Analogy-Making As a Complex Adaptive System
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Fluid Concepts and Creative Analogies: a Theory and Its Computer Implementation
The University of Michigan Cognitive Science and Machine Intelligence Laboratory Technical Report No. 10 Fluid Concepts and Creative Analogies: A Theory and its Computer Implementation Douglas R. Hofstadter The University of Michigan Melanie Mitchell The University of Michigan Robert M. French The University of Michigan May, 1987 Abstract We describe a computer model of how humans use concepts fluidly in order to create analogies. Our model is centered on the Slipnet, a network of overlapping concepts whose shapes are determined dynamically by the situations faced by the program. Reciprocally, the state of the Slipnet controls how the program perceives situations. The heart of what the program does, give two situations, is to produce a worlds-mapping: a course-grained mental correspondence between the situations, involving two interdependent and mutually consistent facets: an object-to-object mapping realized in structures called bridges, and a concepts-to-concept mapping realized in structures called pylons. Each pylon expresses a so-called conceptual slippage, borrowed from the Slipnet. Taken together, the slippages constitute a recipe for translating actions in one situation into their analogues in the other. Through the "coattails effect", slippages can induce closely related slippages, allowing deeper and more subtle analogies to be produced than would otherwise be possible. We believe this model has the potential to create analogies with insight. It has already been realized in one idealized domain, but needs extension. We are continuing our work in that domain, and in addition are trying the model in two new domains, each of which · should push our ideas in new directions and at the same time provide a stringent test for them. -
The Creative Mind: Myths and Mechanisms, Second Edition
THE CREATIVE MIND How is it possible to think new thoughts? What is creativity and can science explain it? And just how did Coleridge dream up the creatures of The Ancient Mariner? When The Creative Mind: myths and mechanisms was first published, Mar- garet A. Boden’s bold and provocative exploration of creativity broke new ground. Boden uses examples such as jazz improvisation, chess, story writing, physics, and the music of Mozart, together with computing models from the field of artificial intelligence to uncover the nature of human creativity in the arts, science and everyday life. The second edition of The Creative Mind has been updated to include recent developments in artificial intelligence, with a new preface, intro- duction and conclusion by the author. It is an essential work for anyone interested in the creativity of the human mind. Margaret A. Boden is Research Professor of Cognitive Science at Sussex University, where she founded the School of Cognitive and Computing Sciences in 1987 (now the Centre for Research in Cognitive Science). Her previous publications include Artificial Intelligence and Natural Man (1977/87), Dimensions of Creativity (1994) and The Philosophy of Artificial Life (1996). THE CREATIVE MIND Myths and mechanisms Margaret A. Boden Second edition First edition published 1990 by George Weidenfeld and Nicolson Ltd. Second edition published 2004 by Routledge 11 New Fetter Lane, London EC4P 4EE Simultaneously published in the USA and Canada by Routledge 29 West 35th Street, New York, NY 10001 Routledge is an imprint of the Taylor & Francis Group This edition published in the Taylor & Francis e-Library, 2004. -
Modeling Creativity
TOM DE SMEDT — MODELING CREATIVITY Faculteit Letteren en Wijsbegeerte Departement Taalkunde Modeling Creativity CASE STUDIES IN PYTHON Computermodellen van Creativiteit: Gevalstudies in de Python-programmeertaal Proefschrift voorgelegd tot het behalen van de graad van doctor in de Kunsten aan de Universiteit Antwerpen te verdedigen door Tom De Smedt PROMOTOR Prof. dr. Walter Daelemans CLiPS Computational Linguistics Group Universiteit Antwerpen CO-PROMOTOR Lucas Nijs EMRG Experimental Media Research Group St. Lucas University College of Art & Design, Antwerpen Antwerpen, 2013 1 TOM DE SMEDT — MODELING CREATIVITY Cover artwork: SELF-REPLICATION (Tom De Smedt & Ludivine Lechat) The fonts in the book are Computer Modern, Helvetica Neue, Arial and Courier New. The text was written in Google Docs. The layout was processed in LibreOffice. The illustrations were done in NodeBox. Computer Modern, LibreOffice and NodeBox are free and open source. Print: Silhouet, Maldegem © 2013 Tom De Smedt 2013 Uitgeverij UPA University Press Antwerp UPA is an imprint of ASP nv (Academic and Scientific Publishers nv) Ravensteengalerij 28 B-1000 Brussels Tel. +32 (0)2 289 26 50 Fax +32 (0)2 289 26 59 E-mail: [email protected] www.upa-editions.be ISBN 978 90 5718 260 0 NUR 984 / 616 / 656 Legal deposit D/2013/11.161/016 All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the author. 2 TOM DE SMEDT — MODELING CREATIVITY Modeling Creativity CASE STUDIES IN PYTHON Tom De Smedt “Enough!” he said, hoarse with indignation. -
A Redemption of Meaning in Three Novels by Italo Calvino Dominick J
Ursinus College Digital Commons @ Ursinus College English Honors Papers Student Research 4-27-2015 A Redemption of Meaning in Three Novels by Italo Calvino Dominick J. Knowles Ursinus College, [email protected] Adviser: Rebecca Jaroff Follow this and additional works at: https://digitalcommons.ursinus.edu/english_hon Part of the English Language and Literature Commons Click here to let us know how access to this document benefits oy u. Recommended Citation Knowles, Dominick J., "A Redemption of Meaning in Three Novels by Italo Calvino" (2015). English Honors Papers. 2. https://digitalcommons.ursinus.edu/english_hon/2 This Paper is brought to you for free and open access by the Student Research at Digital Commons @ Ursinus College. It has been accepted for inclusion in English Honors Papers by an authorized administrator of Digital Commons @ Ursinus College. For more information, please contact [email protected]. 1 of 91 “The Redemption of Meaning in Three Novels by Italo Calvino” Dominick Knowles April 27th, 2015 Submitted to the Faculty of Ursinus College in fulfillment of the requirements for Honors in the Department of English 2 of 91 Table of Contents I. Abstract II. Introduction III. Chapter I: “Ambiguous Miracle” (Invisible Cities ) IV. Chapter II: “Avoiding the Void” (If on a winter’s night a traveler ) V. Chapter III: “Forms of Silence” (Mr. Palomar ) VI. Works Cited 3 of 91 I. Abstract In this thesis I present three readings of Italo Calvino’s later novels: Invisible Cities (1972), If on a winter’s night a traveler (1979), and Mr. Palomar (1983). My primary aim is to defend Calvino against dominant scholarly interpretations that position him as a Postmodern nihilist, a literary trickster interested solely in toying with the mechanics of language. -
Parallel to AARON
Parallel to AARON Aaron Steed 0311237 VT 3045 Fine Art Thesis December 11 th 2005 University of East London School of Architecture and Visual Arts BA Graphic Fine Art Contents Introduction 3 Chapter 1: Methods of Perception 6 Chapter 2: Intelligence 12 Chapter 3: Digital Art 19 Chapter 4: Neural Nets 28 Chapter 5: Proposal 41 Bibliography 43 Appendices 46 Appendix A: Email from Harold Cohen 47 Appendix B: Email from Douglas Hofstadter 50 Appendix C: Internet resources and practical investigations (Accompanying CD) 2 Introduction For over a year I have been concerned with the modelling of an artificial intelligence that will be able to create art. After a month of research a year ago I was introduced to the work of Harold Cohen who is the creator of AARON an artificial artist that has been in development for over thirty years. To best understand the task I would aim to achieve I took it upon myself to use this dissertation as an opportunity to learn about the work of Cohen, artificial intelligence and technology that may be of use. This project’s research necessitated creating models of the technology and theory I needed to understand better. As well as a comparison of theory I will be exhibiting some of the results of my practical investigations. This thesis parallels Cohen’s first paper on his work AARON that sought to propose what he would eventually create. Using Cohen’s research papers, artificial intelligence theory and art theory I will outline how I myself may embark on a similar venture. • Chapter 1 is on the subject of human perception and artistic perception as it is defined by theory and by the work of Cohen. -
Title a Metaethical Study of Simone Weil's
Title A Metaethical Study of Simone Weil’s Notion of Attention Through Critical Practical Analogy Type Thesis URL http://ualresearchonline.arts.ac.uk/5254/ Date 2011 Citation Alfier, Dino (2011) A Metaethical Study of Simone Weil’s Notion of Attention Through Critical Practical Analogy. PhD thesis, University of the Arts London. Creators Alfier, Dino Usage Guidelines Please refer to usage guidelines at http://ualresearchonline.arts.ac.uk/policies.html or alternatively contact [email protected]. License: Creative Commons Attribution Non-commercial No Derivatives Unless otherwise stated, copyright owned by the author A Metaethical Study of Simone Weil’s Notion of Attention Through Critical Practical Analogy Dino Alfier University of the Arts London PhD Thesis February 2011 2 Abstract This research provides an example of art practice employed within a metaethical framework by addressing Simone →eil‘s ethical notion of attention. In this thesis, ‗metaethics‘ is defined as a second order inquiry into first order questions of normative ethics, more specifically, an inquiry into the metaphysical and epistemological premises of →eil‘s discourse on the ethical value of attention. On one hand, I demonstrate how →eil‘s notion of attention can expand the scope of art so as to include metaethics. On the other hand, I use art to widen the current knowledge of Weilian attention. The research projects described and analysed in this thesis are predicated on a method which I designate ‗critical practical analogy‘; this is an analogy which includes art practical operations for the purpose of critical investigation. This method subsumes both theoretical and practical inquiries. I used two analogies: – Normative analogy compares (a) the dualistic relation that Weil postulates between agent and reality in her discourse on attention to (b) the relation that I postulate between my agency through observational drawing and the object of observation. -
The Strange Loop: Paradoxical Hierarchies in Borges's Fictions
Seattle aP cific nivU ersity Digital Commons @ SPU Honors Projects University Scholars January 1st, 2014 The trS ange Loop: Paradoxical Hierarchies in Borges's Fictions Jessica Erin Beebe Seattle Pacific nU iversity Follow this and additional works at: https://digitalcommons.spu.edu/honorsprojects Part of the Latin American Literature Commons Recommended Citation Beebe, Jessica Erin, "The trS ange Loop: Paradoxical Hierarchies in Borges's Fictions" (2014). Honors Projects. 11. https://digitalcommons.spu.edu/honorsprojects/11 This Honors Project is brought to you for free and open access by the University Scholars at Digital Commons @ SPU. It has been accepted for inclusion in Honors Projects by an authorized administrator of Digital Commons @ SPU. The Strange Loop: Paradoxical Hierarchies in Borges's Fictions by Jessica Erin Beebe FACULTY ADVISOR, Dr. April Middeljans SECOND READER, Dr. William Rowlandson A project submitted in partial fulfillment of the requirements of the University Scholars Program Seattle Pacific University 2014 Approved _________________________________ Date _____________________________________ ABSTRACT In Gödel, Escher, and Bach: An Eternal Golden Braid, Douglas Hofstadter studies how three great minds created their own version of what he calls the “Strange Loop.” The Strange Loop is a paradoxical construction, a shift from one level of abstraction to another that somehow gives rise to a closed, eternal cycle. In other words, despite one’s sense of departing ever further from one’s origin, one winds up, to one’s shock, exactly where one had started out. I argue that this paradoxical model is prevalent in Jorge Luis Borges’s short stories and that by applying Hofstadter’s model to Borges’s prose, we are able to better explore Borges’s belief in literature’s unique power to create spatiotemporal paradoxes. -
Arxiv:2102.10717V2 [Cs.AI] 14 May 2021 Them to Novel Situations in Ways That Elude Even the Best of Today’S Machines
Abstraction and Analogy-Making in Artificial Intelligence Melanie Mitchell Santa Fe Institute, Santa Fe, NM, USA Address for correspondence: Melanie Mitchell, Santa Fe Institute, 1399 Hyde Park Road, Santa Fe, NM 87501 USA. [email protected] Abstract: Conceptual abstraction and analogy-making are key abilities underlying humans' abili- ties to learn, reason, and robustly adapt their knowledge to new domains. Despite of a long history of research on constructing AI systems with these abilities, no current AI system is anywhere close to a capability of forming humanlike abstractions or analogies. This paper reviews the advantages and limitations of several approaches toward this goal, including symbolic methods, deep learning, and probabilistic program induction. The paper concludes with several proposals for designing challenge tasks and evaluation measures in order to make quantifiable and generalizable progress in this area. Introduction Without concepts there can be no thought, and without analogies there can be no concepts. |D. Hofstadter and E. Sander50 In their 1955 proposal for the Dartmouth summer AI project, John McCarthy and colleagues wrote, \An attempt will be made to find how to make machines use language, form abstractions and concepts, solve kinds of problems now reserved for humans, and improve themselves."77 Now, nearly seven decades later, all of these research topics remain open and actively investigated in the AI community. While AI has made dramatic progress over the last decade in areas such as computer vision, natural language processing, and robotics, current AI systems almost entirely lack the ability to form humanlike concepts and abstractions. For example, while today's computer vision systems can recognize perceptual categories of objects, such as labeling a photo of the Golden Gate as \a bridge," these systems lack the rich conceptual knowledge humans have about these objects|knowledge that enables robust recognition of such objects in a huge variety of contexts. -
Capyblanca Cogprints
The emergence of choice: Decision-making and strategic thinking through analogies Alexandre Linhares1, 2 1. EBAPE / Getulio Vargas Foundation, [email protected] Praia de Botafogo 190 office 509, Rio de Janeiro 22250-900, Brazil 2. Center for Research on Concepts and Cognition, Indiana University, Bloomington, Indiana. Abstract. Consider the chess game: When faced with a complex scenario, how does understanding arise in one’s mind? How does one integrate disparate cues into a global, meaningful whole? How do players avoid the combinatorial explosion? How are abstract ideas represented? The purpose of this paper is to propose a new computational model of human chess cognition. We suggest that analogies and abstract roles are crucial to understanding a chess scenario. We present a proof-of-concept model, in the form of a computational architecture, which may be able to account for many crucial aspects of human play, such as (i) concentration of attention to relevant aspects, (ii) how humans may avoid the combinatorial explosion, (iii) perception of similarity at a strategic level, (iv) a state of meaningful anticipation over how a global scenario may evolve, and (v) the architecture’s choice as an emergent phenomenon from the actions of subcognitive processes. Keywords: Perception; computational model; analogy; reasoning; strategic thinking, decision- making, chess 1 I. Introduction Most models of decision-making and strategic thinking are based on game-theoretical ideas. Yet, the human mind works in different ways from those postulated by game theory or expected utility theory. While game theory has provided us with valuable insights into numerous scientific fields, the assumption that humans think and act “rationally” as postulated does not stand empirical enquiry (Camerer 2003).