CPU Scheduling
CPU Scheduling CSE 2431: Introduction to Operating Systems Instructor: Adam C. Champion, Ph.D. Reading: Chapter 5, [OSC] (except Sections 5.7.2, 5.8) 1 Contents • Why Scheduling? • Basic Concepts of Scheduling • Scheduling Criteria • A Basic Scheduling Algorithm (FCFS) • Scheduling Algorithms (SJF, RR, etc.) • Thread Scheduling 2 Why Scheduling? • Deciding which process/thread should occupy the resource (CPU, disk, etc.) (CPU (horsepower)) I want to ride it Whose turn is it? Process 1 Process 2 Process 3 3 Contents • Why Scheduling? • Basic Concepts of Scheduling • Scheduling Criteria • A Basic Scheduling Algorithm (FCFS) • Scheduling Algorithms (SJF, RR, etc.) • Thread Scheduling 4 When to Schedule? 5 Contents • Why Scheduling? • Basic Concepts of Scheduling • Scheduling Criteria • Basic Scheduling Algorithm (FCFS) • Scheduling Algorithms (SJF, RR, etc.) • Thread Scheduling 6 Scheduling Objectives • Fairness (nobody cries) • Priority (ladies first) • Efficiency (make best use of equipment) • Encourage good behavior (good boy/girl) • Support heavy loads (degrade gracefully) • Adapt to different environments (interactive, real-time, multimedia) 7 Performance Criteria • Fairness: No starvation • Efficiency: keep resources as busy as possible • Throughput: # of processes completed in unit time • Turnaround time (also called elapsed time): Amount of time to complete a certainprocess from its beginning • Waiting Time: Amount of time process has been waiting in ready queue • Response Time: Amount of time from when a request was first submitted until first response is produced. • Policy Enforcement: Enforcing that stated policy is carried out • Proportionality: Meet users' expectations 8 • Meeting Deadlines: Avoid losing data Different Systems, Different Foci • For all – Fairness, policy enforcement, resource balance • Batch Systems – Max throughput, min turnaround time, max CPU utilization • Interactive Systems – Min Response time, best proportionality • Real-Time Systems – predictability, meeting deadlines 9 Preemptive vs.
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