP 4 JAY P. SRINIVASAN, SBN 181471 1050 Connecticut Avenue, N.W. [email protected] Washington, DC 20036 5 GIBSON, DUNN & CRUTCHER LLP Telephone: 202.955.8500 333 South Grand Avenue Facsimile: 202.467.0539 6 Los Angeles, CA 90071 Telephone: 213.229.7000 ETHAN DETTMER, SBN 196046 7 Facsimile: 213.229.7520 [email protected] ELI M. LAZARUS, SBN 284082 8 VERONICA S. MOYÉ (Texas Bar No. [email protected] 24000092; pro hac vice) GIBSON, DUNN & CRUTCHER LLP 9 [email protected] 555 Mission Street GIBSON, DUNN & CRUTCHER LLP San Francisco, CA 94105 10 2100 McKinney Avenue, Suite 1100 Telephone: 415.393.8200 Dallas, TX 75201 Facsimile: 415.393.8306 11 Telephone: 214.698.3100 Facsimile: 214.571.2900 Attorneys for Defendant APPLE INC. 12 13 14 15 UNITED STATES DISTRICT COURT 16 FOR THE NORTHERN DISTRICT OF CALIFORNIA 17 OAKLAND DIVISION 18 19 EPIC GAMES, INC., Case No. 4:20-cv-05640-YGR 20 Plaintiff, Counter- DEFENDANT APPLE INC.’S PROPOSED defendant FINDINGS OF FACT AND CONCLUSIONS 21 OF LAW v. 22 APPLE INC., The Honorable Yvonne Gonzalez Rogers 23 Defendant, 24 Counterclaimant. Trial: May 3, 2021 25 26 27 28 Gibson, Dunn & Crutcher LLP DEFENDANT APPLE INC.’S PROPOSED FINDINGS OF FACT AND CONCLUSIONS OF LAW, 4:20-cv-05640- YGR Case 4:20-cv-05640-YGR Document 410 Filed 04/08/21 Page 2 of 325 1 Apple Inc.
    [Show full text]
  • Mini Ninjas Instruction Manual (Wii)
    INSTRUCTION BOOKLET PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT The Official Seal is your assurance that this product is licensed or manufactured by HEALTH AND SAFETY INFORMATION. Nintendo. Always look for this seal when buying video game systems, accessories, games and related products. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. Manufactured under license from Dolby Laboratories. Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories. WARNING – Seizures This game is presented in Dolby Pro Logic II. To play games that carry the Dolby Pro Logic II logo in surround sound, you will need a Dolby Pro Logic II, Dolby Pro Logic or Dolby Pro Logic IIx receiver. These • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or receivers are sold separately. patterns, and this may occur while they are watching TV or playing video games, even if they have Nintendo, Wii and the Official Seal are trademarks of Nintendo. © 2006 Nintendo. never had a seizure before. Licensed by Nintendo • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition, should consult a doctor before playing a video game. • Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms: Convulsions Eye or muscle twitching Altered vision Loss of awareness Involuntary movements Disorientation • To reduce the likelihood of a seizure when playing video games: 1.
    [Show full text]