SUBMISSION TIPS How to Submit a Proposal (With Only a Little Trying) Welcome to Typecon! We Are a Conference for the Community, by the Community
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Game Level Layout from Design Specification
EUROGRAPHICS 2014 / B. Lévy and J. Kautz Volume 33 (2014), Number 2 (Guest Editors) Game Level Layout from Design Specification Chongyang Ma∗z Nicholas Vining∗ Sylvain Lefebvrey Alla Sheffer∗ ∗ University of British Columbia y ALICE/INRIA z University of Southern California Abstract The design of video game environments, or levels, aims to control gameplay by steering the player through a sequence of designer-controlled steps, while simultaneously providing a visually engaging experience. Traditionally these levels are painstakingly designed by hand, often from pre-existing building blocks, or space templates. In this paper, we propose an algorithmic approach for automatically laying out game levels from user-specified blocks. Our method allows designers to retain control of the gameplay flow via user-specified level connectivity graphs, while relieving them from the tedious task of manually assembling the building blocks into a valid, plausible layout. Our method produces sequences of diverse layouts for the same input connectivity, allowing for repeated replay of a given level within a visually different, new environment. We support complex graph connectivities and various building block shapes, and are able to compute complex layouts in seconds. The two key components of our algorithm are the use of configuration spaces defining feasible relative positions of building blocks within a layout and a graph-decomposition based layout strategy that leverages graph connectivity to speed up convergence and avoid local minima. Together these two tools quickly steer the solution toward feasible layouts. We demonstrate our method on a variety of real-life inputs, and generate appealing layouts conforming to user specifications. Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling—Curve, surface, solid, and object representations 1. -
Graphic Designer P3
Job Template: Graphic Designer Occupational Group Communication and Marketing Job Family Communication and Marketing Job Path Graphic Design Job Title Graphic Designer Job Category: P Job Level: 3 FLSA Status: E Job Code: C01000 P3: Level Standards GENERAL ROLE This level is accountable for directly providing service to any assigned work unit at the University. The service can focus on a single or a variety of job functions with varying degrees of independence. Positions at this level may supervise student or support employees. Incumbents: • Put into effect what is required by defined job duties and responsibilities following professional norms or established procedures and protocols for guidance. • Alter the order in which work or a procedure is performed to improve efficiency and effectiveness. • Recommend or implement modifications to practices and procedures to improve efficiency and quality, directly affecting the specific office operation or departmental procedure or practice. INDEPENDENCE AND DECISION-MAKING Supervision Received • Works under limited supervision. Context of Decisions • Utilizes general departmental guidelines to develop resolutions outside the standard practice. Job Controls • Possesses considerable freedom from technical and administrative oversight while the work is in progress. • Defines standard work tasks within departmental policies, practices, and procedures to achieve outcomes. • Serves as the advanced resource to whom more junior employees go to for technical guidance. 1 Job Template: Graphic Designer Occupational Group Communication and Marketing Job Family Communication and Marketing Job Path Graphic Design Job Title Graphic Designer Job Category: P Job Level: 3 FLSA Status: E Job Code: C01000 COMPLEXITY AND PROBLEM SOLVING Range of issues • Handles a variety of work situations that are cyclical in character, with occasionally complex situations. -
Textile & Fashion Careers Level 2
Textile & Fashion Careers Level 2 Apparel Construction Demonstrate measurement skills, standard and metric. Select patterns. Follow written pattern directions. Demonstrate pattern layout and material cutout. Demonstrate pattern making. Operate machines, equipment and attachments in a safe and efficient manner. Use tools for construction, alteration and repairs. Demonstrate basic construction and alteration skills and techniques. Computer Technology in Textile/Fashion Industry Set up Computer Aided Design (CAD) tables. Grade and digitize patterns. Create models. Design and plot markers. Produce embroidery motif. Interior Design Research and use information to assess product needs. Determine solutions to design problems. Select fabric, considering patterns and textures, for visual effect. Demonstrate basic construction skills needed in product development. Demonstrate basic installation of window treatments. Apply basic techniques to strip and rebuild furniture. Use standard methods of upholstery for furniture and automobiles. Design and construct slipcover products. Fashion Merchandising and Retail Describe the dynamics of the fashion industry. Explain economic concepts. Explain apparel production, business strategy, sales and distribution. Analyze retail business fundamentals. Compare strategies for retail success. Evaluate principles and methods of advertising. Analyze the global perspectives of the textile/fashion industry. Entrepreneurial Skills Describe types of small business. Analyze components of success in business. Evaluate methods for meeting customer needs. Evaluate regulations and laws related to self-employment. Utilize handcraft and entrepreneurial skills to meet business objectives. PERSONAL QUALITIES Work Effort Safety Habits Work Area Organization On Task Behavior Responsibility Initiative Team Work Respect Interpersonal Skills . -
Voir Le Programme
BASILIQUE DE VALERE 51e SION - VALAIS INTERNATIONAL DE L' MUSIQUE ANCIENNE du 11 juillet au 22 août 2020 bienvenue 51 Bienne - BE Naters - VS Giswil - OW Lausanne - VD Chers amis de l’orgue, Après les festivités du 50e anniversaire, Un autre anniversaire (60 ans!) qui nous tient le festival repart de plus belle malgré spécialement à cœur est celui de la manufacture l’incertitude liée au Covid-19. d’orgues Füglister, installée à Grimisuat en Valais. A l’heure où j’écris ce billet, l’optimisme Fondée par Hans Füglister en 1960 et dirigée est de mise et nous espérons malgré tout actuellement par sa fille Annette, l’entreprise est Emmenbrücke - LU Simplon - VS Brig - VS Kagoshima - JP offrir à notre fidèle public sept concerts reconnue en Valais, en Suisse et ailleurs dans le de qualité. monde pour son remarquable travail. Chargée Découvrez dans notre programme les de la restauration de l’orgue de Valère en 2004 organistes invités à cette 51e édition! et de l’installation du tempérament mésotonique Tous se réjouissent de toucher ce prestigieux l’année passée, l’entreprise Füglister continue instrument vieux de 600 ans qu’est l’orgue de nous soutenir et de «bichonner» l’orgue de de Valère. Découvrez aussi les instrumen- la basilique pour notre plus grand bonheur. tistes qui se mêleront à l’orgue: cornettiste, En effet, c’est en grande partie grâce à leurs violonistes, mezzo-soprano, contre-ténor. compétences que l’orgue peut résonner de façon Retrouvez l’ensemble Capella de la Torre, aussi incroyable à Valère. de Lübeck, qui nous avait enthousiasmés et Chers auditeurs, fidèles et nouveaux, que nous nous faisons une joie d’inviter à gravissez la colline, profitez de la fraîcheur nouveau et enfin, cerise sur le gâteau, venez de la basilique et emplissez vos oreilles Valère - VS Reckingen - VS Gossau - SG Ausserberg - VS apprécier le très connu chœur Novantiqua de sonorités intemporelles! qui fête cette année son 40e anniversaire et qui clôturera ce festival en beauté. -
Developing an Arabic Typography Course for Visual Communication Design
Developing an Arabic Typography course for Visual Communication Design Students in the Middle East and North African Region A thesis submitted to the School of Visual Communication Design, College of Communication and Information of Kent State University in partial fulfillment of the requirements for the degree of Master of Fine Arts by Basma Almusallam May, 2014 Thesis written by Basma Almusallam B.F.A, Kuwait University, 2008 M.F.A, Kent State University, 2014 Approved by ___________________________ Jillian Coorey, M.F.A., Advisor ___________________________ AnnMarie LeBlanc, M.F.A., Director, School of Visual Communication Design ___________________________ Stanley T. Wearden, Ph.D., Dean, College of Communication and Information Table of Contents TABLE OF CONTENTS………………………………………………………………...... iii LIST OF FIGURES……………………………………………………………………….. v PREFACE………………………………………………………………………………..... vi CHAPTER I. INTRODUCTION…………………………………………………………. 1 The Current Issue………………………………………………….. 1 Core Objectives……………………………………………………. 3 II. THE HISTORY OF THE ARABIC WRITING SYSTEM, CALLIGRAPHY AND TYPOGRAPHY………………………………………....………….. 4 The Arabic Writing System……………………………………….. 4 Arabic Calligraphy………………………………………………… 5 The Undocumented Art of Arabic Calligraphy……………….…… 6 The Shift Towards Typography and the Digital Era………………. 7 The Pressing Issue of the Present………………………………….. 8 A NOTE ON THE PROCESS…………………………………………………………….. 10 Applying a Framework for Research Documentation…………….. 11 Mental Model……………………………………………………… 12 Proposed User Testing……………………………………………. -
Booklet & CD Design & Typography: David Tayler Cover Art: Adriaen Coorte
Voices of Music An Evening with Bach An Evening with Bach 1. Air on a G string (BWV 1069) Johann Sebastian Bach (1685–1750) 2. Schlummert ein (BWV 82) Susanne Rydén, soprano 3. Badinerie (BWV 1067) Dan Laurin, voice flute 4. Ich folge dir gleichfalls (St. John Passion BWV 245) Susanne Rydén, soprano; Louise Carslake, baroque flute 5. Giga (BWV 1004) Dan Laurin, recorder 6. Schafe können sicher weiden (BWV 208) Susanne Rydén, soprano 7. Prelude in C minor (BWV 871) Hanneke van Proosdij, harpsichord 8. Schlafe mein Liebster (BWV 213) Susanne Rydén, soprano 9. Prelude in G major (BWV 1007) David Tayler, theorbo 10. Es ist vollbracht (St. John Passion BWV 245) Jennifer Lane, alto; William Skeen, viola da gamba 11. Sarabanda (BWV 1004) Elizabeth Blumenstock, baroque violin 12. Kein Arzt ist außer dir zu finden (BWV 103) Jennifer Lane, alto; Hanneke van Proosdij, sixth flute 13. Prelude in E flat major (BWV 998) Hanneke van Proosdij, lautenwerk 14. Bist du bei mir (BWV 508) Susanne Rydén, soprano 15. Passacaglia Mein Freund ist mein J.C. Bach (1642–1703) Susanne Rydén, soprano; Elizabeth Blumenstock, baroque violin Notes The Great Collectors During the 1980s, both Classical & Early Music recordings underwent a profound change due to the advent of the Compact Disc as well as the arrival of larger stores specializing in music. One of the casualties of this change was the recital recording, in which an artist or ensemble would present an interesting arrangement of musical pieces that followed a certain theme or style—much like a live concert. Although recital recordings were of course made, and are perhaps making a comeback, most recordings featured a single composer and were sold in alphabetized bins: B for Bach; V for Vivaldi. -
Consuming Fashions: Typefaces, Ubiquity and Internationalisation
CONSUMING FASHIONS: TYPEFACES, UBIQUITY AND INTERNATIONALISATION Anthony Cahalan School of Design and Architecture University of Canberra ACT ABSTRACT Typefaces are essential to a designer’s ability to communicate visually. The late twentieth century witnessed the democratisation and internationalisation of typeface design and usage due to the ease of access to desktop computer technology and a related exponential growth in the number of typefaces available to users of type. In this paper, theories of fashion, consumption and material culture are used to explain and understand this phenomenon of the proliferation of typefaces. Theories are explored from outside art and design to position typeface designing as an activity, and typefaces as artefacts, within a more comprehensive societal picture than the expected daily professional practice of graphic designers and everyday computer users. This paper also shows that by tracking and thereby understanding the cultural significance of ubiquitous typefaces, it is possible to illustrate the effects of internationalisation in the broader sphere of art and design. CONSUMING FASHIONS: TYPEFACES, UBIQUITY AND INTERNATIONALISATION Technological and stylistic developments in the design, use and reproduction of text since the invention of the alphabet three-and-a-half thousand years ago were exponential in the last two decades of the twentieth century, due significantly to the ready access of designers to the desktop computer and associated software. The parallels between fashion and typefaces—commonly called ‘fonts’— are explored in this paper, with particular reference to theories of fashion, consumption and material culture. This represents the development of a theoretical framework which positions typeface design as an activity, and typefaces as artefacts, within a broader societal picture than the expected daily professional practice of graphic designers and everyday computer users. -
Gourmet Typography Training
presents GOURMET TYPOGRAPHY TRAINING Take control of your type instead of letting it control you! Gourmet Typography Training teaches and demonstrates the expert-level typographic skills and aesthetics that are rarely taught in schools or fully understood by professionals. Fill in the gaps in your typographic know-how and learn how to “see” type like you’ve never seen it before. Why Gourmet Typography Training? Every creative professional, regardless of specialty, can benefit from learning to communicate more effectively with type. Whether you are a beginner or seasoned pro, Gourmet Typography Training will sharpen your eye and give you practical, usable skills that will visibly improve the beauty, clarity and effectiveness of all your typographic projects. Subjects covered include: Who will benefit? What makes a good typeface Visual communicators of all kinds, including: OpenType demystified Graphic designers Type crimes: Are you a type criminal? Art directors Fine-tuning type, including alignment, Creative directors hyphenation, hung punctuation, etc. Creative services directors Tracking, kerning, and word spacing Web designers Tips for more professional typography Package designers Type on the Web, Web fonts Production specialists Type in motion Typographers Keyboard shortcuts and time-saving tips Web programmers and developers Every creative professional regardless of specialty can learn to communicate more effectively with type! For more information, call The Type Studio at 203.227.5929 or email us at [email protected]. www.thetypestudio.com (page 1 of 2) What they are saying about Ilene’s Gourmet Typography Training... “Your course was great! Since taking it, “I recently attended your Gourmet “As a working professional in the advertis- I can’t help but look at every book title, Typography workshop and wanted to ing industry with 10 years of creative magazine headline, and even company thank you again for an amazing day. -
PRESS KIT Typecon2019: Nice MINNEAPOLIS, MN August 28–September 1, 2019 Typecon2019 MINNEAPOLIS, MN the CONFERENCE August 28–Sept 1
PRESS KIT TypeCon2019: Nice MINNEAPOLIS, MN August 28–September 1, 2019 TypeCon2019 MINNEAPOLIS, MN THE CONFERENCE August 28–Sept 1 50 WORDS Founded 21 years ago, TypeCon is the nation’s premier typography and lettering arts conference. Hundreds of attendees convene each year for an immersive five day program of inspiring presentations, workshops, and events. At TypeCon, both professionals and educators can learn, grow, and network in the company of like-minded enthusiasts. 120 WORDS Founded 21 years ago, TypeCon is the nation’s premier typography and lettering arts conference. Hundreds of attendees from around the world convene each year for an immersive five day program centered around typography, lettering, and design. TypeCon is best-known for its educational presentations, all of which are submitted via open-call, “by the community, for the community.” Recent speakers and workshop leaders have included Tobias Frere-Jones, Lance Wyman, Gemma O’Brien, Underware, Jessica Hische, Matthew Carter, and Louise Fili. TypeCon oers a unique opportunity for both professionals and educators to learn, study, network, and further their knowledge in the company of like-minded enthusiasts. TypeCon2019: “Nice” will take place August 28th–September 1st, at the Hilton Minneapolis in downtown Minneapolis, Minnesota. FULL Founded 21 years ago by The Society of Typographic Aficionados (SOTA), TypeCon is the nation’s premier typographic and lettering arts conference. Hundreds of attendees from around the world convene each year for an immersive five day program centered around typography, lettering, and design. The conference takes place in a dierent city each year and is dedicated to promoting and disseminating knowledge of both historical and contemporary typography. -
Graphic Designer
Graphic Designer MHTN Architects, a nationally recognized and award-winning Salt Lake City architectural and design firm, is seeking a talented Graphic Designer with a minimum of 3 years experience to join our marketing team. Working closely with the Marketing Manager & Team, and Design Teams the ideal candidate will: ▪ Have strong knowledge and experience in graphic design and illustration, including the ability to design, layout, and prepare finished artwork for implementation in print, digital, social media, and other communication channels. ▪ Thrive in a highly collaborative work environment. ▪ Have experience in fast paced environments meeting tight schedules under pressure. ▪ Proven ability to translate communication needs into effective graphic and artistic designs. ▪ Possess excellent communication and time management skills. ▪ Be highly organized, creative, and have a responsive and positive attitude. ▪ Have an eye for design details, such as typography, alignment, hierarchy, etc. ▪ Be a proactive self-starter. The role demands a dynamic, flexible multi-tasker with enthusiastic problem-solving skills, and the ability to prioritize in a fast-paced environment. Responsibilities ▪ Creation and coordination of print and digital proposals. ▪ Coordination of proposal content from outside consultants and design teams. ▪ Development of new design concepts, graphics and layouts for marketing assets, company presentations, trade booths, social media, website, and internal collateral. ▪ Proofing text content. ▪ Development of printed material for local magazine articles, advertisements, and awards. Education & Experience Required The ideal candidate will: ▪ Hold a Bachelor’s degree in graphic design or equivalent. ▪ Possess 3 - 5 years of experience creating concept and production work with a commercial portfolio demonstrating consistency in vision and ability to uphold a brand’s visual identity. -
For Graphic and UI/UX Designers Who Are These For? What Professions Are the Students Preparing For? 3 AREAS of EMPHASIS for DESIGNERS
Résumés For Graphic and UI/UX Designers Who are these for? What professions are the students preparing for? 3 AREAS OF EMPHASIS FOR DESIGNERS UI/UX Design (screen-based, interactive, user focused) Branding/Graphic Design (Traditional visual communication career) Surface Design (Patterns, licensing, aesthetic focus) UI/UX DESIGN UI/UX DESIGN UI/UX DESIGN vs. It’s not all about looks* *It’s about how it works and what it says… and how it looks. It’s all about the Portfolio Everything points to their work! Résumés Yes we should recommend they place the accent mark over the “é” vs. Use A Grid Use A Grid Multiple Columns with variable widths use space more efciently and allow for more negative space. Use Clear Hierarchy & Divisions of Space Clearly labeled experiences Name and show location, relevant contact. duration, and Custom URL describe duties. email w/name Would be easier to read with bullets not paragraphs. Conspicuously missing an objective or bio. These are not necessary. Including references is not necessary but isn’t a faux pas Content Recommendations Students should keep resume to a single page. Lead with design experiences over others. Better to state: “Adobe Creative Suite CC” rather Don’t list more than than list all apps. 3 non-design or You may list related positions. specialty apps like Invision, Sketch, Maya etc. Don’t include more than 3 internships List degree and all institutions attended during its pursuit. (transfer students can list multiple institutions). GOOD/BAD REVIEW (of a template) Good: Good: Name is clear Contact info is and set apart easy to find Bad: Bio not necessary. -
Level Design Histories and Futures”
Level Design in a Day: “Level Design Histories and Futures” Robert Yang @radiatoryang About this talk ● Concepts and language to help you be critical about “level design” ● Not about “how to do level design” ● Heavy bias toward 3D character-based games (like everyone else) (The PERFECT level designer?) (one can dream...) Four (4) possible dimensions of contemporary level design ● as a material, as data ● as industrial process ● as architectural space ● as community politics 1:1: LevelLevel designdesign asas MATERIALS,MATERIALS, CONSTRUCTION,CONSTRUCTION, andand DATADATA “LEVEL” = a bunch of data (asset) that references a bunch of other data (other assets) “LEVEL EDITOR” = software that enables human visualization and modification of this data LEVEL EDITOR HISTORY: text editor as level editor LEVEL EDITOR HISTORY: studying tool interfaces / workflow LEVEL EDITOR HISTORY: one 2D floorplan pane AutoCAD (1982) DoomEd (~1992?) LEVEL EDITOR HISTORY: the asset browser Hammer (2004) Hammer (2006?) LEVEL EDITOR HISTORY: 3 pane, 3D preview + floorplan + elevation QuakeEd (1996) (great ancestor of “Radiant” level editors) LEVEL EDITOR HISTORY: mouse-look / WASD more emphasis on 3D camera view, more emphasis on “wandering” as workflow LEVEL EDITOR HISTORY: 4 pane, 3D preview + 2D ortho views 3D Studio (1990) Worldcraft (Hammer) (1996-2012?) Unreal Dev Kit (UE3, 2009) LEVEL EDITOR HISTORY: (from left to right:) - Unity one big interactive 3D view - Unreal 4 - SketchUp to rule them all and in the darkness bind them - Trenchbroom (Quake 1) - CryEngine3