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Gulf States Mull Introducing VAT, Say Reports
200fils www .dt.bh Thursda y, August 20, 2015 Issue No. 674 8 Catwalk from the future- is here! 11 Thursday, August 20, 2015 Page 13 The Beaut Look For the tiny Say Hello to Gorgeous Nails Burt’s Bees Lemon Butter Cuticle Nail Cream A popular brand and for all the right reasons, Burt’s Bees fashionistas products are known to be effective hildren’s love for sparkle child. They are carefully crafted and affordable. And this cream and glitter and a mother’s and are child-friendly. Aimed is not only affordable; it’s also a loveC to adorn her little ones is at the age group of 3 to 7, each great for softening your cuticles the true inspiration behind award piece is created with no sharp and your hands. It is also loved winning jewellery retailer Pure edges and uses non-hazardous as it stops users from bad nail- Gold Jewellers’ new Italian made metal alloys that are entirely biting habits. The cream softens Zeeanagold collection. child safe.” from. It features charms in dried skin around nails and help According to Karim Merchant, Zeeana is crafted in 18k with adorable designs of butterflies, with hangnails, too. Available in CEO & MD of Pure Gold enamel and semi-precious beads, hearts and delightful expressions. Bahrain. Jewellers, “Our latest Zeeana featuring funky shapes in an Prices for Zeeana collection collection features a variety of assortment of colours. There starts from BHD55 and is available cute, attractive and lively designs is a wide selection of earrings, from selective Pure Gold Jewellers Exciting Offers! that will definitely cheer up any bracelets and pendants to choose stores. -
Redeye-Gaming-Guide-2020.Pdf
REDEYE GAMING GUIDE 2020 GAMING GUIDE 2020 Senior REDEYE Redeye is the next generation equity research and investment banking company, specialized in life science and technology. We are the leading providers of corporate broking and corporate finance in these sectors. Our clients are innovative growth companies in the nordics and we use a unique rating model built on a value based investment philosophy. Redeye was founded 1999 in Stockholm and is regulated by the swedish financial authority (finansinspektionen). THE GAMING TEAM Johan Ekström Tomas Otterbeck Kristoffer Lindström Jonas Amnesten Head of Digital Senior Analyst Senior Analyst Analyst Entertainment Johan has a MSc in finance Tomas Otterbeck gained a Kristoffer Lindström has both Jonas Amnesten is an equity from Stockholm School of Master’s degree in Business a BSc and an MSc in Finance. analyst within Redeye’s tech- Economic and has studied and Economics at Stockholm He has previously worked as a nology team, with focus on e-commerce and marketing University. He also studied financial advisor, stockbroker the online gambling industry. at MBA Haas School of Busi- Computing and Systems and equity analyst at Swed- He holds a Master’s degree ness, University of California, Science at the KTH Royal bank. Kristoffer started to in Finance from Stockholm Berkeley. Johan has worked Institute of Technology. work for Redeye in early 2014, University, School of Business. as analyst and portfolio Tomas was previously respon- and today works as an equity He has more than 6 years’ manager at Swedbank Robur, sible for Redeye’s website for analyst covering companies experience from the online equity PM at Alfa Bank and six years, during which time in the tech sector with a focus gambling industry, working Gazprombank in Moscow he developed its blog and on the Gaming and Gambling in both Sweden and Malta as and as hedge fund PM at community and was editor industry. -
Chinese Corporate Acquisitions in Sweden: a Survey Jerker Hellström, Oscar Almén, Johan Englund
Chinese corporate acquisitions in Sweden: A survey Jerker Hellström, Oscar Almén, Johan Englund Main conclusions • This survey has resulted in the first comprehensive and openly accessible compilation of Chinese corporate acquisitions in Sweden. • The audit has identified 51 companies in Sweden in which Chinese (including Hong Kong) companies have acquired a majority ownership. In addition, the survey has identified another 14 minority acquisitions. • Zhejiang Geely’s acquisition of a minority stake in Swedish truck-maker AB Volvo was among the largest Chinese acquisitions completed in Europe and North America in 2018. • Through these acquisitions, Chinese investors have taken control of at least some one hundred subsidiaries. • Most of the identified acquisitions were made since 2014. The highest annual amount of acquisitions was recorded in 2017. • The majority of the acquired companies belong to the following five sectors: industrial products and machinery, health and biotechnology, information and communications technology (ICT), electronics, and the automotive industry. • For nearly half of the acquired companies, there is a correlation between their operations and the technology sectors highlighted in the “Made in China 2025” plan for China's national industrial development. The sectors included in the plan are of particular importance to the Chinese state. • This survey includes several companies that have not been identified as Chinese acquisitions in previous compilations of Chinese investments. • More than 1,000 companies have reported to Sweden’s Companies Registration Office that their beneficial owner is a citizen of either China or Hong Kong. For the majority of these companies, however, the Chinese ownership is not a result of an acquisition. -
Ubisoft Opens New Office in Mexico
UBISOFT EXPANDS TO MEXICO, ANNOUNCES ELECTRONIC GAMES SHOW LINEUP Opens New Office to Strengthen Video Game Business in High-Growth Region Paris, FRANCE – October 25, 2006 – Today Ubisoft, one of the world’s largest video game publishers, announced the opening of a new business office in Mexico City, Mexico. The new office opens with a core team that will focus on establishing business relationships to help increase Ubisoft’s market share in Mexico. Etienne-Charles Nobert, Ubisoft’s Latin American area manager, will spearhead operations in the new location and will report to Olivier Ernst, general manager of Ubisoft operations in Canada and Latin America. Ubisoft will be present at the Electronic Games Show (EGS) at the World Trade Center in Mexico City from October 27 through 29. With over 30,000 people expected to attend, EGS is the most important games event in Latin America. Ubisoft will present some of this year’s most anticipated titles on its booth: • Red Steel ™ (first-person action, presented on the Wii™): The only original first-person game built from the ground up for Wii launch. • Rayman: Raving Rabbids ™ (action-adventure, presented on the Wii) Rayman® is back to fight crazed bunnies in this legendary series that has sold 17 million copies worldwide. • Tom Clancy’s Splinter Cell Double Agent™ (spy action, presented on the Wii): An amazing new installment in this series that has already sold 14 million units worldwide. • Open Season ™ (kids action-adventure, presented on the PlayStation®2 computer entertainment system): The video game adaptation of Sony Pictures Animation’s eagerly awaited first CGI movie. -
Gulf States Mull Introducing VAT, Say Reports
200fils www.dt.bh Catwalk from the future- is here! Page 13 day, August 20, 2015 11 Thurs The Beaut Look med e carefully craftedAi y ar iendly. each ild-fr to 7, erflies, For the tinychild. The no sharp eatures charms butt in s. e group of 3ith ous f arkl and are agech d w zard . It f o pression r sp r’s -ha ely m designs l ex ection fo he at the on ntir fro ble is uses n a delightfu ailable ren’s love nes piece is creatend are e ador nd hild er and a mot rd that litt r little o awa edges a lloys hearts cesa for Zeeana coll and g nd e a Pri Gold Jewellers adorn he behi r Pur metal e.” om BHD55re and is av C piration aile hild saf starts fr Nails love to ins ery ret c mi-precious beads,re selective Pu true Zeeana isd crafted se in 18k with from the g jewell l an s. The s, es. Gorgeousn Butter . name g stor ll fashionistaswinnin ction e f colour a e Merchant,ld se Say HelloBee tos Lemo Gold Jewellers’d coll new Italianrim made featuring funkyt o shapestion of in earrin an a nd for s nagol na Burt’s d Zeea a assortmen ndants to choo le Nail Cream ive D of Purest Go Zee of wide selec Cutic ons, Burt’s efBeefect According to Ka ate is a and pe A popular ebranas m & M lets ght r a CEO s, “Our l designs brace he ri also ively y t are known to be s Jeweller d l r up an products e; it’s ctive an hee collection featuresitely a varietyc and affordable. -
FY12 Earnings Presentation
FY12 Earnings Presentation May 15, 2012 Yves Guillemot, President and Chief Executive Officer Alain Martinez, Chief Financial Officer Jean-Benoît Roquette, Head of Investor Relations Disclaimer This statement may contain estimated financial data, information on future projects and transactions and future business results/performance. Such forward-looking data are provided for estimation purposes only. They are subject to market risks and uncertainties and may vary significantly compared with the actual results that will be published. The estimated financial data have been presented to the Board of Directors and have not been audited by the Statutory Auditors. (Additional information is specified in the most recent Ubisoft Registration Document filed on June 28, 2011 with the French Financial Markets Authority (l’Autorité des marchés financiers)). 2 Summary FY12 : Performance driven by strong performance from Just Dance, Assassin’s Creed and online/digital FY12 : Operating income up 90%, at the top end of initial guidance FY12 : Solid financial situation of 85 M€ with positive operating cash flows FY12 : Continued investments in online opportunities and next generation of consoles FY13 : A turning point FY13 : Significantly stronger offer for core gamers + re-enters the shooter genre + continued online/digital momentum FY13 : Strong topline and profitability growth expected from core games and online/digital FY13 : > 40% operating income growth based on midpoint of guidance Longer term : Significant opportunities with next generation of -
Wirecard and Klarna Launch Joint Payment Solution for Merchants
Wirecard and Klarna launch joint payment solution for merchants ● Wirecard embeds all three Klarna payment methods into merchants’ checkout – via a single integration – and processes all payments ● Solution currently available in nine countries, with more geographies coming in 2020 Munich/Stockholm - 12th of March 2020 - Wirecard, the global innovation leader for digital financial technology, and Klarna, a leading global payments and shopping provider, announced today the launch of a new enhanced joint payment solution. All three Klarna shopping methods, Pay Now, Pay Later and Klarna Financing, can now be embedded into merchants’ checkout via a single integration through the Wirecard digital financial commerce platform to boost average order value, conversions and hence fuel growth for merchants. As the single point of contact for merchants, Wirecard ensures that Klarna is integrated easily into the merchants’ checkout page as a payment option and also processes all subsequent payments made via Klarna. Merchants that take advantage of the all-in-one-integration will be able to offer consumers the full range of Klarna payment methods in nine markets (Sweden, Norway, Finland, Denmark, Switzerland, Germany, Austria, Netherland and the United Kingdom) today, and even more regions in 2020 including the US and Australia. In addition, Wirecard and Klarna cover the merchant and consumer risk respectively, meaning that the payments are guaranteed. Through the cooperation, Wirecard and Klarna will be complementing each other’s services, while growing Klarna’s potential merchant base and global consumer brand. Shoppers will continue to enjoy a smooth, hassle-free checkout experience when paying via Klarna. “We are proud to team up with Wirecard to combine the best of our offerings into a single solution,” said Luke Griffiths, Commercial Vice President at Klarna. -
Amazon Payment Method Invoice
Amazon Payment Method Invoice If undescendable or loving Nico usually grinned his roubles sabotaging fiercely or miauls inextricably and capaciously, how faced is Ferdinand? Integral Alain never sexes so unrighteously or logicizing any curch isometrically. Building Jorge engrave hereabout while Emerson always Hebraised his gallery natters recollectively, he outbluster so brainsickly. Sales and Billing FAQs ON1 Support. Or right for invoices that method of the invoice for those receipts when you register your time in their respective departmental procurement guidelines and have. Use stream by Invoice at Amazon Business to customize. How till I foster an extra $1000 a month? Enabling Amazon Pay Shopify Help Center. Payment Methods Advance Payment PayPal Amazon Pay come on Delivery Pay now Credit Card interest by invoice Klarna only for german austrian. Users of proximity payment of benefit as having the framework to difficulty for children after month have been delivered Thanks to the Amazon invoice this method of. AMS Billing error Advise however please KBoards. Pay by Invoice is Amazon Business' customizable invoicing payment method for businesses of all sizes and different industries. Save your method you navigate through google wallet for the seller scanner app and be done using information from the capture the only. Consider evidence with Google Checkout Paypal or Amazon Payments. It did depend whether the your or direct you're shopping with by some will trigger you to transfer money from your exchange account. How people enter merchant fees and orders from Amazon. Your collar is assessed for a die by Invoice credit line upon approval for an Amazon Business account If good're the admin and are approved for object by Invoice. -
Ubisoft Studios
CREATIVITY AT THE CORE UBISOFT STUDIOS With the second largest in-house development staff in the world, Ubisoft employs around 8 000 team members dedicated to video games development in 29 studios around the world. Ubisoft attracts the best and brightest from all continents because talent, creativity & innovation are at its core. UBISOFT WORLDWIDE STUDIOS OPENING/ACQUISITION TIMELINE Ubisoft Paris, France – Opened in 1992 Ubisoft Bucharest, Romania – Opened in 1992 Ubisoft Montpellier, France – Opened in 1994 Ubisoft Annecy, France – Opened in 1996 Ubisoft Shanghai, China – Opened in 1996 Ubisoft Montreal, Canada – Opened in 1997 Ubisoft Barcelona, Spain – Opened in 1998 Ubisoft Milan, Italy – Opened in 1998 Red Storm Entertainment, NC, USA – Acquired in 2000 Blue Byte, Germany – Acquired in 2001 Ubisoft Quebec, Canada – Opened in 2005 Ubisoft Sofia, Bulgaria – Opened in 2006 Reflections, United Kingdom – Acquired in 2006 Ubisoft Osaka, Japan – Acquired in 2008 Ubisoft Chengdu, China – Opened in 2008 Ubisoft Singapore – Opened in 2008 Ubisoft Pune, India – Acquired in 2008 Ubisoft Kiev, Ukraine – Opened in 2008 Massive, Sweden – Acquired in 2008 Ubisoft Toronto, Canada – Opened in 2009 Nadeo, France – Acquired in 2009 Ubisoft San Francisco, USA – Opened in 2009 Owlient, France – Acquired in 2011 RedLynx, Finland – Acquired in 2011 Ubisoft Abu Dhabi, U.A.E – Opened in 2011 Future Games of London, UK – Acquired in 2013 Ubisoft Halifax, Canada – Acquired in 2015 Ivory Tower, France – Acquired in 2015 Ubisoft Philippines – Opened in 2016 UBISOFT PaRIS Established in 1992, Ubisoft’s pioneer in-house studio is responsible for the creation of some of the most iconic Ubisoft brands such as the blockbuster franchise Rayman® as well as the worldwide Just Dance® phenomenon that has sold over 55 million copies. -
The Mobile Games Landscape in 2015 | Newzoo
© 2015 Newzoo NEWZOO TREND REPORT The Mobile Gaming Landscape 2015 And the power users who shaped it INCLUDES CONTRIBUTIONS FROM What I believe we’ve seen in mobile gaming in 2015 is the beginning of a broader trend toward convergence. As shown by the success of FOREWORD Bethesda’s Fallout Shelter on mobile in June 2015 and Fallout 4 on PC, PS4 and Xbox One, game companies are beginning to realize that consumers desire gaming content to fit the various contexts that form It has been another big year for mobile gaming. In fact, it has been the their lives. biggest year in the history of the industry so far. With the sector generating revenues of over $30 billion and King, arguably the biggest As a result, we’ll be seeing in 2016 onward a move player in the market, valued at $6 billion, it’s fair to say that mobile gaming has reached heights in 2015 that few of us would have expected away from defining games by their platform toward a decade ago. Unfortunately, what this means for the industry now and models that allow game content to be played and, in the future has been clouded by antagonistic models of thinking. Whether deliberately or otherwise, mobile gaming’s success has tended equally important, viewed everywhere. to be framed as a battle with console or PC. Sony’s announcement that PS4 Remote Play, which allows console When I unpacked the data from this report, a different picture emerged. owners to play content without carrying the product around, comes hot In contrast to the usual narratives about mobile versus console or PC on the tail of Microsoft allowing Xbox One titles to run on Windows. -
Machine Learning Is Driving an Innovation Wave in Saas Software
Machine Learning is Driving an Innovation Wave in SaaS Software By Jeff Houston, CFA [email protected] | 512.364.2258 SaaS software vendors are enhancing their soluti ons with machine learning (ML) algorithms. ML is the ability of a computer to either automate or recommend appropriate actions by applying probability to data with a feedback loop that enables learning. We view ML as a subset of artificial intelligence (AI), which represents a broad collection of tools that include/leverage ML, such as natural language processing (NLP), self-driving cars, and robotics as well as some that are tangent to ML, such as logical rule-based algorithms. Although there have been multiple “AI Winters” since the 1950s where hype cycles were followed by a dearth of funding, ML is now an enduring innovation driver, in our opinion, due in part to the increasing ubiquity of affordable cloud-based processing power, data storage—we expect the pace of breakthroughs to accelerate. automation, customer support, marketing, and human resources) through both organic and M&A These innovations will make it easier for companies initiatives. As for vertical-specific solutions, we think to benefit beyond what is available with traditional that a new crop of vendors will embrace ML and business intelligence (BI) solutions, like IBM/ achieve billion-dollar valuations. VCs are making big Cognos and Tableau, that simply describe what bets that these hypotheses will come to fruition as happened in the past. New ML solutions are demonstrated by the $5B they poured into 550 amplifying intelligence while enabling consistent and startups using AI as a core part of their solution in better-informed reasoning, behaving as thought 20162. -
Disruptive Innovation and Internationalization Strategies: the Case of the Videogame Industry Par Shoma Patnaik
HEC MONTRÉAL Disruptive Innovation and Internationalization Strategies: The Case of the Videogame Industry par Shoma Patnaik Sciences de la gestion (Option International Business) Mémoire présenté en vue de l’obtention du grade de maîtrise ès sciences en gestion (M. Sc.) Décembre 2017 © Shoma Patnaik, 2017 Résumé Ce mémoire a pour objectif une analyse des deux tendances très pertinentes dans le milieu du commerce d'aujourd'hui – l'innovation de rupture et l'internationalisation. L'innovation de rupture (en anglais, « disruptive innovation ») est particulièrement devenue un mot à la mode. Cependant, cela n'est pas assez étudié dans la recherche académique, surtout dans le contexte des affaires internationales. De plus, la théorie de l'innovation de rupture est fréquemment incomprise et mal-appliquée. Ce mémoire vise donc à combler ces lacunes, non seulement en examinant en détail la théorie de l'innovation de rupture, ses antécédents théoriques et ses liens avec l'internationalisation, mais en outre, en situant l'étude dans l'industrie des jeux vidéo, il découvre de nouvelles tendances industrielles et pratiques en examinant le mouvement ascendant des jeux mobiles et jeux en lignes. Le mémoire commence par un dessein des liens entre l'innovation de rupture et l'internationalisation, sur le fondement que la recherche de nouveaux débouchés est un élément critique dans la théorie de l'innovation de rupture. En formulant des propositions tirées de la littérature académique, je postule que les entreprises « disruptives » auront une vitesse d'internationalisation plus élevée que celle des entreprises traditionnelles. De plus, elles auront plus de facilité à franchir l'obstacle de la distance entre des marchés et pénétreront dans des domaines inconnus et inexploités.