League of Legends CYOA Jumpchain Compliant You Will Be Here for The

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League of Legends CYOA Jumpchain Compliant You Will Be Here for The League of Legends CYOA Jumpchain Compliant You will be here for the next 10 years and have 1000 CP to spend on abilities and equipment to help you survive. ---- Location Roll 1d8 to decide location. [1] Demacia - One of the largest nations on Valoran, Demacia considers itself the shining paragon of virtue amongst all of Valoran. Demacian law is notoriously draconian and inflexible. Military service is mandatory for all citizens of Demacia, and Demacians troops are forbidden from making excuses, fleeing, or surrendering. [2] Noxus - Located in eastern Valoran, Noxus is considered the moral antithesis of Demacia. Whereas Demacians hold justice above all else, Noxians believe the only virtue is power and regard benevolence as a sign of weakness. And whereas Demacia has a strict hierarchy of power based on birth, anyone can rise in Noxus if they're strong enough. This attitude has served the Noxians well, and Noxus is the most prosperous nation in Valoran. [3] Piltover - Called the city of progress, Piltover is a technological mecca on a continent that all too often wallows in the bloody past. The city's great academies and their contributions to science are known across the land, rivaled only by the eccentric colleges of its great rival Zaun. It is a peaceful refuge for those that value the beauty of rational thought. Though there has been a significant rise in crime recently... [4] Ionia - The island nation of Ionia is a haven for beings who seek spiritual evolution and enlightenment. It has a strange form of governance wherein each city send their finest adepts to compete for the right to become Elders, the leaders of their government. Ionia is a place visually marked by numerous gardens and temples. A serene aesthetic dominates the landscape. Ionia has excellent diplomatic relations with other nation with the exceptions of Noxus and Bilgewater. [5] The Freljord - A harsh and unforgiving region in the far north of Valoran, the Freljord is a frigid mountainous nation embroiled in civil war between three queens. Each queen has been consolidating her power and securing alliances from the region’s native tribes. The Freljord is heavily isolationist and distrustful at best of almost every other nation on Valoran. [6] The Bilgewater Union - An island nation founded by pirates as a place they could spend their hard won gold in peace, the Bilgewater Union is united under the self proclaimed pirate king Gangplank. Bilgewater has made enemies out of just about every other civilized group in the world at one point or another, but somehow this country seems to preserve through even the most trying circumstances. [7] The Shadow Isles - Little is known about the mysterious Shadow Isles. An eternally thick, unnatural fog blankets the islands from the view of outsiders. It is thought that the islands are home to countless forms of undead, though no one seems eager to perform the exploration necessary to find out the truth. [8] Free Pick - Choose any of the above places or any other location on the Valoran main continent. ---- Identity Choose your age and gender as you wish. Identity is affected by location, Noxian Soldiers are very different from Demacian ones. Identity determines what noncombat perks you get discounts on and what canon companions have a reduced cost. Drop In [Free]: You are alone in this brand new world. You have no obligations to anyone but no friends either. Good luck. Soldier [100]: You are an experienced warrior, well-known in certain circles for your participation in many battles across Valoran. You are an agent of your location's largest military faction, and in turn are expected to fight for their interests. Scholar [100]: The pursuit of discovery has defined your entire life. Whether you are an innovative techmaturgical scientist or a wizened arcane researcher, you have spent years on academic pursuits. Despite a lifetime of studying, you are no weakling. Knowledge is power, after all. Adventurer [100]: The thrill of discovery has taken you to faraway lands and brought with it no small amount of danger. Ever the intrepid explorer, you have survived so far on tenacity, cunning, and prodigious luck. Noble [200]: You are a member of one of the noble houses of your starting location. You were born with an inborn charisma and the ambition to rise, you have been given command of a loyal platoon of your nation's soldiers. These fighters follow your commands but are loyal to your home first and you second. This option will vary depending on your starting location and your race. --- Archetypes An archetype will determine what combat related perks, species, and items you get discounts on. Fighter - Fighters are close range combatants that possess a mix of offensive and defensive capabilities. Fighters are the best all-around fighters and excel in single combat. A fighter of equal strength with defeat any other archetype in a stand up fight. Mage - A master of magic, the mage is characterized by some combination of long-range, area-effect or high-damage spells to get the job done. Magi have the most versatile powers of any archetype but their powers are heavily dependent on mana and are much more mana intensive. Marksman - A marksman is a ranged attacker that focuses on all out bombardment over anything else. This hyper offensive style of combat sacrifices defensive, mobility, and utility for the ability to destroy almost anything. Assassin - An assassin is an agile fighter that specializes in killing or disabling high value targets. Focused on infiltration, deception, and mobility, assassins are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Tank - Tanks are durable, front-line warriors that are usually found leading the charge. The humble tank prefers to outlast most foes through sheer stubborn refusal to die. They lack offensive power but have many ways to disable enemies. Support - A support specializes in helping their allies weakening their enemies. Though their abilities lack offensive power compared to other skill sets, supportive powers are often greater at turning the tide of battle than individual strength. ---- Species Human [Free]: The most common and adventurous race on Valoran, humans have the most settlements and the largest armies. Despite this there are many, many places in Valoran that man fears to tread. Humans have no outstanding physical or mental characteristics. Humans from Valoran are still much stronger, faster, and tougher than you might expect. Yordle [Free]: A small and social race of mammalian bipeds that have managed to establish a small nation for themselves. Though small in stature, Yordles are equals to humans in all respects. Yordles can choose to start in Bandle City. Bandle City is a relatively small city that might be called quaint but is much beloved by her citizens and possesses a surprisingly fierce military. Ursine [Free]: A race of Freljordian bears who are strong, honorable, and notably stand upright. The Ursine are powerful and fierce warriors accustomed to the harsh winters of their homeland. Their leader is Volibear, a massive Ursine with command over thunder and lightning. Ursine can choose to start in the Freljord. Marai [100 Free Mage]: The Marai are water dwellers residing in the Guardian's Sea. A sentient species resembling a mix between humans and fish, the Marai are capable of withstanding enormous pressures of the Great Deep and being able to live in salt and fresh waters. They also have a natural talent for water magic and regenerate mana while in water. Brackern [100 Free Tank]: A race of crystalline scorpions that were forced to hibernate underground during the Rune Wars, the Brackern have only recently begun to crawl out from underneath a village called Kalamanda. Brackern have an innate ability to cover themselves in crystals. This can be used for both defence and offence. Brackern can choose to start in Kalamanda. Kalamanda was a sleepy non-descript village until a mining dispute between Demacia and Noxus. This escalated into a full scale war until the League of Legends and the Chronomancer Zilean stepped in, temporarily freezing it in time. It has since been evacuated due to magical contamination. Minotaur [100 Free Support]: Enormous humanoid bovines, that live in great tribes within the Great Barrier and are quite noble and valorous in their ways. The Minotaurs have suffered greatly from the cruelty of the Noxian war machine, with many of them having been enslaved and forced to fight as gladiators in the brutal Noxian event known as the Fleshing. Minotaurs are incredibly strong and resilient. Minotaurs can choose to start in Noxus. Troll [100 Free Fighter]: Grotesque, dim witted creatures that inhabit the Freljord. Trolls are famous for their strength and ability to regenerate, and equally infamous for their brutality and idiocy. Their culture values strength above all else, and the strongest trolls become warchiefs. The many Freljordian troll tribes have recently been brought to heel by the so- called Troll King Trundle. Trolls can choose to start in the Freljord. Plague Rat [100 Free Marksman] Oh my. Underneath the city of Zaun the sewers glow green with chemical and magical runoff. This vile fluid usually kills whatever rodents are unfortunate enough to be exposed to it, but particularly tough and unlucky rats might instead transform into a larger, bipedal form. These creatures carry horrific diseases and seem to enjoy devouring rotting food. Strangely enough, they have excellent aim and a powerful sense of smell for beings that live in sewers. There is only one other plague rat in existence, a demented little monster called Twitch. Plague Rats can choose to start in Zaun, one of the techmaturgical capitals of Valoran and sworn ally of Noxus.
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