EMERGING TECHNOLOGIES Mobile Computing and Language Learning
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Mobile Phones and Cloud Computing
Mobile phones and cloud computing A quantitative research paper on mobile phone application offloading by cloud computing utilization Oskar Hamrén Department of informatics Human Computer Interaction Master’s programme Master thesis 2-year level, 30 credits SPM 2012.07 Abstract The development of the mobile phone has been rapid. From being a device mainly used for phone calls and writing text messages the mobile phone of today, or commonly referred to as the smartphone, has become a multi-purpose device. Because of its size and thermal constraints there are certain limitations in areas of battery life and computational capabilities. Some say that cloud computing is just another buzzword, a way to sell already existing technology. Others claim that it has the potential to transform the whole IT-industry. This thesis is covering the intersection of these two fields by investigating if it is possible to increase the speed of mobile phones by offloading computational heavy mobile phone application functions by using cloud computing. A mobile phone application was developed that conducts three computational heavy tests. The tests were run twice, by not using cloud computing offloading and by using it. The time taken to carry out the tests were saved and later compared to see if it is faster to use cloud computing in comparison to not use it. The results showed that it is not beneficial to use cloud computing to carry out these types of tasks; it is faster to use the mobile phone. 1 Table of Contents Abstract ..................................................................................................................................... 1 Table of Contents ..................................................................................................................... 2 1. Introduction .......................................................................................................................... 5 1.1 Previous research ........................................................................................................................ -
Uses and Effects of Mobile Computing Devices in K–8 Classrooms
Uses and Effects of Mobile Computing Devices in K–8 Classrooms Karen Swan Mark van ‘t Hooft Annette Kratcoski Kent State University Darlene Unger Virginia Commonwealth University Abstract This preliminary study employed mixed methodologies to explore students’ use of mobile comput- ing devices and its effects on their motivation to learn, engagement in learning activities, and support for learning processes. Data collected from students in four elementary and two seventh grade science classes in Northeast Ohio included usage logs, student work samples, student and teacher interviews, and classroom observations. Findings highlight the personalization of learning afforded by such devices both in terms of individuals and individual classroom cultures, as well as their usefulness in extending learning beyond the classroom. They also sug- gest that increased motivation due to mobile device use leads to increases in the quality and quantity of student work. (Keywords: mobile computing, motivation, writing.) BACKGROUND More than a decade ago, Mark Weiser (1991) wrote that we live in a society in which technology is so pervasive that we do not notice it anymore when used for everyday tasks such as information retrieval, communication, and entertainment. Defining this environment as ubiquitous computing, he described it more as a state of mind, as “a new way of thinking about computers in the world . [that] allows the computers themselves to vanish into the background . [and] be- come indistinguishable from everyday life” (p. 94). As a result, the current gener- ation of K–12 students is growing up more technologically literate than children their age were a decade ago, with access to an increasing number of devices and services such as video game consoles, mobile gaming devices, cell phones, the In- ternet, and instant messaging. -
Investigating Choices of Appropriate Devices for One-To-One Computing Initiatives in Schools Worldwide
International Journal of Information and Education Technology, Vol. 6, No. 10, October 2016 Investigating Choices of Appropriate Devices for One-to-One Computing Initiatives in Schools Worldwide M. Sirajul Islam and Annika Andersson schools should be governed by “creating an environment in Abstract—The use of technology in schools is rapidly which the child will become highly involved in experience of increasing – today most notably through the one-to-one (1:1) a kind to provide rich soil for the growth in intuitions and programs that are being implemented all around the world. concepts for dealing with thinking, learning, playing, and so Considering how new technologies are emerging fast and obsoleting others in schools, there is a need to continuously on” [5]. In this direction, one of the first practical initiatives monitor and understand the features of various devices in terms on implementing constructionist learning for children with of embedded technology and interaction with users. This paper computers was the development of programming language therefore presents the nature of computing devices used in 1:1 called „Logo‟ in 1967. Following such initiatives, Alan C. computing programs in schools around the world, including Kay, who was closely associated with Papert for promoting investigating the benefits and drawbacks, by means of a and implementing computer based educational constructivism, systematic literature review and a survey conducted in some schools in Sweden. The paper also presents findings based on developed a laptop computer for children in 1970 based on how the various uses of technology affect cooperation practices the sketches of the KiddiComp called „Daynabook‟ as well as personal exploration. -
On Energy Consumption of Mobile Cloud Gaming Using Gaminganywhere
Thesis no.:MSEE-2016-54 On energy consumption of mobile cloud gaming using GamingAnywhere Suren Musinada Faculty of Computing Blekinge Institute of Technology SE–371 79 Karlskrona, Sweden This thesis is submitted to the Faculty of Computing at Blekinge Institute of Technology in partial fulfillment of the requirements for the degree of Masters in Electrical Engineering with Emphasis on Telecommunication Systems. The thesis is equivalent to 20 weeks of full time studies. Contact Information: Author(s): Suren Musinada E-mail: [email protected] University advisor: Dr. Yong Yao Department of communication systems E-mail: [email protected] Faculty of Computing Internet : www.bth.se Blekinge Institute of Technology Phone : +46 455 38 50 00 SE–371 79 Karlskrona, Sweden Fax : +46 455 38 50 57 Abstract In the contemporary world, there has been a great proliferation of using smart-phone devices and broadband wireless networks, the young gener- ation using mobile gaming market is tremendously increasing because of the enormous entertainment features. Mobile cloud gaming is a promising technology that overcome the implicit restrictions such as computational capacity and limited battery life. GamingAnywhere is an open source cloud gaming system which is used in this thesis and calculate the energy con- sumption of mobile device when using GamingAnywhere. The aim of the thesis is to measure the power consumption of the mo- bile device when the game is streamed from the GamingAnywhere server to GamingAnywhere client. Total power consumption is calculated for four resolutions by using the hardware monsoon power monitoring tool and the individual components of mobile device such as CPU, LCD and Audio power are calculated by software PowerTutor. -
Annual Inventory Certification
04/19/2016 11:56 |TULSA COUNTY |P 1 6373jgat |ACTIVE ASSETS AS OF 04.15.16 |faloclst CUST CODE 003600 - 003650 DEPT TAG # SUB CLASS MANUF SERIAL # QTY ACQUIS DATE ACQUIS COST REPLACE COST REMARKS ROOM ASSET # DESCRIPTION CUSTODIAN EST LIFE CURR BOOK STATUS CAPITALIZE? ____________________________________________________________________________________________________________________________________ CUSTODIAN: 003600 SHERIFF'S DEPARTMENT 02500 01301050012 DESKS 01301050012 1 08/07/1990 848.90 848.90_________________ 0000053 STEELCASE DESK SHERIFF'S DEPAR 10 848.90 ACTIVE Y 02500 01301050013 DESKS 01301050013 1 08/07/1990 1,108.90 1,108.90_________________ 0000054 STEELCASE RETURN SHERIFF'S DEPAR 10 1,108.90 ACTIVE Y 02500 46112360018 COMPUTER EQUIPM SYS0310120130 1 05/02/2003 773.00 773.00_________________ 0005682 UPS SMART SU2200NET 2200VA 8 O SHERIFF'S DEPAR 8 773.00 ACTIVE Y 02500 46112360078 COMPUTER EQUIPM 1K2N6G1 1 05/01/2008 1,239.62 1,239.62_________________ 0005741 PC, OPTIPLEX 755 SFF DUO CORE SHERIFF'S DEPAR 8 1,239.62 ACTIVE Y 02500 0005742 COMPUTER EQUIPM 4L2N6G1 1 05/01/2008 1,239.62 1,239.62_________________ 0005742 PC, OPTIPLEX 755 SFF DUO CORE SHERIFF'S DEPAR 8 1,239.62 ACTIVE Y 02500 46112360081 COMPUTER EQUIPM 8J2N6G1 1 05/01/2008 1,239.62 1,239.62_________________ 0005744 PC, OPTIPLEX 755 SFF DUO CORE SHERIFF'S DEPAR 8 1,239.62 ACTIVE Y 02500 0005747 COMPUTER EQUIPM 5K2N6G1 1 05/01/2008 1,239.62 1,239.62_________________ 0005747 PC, OPTIPLEX 755 SFF DUO CORE SHERIFF'S DEPAR 8 1,239.62 ACTIVE Y 02500 0005748 COMPUTER -
Toward a Theory of Consumer Interaction with Mobile Technology Devices
University of Tennessee, Knoxville TRACE: Tennessee Research and Creative Exchange Doctoral Dissertations Graduate School 8-2009 Toward a Theory of Consumer Interaction With Mobile Technology Devices Charles Scott Rader University of Tennessee - Knoxville Follow this and additional works at: https://trace.tennessee.edu/utk_graddiss Part of the Business Administration, Management, and Operations Commons Recommended Citation Rader, Charles Scott, "Toward a Theory of Consumer Interaction With Mobile Technology Devices. " PhD diss., University of Tennessee, 2009. https://trace.tennessee.edu/utk_graddiss/104 This Dissertation is brought to you for free and open access by the Graduate School at TRACE: Tennessee Research and Creative Exchange. It has been accepted for inclusion in Doctoral Dissertations by an authorized administrator of TRACE: Tennessee Research and Creative Exchange. For more information, please contact [email protected]. To the Graduate Council: I am submitting herewith a dissertation written by Charles Scott Rader entitled "Toward a Theory of Consumer Interaction With Mobile Technology Devices." I have examined the final electronic copy of this dissertation for form and content and recommend that it be accepted in partial fulfillment of the equirr ements for the degree of Doctor of Philosophy, with a major in Business Administration. Daniel J. Flint, Major Professor We have read this dissertation and recommend its acceptance: David W. Schumann, Ernest R. Cadotte, Ronald E. Taylor Accepted for the Council: Carolyn R. Hodges Vice Provost and Dean of the Graduate School (Original signatures are on file with official studentecor r ds.) To the Graduate Council: I am submitting herewith a dissertation written by Charles Scott Rader entitled “Toward a Theory of Consumer Interaction with Mobile Technology Devices.” I have examined the final electronic copy of this dissertation for form and content and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Business Administration. -
Mobile Supercomputers
EMBEDDED COMPUTING ing. We also anticipate the emergence of relatively simple, disposable devices Mobile that support the pervasive computing infrastructure—for example, sensor network nodes. The requirements of low-end devices Supercomputers are increasing exponentially, and com- puter architectures must adapt to keep Todd Austin, David Blaauw, Scott Mahlke, up. Some elements of high-end devices and Trevor Mudge, University of Michigan are already present in 3G cell phones Chaitali Chakrabarti, Arizona State University from the major manufacturers. High- Wayne Wolf, Princeton University end PDAs also include an amazing range of features, such as networking and cameras. oore’s law has held sway over the past several Current trends in computer decades, with the number architecture and power cannot M of transistors per chip doubling every 18 meet the demands of mobile months. As a result, a fairly inexpen- supercomputing. Significant sive CPU can perform hundreds of millions of operations per second— innovation is required. performance that would have cost mil- lions of dollars two decades ago. We should be proud of our achieve- puters. Rather than worrying solely SUPERCOMPUTING REQUIREMENTS ments and rest on our laurels, right? about performance, with the occa- A mobile supercomputer will employ Unfortunately, no. sional nod to power consumption and natural I/O interfaces to the mobile The human appetite for computation cost, we need to judge computers by user. For example, input could come has grown even faster than the pro- their performance-power-cost product. through a continuous real-time speech- cessing power that Moore’s law pre- This new way of looking at proces- processing component. -
The Application of Personal Digital Assistants As Mobile Computing Device on Construction Site
The Application of Personal Digital Assistants as Mobile Computing Device on Construction Site Kenji Kimoto, Kazuyoshi Endo, Satoru Iwashita and Mitsuhiro Fujiwara Konoike Construction Co., Ltd., Research Institute of Technology 1-20-1 Sakura, Tsukuba-Science City, IBARAKI 305-0003, Japan. {kimoto_kj, Iwashita_st, fujiwara_mh}@konoike.co.jp . Kogakuin University, Department of Architecture, 1-24-2 Nishishinjuku, Shinjyuku-ku, TOKYO 163-8677, Japan. [email protected] ABSTRACT: Construction managers need to access the real construction site to manage the construction project. They have recently handled various types of digital information such as drawings, specification, checklists and daily reports. They usually use sheets of paper and/or field notes. As a result, a gap in time and space between the outdoor construction site and the office, which leads to the low efficiency, occurs. This paper reports the application of PDA (Personal Digital Assistants) as mobile computing device for construction managers on construction sites. First, this paper describes the aim and the essential element of the mobile systems. This also shows the analysis of necessary functions as mobile computing device through the discussion with construction managers, and the concept of development of this computer-aided engineering system. Secondly, this paper describes the outline of below subsystems with PDA: Progress Monitoring System, Inspection System and Position Check System. Subsystems have two programs: the data input program in PDA and the output program in PC. Finally, this paper indicates the development of more refined process of construction management with the mobile computing device on construction site. • Progress Monitoring System has been built for construction managers to monitor the progress of works. -
Review Dell Latitude D430 Subnotebook - Notebookcheck.Net Reviews Page 1 of 5
Review Dell Latitude D430 Subnotebook - Notebookcheck.net Reviews Page 1 of 5 Home News Reviews FAQ / Tips / Technics Purchase Consultation Library Search Jobs Contact Review Dell Latitude D430 Subnotebook Road Warrior. The Dell Latitude D430 proves to be an exemplary companion in our review. The up to now smallest no the Latitude series is quiet, compact, light, and its workmanship is good. The runtime of the small 42 Wh is due to special energy-saving components up to 6 hours. Despite being equipped with low-energy com the frugal Core 2 Duo processor with 1.2 GHz clock rate combined with very fast SSD hard disk is suffic powerful for daily business. Reviewed: Dell Latitude D430 Subnotebook Notebook specifications Dell Latitude D430 :: Processor Intel Core 2 Duo U7600 1.2 GHz (Intel Core 2 Duo) Working for Notebookcheck :: Mainboard Are you a loyal reader of notebookcheck? Are you the one Intel 945GMS all your friends turn to when they want to buy a laptop or :: Memory tablet-PC? Are you a techie who knows how to write? 1024 MB, PC2-4200, 266 MHz Case Then join our Team! :: Graphics adapter The 12 inch Dell Latitude D430 by Dell, an American direct shipper, is up to now the smallest notebook Intel Graphics Media Accelerator Especially wanted: Latitude series. It was especially designed for business customers. So, the choice of forms and colou (GMA) 950 Senior Editor - Details here German-English-Translator - Details here business-like too. Bright grey and black dominate the look of this light portable computer, which weigh :: Display 1.5 kg. -
Using Digital Still Cameras
Step-by-Step Using Digital Still Cameras GENERIC INSTRUCTIONS FOR DIGITAL CAMERAS Every make and model of digital camera has a distinctive way of taking pictures, storing them, and transferring those pictures to your computer. Here are a few of the most common instructions for digital cameras other than the Sony Mavica. 1. Most digital cameras use a type of removable media to store the pictures. For example, some Sony models use the memory stick, and other companies use Smart Media Cards and another common media is the MultiMedia Card. 2. Most digital cameras have an interface to connect the camera directly up with your computer either via Serial Bus, or USB (Universal Serial Bus). 3. If the camera does not have an interface to connect to the computer , or it has an interface that is not compatible and has removable media then you must have a reader to access your pictures. 4. Depending on the manufacturer of the digital camera, there are many programs that allow you to view your pictures and/or download them to your computer. You should read the manual that comes with the digital camera. Megapixel / Resolution / Size When using a digital camera, you will need to decide what quality picture you want. Most cameras allow you to change the resolution of the picture to a lower quality so that you can store more pictures on the camera media. Likewise you can increase the resolution for a better quality picture, but fewer photos can be stored. Megapixel: The term megapixel means 1,000,000+ pixels. -
An Analytical Study on the Modern History of Digital Photography Keywords
203 Amr Galal An analytical study on the modern history of digital photography Dr. Amr Mohamed Galal Lecturer in Faculty of mass Communication, MISR International University (MIU) Abstract: Keywords: Since its emergence more than thirty years ago, digital photography has undergone Digital Photography rapid transformations and developments. Digital technology has produced Image Sensor (CCD-CMOS) generations of personal computers, which turned all forms of technology into a digital one. Photography received a large share in this development in the making Image Storage (Digital of cameras, sensitive surfaces, image storage, image transfer, and image quality and Memory) clarity. This technology also allowed the photographer to record all his visuals with Playback System a high efficiency that keeps abreast of the age’s requirements and methods of communication. The final form of digital technology was not reached all of a Bayer Color Filter sudden; this development – in spite of its fast pace – has been subject to many LCD display pillars, all of which have contributed to reaching the modern traditional digital Digital Viewfinder. shape of the camera and granted the photographer capabilities he can use to produce images that fulfill their task. Reaching this end before digital technology was quite difficult and required several procedures to process sensitive film and paper material and many chemical processes. Nowadays, this process is done by pushing a few buttons. This research sheds light on these main foundations for the stages of digital development according to their chronological order, along with presenting scientists or production companies that have their own research laboratories which develop and enhance their products. -
TAXONOMY for MOBILE TERMINALS a Selective Classification Scheme
TAXONOMY FOR MOBILE TERMINALS A Selective Classification Scheme Gunther Schiefer and Michael Decker Institute of Applied Informatics and Formal Description Method, University Karlsruhe (TH), 76128 Karlsruhe, Germany Keywords: Simple Phone, Feature Phone, Smartphone, Handheld, Web-Tablet, Netbook, Mobile PC, Tablet-PC, classification, mobile Terminal. Abstract: There is a great number of different types of mobile computing devices like cellular phones, Handhelds and notebooks. However in literature so far there is no common accepted definition for these terminal types. Es- pecially the term “Smartphone” is used for very different types of mobile phones. In our article we therefore propose a comprehensive taxonomy for mobile terminals that clearly distinguishes between different classes of terminals. 1 MOBILE TERMINALS is that mobile computing is a rather new technology so a market consolidation like that for personal desk- Everyday life without mobile terminals is almost top computers didn't take place yet. There are also unthinkable. With the increasing use of them for a many application scenarios for mobile computers multiplicity of tasks the equipment variants increase with different requirements so it is necessary to have likewise. At present the most popular mobile termi- mobile terminals especially developed for individual nals with the highest penetrations rates are mobile fields of applications. To get an impression of the great variety of mobile terminals one can refer to the phones and Feature Phones. According to Kuhn 1 (Kuhn, 2004) a mobile terminal is a portable com- WURFL project which assembles a profile database puter-assisted communication system with inde- with information about capabilities of different mo- pendent data processing capacity, which can com- bile terminals: the file comprehends over 5.000 municate as endpoint of a wireless connection with different profiles.