Sample File 8 4 3 3 2 Not Content with a Simple Knife, Each Spiritualist Carries an 9 5 4 3 2 1 Eccentric Array of Half a Dozen Sacrificial Tools
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Shaman Level Progression Shaman Ecjuipment Lists Level XPs Hit Dice (d8) The following lists should be used in lieu of the starting 1 0 funds provided in the Player's Handbook. 1,500 ia 3,000 Tribal Snaman Equipment 4 6.000 5 12,500 Ritual Tools: Drum, rattle, mask, implements of sacrifice 6 20,000 (one bone, one stone), gourds, and pots. Material F 35,000 components for spells (three measures for each spell in T "60.000 which components are consumed, one measure for others). 8 90,000 Personal Equipment: Badge of rank, bowl, mortal and 9 125,000 pestle, spare clothes and footwear (all natural materials), 10 200,000 wood bow (for starting fires), large leather sack, waterskin, 11 300.000 and a one-person tent (made of leather or similar heavy 12 750,000 material), blanket. 1,200,000 Funds: 2dlO gp (if culturally appropriate). 1,650,000 Weapons: One weapon of character's choice. 16 2,100,000 17 2,550,000 Solitary Shaman Equipment 18 3,000,000 3,450,000 The solitary shaman actually has little use for equipment 20 3,900,000 beyond that which he can secure from his natural surroundings. Shaman Spell Progression Ritual Tools: Implements of sacrifice. Material components for spells (three measures for each spell in Shaman Spell Level which components are consumed, one measure for others). Level 1 3 4 5 Personal Equipment: Badge of rank, backpack, 4 small belt 1 2 pouches, 10 torches, rope (30 feet), thick blanket, flint and 2 2 1 steel, and a waterskin. • 3 2 2 Funds: ld4+2 gp. 4 3 2 Weapons: Two weapons of the character's choice. 5 3 2 1 6 4 3 2 Spiritualist Shaman Equipment 7 4 3 2 Sample file 8 4 3 3 2 Not content with a simple knife, each spiritualist carries an 9 5 4 3 2 1 eccentric array of half a dozen sacrificial tools. Many 10 5 4 3 2 2 spiritualists insist that the more a sacrifice bleeds, or the 11 5 4 3 2 2 1 noisier its death, the more likely it is that the spirits will 12 6 5 4 3 2 1 notice and respond to the sacrifice. •"13 6 5 w 3 3 2 Ritual Tools: Implements of sacrifice (2d6 different sets) 14 6 6 5 4 3 2 and bowls and pots. Material components for spells (three 15 7 6 5 4 3 3 measures for each spell in which components are consumed, 16 7 7 6 5 4 3 1 one measure for others). 17 8 7 7 6 5 4 1 Personal Equipment: Small sack, iron pot, bowl and 18 9 8 7 7 6 4 2 eating utensils, chalk, flint and steel, 10 candles, five torches, 19 9 9 8 8 6 5 2 two blankets (count as 1 winter blanket), one set of spare 20 9 9 9 9 7 6 2 clothing, bird seed, and a whetstone. Funds: ldlO gold pieces. Suggested 5eeging Modifiers Weapons: Two weapons of the character's choice. Locale Modifier Uninhabited Automatic failure Countryside -7 Hamlet, Village -6 Town -2 City 0 Believers/followers of spirits that are served by shaman +2 DungeonsccDragons Designer: Kevin Hassall Developer and Editor: Steve Miller Project Coordinators: Karen S. Boomgarden and Roger Moore Interior Art: Randy Post, Mark Nelson, Valerie Valusek, and Karl Waller Cover and BordeSampler Art: Ala filen Pollack Graphic Design: Paul Hanchette & Don Danowski Art Director: Stephen A. Daniele Typesetting: Angelika Lokotz Proofreading: Karen S. Boomgarden Dedicated to E. S. Miller for patience above and beyond the call of duty. TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End Lake Geneva Cherry Hinton WI43147 Cambridge CB1 3LB USA United Kingdom 9507 ADVANCED DUNGEONS & DRAGONS, AD&D, DARK SUN, DRAGONLANCE, FIEND FOLIO, GREYHAWK, RAVENLOFT, DUNGEON MASTER & MONSTROUS COMPENDIUM are registered trademarks owned by TSR, Inc. BIRTHRIGHT, MONSTROUS MANUAL and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and distinctive likenesses thereof are trademarks owned by TSR, Inc. © 1995 TSR, Inc. All Rights Reserved. Printed in the USA. Random House and its affiliate companies have worldwide distribution rights in the book trade for English-language products of TSR, Inc. Distributed to the hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. The material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of this material or artwork therein is prohibited without the express written consent of TSR, Inc. Introduction 3 New Magic Items 65 Using This Book 3 Shamanic Magic Items 65 Shamans and the Spirits 3 Non-Shamanic Magic Items 67 The Invisible Landscape 4 Spiritual Weapons 69 What the Spirits Know 6 Setting Up Shrines 6 Adventures 70 Adventures for Tribal Shamans 70 Shaman Character Classes 7 Adventures for Solitary Shamans 70 General Information 7 Adventures for Spiritualists 71 Format of the Class Descriptions 8 Adventures for All Character Classes 72 The Tribal Shaman 8 The Solitary Shaman 11 MONSTROUS COMPENDIUM® APPENDIX 79 The Spiritualist 14 Index to Tables Proficiencies 17 Table One: Experience Levels 8 Compiled Proficiencies 17 Table Two: Spell Progression 8 Modified Proficiencies 18 Table Three: Shaman New Proficiencies 18 Proficiency Slots 17 Table Four: Shaman Nonweapon Equipment 24 Proficiency Slots 17 Shaman Equipment Lists 25 Table Five: Suggested Begging Modifiers 18 Shamanic Magic 26 Table Six: Failed Trance Results 23 Spells and Starting Characters 26 Table Seven: Random Spirit Contact 55 Tribal Shaman's Spell List 28 Table Eight: Random Spirit Solitary Shaman's Spell List 34 Personality 59 Spiritualist's Spell List Sample39 fileTable Nine: Demanded Value of Sacrifice 59 The World of the Spirits 45 Table Ten: Social Disadvantage/ The Truth About the Spirits 46 Minor Curse 62 The Invisible Landscape Charted 47 Table Eleven: Disrupted Animal Spirits and the Material World 48 Contact Results 64 Contacting the Spirits 49 A Spiritual Bestiary 50 Inside Front Cover Combating the Spirits 55 Complied Information for Player's Reference Bringing It Into Play 56 "Where Did That Come From?" 56 Inside Back Cover Notes on Sacrifices to the Spirits 57 Compiled Information for DM's Reference Notes on the Character Classes 59 Spiritual Sites 62 The Birthing Stones 62 The Sacred Herd 62 The Mountain of the Ancestors 63 The Hunting Shrine 63 The Funeral Ground 64 2 • Table of Contents With a gesture, the wizard lights up the evening sky well suited to investigative, diplomatic, and simi- with the destructive power of a fireball. The cleric lar styles of play. whirls on a booted heel, presenting her holy symbol forcefully, and her goddess rewards her faith by bring- Using tnis Book ing a flame strike down upon the advancing trolls. Meanwhile, the party's third member, the shaman, is The information in Shaman is designed to in- gesticulating wildly, shouting seemingly to nobody, "I spire players and DMs alike, and to provide ideas know this is a stronghold of your enemy, but I just can't for interesting characters and adventures. take the time to topple every stone and sew the ground The first section of the book details the three with salt right now! Yes, we'll do it afterwards, just let shamans character classes. These chapters are in- me control the ghost pack that dwells here! I just want tended as a resource for both players and DMs, them to drive off the trolls before they kill us!" explaining not only the skills and powers of the As the cleric and wizard turn to face the smoldering shamans, but also suggesting what the personali- trolls, now almost upon them, the shaman joins his ties, beliefs and objectives of these characters companions with a frustrated sigh, readying his staff might be, and how they fit into the world around for a final, desperate stand. But then the trolls stop them. The goal is to give players the tools to cre- their lumbering advance. Some of them cry out, beat- ate characters with interesting powers as well as ing at the air around them. Others turn tail and flee, fully developed personalities. fire erupting on their bodies. Squinting at the scene be- The second section of the book is for the DM's fore them, the wizard and the priest think they can just eyes only, and those who would play shaman make out the ghostly outlines of a dozen hellhounds. characters should not read these pages. Here the "Thank you, kind spirits," the shaman cries. secrets of the spirits are fully revealed and DMs can find useful notes on integrating the informa- Introduction tion in this material into ongoing campaigns. MONSTROUS COMPENDIUM® pages detailing some of You hold in your hand an AD&D® accessory the spirits most useful as antagonists in adven- that presents Dungeon Masters (DMs) andSample play- ture files are also included, as well as scores of adven- ers with three brand new character classes, as well ture ideas and new magic items. as providing expansion rules that will lend a new One word of caution before proceeding: All the dimension to the cosmology of any campaign information presented in Shaman is completely op- world—the world of spirits. tional. While care has been taken to not violate any Although shamans wield magic, they are not published information about the cosmology of the typical spellcasters who either manipulate unseen various TSR campaign worlds, this book can add forces to predictable ends or who serve powerful an additional "mystic" layer to the fabric of those entities and are rewarded with the power to per- realities.