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Cartoon Network Universe Jump CYOA V1 Made by mib

WELCOME! To the world of . In this world, Samurais fight literal evil, Little Girls are superheroes caused by science which can build mechs, two children control Death, and an organization of children mind wipe adults. Your goal is to survive for 10 years here.

Samurai Jack’s world is one where the great demon Aku, a being composed of pure evil has tries destroying the world. A single samurai opposes this villain and was sent into the future.

Dexter and the Powerpuff Girl’s world is one where science literally rules. You can grant super powers to others with radiation and chemicals, giant robots and lasers, even space monkeys exist here!

Courage the Cowardly Dog and The Grim Adventures of Billy and Mandy’s world is one where all sorts of supernatural beings exist. They interfere with lives ranging from nightmares, to even representing death.

Here is a little something for your trouble.

+1000cp

Locations: Roll 1d8 to determine starting location.

1. Endsville: A town where the Grim Reaper himself lives, this place is full of paranormal activity. Tread lightly, as you might anger the wrong people. 2. Sector V Treehouse: The Headquarters for sector V, this treehouse has five children who defend the area from “evil” adults. Anyone appearing over age 14 gains their initial hostility. 3. Bunny Island: An island in the middle of the ocean, this place is the home of Hector Con Carne. He will most likely give you a place to live and a job…. If you deem worthy. 4. The Future: You arrive in Future Townsville, where Aku has corrupted it into a haven for criminals. 5. Middle of Nowhere: An old, wooden house is the only thing you can see that is nearby. I wonder if the inhabitants are kind? 6. Townsville: The home of the Powder Puff Girls, this place has many opportunities for you, regardless of your alignment 7. Delightful Mansion From Down the Lane: Home of Father. A being who’s wrath translates to literal flames, and a set of children who are literally inseparable. Being strong/and or over 14 gains their respect, friendship. 8. Free Choice: Lucky you.

Origins:

Roll 1d8+5 for age. Change age and gender for 100cp  Slave (+200cp): You somehow lost a game to a pair of children, and as a result are their best friend for life. They will use your powers for their amusement and you cannot kill them regardless of the method used.  Drop-In (Free): You enter the world with your knowledge and supplies. Good luck  Operative (100cp): You are employed by the KND until you are 14, after which they will attempt to capture you; if they succeed they will wipe you of your memories.  Scientist (100cp): You are a respectable scientist in a field of your choosing  Lab experiment (150cp): You are the product of an experiment gone horribly wrong. Or maybe not, either way you live in the house of a young boy or an old (40ish) man.  Magician (200cp): You are a promising young mage; you have just received an invitation to Toadblatt’s School for Witchcraft and Wizardry. Should you take it is up to you.  Demon (400cp): You are a demon of sorts. Pick EITHER Flames of Wrath or Nergal’s Love for free.  Aku’s Apprentice (600cp): Somehow or another Aku, a sorcerer composed of pure evil has taken a liking to you. He probably can teach you many things…

Powers and Abilities:

 Partial Tongue (Free): There is now a large hole in your tongue. You can also now speak to snacks.  Weapon Mastery (100CP) (Discount Aku’s Apprentice): You now are a master in a single type of weaponry. Sword user? You can strike at intensely fast speeds… with a claymore.  Courage (150cp) (Free Drop-In): You have outstanding courage. You might piss yourself seeing a demon, but that doesn’t mean the fear will stop you.  Magic (200cp) (Discount Slave): You have unlocked your latent magical potential. The more you train, the stronger your arcane abilities are.  Gypsy (200cp): You can perform minor hexes and have limited precognition. Through meditation your powers will grow stronger  Bribery (200cp): What is the point of powers when you can pay others to do that job for you? You are an expert briber; you can get almost anything done by exchanging it for goods or services.  Fusion (200cp): For whatever reason you can fuse equipment and technology on a whim to make a more powerful version.  Detect Evil (200cp): You can tell if someone has evil intentions nearby. You might not be able to stop them though.  Chemist (Discount Scientist) (200cp): You are now a master chemist. You can create any substance you set your mind to, even chemical X. But you need the materials needed to make it first.  Engineer (Discount Scientist) (200cp): Automated weapons and gadgets are your plaything. You can build artificial organs, laser rifles, and even giant robots! But remember, just because you know how to make them does not mean you have the means to build them.  Enchanted Sustenance (250cp): You now gain whatever positive affect of the foods you eat. Drink a gallon of milk? Get super hard bones. o Unhealthy Rebound (+100cp): You now gain the negative effects of whatever you eat. Try to stay away from beans.  Compression (300cp): You can now make things fit in seemingly impossible locations. For example, you can fit an entire set of samurai armor in an undergarment.  Qui: You have a basic understanding of Qui (300cp). Higher levels can use it to enhance abilities and even slow down aging.  Nergal’s love (600cp): You are now a Nergaling. You can spawn tentacles from yourself that can zap people to death and can make small changes to your appearance. With time you might become as powerful as Nergal himself, though that can attract unwanted attention.  Irradiated (Discount Lab Experiment) (600cp): At one point in time or another you were touched by cosmic radiation. This boosted your strength to the point where you can lift a 1-ton object with ease and your learning speed and memory to be faster than a computer! Through meditation you can even get telekinesis!  Fear Empowerment (700cp): The more feared you are, the stronger you get. Guess what happens if people think that you aren’t scary?  Niceness empowerment (700cp): The better people think of you, the stronger you get. Guess what happens if people fear you?  Suspension of Disbelief (700cp): You, for whatever reason are not affected by cartoon moments; things falling out of nowhere, Bad luck, and anything that is impossible by normal (for this world) no longer affect you.  Flames of Wrath (800cp): You now have flames of wrath. This means that you get weak telekinesis, fire control and manipulation, flight and are much more resistant to damage. These powers grow as you age. At a certain point (100 years in a single world), you will be able to control people’s age as well.  Child’s Logic (Discount Operative) (800cp): You can now make things that usually are impossible. You can make a gun full auto by attaching a larger mag and can make lasers from light bulbs. Your power is limited to what a child believes is possible.  Aku’s Wrath (Discount Aku’s Apprentice)(1000cp): You are empowered by evil deeds and your magic is exceptionally powerful. Holy weapons are particularly effective against you.

Items and Companions:

 Big Animal (100cp): Whether from the order Primate or from the Sub-Order Caniformia, you get an animal from one of these. Fully sentient and an ally, great for scaring people.  Spider Egg (Discount Slave) (150c): An egg that hatches into a spider that grows to be the size of a horse in a single day. Potent venom, incredibly strong, and big webs. Speaks English and believes you to be their parent (at least adoptive). o Arachnotaur (200cp): Your Spider can now switch between a human and spider form.  Magical Chocolates (Discount Magician) (100cp): Caustic Caramel Cream, Horrific Hazelnut, Mutating Marshmallow, and antidote. Each chocolate has a magical property associated with its name.  Computer(200cp): Somehow this computer has a highly advanced AI and seems to know about everything. It also looks down upon humans.  Mech(200cp): You now have a mech that looks more like a heavy lifting suit than anything. No weapons o Bigger Mech(200cp): a larger mech that you can fit inside the cockpit of. While it has defenses and can go into space, do not expect to win any fights with it because it has no weapons.  Scythe 2.0(300cp): While this scythe does not give you powers, it does have an ability to shoot lasers and access the internet. As with the normal Reaper’s Scythe, anything severed by it cannot be reattached. Fully automated as well and loves killing.  God Forged Sword (Discount Aku’s Apprentice)(350cp): Any non-firearm weapon really. Can cut through anything if you have the strength to do so, it also seems to be indestructible.  Age Gun(Discount Operative) (400cp): By shooting someone with this device you can change their age.  Chicken Ball (400cp): a powerful and ancient relic from the Ping Pong Dynasty made of avian meat. Once consumed, grants the user great combat abilities and martial arts skills to rival masters of martial arts. Your hair will grow golden, with spiked orange tips. Makes you more prone to fighting.  Chemical X (Discount Scientist) (400cp): This gives normal humans and animals super powers. Flight, super strength, and laser vision. I wonder what else there is? But on Apes and bears makes them much smarter, increasing their brain size to the point that the top part of their skull dissolves and their brain grows outwards twice as much as the size should be.  Fibre-o-tomic-omic (Discount Lab Experiment) (500cp): Greatly enhances your flight speed (grants flight if not able) and lets you deadlift a truck!  Magic Book (Discount Magician) (500cp): A book filled with Aku’s spells. It will probably take a while before you can even cast the first spell of his.  Thromnambular (Discount Demon) (600cp): A talking skull that grants wishes. Twists the desired wish more than a Djinn. Wish for more power? Thrown into the sun. These wishes, regardless of how it is phrased will always have a very negative side effect on the wisher.  Eustess’ Mask (500cp): A large, hideous mask. Will scare and startle anyone who you inarticulately yell at. Indestructible.  Left Hand of Horror (500cp): Grants the ability to turn anyone’s worst nightmare into a reality. You must face your fears before you can use its power.

Setbacks: Maximum of 700cp

 Protector (100cp): You are constantly called upon to protect your starting location. Even if you rampage you will be sent to jail… And then called upon again.  Fetishist (100cp): For one reason or another you are attracted to unattractive people. The less attractive they should be to you, the more you like them. People will stare at you for this.  Immature (100cp): People think you are immature for your age. Even if you prove yourself not to be, they will still shun you.  Weirdo Magnet (200cp): Weirdo’s will flock to you. Expect all of them to have a strong sense one way or another towards you.  Aku’s Curse (200cp): You now will spend 45 years in this world instead of 10. Every year you will be transported to a different place and time by Aku.  Decommission Ready (200cp): The KND knows that you are a teenager, and as such will attempt to capture and decommission you.  Super Villain (300cp): think you are a villain and will constantly sabotage your work, and try to defeat you.  Aku’s Enemy (500cp): You pissed off the wrong demon! Aku will stop at nothing to kill you, utilizing whatever he needs to stop you.

Notes:

 Thromnambular grants 13 wishes. ANYTHING you wish for from him will ALWAYS cause you great harm, except for un-wishing the previous wishes.  For the full powers (useful telekinesis and age changing) for Flames of Wrath, you need to be in a single world for 100 years, that means that you will not unlock its full potential during any of your jumps.  Computer is an AI in an old 1990s era computer. While smart, it knows nothing about fighting and as such is not much use in a fight.