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Australian SF News 28
NUMBER 28 registered by AUSTRALIA post #vbg2791 95C Volume 4 Number 2 March 1982 COW & counts PUBLISH 3 H£W ttOVttS CORY § COLLINS have published three new novels in their VOID series. RYN by Jack Wodhams, LANCES OF NENGESDUL by Keith Taylor and SAPPHIRE IN THIS ISSUE: ROAD by Wynne Whiteford. The recommended retail price on each is $4.95 Distribution is again a dilemna for them and a^ter problems with some DITMAR AND NEBULA AWARD NOMINATIONS, FRANK HERBERT of the larger paperback distributors, it seems likely that these titles TO WRITE FIFTH DUNE BOOK, ROBERT SILVERBERG TO DO will be handled by ALLBOOKS. Carey Handfield has just opened an office in Melbourne for ALLBOOKS and will of course be handling all their THIRD MAJIPOOR BOOK, "FRIDAY" - A NEW ROBERT agencies along with NORSTRILIA PRESS publications. HEINLEIN NOVEL DUE OUT IN JUNE, AN APPRECIATION OF TSCHA1CON GOH JACK VANCE BY A.BERTRAM CHANDLER, GEORGE TURNER INTERVIEWED, Philip K. Dick Dies BUG JACK BARRON TO BE FILMED, PLUS MORE NEWS, REVIEWS, LISTS AND LETTERS. February 18th; he developed pneumonia and a collapsed lung, and had a second stroke on February 24th, which put him into a A. BERTRAM CHANDLER deep coma and he was placed on a respir COMPLETES NEW NOVEL ator. There was no brain activity and doctors finally turned off the life A.BERTRAM CHANDLER has completed his support system. alternative Australian history novel, titled KELLY COUNTRY. It is in the hands He had a tremendous influence on the sf of his agents and publishers. GRIMES field, with a cult following in and out of AND THE ODD GODS is a short sold to sf fandom, but with the making of the Cory and Collins and IASFM in the U.S.A. -
The Unspeakable Oath Issues 1 & 2 Page 1
The Unspeakable Oath issues 1 & 2 Page 1 Introduction to The Annotated Unspeakable Oath ©1993 John Tynes This is a series of freely-distributable text files that presents the textual contents of early issues of THE UNSPEAKABLE OATH, the world’s premiere digest for Chaosium’s CALL OF CTHULHU ™ role-playing game. Each file contains the nearly-complete text from a given issue. Anything missing is described briefly with the file, and is missing either due to copyright problems or because the information has been or will be reprinted in a commercial product. Everything in this file is copyrighted by the original authors, and each section carries that copyright. This file may be freely distributed provided that no money is charged whatsoever for its distribution. This file may only be distributed if it is intact, whole, and unchanged. All copyright notices must be retained. Modified versions may not be distributed — the contents belong to the creators, so please respect their work. Abusing my position as editor and instigator of the magazine and this project, I have taken the liberty of adding comments to some of the contents where I thought I had something interesting or historically worth preserving to say. Yeah, right! – John Tynes, editor-in-chief of Pagan Publishing The Unspeakable Oath issues 1 & 2 Page 2 Table of Contents Introduction to The Annotated Unspeakable Oath...................................................................................2 Introduction to TUO 1.........................................................................................................................4 -
Cthulhu Through the Ages Is Copyright © 2014 by Chaosium Inc
AUTHORS Mike Mason, Pedro Ziviani, John French, and Chad Bowser EDITING Mike Mason and Dustin Wright CARTOGRAPHY Stephanie McAlea INVESTIGATOR SHEETS Dean Engelhardt LAYOUT Nicholas Nacario COVER ILLUSTRATION Paul Carrick INTERIOR ILLUSTRATIONS Steven Gilberts, Sam Lamont, Florian Stitz, Paul Carrick, Goomi, Raymond Bayless, Nicholas Nacario. Some images were taken from Wikicommons and are in the public domain. THANKS TO Alan Bligh, John French, Matt Anderson, Penda Tomlin- son, and Dustin Wright. A special thanks to all of our 7th edition kickstarter backers who helped make this book possible. This supplement is best used with the roleplaying game CALL OF CTHULHU, available separately. Find more Chaosium Inc. products at www.chaosium.com Howard Phillips Lovecraft 1890 - 1937 Cthulhu Through the Ages is copyright © 2014 by Chaosium Inc. All rights reserved. The names of public personalities may be referred to, but any resemblance of a scenario character to persons liv- ing or dead is strictly coincidental. Except in this publication and associated advertising, all illustrations for CTHULHU THROUGH THE AGES remain the property of the artists, who otherwise reserve all rights. This adventure pack is best used with the roleplaying game CALL OF CTHULHU, available separately. Find more Chaosium Inc. products at www.chaosium.com Item # 23146 ISBN10: 1568824386 ISBN13: 978-1568824383 Printed in USA Contents Introduction ������������������������������������������������������������������������ 5 Cthulhu Invictus ������������������������������������������������������������������ -
Dragon Magazine #112
DRAGON 1 SPECIAL ATTRACTIONS 41 The Ultimate Article Index compiled by Jean Black Publisher After this, an update is all youll ever need Mike Cook 51 TSR staff GEN CON® Event Listing Editor-in-Chief Better late than never and besides, theyre free! Kim Mohan Editorial staff OTHER FEATURES Patrick Lucien Price Roger Moore 8 Dawn of a new age Kim Mohan Robin Jenkins A fresh look, and outlook, for DRAGON Magazine Editorial assistance 10 DINOSAURS Steven Inniss Eileen Lucas A monstrous article on the beasts of the Mesozoic Era Art, graphics, production 19 Revenge of the nobodies Joseph R. Ravitts Roger Raupp When a grass-roots movement grows, watch out! Kim Lindau 23 The role of computers Hartley and Pattie Lesser Advertising Our second foray into the world of electronic role-playing games Mary Parkinson 27 Cloaked in magic Ed Greenwood Subscriptions Elminster returns with some wise words about windbreakers Pat Schulz 35 Armor, piece by piece Matt Bandy This issue’s contributing artists A partial armor system for non-Oriental AD&D® games Daniel Horne Jim Holloway 81 Dire Invasion — William Tracy Marvel Bullpen Rom and the Dire Wraiths in the MARVEL SUPER HEROES game Dave LaForce Lawrence Raimonda 88 For a Fistful of Credits David “Zeb” Cook Richard Tomasic New equipment for STAR FRONTIERS® gamers Joseph Pillsbury Bill Cleveland Larry Elmore DEPARTMENTS Dave Trampier 3 Letters 38 TSR Previews96 Dragonmirth 4 World Gamers Guide 92 Convention calendar 98 Snarfquest 6 The forum 94 Gamers' Guide 101 Wormy COVER This is probably the first cover painting weve ever published that owes its existence to a real-life experience. -
Dragon Magazine
Blastoff! The STAR FRONTIERS™ game pro- The STAR FRONTIERS set includes: The work ject was ambitious from the start. The A 16-page Basic Game rule book problems that appear when designing A 64-page Expanded Game rule three complete and detailed alien cul- book tures, a huge frontier area, futuristic is done — A 32-page introductory module, equipment and weapons, and the game Crash on Volturnus rules that make all these elements work now comes 2 full-color maps, 23” x 35” together, were impossible to predict and 10¾" by 17" and not easy to overcome. But the dif- A sheet of 285 full-color counters the fun ficulties were resolved, and the result is a game that lets players enter a truly wide-open space society and explore, The races wander, fight, trade, or adventure A quartet of intelligent, starfaring by Steve Winter through it in the best science-fiction races inhabit the STAR FRONTIERS tradition. rules. New player characters can be D RAGON 7 members of any one of these groups: The adventure ple who had never played a wargame or a Humans (basically just like you With the frontier as its background, role-playing game before. In order to tap and me) the action in a STAR FRONTIERS game this huge market, TSR decided to re- Vrusk (insect-like creatures with focuses on exploring new worlds, dis- structure the STAR FRONTIERS game 10 limbs) covering alien secrets or unearthing an- so it would appeal to people who had Yazirians (ape-like humanoids cient cultures. The rule book includes never seen this type of game. -
ENC 1145 3309 Chalifour
ENC 1145: Writing About Weird Fiction Section: 3309 Time: MWF Period 8 (3:00-3:50 pm) Room: Turlington 2349 Instructor: Spencer Chalifour Email: [email protected] Office: Turlington 4315 Office Hours: W Period 7 and by appointment Course Description: In his essay “Supernatural Horror in Fiction,” H.P. Lovecraft defines the weird tale as having to incorporate “a malign and particular suspension or defeat of those fixed laws of Nature which are our only safeguard against the assaults of chaos and the daemons of unplumbed space.” This course will focus on “weird fiction,” a genre originating in the late 19th century and containing elements of horror, fantasy, science fiction, and the macabre. In our examination of weird authors spanning its history, we will attempt to discover what differentiates weird fiction from similar genres and will use several theoretical and historical lenses to examine questions regarding what constitutes “The Weird.” What was the cultural and historical context for the inception of weird fiction? Why did British weird authors receive greater literary recognition than their American counterparts? Why since the 1980s are we experiencing a resurgence of weird fiction through the New Weird movement, and how do these authors continue the themes of their predecessors into the 21st century? Readings for this class will span from early authors who had a strong influence over later weird writers (like E.T.A. Hoffman and Robert Chambers) to the weird writers of the early 20th century (like Lovecraft, Robert Howard, Clark Ashton Smith, Lord Dunsany, and Algernon Blackwood) to New Weird authors (including China Miéville, Thomas Ligotti, and Laird Barron). -
Manuale Delle Abilità Generali V
di Marco Dalmonte v 8.74 SOMMARIO PARLARE UNA LINGUA 37 INTRODUZIONE 2 COSTITUZIONE 19 PILOTARE 37 CARATTERISTICHE DEL PERSONAGGIO 2 ABBUFFARSI 19 PLANETOLOGIA 37 BILITÀ NIZIALI A I 2 BERE ALCOLICI 19 POLITICA 37 EFFETTUARE UNA PROVA D’ABILITÀ 2 CAMBIO RAPIDO 19 PREPARAZIONE STRATEGICA 37 MIGLIORARE LE ABILITÀ 3 CONTROLLO DEL CORPO 19 PSICHIATRIA 37 PADRONEGGIARE LE ABILITÀ 3 DURO A MORIRE 19 RELIGIONE 38 ABILITÀ USABILI SENZA MANGIAFUOCO 19 SEGNALAZIONE 38 ADDESTRAMENTO 3 METABOLISMO LENTO 19 SOPRAVVIVENZA 38 ABILITÀ USABILI CON RESISTENZA 20 SPEGNERE FUOCHI 38 ADDESTRAMENTO 3 RESISTERE AL CALDO 20 STRATEGIA E TATTICA 38 LE ABILITÀ E IL MASTER 4 RESISTERE AL FREDDO 21 ANATOLOGIA ARTI E MESTIERI 4 T 39 CONOSCENZE E SCIENZE 5 RESISTERE AL VELENO 21 TORTURARE 39 ABILITÀ OBBLIGATORIE ED ROBUSTEZZA 21 TOSSICOLOGIA 39 APPROPRIATE PER CLASSI E RAZZE 5 VALUTARE 39 INTELLIGENZA 22 CLASSI & SOTTOCLASSI 5 SAGGEZZA 40 RAZZE COMUNI 6 AGRICOLTORE 22 RAZZE NON COMUNI 7 ALCHIMIA 22 ASCOLTARE 40 ABILITÀ CULTURALI PER MYSTARA 9 ALLEVATORE 22 COMBATTERE ALLA CIECA 40 ABILITÀ ETNICHE 9 ARTE 23 CONCENTRAZIONE 40 ABILITÀ REGIONALI 10 ARTI DOMESTICHE 24 CORAGGIO 40 ARTIGIANATO 24 FERREA VOLONTÀ 40 FORZA 12 ARTIGLIERE 27 FIUTARE 41 AZZUFFARSI 12 ASTRONOMIA 27 MEDITAZIONE 41 COCCHIERE 12 BIBLIOTECONOMIA 27 OCCHIO DELLA MENTE 41 FRENESIA COMBATTIVA 13 CACCIARE 27 OSSERVARE 41 INTIMIDIRE 13 CAMUFFARE 27 PERCEPIRE INGANNI 42 MUSCOLI 13 CARTOGRAFIA 28 PSICOMETRIA 42 NUOTARE 14 CODICI E LEGGI 28 SENSO DELLA DIREZIONE 42 SALTARE 14 CONOSCENZA DELLA SENSO DEL PERICOLO -
Read Ebook {PDF EPUB} in a Lonely Place by Karl Edward Wagner in a Lonely Place by Karl Edward Wagner
Read Ebook {PDF EPUB} In a Lonely Place by Karl Edward Wagner In a Lonely Place by Karl Edward Wagner. In a Lonely Place by Karl Edward Wagner (Collected 1983): This mid-1980’s collection of short stories and novellas by Wagner includes probably his most famous story, the award-winning “Sticks” from the mid-1970’s. Wagner, who died too young in 1995, was a major writer, publisher and anthologist in the horror, dark-fantasy, and sword-and-sorcery genres for more than 20 years, with his annual Year’s Best Horror anthology from DAW pretty much setting the gold standard for genre ‘Best of’ collections from the early 1980’s until Wagner’s death and resultant cancellation of the series. Here, we get many of his best horror stories, including the forementioned “Sticks”, a whopper of a Lovecraft homage that also references the artwork and lifestory of pulp illustrator Lee Brown Coye. Did the makers of The Blair Witch Project read “Sticks” at some point? If not, it’s an incredible coincidence. Other stories bounce off Lovecraft, Manly Wade Wellman and Robert Chambers’ seminal The King in Yellow in interesting and productive ways, all without requiring any actual knowledge of the references for readerly enjoyment. The novella “Beyond Any Measure” remains, nearly thirty years after its first appearance, one of the five or six cleverest vampire stories ever written. Highly recommended . Lonely Place by Karl Edward Wagner. Connecting readers with great books since 1972. Used books may not include companion materials, some shelf wear, may contain highlighting/notes, may not include cdrom or access codes. -
Reality and Subjectivity in Alan Moore's Providence
36 ZNUV 2019;65(2);36-45 Maciej Sulmicki Akademia Finansów i Biznesu Vistula – Warszawa STUDIES IN MADNESS: REALITY AND SUBJECTIVITY IN ALAN MOORE’S PROVIDENCE, AMBROSE BIERCE’S “AN INHABITANT OF CARCOSA” AND ROBERT W. CHAMBERS’ “THE REPAIRER OF REPUTATIONS” Summary The paper presents an analysis of three texts pertaining to the H.P. Lovecraft mythos: two stories from the end of the nineteenth century which inspired Lovecraft (Ambrose Bierce’s “An Inhabitant of Carcosa” and Robert W. Chambers’ “The Repairer of Reputations”) and a graphic novel inspired by the author from Providence, Rhode Island, his works and his inspirations (Alan Moore’s and Jacen Burrows’ Providence). Through analysis of the texts (and images) and setting them both against each other and against critical approaches, the paper demonstrates the differences in the portrayal of alter- native worlds as elements of (possibly skewed) perception rather than an objective external reality. The case study serves as the basis for demonstrating what the analyzed texts imply to be the social and practical implications of changes, partly resulting from the reception of literature, in subjective perception. Key words: Alan Moore, Jacen Burrows, Ambrose Bierce, Robert W. Chambers, graphic novels, weird fiction. Introduction “[I]f you’re tackling a place that actually exists, you have to be every bit as thorough in your conception of the world that you are showing [as in the case of a fully fictional world],” instructed a thirtyish Alan Moore in Writing for Comics (2003, p. 22). Even though in an af- terword written around twenty years later he claims to have learned that everything he wrote before can safely be ignored, he seems to have stuck to this piece of advice in his own writ- ing. -
TROUBLE in the “PSYCHOSPHERE”: HBO‟S TRUE DETECTIVE (2014) AS a HYBRID GENRE Elisabete Lopes ABSTRACT Recently, Many Conte
TROUBLE IN THE “PSYCHOSPHERE”: HBO‟S TRUE DETECTIVE (2014) AS A HYBRID GENRE Elisabete Lopes1 ABSTRACT Recently, many contemporary TV shows have raised the stakes as far as the quality of their contents is concerned. They welcomed certain challenges that contributed to lend them the status of cult series. True Detective (2014) certainly forms part of this selective group. Nic Pizzolatto, the creative mind behind True Detective (2014), decided to take up all these challenges and ended up by creating a hybrid show in the sense that it gathers elements of Gothic genre, weird fiction, criminal investigation, and film noir that, once mixed up, paved the way to the upcoming success. Other feature that fuels True Detective‟s allure lies precisely in the ties that it openly shares with literature, since it purports references that point to well-known oeuvres or authors. In this light, it is the purpose of this essay to examine how Pizzolatto‟s eclectic recipe combine its ingredients that result in a TV show anchored upon the parameters of originality and quality. The undeniable quality of True Detective (2014) goes beyond the well-thought script, Adam Arkapaw‟s mesmerizing photography, the protagonists‟ amazing performance, and the careful direction of Cary Fukunaga. It has become a true postmodern visual monster that unexpectedly came straight from the Lousiana bayous to haunt us, bringing along an aura of cosmic horror that, interlinked with suspense and criminal investigation, will relentlessly take a grip on us. Keywords: True Detective (2014); Gothic; Southern Gothic; Film Noir; Cosmic Horror; criminal investigation. PERTURBAÇÕES NA „PSICOESFERA‟: TRUE DETECTIVE (2014) ENQUANTO GÉNERO HÍBRIDO RESUMO Recentemente, tem-se assistido a uma crescente qualidade a nível das séries televisivas. -
Liste Des Modules Donjons & Dragons
En bleu : gamme officielle française 20/01/18 Liste des modules Donjons & Dragons – En vert : traduction / révision du DDD (1978-1994) En noir : non traduit Les dates indiquées sont celles des sorties VO. En rouge : traduction en cours Source : http://en.wikipedia.org/wiki/List_of_Dungeons_%26_Dragons_modules En gris : trad en « stand-by » A A—Aerie of the Slave Lords— Le Repaire des esclavagistes est une campagne de 4 scénarios pour AD&D reliés entre eux et créés pour la XIII° Gen Con pour le monde de Greyhawk. Ils peuvent également, précédés par les modules de la série T et suivis par ceux de la série G, s’insérer dans une campagne plus longue. Code Titre Niveaux Auteur(s) Année A1 les Fosses à esclaves de la cité souterraine 4-7 David Cook 1980 A2 le Secret du fortin des esclavagistes 4-7 Harold Johnson, Tom Moldvay 1981 A3 À l’assaut du repaire des Seigneurs des chaînes 4-7 Allen Hammack 1981 A4 Dans les cachots des Seigneurs des chaînes 4-7 Lawrence Schick 1981 A1-4 Scourge of the Slavelords 4-7 Multiple 1986 AC—ACcessory Modules— série d’accessoires pour D&D (Base, Expert, Compagnon, Master), la plupart incluaient des mini-aventures. Ils sont en général associés au monde de Mystara bien qu’ils soient souvent assez génériques. Code Titre Niveaux Auteur(s) Année AC1 Shady Dragon Inn N/A Carl Smith 1983 AC2 Écran de combat et mini-aventure 4-7 David Cook 1984 AC3 The Kidnapping of Princess Arelina 2–5 Garry Spiegle 1984 AC4 le Livre des merveilles magiques N/A Frank Mentzer, Gary Gygax 1985 AC5 Player Character Record Sheets N/A N/A 1985 AC6 Player Character Record Sheets N/A N/A 1985 AC7 Écran master N/A N/A 1985 AC8 The Revenge of Rusak 7–9 David Cook 1985 AC9 Creature Catalog N/A Various 1986 AC10 Bestiaire des dragons et Géants Multiple N/A 1987 AC11 The Book of Wondrous Inventions N/A N/A 1987 B B—Basic — série pour être utilisés avec la boîte de base de Donjons et Dragons. -
DRAGON Magazine (ISSN 0279-6848) Is Pub- Lished Monthly for a Subscription Price of $24 Per DonT, You WonT Hesitate to Let Us Know
DRAGON 1 Publisher: Mike Cook Editor-in-Chief: Kim Mohan Same difference Editorial Staff: Marilyn Favar Roger Raupp You probably noticed right away that Vol. VII, No. 11 May 1983 Patrick L. Price this issue of DRAGON Magazine Mary Kirchoff looks different from all the others in SPECIAL ATTRACTION Business manager: Debra Chiusano your collection. The fancy phrase for Office staff: Sharon Walton what weve done is design changes. Forest of Doom . .41 Pam Maloney The translation, in laymans terms, is Prizewinning AD&D adventure Layout designer: Kristine L. Bartyzel that the magazine looks different. But Contributing editors: Roger Moore rest assured that, despite what you read Ed Greenwood in last months facetious policy state- National advertising representative: OTHER FEATURES Robert LaBudde & Associates, Inc. ment, the only changes weve made are 2640 Golf Road, Glenview IL 60025 for the sake of appearance. The Duelist A new NPC ..........6 Phone (312)724-5860 The new type face were using for text is called Baskerville (as in Sherlock The solo scenario ................. .16 This issues contributing artists: Susan Collins Dave Trampier Holmes). The new way of putting it in The ecology of the catoblepas ...... 22 Keith Parkinson E. B. Wagner columns is called ragged right (as in Jim Holloway Edward Atwood right-hand margin). The end result, in The whole half-ogre .............. 24 Roger Raupp Joshua Mittleman our opinion, is text that is more pleas- Jerry Eaton Roger Moore ing to the eye and more easily readable Relief for Traveller nobility ........ 26 Mike Carroll Jim Testa than the way we used to print articles.