Thesis no: BGD-2016-07 Proposed workflow for UV mapping and texture painting Mostafa Hassan Faculty of Computing Blekinge Institute of Technology SE-371 79 Karlskrona Sweden This thesis is submitted to the Faculty of Computing at Blekinge Institute of Technology in partial fulfillment of the requirements for the degree of Bachelor of Science in Digital Game Development. The thesis is equivalent to 10 weeks of full time studies. Contact Information: Author(s): Mostafa Hassan E-mail:
[email protected] University advisor: Francisco Lopez Department of creative technologies Faculty of Computing Internet : www.bth.se Blekinge Institute of Technology Phone : +46 455 38 50 00 SE-371 79 Karlskrona, Sweden Fax : +46 455 38 50 57 i i ABSTRACT Context. There are several workflows for texturing 3D models. 3D models will often have to be constructed and textured before they can be viewed in a game engine. Files would have to be exported and imported in order to view the result. This thesis will look at the usability of having the programs that are used to construct and texture assets connected with each other. In other words, a program would send and receive data in real-time which can be used to avoid the exporting and importing of assets. Objectives. Define a better workflow for texturing models that will be used for games. Compare the usability in terms of speed and the bother of managing asset files. Methods. This work utilizes a comparative experiment were subjects get to test and evaluate two workflows, the traditional workflow which the subjects should already be familiar with, and the prototype system that allows subjects texture painting in real-time.