Read Ebook {PDF EPUB} Siege at Blue Mountain Book Five in the Elfquest Graphic Novel Series by Wendy Pini The Elfquest Collector's List. Here is a list of every Elfquest goodie that I know of. If you know of anything that is missing from this list, please let me know. Last updated July 22, 2001. Copyright © 2004 by Mike Knauer. Comics. Warp issues (original oversized issues) [With cover prices. Lowest price is 1st printing.] Issues #1 - #5 ($1.00, $1.25, $1.50) Issues #6 - #9 ($1.25, $1.50) Issues #10 - #21 ($1.50) Graphic Novels. Donning Graphic Novels Graphic Novels #1 - #4 (softback) Graphic Novel #1 Signed, Boxed, hardback, limited ed of 3000 Graphic Novel #2 Signed, Boxed, hardback, limited ed of 4000 Graphic Novel #3 Signed, Boxed, hardback, limited ed of 4000 Graphic Novel #4 Signed, Boxed, hardback, limited ed of 4000 Complete Elfquest, Signed, Boxed Hardback of all four books Book 1: Fire and Flight Book 2: The Forbidden Grove Book 3: Captives of Blue Mountain Book 4: Quest's End Book 5: Siege at Blue Mountain Book 6: The Secret of Two-Edge Book 7: The Cry From Beyond Book 8: Kings of the Broken Wheel Book 9: Rogue's Challenge (hardback only) Book 1: Fire and Flight Book 2: The Forbidden Grove Book 3: Captives of Blue Mountain Book 4: Quest's End Book 5: Siege at Blue Mountain Book 6: The Secret of Two-Edge Book 7: The Cry From Beyond Book 8: Kings of the Broken Wheel Book 8a: Dreamtime Book 8b: In All But Blood (forthcoming - Nov 2001) Book 9: Rogue's Curse Book 9a: Wolfrider! Book 9b: Blood of Ten Chiefs Book 9c: Kahvi Book 9d: Chief's Howl Book 10: Shards Book 11: Legacy Book 11a: Huntress Book 11b: Wild Hunt Book 11c: Shadowstalker Book 12: Ascent Book 12a: Reunion Book 13: The Rebels Book 13a: Skyward Shadow Book 14: Jink! Book 14a: Mindcoil Book 15: Forevergreen Book 15a: Dream's End Book 15b: Phoenix (forthcoming - Aug 2001) Book 16: WaveDancers Book ?: Worldpool. Foreign Editions. France "Elfquest - La Fantasitique Quête Des Elfes" #1 - 7 France - same series reprinted as "Le Pays Des Elfes" #1 - 21 Finland "Elfquest - Taru haltijoista" #1 - 5 Germany "Abenteuer in der Elfenwelt" #1 - 37 Germany - collector's edition with two issues per volume #1 - 9 Denmark "Elverfolket" #1 - 51 Netherlands "Elfquest" #1 - 37 Norway "Alvefolket" #1 - 28 Russia "Elfquest" #1 - 20 Sweden "Alverfolket" #1 - 16. Books - Fiction. Elfquest - Journey to Sorrow's End (limited ed hardback, trade paperback, paperback, audio tapes (8 vols)) Elfquest - The Quest Begins (trade paperback, paperback) Elfquest - Captives of Blue Mountain (trade paperback, paperback) Blood of Ten Chiefs Vol. 1 (signed boxed numbered hardback, hardback, trade paperback, paperback) BoTC Vol. 2:Wolfsong (trade paperback & paperback) BoTC Vol. 3:Winds of Change (trade paperback & paperback) BoTC Vol. 4:Against the Wind (trade paperback & paperback) BoTC Vol. 5:Dark Hours (trade paperback & paperback) BoTC Vol. 6:Hunter's Dawn (forthcoming - no release date set) A Gift of Her Own (hardback) Books - Nonfiction. Elfquest Gatherum #1 - Fantagraphics Books, 1981 (softback) Elfquest Gatherum #1 - Father Tree Press, 1987 (softback) Elfquest Gatherum #2 - Father Tree Press, 1988 (softback) The Big Elfquest Gatherum - Father Tree Press, 1994 (hardback, most of Gatherum 1&2 + new stuff) The Wolfrider's Guide to the World of Elfquest - Father Tree Press (hardback, revised softback) Artwork. Elfquest Portfolio I, limited ed of 1500, 6 b/w plates Elfquest Portfolio II : A Gallery of Portraits, limited ed of 2000, 8 color plates Elfquest Portfolio III, Unlimited edition, 12 color plates Elfquest Portfolio III, limited ed of 3000, 14 color plates "Winnowill - A Homage to Erte" - Print - Signed, limited ed of 300 "Forest Brothers" - Tenth Anniversary Print - Signed "Fire and Flight" Print - (actual title?) Art from back of Playboy Press ed. of Journey to Sorrow's End "Memories of a Younger Time" (Print), From original Fan Club "Memories of a Younger Time" (Postcard) "Rats, Wildcards and Loners" (Postcard) "Jink and Friends" (Postcard) "Recognition?" (Print), from new Fan Club Elfquest In Theaters Soon! Promotional Elfquest Book Plate, limited ed of 700, from Capital City Sales Conference (May 1993) Fandom Calendar 1980 (Cover only by Wendy, w/The Rebels and Elfquest characters) 1998 Comics Retailer Calendar (EQ art for February) Wolfriders - 1990 Calendar (includes two pictures not seen anywhere else) To Hunt To Howl To Live Free - 1998 Calendar (Elfquest pinup calendar) Lovemates - 1999 Calendar Greatest Moments - 2000 Calendar Christmas Card (part of a set from Kitchen Sink Press) Elf and Frost Giant Print from F.O.O.G Portfolio (1982) Marvel/Epic Edition Promotional Poster Siege at Blue Mountain Promotional Poster 10th Anniversary Poster Fantasy with Teeth Poster (Coupon giveaway - HY#1) Hidden Years #1 cover Print (Coupon giveaway - HY#2-5) Fantasy with Teeth Tour Poster (Tour giveaway) Elfquest - Magic for All Ages Poster (Convention giveaway) Elfquest 20th Anniversary Poster (Convention giveaway) Elfquest 20th Anniversary Print (Donation giveaway) Wolfriders/Wolfreiter Print (Rosebud Gallery) limited ed of 637 Bill Neville's New Blood Prints (Tinytoon Elfquest) Three prints, each limited ed of 15 The Rescue of Redlance, signed, limited ed of 100 (Wolfrider Shop Exclusive) Attack of the Giant Hawks, signed, limited ed of 100 (Wolfrider Shop Exclusive) Little Star Cousins, signed, limited ed of 150 (Wolfrider Shop Exclusive) True Peace, signed, limited ed of 150 (Wolfrider Shop Exclusive) Games. Elfquest Board Game (Mayfair, 2 editions) Elfquest RPG (Chaosium, Boxed 1st edition & softback book 2nd edition) Elfquest Companion - RPG supplement (included in 2nd edition of basic set) Elf War - RPG supplement Sea Elves - RPG supplement. Miscellaneous Elfquest. Cutter Laser Sculpture (Lasermach) Elfquest WarpWolf Logo Bookends (red or green) Cutter Resin Kit (Streamline) Cutter Statue (Streamline - same as kit, but assembled and painted) Elfquest Miniatures (25mm Ral Partha - Sculpted by Julie Guthrie) Set 1: Wolfriders I (12 pieces) Set 2: Journey to Sorrow's End (10 pieces) Set 3: Personalities (8 pieces) Set 4: Wolfriders II (12 pieces) Set 5: Quest to Blue Mountain (10 pieces) Set 6: End of the Quest (10 pieces) Cutter Leetah. Non-EQ Wendy art or stories. See also: Interviews, etc. Law and Chaos - Book about Wendy's Elric project (softback, signed numbered hardback) Flora Print - Signed, limited ed of 1000 Fauna Print - Signed, limited ed of 1000 Mycota Print - Signed, limited ed of 1000 The Wolves of Wolf Park Portfolio Legends of Arzach Gallery One - contains Wendy print Elric and Balance Print, limited ed of 250 (from Law and Chaos book) Elric the White Wolf Print, limited ed of 250 (from Law and Chaos book) The Final Word Print, limited ed of 250 (from Law and Chaos book) The Barbariennes - 1976 portfolio of warrior women, b/w 4 plates Beauty and the Beast 1,2 - Wendy story and interior artwork (based on the TV show) Bizarre Adventures #28 - Wendy "Triton" story CAPA-Alpha (1960's-1970's) - Comic APA with early Wendy art and The Rebels stories. Deadspawn #4 - poster by Wendy & poem by Richard Dr. Strange #45 (2nd series) - Wendy inked page 12 Fandomonium (1968-69?) - Fanzine with early (pre-Elfquest) The Rebels stories Fandoms Finest Comics (Hamster Press) - Collection of early fanzine art with two pages of Wendy's The Rebels. Fantasy Showcase Tarot (Wendy card) Galaxy Magazine '74:July, Aug, Sept, Oct, '75: Jan, Feb, Apr, June, Aug, Sept, Oct, '76: Jan, Feb, '77: Nov - Wendy art and covers Galileo Magazine Sept 76 - Wendy art Jonny Quest #2 (1986) - Wendy cover and art Red Sonja #6 - Wendy story Savage Sword of Conan #23 - Wendy art and story Superman #400 (Wendy art) Voice of Comicdom #15 (early Wendy (Fletcher) art) Who's Who in the DC Universe #20 ('86) (Wendy art - Shaggy Man) The Winged Tiger (Illustrated intro by Wendy) Worlds of If June 74 (Wendy's first pro publication) Worlds of If Aug 74, Oct 74 (Early Wendy art and covers) Parodies and other appearances. Boris the Bear (Dark Horse) #7 Cerebus (Aardvark-Vanaheim) #52 Charlton Bullseye #10 Dart (Image) #1-3 (thinly veiled attack on Richard) DC Comics Presents #52 Dreamseeker's Road (novel) by Tom Dietz (character dresses as Cutter for costume party) E-Man #17 Elf-Thing #1 Elf-Trek #1 - #2 Fantastic Four #242 Ghost Rider (original series) #14, #15, #18 & others - Wendy & Richard as characters Harbinger #13 's Next Men #25 Mr. Beat Adventures #1 (crossover with new EQ #9) Mythadventures (Warp) #3 - #5 Mything Persons (novel) By Robert Asprin (characters Idnew and Drahcir the Woof Writers) Mythography #3 (Ember cover and EQ story) Normalman (Aardvark-Vanaheim) #4 Primal Force #3, #8 (DC) Return to Centaur, Xanth Graphic Novel Vol. 1 (Father Tree Press) She-Hulk #50 (parody with Wendy art) (Marvel) Soulsearchers and Company (Claypool) #5, #13 New Teen Titans (1st Series) #21 (DC) Weirdo (Last Gasp) #9 (nasty parody) What's New? (Palliard Press) #1 X-Men #153 (Marvel) Interviews, etc. 1968 Shangri L'Affaires Christmas portfolio (early Wendy art) 1976 World Science Fiction Convention Program (Wendy SF art) Advance Comics #43, 86 (Interview) AFTA #1 - Feb 1978 (Wendy as Red Sonia) #38, 150 (Elfquest 10th Anniversary) The Art of Frank Thorne (Wendy as Red Sonia) A Century of Women Cartoonist (Wendy mentioned) Combo #4 (Article) Comic Crusader #14 (Wendy art) Comic Culture Vol. 1 Issue 7 (Interview) #156 (Review of Fantasy Quarterly #1) The Comic Times #4 (Interview) Comics Buyer's Guide #765 July 15, 1988 (10th Anniversary) Comics Buyer's Guide #1017 May 14, 1993 (Team Elfquest) Comics Collector #7 Spring 1985 (Interview) Comics Collector #9 Fall 1985 (Interview) Comics Feature #32 (Review of EQ RPG) Comics Feature #37 (History) Comics Feature #39 (Review of EQ Companion) Comics Feature #40 (Review of SeaElves) Comics Interview #5, 6, 60, 73, Elfquest Super Special (interviews) Comics Journal #42 (Review of Fantasy Quarterly #1) Comics Journal #50 (Wendy back cover) Comics Journal #63 (Wendy & Richard interview, Wendy cover) Comics Journal #71 (Scathing review of Elfquest) Comics Journal #72 (Article) Comics Journal #79 (Replies to review in #71) Comics Journal #100 (interview?) Comics Journal #168 (Wendy & Richard interview, Wendy cover) Comics Retailer #13 (Cover & Richard essay) Comics Retailer #24 (Cover & Richard essay) Comics Scene #3 (?) Comics Scene #4 (Richard & Wendy Guest Spot) Comics Scene #7 (Book II preview) Comics Scene #8 (Wendy interview/Beauty and the Beast) Comics Scene #35 (article) Dragon Magazine #66 (Elfquest Character stats for AD&D) Dragon Magazine #116 (High Ones in Elfquest RPG - unauthorized) Dragonlore #2 (Interview w/Cutter and Skywise) E-Man #14 (interview) Eon #4/Graphic Illustration #1 (Wendy art) Erotic Worlds of Frank Thorne #6 (Wendy from her Wizard and Red Sonja days) Fandom Directory 1982 (Article - "History of Warp Graphics") Four Color Magazine #4 (Interview) Gateways #4 June 1987 (Interview, RPG review) Gryffon's Star #1 (Fanzine w/Interview) Hembeck #1 (Interview w/Cutter) The Heroines Showcase #13 (Wendy interview) The Heroines Showcase #19 (Women of Elfquest) Incredible Science Fiction #1 (Wendy interview, poster - non-Elfquest) Indy #10 (Interviews w/Wendy, Richard, and Barry) Instant Gratification #1 (review issues #1 + #2) Magical Blend #9 + 10 (Interview) Marvel Age #28 (Article about Epic issues) Mediascene #24 (Wendy as Red Sonia) New York City Comic Art Convention Program 1977 (Wendy EQ art) New York City Comic Art Convention Program 1979 (Wendy EQ art & article) New York City Comic Art Convention Program 1980 Overstreet's Fan #5 (Interview, Contest) Pop Art Times #24 Program 2 (FantaCon II - Profile) RBCC #146 (Early Elfquest Article, cover and center spread) RBCC #149 (Wendy Pini Cover of Wizards & Interview) San Diego Comic Con Program 1979 (Wendy EQ ) San Diego Comic Con Program 1980 (Wendy EQ art) San Diego Comic Con Program 1981 (Wendy EQ art) San Diego Comic Con Program 1998 (Wendy EQ art, fan art, article) Savage Sword of Conan #21 (Wendy as Red Sonia) Savage Sword of Conan #29 (Wendy as Red Sonia) Shadows of. #4 (Interview w/Richard) Silver Surfer #5 (Richard Pini read a letter in here from Wendy Fletcher. ) Strange New Worlds #11 (article) Uncle Jam Free Paper Vol.11 No.74 Sept-Oct 1984 (Interview) Wizard #31 (Interview) Wizard #53 (Article) Xignals Dec./Jan. 1987 (Article) Elfquest, its logos and characters and their distinctive likenesses are trademarks of, and copyright 2004, Warp Graphics, Inc. All rights reserved worldwide. Questions, comments & suggestions to: Mike Knauer. This page last modified March 26, 2004. Copyright © 2004 Mike Knauer. Elfquest. Elfquest is a graphic novel series created by WaRP Graphics, first published in 1978, depicting a race of elves known as Wolfriders set in the World of Two Moons, a world later called Abode by its inhabitants. Almost the entire run is available online at the Complete Digital Elfquest Online; what's missing is the original black and white edition, and parts of the WaveDancers spinoff that are caught in copyright conflicts. [1] In 1984, Chaosium Games released the Elfquest Role-Playing Game, and there was also a boardgame put out by Mayfair games. Wendy & Richard Pini encouraged fan activities and regularly attended conventions. Comic History. The comic has appeared in many forms over the years. The first issue was part of a magazine called Fantasy Quarterly , which was printed in black and white. The company failed immediately after the first issue was published. There is a lengthy description and review of this magazine (and "Little Number One") in Yearnings #1 (1982). After that, Wendy and Richard self-published, printing the first twenty issues in an over-sized black and white format, and later printing Siege at Blue Mountain in a smaller-sized comic-book format, though still black and white, which continued until the publication of Hidden Years in the 90s, when they began to print the issues in full color. [2] After the first five issues had been published, Wendy and Richard decided that they wanted to show their fans how Elfquest looked in full color, so they worked with Donning/Starblaze to have them made into a full-color graphic novel. After that, for the rest of the twenty-issue run, Donning would bring out another graphic novel for each five-issue set. Once the first four books had been released, a special edition featuring all four books in a leather-bound volume was offered, though these were very limited in quantity and hard to come by, even at that time. These original graphic novels are no longer in publication as Donning is no longer in business, and they are very difficult to come by. After Donning went under, Wendy and Richard set up a branch of WaRP Graphics called Father Tree Press and subsequently released a number of books, including reprintings of the first four graphic novels, and two new color graphic novels of Siege at Blue Moutain, soon followed by more graphic novels of the succeeding stories. They also began to publish books--at first just novelizations of the first four graphic novels, but then they started an anthology series about Cutter's ancestors, titled The Blood of Ten Chiefs. Several volumes of stories were released before they stopped publishing the series. The stories were written by many fantasy and science fiction authors of the late 80s and early 90s. After the comic industry crashed, WaRP pulled back on most of their products, and made simpler black and white versions of the stories that existed so far, and a few that had not been published to date. For a full listing of the comics and graphic novels, see the article Decades In Print at Elfquest.com. Alternate Elfquest. While in the planning stages, Elfquest went through many versions before becoming the elves that exist today. Leetah and Cutter originally had two boys, Quickblade and Starjumper. Starjumper was the original name that was going to be used for Suntop, but became the name for Skywise's wolf. Leetah was actually her soulname, and she had a more "elfish" name as well--Morninglight. Skywise. The biggest change, though, was to a character well-known and very well-loved by the fandom: Skywise. Originally, Skywise was going to die soon after the second part of the quest started. At one point, Wendy told Richard about a particular scene where a thief tries to take something from Skywise. Originally, her intent was to have the thief drag him over the cliff as he falls, and that Skywise and Cutter would get one last chance to say goodbye as he hangs there by a root. (Issue #9) [3] When she began to tell Richard more about the character, though, she mentioned Skywise's main character trait at the time--his fascination with the sky. Richard, who is an amateur astronomer, immediately said "He's my Elf. You're not going to kill him." And the rest was history. [4] The Elf Tribes and Others. There are four "official" tribes in the main storyline, though a few more have been recognized over the years in various ways. At the beginning of the story most tribes have no clue the others even exist. The main four tribes : The Wolfriders, the main tribe of the series, led by Cutter, who live in the forest and are skilled hunters. Most fans based their characters on this tribe, either creating an offshoot tribe, or having their tribe meet up with the Wolfriders. They also used the naming-scheme of the Wolfriders more often than any of the others. The Sun Folk, a desert-dwelling tribe whose magic is stronger than the Wolfriders, with dark skin. Leetah's tribe, led by Savah also called the mother of memory. The Gliders or Blue Mountain Elves, a race of elder elves who have become stagnant, led by Lord Voll and Winnowill. The Go-Backs, a race with origins from the same tribe the Wolfriders were descended from who constantly battle with the trolls, trying to return to the High Ones's Palace. Other tribes : The Howling Rock Wolfriders - a sub-set of the original Wolfriders who followed Ember at the beginning of Kings of the Wheel, and remained with her after. The WaveDancers - a water-dwelling race who used their magic to allow them to live underwater. Semi-recognized as an official tribe, currently in copyright conflict. [1] Plains Tribe (no official name, often called the Plainsrunners) - from the Elfquest Role-Playing Game, but also from The Blood of Ten Chiefs anthologies. Has connections to both the Go-Backs and the Wolfriders in some stories. The Elfquest Role-Playing Game also suggested Desert Nomad Elves, though none have been used in any official capacity, unlike the sea elves (WaveDancers) or plains elves (Plainsrunners). The High Ones : Not a tribe in the way the others are, but a collective name for the original group of elves who arrived on Abode, and from which all elf tribes are descended. Other Races : Trolls, which came to Abode with the elves, and have since had a few tribes of their own. Preservers, a pixie-like race which also arrived with the elves who have a special ability--their webs allow any creature or being wrapped tightly in them to sleep in a suspended state until unwrapped. Humans, the original inhabitants of Abode, who are variously terrified of or awed by the elves. Tropes. The comics themselves have many tropes woven into the fabric of the story, but some stand out more than others as fan favorites. The elves themselves are Aliens From Another World , though few fan authors explored that fact beyond the Humans' reaction to the elves. The Soulbond is a very common subject in fanfic, and in Elfquest, it has it's own name, Recognition . Recognition happens when two elves meet and realize they are destined to have a child together--for the Wolfriders , this means finding each others' Soul Name , the name that embodies their elf spirit. This can also lead to a Fuck or Die story if one or both elves refuses to give into the bond, as denying the bond causes the elves to sicken to the point of death if not consummated. Most Relationship Story fics are Recognition fics, often taking place when two tribes meet for the first time. This bond can also lead to Cut One and the Other One Bleeds stories, particularly if the two become Lifemates . Another Tribe is also a very common trope in Elfquest fanfic. Because there are so few elves, most tribes are relatively small (10 to 50 members), and so Recognition between them is uncommon because of inbreeding. Which means that upon meeting new tribes, there is a greater chance of Recognition , and therefore more chances for angst to write about. This also tended to lead to the occasional fic where several elves from one tribe found themselves Recognized to members of the other tribe. Sort of an Elfquest version of Everyone Is Gay, but heterosexual. Speaking of Everyone Is Gay, by decree of the Pinis, sex between elves is an open thing. Partners share each other, and three or more in a relationship is not uncommon. Nor are same sex partners. So in this world, it's more that Everyone is Bisexual . Because of their calm stance on sexuality, it makes for a good deal more room for Gen Tropes. Examples: Kidfic, whether dealing with a young version of one of the existing characters, or of the children of one or more existing (or even fan-created) characters. Gen Bed Sharing and Gen Bathing are both extremely common in the series, particularly among the Wolfriders . Camping is another common trope with one or a small group of elves travelling and eventually discovering another tribe, leading to Another Tribe? and/or Recognition stories. Another fan favorite in Elfquest is Animal Transformation, despite the fact that only one character (possibly one or two more) in the series seems to have the actual ability. Many extended the ability beyond the animals of that world to other fantasy animals like Unicorns, Dragons, and other mythic beasts. Futurefic and Pastfic are also common themes. Most Pastfic tends to focus on the stories surrounding Cutter's ancestors, particularly the ten chiefs that came before him. Futurefic takes on a number of forms, depending on how far into the series the writer has read. Most tend to focus on Ember and/or Suntop, but some focus on the far future, or even the elves leaving Abode once more. Other common Tropes from the series and/or fanfic: Body Modification -- Winnowill uses her healing powers to help shape Tyldak into the form he wants--true wings, not just the approximation of flight that gliding gives him. She is the most common user of this skill, but Leetah has the ability as well. The Clam, particularly in the form of Rayek or Strongbow, though occasionally shown with Cutter as well, particularly after the events of Kings of the Broken Wheel. Torture, usually a tactic used by Winnowill, though not just. A rarity in this fandom, but it does happen. The Barbarian, usually in the form of Wolfriders or a similar tribe meeting a tribe like The Blue Mountain Elves or Sun Folk . Mixed Breeds are another, if uncommon theme in Elfquest--Two-Edge is half-troll, half-elf, and Timmain has a son with a wolf. I'm sure there are others I'm forgetting, but that's a good start. Fan Reaction. Fans reacted so well to Fantasy Quarterly #1 that Wendy and Richard knew they had to self-publish the rest of the series, and it has been the fans' reactions that have kept the series going for so long. Fan response has always been encouraged by the couple. Their letters page was always full of conversations between the couple and their fans, and the two visited as many conventions as they could to spread knowledge of their series far and wide. It worked. Not only has the comic been published by WaRP Graphics, but it was also republished by in the 1980s, gaining them an even wider audience than before, and then later reprinted by DC Comics in the 2000s. The comics have also been translated into many languages over the years, including Danish, Norwegian, French, and Russian. Black and White Issues. Though the comic found an immediate fanbase, there was some backlash from the more mainstream comic collectors, who were used to all comics being in color at the time. Many felt that it suggested poor-quality work. Despite this initial impression, Elfquest continued not only to finish its initial run in black and white, but two subsequent series as well, all of which were eagerly accepted by the fan base. Elfquest's success despite this backlash led other small companies to spring up, leading to a boom in black and white comics for a time. Issues Fifteen and Seventeen. Though there had been moments of violence and sexuality in Elfquest before the fifteenth and seventeenth issues of the original series were released, few expected anything darker or more blatant than what had come before. When there was, there was a massive backlash against the creators for both issues. The death of a major character in issue fifteen signaled a darkness to the books that many parents had not been expecting, despite the warnings that Wendy and Richard had made at the beginning of that issue. With issue seventeen adding a more adult spin to the story than had been seen in preceding issues, many people refused to continue reading, incensed by the sexual subject-matter. Clubs. Fan clubs were often called "Holts," after the Wolfriders' name for their home in the forest. Club members often identified themselves by nature- based elf names, and tree- or leaf-based names for club newsletters were common. Most of these Holts tended to focus on fan-made characters or tribes over the elves or tribes from the books. Web rings allowed clubs to find each other online. [5] "Sendings" is the newsletter of the official fan club, and is now a part of the official Elfquest site. Another official newsletter was Lodestone (at least 14 issues). List of Elfquest Fan-Created Holts gives the names of known holts, including links to webpages, if those are available. Online forums. Elfquest had two official mailing lists, one for all discussions (EQUEST-L) and one specifically for posting and discussing fic (FANFIC). Both seem to be defunct now, although there are (currently broken) links to the archives on the official Elfquest website. [6] An Elfquest Usenet group, rec.arts.comics.elfquest, is no longer active but available as an archive. Scroll of Colors, the official Elfquest forum, is currently active. Zines. An entire album of Elfquest filk, A Wolfrider's Reflections, was authorized by WaRP Graphics [7] . Several other filksongs have been written about the world of Two Moons, including Heather Alexander's Wolfen One and Joey Shoji's (forgotten title). The first fanzine, Yearnings, contained several filksongs. Siege at Blue Mountain: Book Five in the Elfquest Graphic Novel Series by Wendy Pini. Etsy uses cookies and similar technologies to give you a better experience, enabling things like: basic site functions ensuring secure, safe transactions secure account login remembering account, browser, and regional preferences remembering privacy and security settings analysing site traffic and usage personalized search, content, and recommendations helping sellers understand their audience showing relevant, targeted ads on and off Etsy. Detailed information can be found in Etsy’s Cookies & Similar Technologies Policy and our Privacy Policy. Required Cookies & Technologies. Some of the technologies we use are necessary for critical functions like security and site integrity, account authentication, security and privacy preferences, internal site usage and maintenance data, and to make the site work correctly for browsing and transactions. Персонализированная реклама. Для показа рекламных объявлений Etsy по интересам используются технические решения сторонних компаний. Мы привлекаем к этому партнеров по маркетингу и рекламе (которые могут располагать собранной ими самими информацией). Отказ не означает прекращения демонстрации рекламы Etsy или изменений в алгоритмах персонализации Etsy, но может привести к тому, что реклама будет повторяться чаще и станет менее актуальной. Подробнее в нашей Политике в отношении файлов Cookie и схожих технологий. The Elfquest chronology. This list was compiled by artist Amy Haight. It appeared on her web site Ourgazebo.net which is now offline. Our thanks to her for letting us keep it available here, for all Elfquest fans to enjoy. This master list attempts to set all the Elfquest stories in chronological order. The complete storyline, from the arrival of the elves on Abode to the planet’s space age, spans some 21,000 years. Headings are inserted to mark the most radical shifts in elfin history, as an aid to understanding the elf race’s background. NOTE added November, 2012. Elfquest is a sprawling web of myths and legends told on one level by the elves themselves, and on another by Wendy and Richard Pini, human storytellers, with help over the years from other writers and artists. Elfquest springs from the heart first, rather than the head. It’s meant to stimulate imagination and feelings, where the effect can be more profound and life-changing than that from a list of dry facts. As Elfquest begins its newest episode, “Final Quest,” the “facts” of this timeline may not mesh smoothly with the story as it evolves. Let the tale spin as it will. Each reader will – and should – take her or his own truth from it in the Now as it happens. The past is a dreamberry memory, and legends grow along with their storytellers. If you are already a fan of Elfquest, it’s fun to read the entire series in this order. If you have never read Elfquest, it’s not recommended to read the EQ comics/books in the order presented here. The first EQ story you should read is “Elfquest“ issues #1-20 (unofficially called “The Original Quest“), which tells the central tale of the entire Elfquest saga. This was the first EQ series to be published, in the form of 20 black-and-white comic book issues, between 1978-1984. It was written and drawn exclusively by the creators of Elfquest, Wendy and Richard Pini. It is now available for sale in a handsomely colored 4-volume hardcover set called the Elfquest Archives. The Archives are a great place to start. The other comics listed here were written and drawn by many different contributors, and they jump around between various timelines and stories in the history of Elfquest. These were all overseen by the Pinis and published by the Pinis’ company, Warp Graphics, but only some of them contain artwork or writing done by the Pinis themselves. Some are ‘back stories’ or ‘what-if’ tales. There are also seeming inconsistencies among these ‘side’ stories, which become clear when read in chronological order. Many of the individual comic issues listed here were later collected into various graphic novel volumes. Click here for a list of the collections. Arrival of the High Ones on Abode. • Hidden Years 6 – How Shall I Keep from Singing? Part 1 • Hidden Years 7 – How Shall I Keep from Singing? Part 2 • Blood of Ten Chiefs 1 – Colors. • Blood of Ten Chiefs 3 – Swift-Spear (originally subtitled Part 1) • Blood of Ten Chiefs 4 – Two-Spear (sequel to issue 3) • Blood of Ten Chiefs 6 – Tale of the Snowbeast • Two-Spear 1-5 • Kahvi 2 – Perchance to Dream (conclusion) • Kahvi 3 – Music of the Spears (beginning) • Blood of Ten Chiefs 5 – Talon • Blood of Ten Chiefs 7 – At the Oak’s Root • Blood of Ten Chiefs 17 – Howl for Eldolil • Blood of Ten Chiefs 18 – Finder • Blood of Ten Chiefs 8 – Spirit Quest • Blood of Ten Chiefs 9 – Shadow Play • Blood of Ten Chiefs 12 – Coyote • Blood of Ten Chiefs 13 – Demontricker’s Dilemma • Blood of Ten Chiefs 14 – Hero Worship • Blood of Ten Chiefs 2 – The Phantom of the Berry Patch • Blood of Ten Chiefs 15 – Lessons in Passing • Blood of Ten Chiefs 16 – Of the Fathers • Hidden Years 9 – The Enemy’s Face • Wolfrider! Part 1 (EQII 19) • Wolfrider! Part 2 (EQII 21) • Wolfrider! Part 3 (EQII 23) • Wolfrider! Part 4 (EQII 25) • Wolfrider! Part 5 (EQII 27) • Hidden Years 5 – Starfall, Starrise • Wolfrider! Part 6 (EQII 29) • Wolfrider! Part 7 (EQII 31) • Blood of Ten Chiefs 19 – Scavengers • EQ 21 – Courage, by Any Other Name… • Wolfrider! Part 8 (EQII 33) • Blood of Ten Chiefs 10 – The Broken Circle Part 1 • Blood of Ten Chiefs 11 – The Broken Circle Part 2 • Wolfrider! Part 9 (RC 9a: Wolfrider!) • Wolfrider! Part 10 (RC 9a: Wolfrider!) • Troll Games and Soul Names (EQ Reader’s Collection 8b: In All But Blood) • New Blood 6 • Wolfrider! Part 11 (RC 9a: Wolfrider!) • Wolfrider! Part 12. The Grand Quest. • Elfquest 1 – Fire and Flight • Elfquest 2 – Raid At Sorrow’s End • Elfquest 3 – The Challenge • Elfquest 4 – Wolfsong • Elfquest 5 – Voice of the Sun • Elfquest the First 20 Years: “The Heart’s Way“ • New Blood 4 – Moonshade • Elfquest the First 20 Years: “Homespun“ • Elfquest 6 – The Quest Begins • Elfquest 7 – The Dreamberry Tales • Elfquest 8 – Hands of the Symbol Maker • Elfquest 9 – The Lodestone • Elfquest 10 – The Forbidden Grove • Elfquest 11 – Lair of the Bird Spirits • Elfquest 12 – What Is the Way • Elfquest 13 – The Secret of the Wolfriders • Elfquest 14 – The Fall • Elfquest 15 – The Quest Usurped! • New Blood 9 – Long Dream’s Ending • Elfquest 16 – The Go-Backs • Elfquest 17 – The First War • Elfquest 18 – The Treasure • Elfquest 19 – Quest’s End Part 1 • Elfquest 20 – Quest’s End Part 2. The Palace Recovered. • Siege at Blue Mountain 1 (beginning) • New Blood 5 – Windkin • Siege at Blue Mountain 1 (conclusion) • Siege at Blue Mountain 2 • Siege at Blue Mountain 3 • Siege at Blue Mountain 4 • Siege at Blue Mountain 5 • Siege at Blue Mountain 6 • Siege at Blue Mountain 7 • Siege at Blue Mountain 8 • Kings of the Broken Wheel 1 • Kings of the Broken Wheel 2 • Kings of the Broken Wheel 3 • Kings of the Broken Wheel 4 • Rock-Shaper (NB Summer Special) • Kings of the Broken Wheel 5 • Kings of the Broken Wheel 6 • Kings of the Broken Wheel 7 • Hidden Years 2 – Going Back • New Blood 11 – War Part 1 • New Blood 12 – War Part 2 • New Blood 13 – Forevergreen Part 1 (beginning) • Frank Frazetta Fantasy illustrated 1 – “The Jury“ • Hidden Years 1 – Wolfwood • Hidden Years 3 – Little Patch • Kahvi 1 – Pridequest • Kahvi 2 – Perchance to Dream (beginning) • Kahvi 3 – Music of the Spears (conclusion) • Kahvi 4 – Long Day’s Journey • Kahvi 5 – Troll Gate • Kahvi 6 – Pridefall • NB Summer Special: “The Price of a Soul“ • Kings of the Broken Wheel 8 • Kings of the Broken Wheel 9 • 2001 Summer Special 1 – Wolfshadow • Dreamtime (EQ II 4-7, 9, 11-13, 15-16, 18, 10) • Hidden Years 8 – Daughter’s Day • Hidden Years 4 – Right of Passage • New Blood 13 – Forevergreen Part 1 (conclusion) • Hidden Years 9.5 – Rogue’s Challenge • Hidden Years 10 – Shards Part 1 (episode was not numbered in the magazine) • New Blood 14 – Forevergreen Part 2 • Hidden Years 11 – Shards Part 2 • Hidden Years 12 – Shards Part 3 • Hidden Years 13 – Shards Part 4 • Hidden Years 14 – Shards Part 5 • Hidden Years 15 – Shards Part 6. After issue 15, the plot splits in two, with Hidden Years carrying one thread and the Shards magazine the other. A third series, New Blood issues 13-35, runs parallel to these two plot lines. How New Blood interlocks with the other two series is not easy to tell, so most of this plotline is shown first. • New Blood 15 – Forevergreen Part 3 • New Blood 16 – Forevergreen Part 4 • New Blood 17 – Forevergreen Part 5 • New Blood 18 – Forevergreen Part 6 • New Blood 19 – Forevergreen Part 7 • New Blood 20 – Forevergreen Part 8 • New Blood 21 – Forevergreen Part 9 (According to this episode, which appeared in September 1994, the story at this point is a year behind the events of Shards 2 and Hidden Years 16, which were published at about the same time.) • New Blood 22 – Forevergreen Part 10 • New Blood 23 – One Life One Lie • New Blood 24 – Opening Door • New Blood 25 – Prelude to Doorwar 1 – Sorrow’s End • New Blood 26 – Prelude to Doorwar 2 – Darkness Settling • New Blood 27 – Doorwar • New Blood 28 – Triompe and Defeat • New Blood 29 – In a Gilded Cage • New Blood 30 – Fight or Flight • New Blood 31 – Window of the Soul • New Blood 32 – Sorrow’s Fate • Shards 1 – Clay • Shards 2 – Wood • Shards 3 – Stone • Hidden Years 16 – First Step • Shards 4 – Flesh • Hidden Years 17 – Something Old, Something New • Shards 5 – Hand • Hidden Years 18 – Thick-coming Fancies • Shards 6 – Head • Hidden Years 19 – Mouse Hunt • Shards 7 – Heart • Hidden Years 20 – When Head Meets Head • Shards 8 – Turnabout Part 1 • Hidden Years 21 – Messenger • Shards 9 – Turnabout Part 2 • Hidden Years 22 – Inheritance • Shards 10 – Revelation Part 1 (simultaneous with Hidden Years 23) • Hidden Years 23 – Alpha and Omega (simultaneous with Shards 10) • Shards 11 – Revelation Part 2 • Hidden Years 24 – Fire Fire Burning Bright • Shards 12 – The Key (simultaneous with Hidden Years 25) • Hidden Years 25 – Before the Storm (simultaneous with Shards 12) • Shards 13 – Underground • Hidden Years 26 – Questions – No Answers (immediately precedes Shards 14) • Shards 14 – Reunion (immediately follows Hidden Years 26) • Hidden Years 27 – To Shed a Teir • Shards 15 – Resurrection • Hidden Years 28 – Siege at Howling Rock • New Blood 33 – Blood’s End Part 1 • New Blood 34 – Blood’s End Part 2 • New Blood 35 – Blood’s End Part 3 • Hidden Years 29 – Chief’s Fate (partially overlaps Shards 16) • Shards 16 – The New Beginning • Leetah’s Song (takes place during Shards 16) (Elfquest II, issue 32) The Shards, Hidden Years and New Blood storylines reunite at their conclusions. In order, New Blood 35 precedes Hidden Years 29, which is followed by Shards 16. The Palace Restored. Elfquest II, issue 14 – Wild Hunt Betwixt Tale 2 EQ Reader’s Collection 8b: In All But Blood – Full Circle The Searcher and the Sword Wavedancers (EQII 7; Wavedancers Special 1; Metamorphosis; EQ II 1,2,5,21,23,24,27,28,30,31) (This storyline originally was intended to take place a few human generations after the events of Shards and Hidden Years. However, for the Discovery series, Warp Graphics apparently has moved the timeline much farther back, to a time only a few years after the Shards War. The Discovery begins five years after that war.) The Discovery EQII 11 – Wild Hunt Betwixt Tale 1 The Wild Hunt (Metamorphosis; EQII 1-7,10,12,15,18,20,21,22,23,24,25,26,27,28,29,30, 9,11,14,32,33, 01 Summer Special #2) Fire-Eye (Metamorphosis; EQII 1-17,19-22) 2001 Summer Special 2 – Recognition Rogue’s Curse (EQII 8, Metamorphosis, EQII 1,3,9-10,12-13,15-17,20,22,24,25,26,28,29,30; Frank Frazetta Fantasy Illustrated #4 1998) EQII 2 – Proof Positive Part 1 EQII 3 – Proof Positive Part 2 Invasion of the Neverending aliens. The first two stories of the Abodean space age, The Rebels and Jink, are set 900 years after the Shards War era and parallel each other closely. • Jink 1 – Now You See Her… • Jink 2 – Jink Quest • Jink 3 – Neverending Story • Jink 4 – Soul Meets Soul • Jink 5 – Convergence – Hide and Seek • Jink 6 – Should Auld Acquaintance… (The last few pages take place six months after the rest, at the same time as The Rebels 6.) • The Rebels 1 – To Colder Seas • The Rebels 2 – Leavetaking • The Rebels 3 – He That Goes • The Rebels 4 – Aught Other Reason • The Rebels 5 – The Business of War • The Rebels 6 – Sharp Tools • Jink 7 – Mindcoil Part 1 – Blue Mountain, Black Snake • Jink 8 – Mindcoil Part 2 – Lawless, Winged and Unconfined • Jink 9 – Ripples • Jink 10 – On Shifting Sands • Jink 11 – Of Unholy Blue • Jink 12 – …Be Forgot • The Rebels 7 – Into the Dark • The Rebels 8 – Running With the Night • The Rebels 9 – Lightning On the Road • The Rebels 10 – The Thunder of Hearts • The Rebels 11 – The Melting Pot • The Rebels 12 – Fire and Steele • Futurequest (Metamorphosis, EQII 10, 11, 13, 14, 15, 17, 19, 20, 22) Book Review: ElfQuest Issues 1-5, by Wendy and Richard Pini. Elfquest is a comic book series by Richard and Wendy Pini. This series ran in one form or another from 1978 – 2007, and picked up again in 2012. For our purposes, this review focuses on the perfect “romance novel” comic – the story arc told in Issues 1 – 5. The story is this: A tribe of elves called The Wolfriders (because they ride wolves, duh) lives on a planet inhabited by humans, trolls, and the Wolfriders. When humans set fire to the forest, the Wolfriders have to flee across the desert. To their astonishment, they are not the only elves on the planet. Another tribe, The Sunfolk, live in the desert. The Wolfriders are hunter-gatherers, who are at constant war with humans and trolls. The Sunfolk are an agrarian culture with no enemies. Culture clash ensues. This is all complicated by the fact that the leader of the Wolfriders, Cutter, and the Healer of the Sunfolk, Leetah, immediately experience Recognition. Elves live for hundreds of years, but they have a difficult time conceiving babies (this probably is an evolutionary trait to prevent over-population, but it’s a disaster for the Wolfriders, who die often due to accidents or due to violent confrontations with trolls and with humans). When couples experience Recognition, it means that they are biologically compatible and have a high likelihood of conceiving. Issues 1 – 5 are pretty straightforward about this – Leetah wants to choose a mate, Cutter can’t understand why she’s ignoring Recognition, sparks fly between them – you know the drill. I’m going to cheat a little and draw on further issues of ElfQuest to explain a little more about Recognition. As far as I know, none of the elves chooses to terminate a pregnancy, but it’s not because of political or religious or spiritual reasons – there just aren’t enough pregnancies to waste any if the species is to survive. But it is completely socially acceptable amongst the elves for a biological couple to give a baby up for adoption. There are also a lot of gender role twists – many female elves aren’t maternal at all, while many male elves are marvelously nurturing parents. Recognition is a pragmatic thing, not a “babies ever after because all women want babies” thing. The reason I’m harping on this is that I don’t want the “recognition” thing to give readers an idea that this is a comic about women being forced to make babies. Women are healers, teachers, warriors, hunters, and chieftains. This is an incredibly, wonderfully, feminist comic. Seriously – it changed my life. I’m not kidding, although if I look at Issues 1-5 with brutally honest eyes, I’d have to say that the real feminist stuff doesn’t kick in until later. In this first, romance-oriented arc, the women are strong and varied and interesting and intelligent, but the gender roles aren’t shaken up as much as they are in later issues. Getting back to the romance in Issues 1-5, the question isn’t really whether or not Leetah and Cutter will make a baby. Wolfriders often have powerfully loving relationships that don’t involve Recognition, and they also sometimes experience Recognition and make babies but never fall in love, in which case they can move on to other partners. The question is whether Cutter and Leetah fall in love – and of course, they do, and go one to form one of the most satisfying and healthy marriages in all of fiction. Issues 1-5 will leave you wanting to read more because you’ll like it so much, not because of a cliffhanger (there isn’t one). These issues tell one, complete story, and it’s basically a classic romance novel with amazing art. Cutter and Leetah fight and have moments of closeness and understanding, and fight some more. They have amazing chemistry and real problems and they actually talk to each other. Those wacky kids have a lot of growing up to do, and it’s fun to watch them do it. These are not cutesy elves. OK, some of them are, especially the kids (yes, little baby badass Dart – even you). But mostly, the elves are beautiful in a variety of ways. All the elves are confident in their bodies, whether they are round and soft (like Rainsong), voluptuous (like Leetah), or thin and curve-less (like Dewshine). No one wears a lot of clothes and there’s a lot of happy, consensual sex in the Elves’ world, both casual and committed. Even trolls, who the elves regard as ugly (and frankly, they are gross) are seen as beautiful by other trolls. I found this series in junior high and I’m sure glad I did – it was a lifeline of positive messages about healthy sexuality and body acceptance during a difficult time. I also enjoy the fact that half the cast has coppery brown skin, which makes sense given their environment (the desert). The only element of diversity that is conspicuously absent in Issues 1-5 is that of an unambiguously gay relationship. Wendy Pini has claimed that all elves are bi-sexual, but every relationship in the first five issues is male/female. Later storylines featured group marriages including sexually and emotionally intimate relationships between same sex couples. For a series that started in the 1970’s, I’d say that with regard to gay relationships ElfQuest is problematic, but “fair for its day” and fairer than most today. You can read all the ElfQuest comics ever written here for free: http://www.elfquest.com/gallery/OnlineComics3.html. Beware; this site has EVERY ELFQUEST EVER PUBLISHED. It will eat your life. If you want to start at the beginning, and follow the arc I’ve been writing about here, click on “ElfQuest: The Original Quest” (not to be confused with “The Final Quest”) and read Issues 1-5 (although you’ll want to keep going at least as far as Issue 20, because it’s awesome, and the characters all get much more interesting as the series goes on). To those of who are long-time ElfQuest fans, for heaven’s sake, click on anything you want! It’s like every major holiday combined into one! To those of you new to ElfQuest: I’m jealous. I wish I could read this for the first time again. You are so lucky! I'm so excited for you. You are going to love the art and the world-building and the adventure and the romance and the pathos and the humor – but above all, you will love the characters. Have fun! You can read the series online, or you can find used copies for sale at Amazon, Alibris, and perhaps copies to borrow at your local library (US).