Design Charrette Manual
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Game Level Layout from Design Specification
EUROGRAPHICS 2014 / B. Lévy and J. Kautz Volume 33 (2014), Number 2 (Guest Editors) Game Level Layout from Design Specification Chongyang Ma∗z Nicholas Vining∗ Sylvain Lefebvrey Alla Sheffer∗ ∗ University of British Columbia y ALICE/INRIA z University of Southern California Abstract The design of video game environments, or levels, aims to control gameplay by steering the player through a sequence of designer-controlled steps, while simultaneously providing a visually engaging experience. Traditionally these levels are painstakingly designed by hand, often from pre-existing building blocks, or space templates. In this paper, we propose an algorithmic approach for automatically laying out game levels from user-specified blocks. Our method allows designers to retain control of the gameplay flow via user-specified level connectivity graphs, while relieving them from the tedious task of manually assembling the building blocks into a valid, plausible layout. Our method produces sequences of diverse layouts for the same input connectivity, allowing for repeated replay of a given level within a visually different, new environment. We support complex graph connectivities and various building block shapes, and are able to compute complex layouts in seconds. The two key components of our algorithm are the use of configuration spaces defining feasible relative positions of building blocks within a layout and a graph-decomposition based layout strategy that leverages graph connectivity to speed up convergence and avoid local minima. Together these two tools quickly steer the solution toward feasible layouts. We demonstrate our method on a variety of real-life inputs, and generate appealing layouts conforming to user specifications. Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling—Curve, surface, solid, and object representations 1. -
What Knowledge Is of Most Worth in Engineering Design Education?
Integrated Design: What Knowledge is of Most Worth in Engineering Design Education? Richard Devon Sven Bilén 213 Hammond 213 Hammond Pennsylvania State University Pennsylvania State University PA 16802 PA 16802 [email protected] sbilé[email protected] Alison McKay Alan de Pennington Dep’t. of Mechanical Engineering Dep’t. of Mechanical Engineering University of Leeds University of Leeds Leeds LS2 9JT, UK Leeds LS2 9JT, UK [email protected] [email protected] Patrick Serrafero Javier Sánchez Sierra Ecole Centrale de Lyon Esc. Sup. de Ingenieros de Tecnun 17 Chemin du Petit Bois Universidad de Navarra F-69130 Lyon-Ecully, France 20018 San Sebastián, Spain [email protected] [email protected] Abstract This paper is based on the premise that the design ideas and methods that cut across most fields of engineering, herein called integrated design, have grown rapidly in the last two or three decades and that integrated design now has the status of cumulative knowledge. This is old news for many, but a rather limited approach to teaching design knowledge is still common in the United States and perhaps elsewhere. In many engineering departments in the United States, students are only required to have a motivational and experiential introductory design course that is followed several years later by an experiential and discipline-specific capstone course [1]. Some limitations of the capstone approach, such as too little and too late, have been noted [2]. In some departments, and for some students, another experiential design course may be taken as an elective. A few non-design courses have an experiential design project added following a design across the curriculum approach. -
Textile & Fashion Careers Level 2
Textile & Fashion Careers Level 2 Apparel Construction Demonstrate measurement skills, standard and metric. Select patterns. Follow written pattern directions. Demonstrate pattern layout and material cutout. Demonstrate pattern making. Operate machines, equipment and attachments in a safe and efficient manner. Use tools for construction, alteration and repairs. Demonstrate basic construction and alteration skills and techniques. Computer Technology in Textile/Fashion Industry Set up Computer Aided Design (CAD) tables. Grade and digitize patterns. Create models. Design and plot markers. Produce embroidery motif. Interior Design Research and use information to assess product needs. Determine solutions to design problems. Select fabric, considering patterns and textures, for visual effect. Demonstrate basic construction skills needed in product development. Demonstrate basic installation of window treatments. Apply basic techniques to strip and rebuild furniture. Use standard methods of upholstery for furniture and automobiles. Design and construct slipcover products. Fashion Merchandising and Retail Describe the dynamics of the fashion industry. Explain economic concepts. Explain apparel production, business strategy, sales and distribution. Analyze retail business fundamentals. Compare strategies for retail success. Evaluate principles and methods of advertising. Analyze the global perspectives of the textile/fashion industry. Entrepreneurial Skills Describe types of small business. Analyze components of success in business. Evaluate methods for meeting customer needs. Evaluate regulations and laws related to self-employment. Utilize handcraft and entrepreneurial skills to meet business objectives. PERSONAL QUALITIES Work Effort Safety Habits Work Area Organization On Task Behavior Responsibility Initiative Team Work Respect Interpersonal Skills . -
Design Charrette
CHARDON TOMORROWUPTOWN Design Charrette i Prepared for: Chardon Tomorrow P.O. Box 1068 Chardon, OH 44024 Ph: 440.273.3077 Email: [email protected] By: Kent State University’s Cleveland Urban Design Collaborative 1309 Euclid Avenue, Suite 200 Cleveland,OH 44106 Ph: 216.357.3434 Email: [email protected] CHARDON TOMORROWUPTOWN Design Charrette TABLE OF CONTENTS EXECUTIVE SUMMARY 01 INTRODUCTION 03 Chardon Tomorrow Previous Initiatives UPTOWN DESIGN CHARRETTE 07 Goals Breakout Session # 1 - Development Breakout Session # 2 - Town Square Breakout Session # 3 - Access & Connectivity IDEAS 15 Small Business Incubator Institutional Anchor Design Guidelines Mixed Use Development Pedestrian-ize Short Court Street Enhance Streetscape Create Child Friendly Park Enhance Courthouse Create Shared Parking Create Safe, Pedestrian Circulators Divert Truck Traffic Bike-friendly Signage and Amenities CASE STUDIES 27 Culpeper, Virginia Kentwood, Michigan Bath, Maine NEXT STEPS 31 EXECUTIVE SUMMARY For the past few years, Chardon Tomorrow has been There were concurrent ideas for these topics developed Development: engaged in visioning and planning exercises to help in each of the three groups. For instance, each group Small Business Incubator create a road map for Chardon’s future. These initiatives suggested that Short Court Street be converted to a Institutional Anchor are aimed at preserving and fostering Chardon’s unique pedestrian and bike-friendly walkway. Another idea with sense of place while achieving economic prosperity broad support is the creation of shared parking spaces Design Guidelines and quality of life. As a next step in their efforts to build on each side of the Square so that patrons can park once Mixed Use Development momentum and engage key stakeholders in this process, and walk easily to various businesses on the Square. -
Examples of Integrated Design
IEA Solar Heating and Cooling Task 23 Presents: Examples of Integrated Design Five Low Energy Buildings Created Through Integrated Design Editor Gerelle van Cruchten, Damen Consultants, Arnhem, The Netherlands Contributions by Susanne Geissler, Austrian Ecology Institute, Vienna, Austria Nils Larsson, Canmet Energy Technology, Ottawa, Canada Christina Henriksen, Esbensen Consulting Engineers, Copenhagen, Denmark Matthias Schuler, Transsolar, Stuttgart, Germany Douglas Balcomb, NREL, Golden CO, USA Charts Günter Löhnert, Solidar, Berlin, Germany Lay out Hans Weggen, Wageningen, The Netherlands Print Advadi, Arnhem, The Netherlands Five low energy buildings created through integrated design integrated through buildings created energy low Five Examples of Integrated Design of Integrated Examples 2 Examples of Integrated Design Five Low Energy Buildings Created Through Integrated Design SHC Task 23: ‘Optimization of Solar Energy Use in Large Buildings’ Austria Canada Denmark Finland Germany Japan Netherlands Norway Spain Sweden Switzerland United States AUGUST 2000 3 Contents 4 Introduction 5 1.1 IEA, Solar Heating and Cooling Programme, Task 23 1.2 Stories of integrated design Lessons learned 6 2. Lessons learned Case Stories 7 Austria 8 3.1 The challenge to design an ‘ecological’ building in co-operation Canada 14 3.2 Integrated design works in a competitive market Denmark 20 3.3 Create a building as an example for ‘our common future’ Germany 26 3.4 An atmospheric office USA 30 3.5 Student performance improved by daylighting Five low energy buildings created through integrated design integrated through buildings created energy low Five Examples of Integrated Design of Integrated Examples 4 1 Introduction 1.1 IEA, Solar Heating and Cooling Programme, Task 23 Within the International Energy Agency (IEA) a comprehensive program of energy co-operation is carried out among the member countries. -
Gourmet Typography Training
presents GOURMET TYPOGRAPHY TRAINING Take control of your type instead of letting it control you! Gourmet Typography Training teaches and demonstrates the expert-level typographic skills and aesthetics that are rarely taught in schools or fully understood by professionals. Fill in the gaps in your typographic know-how and learn how to “see” type like you’ve never seen it before. Why Gourmet Typography Training? Every creative professional, regardless of specialty, can benefit from learning to communicate more effectively with type. Whether you are a beginner or seasoned pro, Gourmet Typography Training will sharpen your eye and give you practical, usable skills that will visibly improve the beauty, clarity and effectiveness of all your typographic projects. Subjects covered include: Who will benefit? What makes a good typeface Visual communicators of all kinds, including: OpenType demystified Graphic designers Type crimes: Are you a type criminal? Art directors Fine-tuning type, including alignment, Creative directors hyphenation, hung punctuation, etc. Creative services directors Tracking, kerning, and word spacing Web designers Tips for more professional typography Package designers Type on the Web, Web fonts Production specialists Type in motion Typographers Keyboard shortcuts and time-saving tips Web programmers and developers Every creative professional regardless of specialty can learn to communicate more effectively with type! For more information, call The Type Studio at 203.227.5929 or email us at [email protected]. www.thetypestudio.com (page 1 of 2) What they are saying about Ilene’s Gourmet Typography Training... “Your course was great! Since taking it, “I recently attended your Gourmet “As a working professional in the advertis- I can’t help but look at every book title, Typography workshop and wanted to ing industry with 10 years of creative magazine headline, and even company thank you again for an amazing day. -
Integrated Design Process Guideline
Integrated Design Process Task 23 Optimization of Solar Energy Use in Large Buildings Subtask B Design Process Guidelines Günter Löhnert sol°id°ar planungswerkstatt Andreas Dalkowski architects and engineers Berlin, Germany Werner Sutter Architekten B+S Zug, Switzerland Version 1.1 Berlin / Zug, April 2003 A Guideline for Sustainable and Solar-Optimised Building Design INTEGRATED DESIGN PROCESS GUIDELINE CONTENTS 0. Preface......................................................... 2 1. Introduction ................................................... 1 2. Considerations of Design..................................... 6 3. Design Process Development Model .......................12 ACKNOWLEDGEMENT 4. Key Issues in Design Process................................22 The guideline was supported by fruitful comments from several experts and practitioners. The authors wish to 5. Design Process Recommendations .........................35 express particular appreciation to the Task 23 experts, 6. Implementation of Integrated Design Process ...........55 Gerelle van Cruchten, The Netherlands Anne Grete Hestnes, Norway 7. Glossary .......................................................59 Pierre Jaboyedoff, Switzerland Nils Larsson, Canada 8. Sources ........................................................61 Bart Poel, The Netherlands Matthias Schuler, Germany 9. IEA Task 23 Participants ....................................62 Maria Wall, Sweden Zdenek Zavrel, The Netherlands and to contributing outside experts Roman Jakobiak, Germany Thomas Lützkendorf, -
Level Design Histories and Futures”
Level Design in a Day: “Level Design Histories and Futures” Robert Yang @radiatoryang About this talk ● Concepts and language to help you be critical about “level design” ● Not about “how to do level design” ● Heavy bias toward 3D character-based games (like everyone else) (The PERFECT level designer?) (one can dream...) Four (4) possible dimensions of contemporary level design ● as a material, as data ● as industrial process ● as architectural space ● as community politics 1:1: LevelLevel designdesign asas MATERIALS,MATERIALS, CONSTRUCTION,CONSTRUCTION, andand DATADATA “LEVEL” = a bunch of data (asset) that references a bunch of other data (other assets) “LEVEL EDITOR” = software that enables human visualization and modification of this data LEVEL EDITOR HISTORY: text editor as level editor LEVEL EDITOR HISTORY: studying tool interfaces / workflow LEVEL EDITOR HISTORY: one 2D floorplan pane AutoCAD (1982) DoomEd (~1992?) LEVEL EDITOR HISTORY: the asset browser Hammer (2004) Hammer (2006?) LEVEL EDITOR HISTORY: 3 pane, 3D preview + floorplan + elevation QuakeEd (1996) (great ancestor of “Radiant” level editors) LEVEL EDITOR HISTORY: mouse-look / WASD more emphasis on 3D camera view, more emphasis on “wandering” as workflow LEVEL EDITOR HISTORY: 4 pane, 3D preview + 2D ortho views 3D Studio (1990) Worldcraft (Hammer) (1996-2012?) Unreal Dev Kit (UE3, 2009) LEVEL EDITOR HISTORY: (from left to right:) - Unity one big interactive 3D view - Unreal 4 - SketchUp to rule them all and in the darkness bind them - Trenchbroom (Quake 1) - CryEngine3 -
Integrated Design Process and Integrated Project Delivery Rocky Mountain ASHRAE Technical Conference 2011
The Integrated Design Process and Integrated Project Delivery Rocky Mountain ASHRAE Technical Conference 2011 Presented for April 15, 2011 PttiPresentation OtliOutline Evolution of the Design Process Definitions Design Effort Curve Practicing Integrated Design Disintegrated / Dysfunctional IDP Tips for Integrated Design IDP and LEED Certification Conclusion Q & A Contact / Resources QtiQuestions When you hear the term “Integrated Design”, what comes to mind? Do you associate Integrated Design with sustainability? Is Integrated Design critical to the success of every project? EltiEvolution of the DiDesign Process Building Design is increasing in complexity at an exponential rate. Emphasis on total building performance is forcing the design/construction industry to perform at a higher level. Integrated Design represents an evolution in the construction industry. Design and construction firms are struggling with information overldload, growing bibusiness complilexity and associdiated rikisk and compliance challenges, as well as increasing complexity managing internal and external collaboration. Firms are faced with the challenge of continually assimilating and updating the firm’s computer and communications technology, and ensuring that everyone involved in a project is on the same page, with the same information and versions of key documents. DfiitiDefinitions Integrated Design Process (IDP): A discovery process optimizing the elements that comprise all building projects and their inter‐relationships across increasingly larger fields in the service of efficient and effective use of resources. Source: ANSI/MTS WSIP Guide, 2007 Integrated Project Delivery (IPD): A project delivery approach that integrates people, systems, business structures and practices into a process that collaboratively utilizes the talents and insights of all participants to optimize project results, increasing value to the Owner, reduce waste, and maxiiimize effic iency thhhrough all phases of design, fabrication, and construction. -
Resident Sound Designer Job
Resident Sound Designer Job The Opportunity Laguna Playhouse, a professional LORT theatre company located steps away from the Pacific Ocean in the charming arts colony in Laguna Beach, California, seeks an experienced Resident Sound Designer. This employee will report directly to the Production Manager. Applicants should have Sound Design, Sound Engineering, and Sound Operator experience along with a comfort working in a fast-paced environment. This is a full time staff position. Responsibilities • Design, supervise, and execute the implementation of Laguna Playhouse Mainstage and Youth Theatre sound designs. • Act as Sound Engineer and Front of House Mixer for all Laguna Playhouse Productions. The Laguna Playhouse incorporates the “line by line” mixing style of many Broadway musicals. • Collaborate with electrics, wardrobe, and running crew. • Serve as Master Sound Engineer for all external and internal rental events. • Event related responsibilities: o Install speaker systems o Prepare consoles o Maintain and upkeep equipment o Troubleshoot and repair audio equipment o Prepare orchestra “pit” as needed o Install and troubleshoot closed circuit video and intercom systems as needed Required Skills and Experience • BFA in Audio/Sound design or equivalent experience required. • Minimum 2 years educational/professional theatre experience in sound design/audio department. • High level supervisory experience and ability to lead a crew. • Working knowledge of Yamaha line of audio consoles. • Working knowledge of QLab. • Ability to troubleshoot, repair and maintain all audio equipment including wireless mics, recording equipment and speaker systems. • Experience with “line by line” mixing style. • Excellent organizational and communication skills with the abilities to work well under pressure, make decisions, and represent the organization well. -
CIB White Paper on IDDS “Integrated Design and Delivery Solutions”
CIB White Paper on IDDS “Integrated Design and Delivery Solutions” CIB Publication 328 ISBN: 978-90-6363-060-7 CIB White Paper on IDDS Integrated Design & Delivery Solutions edited by Robert Owen University of Salford, UK CIB Publication 328 ISBN 978‐90‐6363‐060‐7 Table of Contents Introduction and Use of this White Paper 3 Vision and Main Elements of Exemplary IDDS Delivery 5 Main Elements of IDDS 7 ‐ Collaborative Processes across all Project Phases 7 ‐ Enhanced Skills 9 ‐ Integrated Information and Automation Systems 10 ‐ Knowledge Management 13 Involving Stakeholders to Realise Wholelife Value 14 Acknowledgements 15 CIB White Paper on IDDS Integrated Design & Delivery Solutions This global priority theme is aimed at transforming the construction sector through the rapid adoption of new processes, such as Integrated Project Delivery (IPD), together with Building Information Modelling (BIM), and automation technologies, using people with enhanced skills in more productive environments. ________________________________ The development of IDDS is about radical and continuous improvement, rather than development of a single optimal solution. Introduction and Use of this White Paper CIB is developing a priority theme, now termed Improving Construction and Use through Integrated Design & Delivery Solutions (IDDS). The IDDS working group for this theme adopted the following definition: Integrated Design and Delivery Solutions use collaborative work processes and enhanced skills, with integrated data, information, and knowledge management to -
Integrated Reliable and Robust Design
Scholars' Mine Masters Theses Student Theses and Dissertations Spring 2011 Integrated reliable and robust design Gowrishankar Ravichandran Follow this and additional works at: https://scholarsmine.mst.edu/masters_theses Part of the Mechanical Engineering Commons Department: Recommended Citation Ravichandran, Gowrishankar, "Integrated reliable and robust design" (2011). Masters Theses. 4860. https://scholarsmine.mst.edu/masters_theses/4860 This thesis is brought to you by Scholars' Mine, a service of the Missouri S&T Library and Learning Resources. This work is protected by U. S. Copyright Law. Unauthorized use including reproduction for redistribution requires the permission of the copyright holder. For more information, please contact [email protected]. INTEGRATED RELIABLE AND ROBUST DESIGN by GOWRISHANKAR RAVICHANDRAN A THESIS Presented to the Faculty of the Graduate School of the MISSOURI UNIVERSITY OF SCIENCE AND TECHNOLOGY In Partial Fulfillment of the Requirements for the Degree MASTER OF SCIENCE IN MECHANICAL ENGINEERING 2011 Approved by Xiaoping Du, Advisor Arindam Banerjee Shun Takai iii ABSTRACT The objective of this research is to develop an integrated design methodology for reliability and robustness. Reliability-based design (RBD) and robust design (RD) are important to obtain optimal design characterized by low probability of failure and minimum performance variations respectively. But performing both RBD and RD in a product design may be conflicting and time consuming. An integrated design model is needed to achieve both reliability and robustness simultaneously. The purpose of this thesis is to integrate reliability and robustness. To achieve this objective, we first study the general relationship between reliability and robustness. Then we perform a numerical study on the relationship between reliability and robustness, by combining the reliability based design, robust design, multi objective optimization and Taguchi’s quality loss function to formulate an integrated design model.