Competition Information How to Enter

Follow @KoduKup on Twitter

Like us on Facebook: www.facebook.com/KoduKup About the Competiton The Kodu Kup is open to anyone from a UK school aged between seven and fourteen. Children may be entered for the competition as individuals or as part of a team of up to three people.

Follow @KoduKup on Twitter or ‘Like’ us on Facebook (www.facebook.com/KoduKup) to receive regular updates, including dates of free training sessions!

You can download Kodu Game Lab and other useful resources from the Partners in Learning website www.pil-network.com/ or from the memory stick, if there is a USB attached to this leaflet.

What Should be Submitted? Teachers should enter their pupils’ work using the Microsoft Partners in Learning website. Two files will need to be submitted per team or individual; these include the game itself along with a design for the cover of the game using the template provided. The closing date for all entries is Friday 31st May. Game Themes The games submitted must match one of the following themes:

Retro Arcade Game Water awareness Mars Exploration Recreate an arcade game Create a game that tackles Use the Mars Rover from the past with a Kodu the environmental issue of character in Kodu Game twist! If you need some water. This could be a local Lab to create a game inspiration you could try or school-based scenario centred around the taking a look at or something more global. exploration of Mars. classicgamesarcade.com for some examples. Prizes The ten winning teams or individuals will receive an invitation to Microsoft Headquarters in Reading where they will take part in workshops as well as present their games to a panel of judges. At the end of the day the top three teams or individuals will each receive an 360 with and the overall winner will take home the Kodu Kup! Quick Reference Guide What do I need to do and when? Follow the guide below to help plan your time. This has been colour- coded with teacher actions in orange and pupil actions in green.

JANUARY 2013 FEBRUARY 2013 FEBRUARY 2013

Like and follow KoduKup Familiriase yourself with Promote KoduKup on Twitter and Facebook KoduGame Lab and begin competition in school. for regular updates. to introduce this in school.

MAY 2013 APRIL - MAY 2012 MARCH - MAY 2013

Pupils upload games Pupils create a cover for to kodu Game Lab Pupils design, develop and their game. community and promote test their games. their game in school.

BY 31ST OF MAY 2013 JULY

Winners invited to Upload completed games Microsoft HQ in Reading and covers to the Partners to receive their prizes and in Learning Network. attend workshops. Judging Criteria

The following mark-scheme will be used to judge each submission. Each area will be graded on a scale of 1-3 (3 = Exceeds expectations, 2 = Meets expectations, 1 = Fails to meet expectations)

Grade Design Aspect (1-3)

Front of cover is eye-catching and well presented.

Game-blurb provides clear information about the context of the game.

Cover includes key details (age, theme, number of players etc.) Game Cover TOTAL (Game Cover)

Clear and helpful instructions are used at the beginning and throughout the game.

The theme and storyline for the game are clear.

Helpful feedback is provided when the player advances or fails to advance through the game.

Navigation is simple and the game is intuitive to use. Game Play Experience TOTAL (Game Play Experience)

Game includes at least 3 objects that have received Kode

World settings are configured properly to make sure the game functions correctly.

Game has an objective with “win” and “lose” conditions.

Game Kode functions correctly in all areas with all sprites. Game Complexity TOTAL (Game Complexity)

Visual design of the world is creative and reflects the concept of the game.

Sound effects/music have been used to enhance gameplay.

TOTAL (Design of the Environment) Design of the Design of Environment

TOTAL