Mechwarrior: Age of Destruction SCENARIO HANDBOOK V1.2
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Classic Battletech TECHMANUALTM Classic Battletech Techmanual™ Combines All the Construction Rules for the Various Units Presented in Total Warfare
CLASSIC BATTLETECH TM TECHMANUAL Classic BattleTech TechManual™ combines all the construction rules for the various units presented in Total Warfare. Streamlined and updated, it contains all the core weaponry and equipment from previous rules set, as well as the newest, bleeding edge technologies. TechManual also presents numerous sourcebook-style treatises, providing the in-universe context for these units and the technologies of their development. A must have resource for any BattleTech aficionado! Series / Type : Classic BattleTech / Core Rulebook Compatability: Requires Classic BattleTech Total Warfare. Selling Points: • The core construction rules for the entire game line; a companion volume to Total Warfare • The construction aspect of BattleTech has always been one of its strongest aspects; this book presents them as never before, providing rules and sourcebook material on all the units found in Total Warfare. • All new presentation, including hard cover, full-color Promotion: • A strong network of multi-language websites constantly updating with material and news from ClassicBattleTech.com • Advertised in Game Trade Magazine and Greater Games Industry Catalog. Target Market: • Current Classic BattleTech players • Lapsed Classic BattleTech players looking to return • Cross-over players from other table-top miniatures games Up-Sells & Cross-Sells: • Total Warfare [CAT35001] For more information on these and other exciting Classic Battletech • Technical Readout: 3039 [CAT35121] products, please visit us online at: www.CatalystGameLabs.com -
Seth Johnson I N K S L I N G E R
Seth Johnson I N K S L I N G E R Curriculum Vitae (as of 9/1/06) Writing - Game Design - Game Playtesting - Copywriting - Editing - Multimedia Writing • HorrorClix: The Lab (fiction), WizKids Games (October 2006) • Pirates of the Mysterious Isles (fiction), WizKids Games (October 2006) • “Mage Knight: Omens : Designer Preview”, Scrye Magazine (February 2005) • Daily “Scrying Chamber” short fiction on WizKids Games’ Mage Knight website (June 2004- March 2005) • Short fiction for Blizzard Entertainment and Sword & Sorcery Studios (in Warcraft RPG products) • Concept work and story (with DMH team), dialogue, manual, and additional writing for Dead Man's Hand (Xbox/PC, 2004, Human Head Studios) • Dialogue script and addition writing for Rune (PC, October 2000, Human Head Studios) and Rune: Viking Warlord (Playstation 2, October 2002, Human Head Studios) • Fiction and manuals for Human Head Studios games Rune (PC, October 2000), Rune: Halls of Valhalla (PC, March 2002), and Rune: Viking Warlord (Playstation 2, October 2002) • "Comics 2000", The Year's Best Fantasy and Horror: Fourteenth Annual Collection , edited by Ellen Datlow and Terri Windling (St. Martin's Press, July 2001) • "Comics 1999", The Year's Best Fantasy and Horror: Thirteenth Annual Collection , edited by Ellen Datlow and Terri Windling (St. Martin's Press, July 2000) • Contributing writer, WisPolitics political news service (online, 1999-2000) • "Comics 1998", The Year's Best Fantasy and Horror: Twelfth Annual Collection , edited by Ellen Datlow and Terri Windling (St. Martin's Press, August 1999) • "Comics 1997", The Year's Best Fantasy and Horror: Eleventh Annual Collection , edited by Ellen Datlow and Terri Windling (St. -
Sample File Sample Type of Campaign Set in This Chaotic Time
™ DDAAWWNN OOFF TTHHEE JJIIHHAADD •• AA CCLLAASSSSIICC BBAATTTTLLEETTEECCHH SSOOUURRCCEEBBOOOOKK •• •• 3355002233 not as it s Classic Classic BattleTech shakes the and universe to its foundation, ® Dawn of the Jihad box of secrets? BattleTech Sphere survive the opening of ComStar’s documenting the opening year in a decades- truth is the lie of tomorrow. Can the Inner truth is the lie of tomorrow. across a thousand light years, all i appears. Friend becomes foe and today’s Classic BattleTech But amidst the chaos and confusion swirling will also find framework rules to run almost any bring humanity to its knees. strings taut in righteous anger, launching a war to strings taut in righteous anger, long struggle for the very survival of humanity. power behind the fanatical Word of Blake pulls the power behind the fanatical Word ™ When the Star League self-destructs, a shadowy Sample file Sample type of campaign set in this chaotic time. more directly into the action than ever before. Players of both RPG rolling format, allowing readers to immerse themselves The series of events presented in this book unfold in a to lead mankind to the light … by any means necessary. to lead mankind to the light … by any means necessary. for single-handedly turning ComStar into a pseudo-religious organization with a vision: Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible of ComStar, Primus Conrad Toyama November 3067 saw the culmination of work two centuries in the making, work begun by Sample file connection/DAWN OF THE JIHAD/section00: -
Mechwarrior Tournament Rules
WizKids Approved Play - MechWarrior Tournament Rules MechWarrior Comprehensive Tournament Rules Last Updated September 30th, 2006 This document is tournament legal on October 11th, 2006. Future changes will be noted in red. Contents • Introduction • General Tournament Rules • Constructed Format Rules • Scenario Special Format Rules • Sealed Format Rules • Draft Format Rules • Unrestricted Format Rules • Call To Arms Special Format Rules • “Path to Destruction” National and World Championship Tournament Rules Introduction Welcome to MechWarrior tournaments! MechWarrior events are designed to play fast and feature lots of fun, exciting action. Players should always have a great time at a sanctioned MechWarrior tournament. Whether they win or lose, their efforts never go unnoticed. Players can win prizes and honors at many different types of tournaments and share the good fellowship that comes with playing a great game with great people. Questions about a sanctioned tournament should be directed to the BattleMaster running the event, or to WizKids (the WizKids online support database is accessible at www.wizkidsgames.com/kb/u_default.asp. This document contains the rules for playing and running sanctioned MechWarrior tournaments. It is designed to compliment the WizKids Approved Play Comprehensive Rules. In the event of any conflict between this document and the Comprehensive Rules, this document takes precedence. WizKids requires that all sanctioned tournaments be run in compliance with these rules. The most recent version of this document is posted on our web site: www.wizkidsgames.com/mechwarrior . Registered players can earn exciting prizes for participating in MechWarrior events, aside from prizes issued at the tournament (please see the WizKids Approved Play Comprehensive Rules for more information on the Player Rewards program). -
Battletech of Art & Fiction
CONTENTS TM BATTLETECH 25 YEARS OF ART & FICTION FORWARD .......................................................4 INTRODUCTION .................................................6 TIMELINE .......................................................16 OZYMANDIAS .................................................32 STARFIRE .......................................................46 THUS IT SHALL STAND ....................................62 A LITTLE PIECE OF WAR ..................................74 REMAINING UNPERCEIVED ..............................86 MARSH OWL ..................................................96 TACTICS OF BETRAYAL ..................................108 THE WALKING DEAD .....................................120 HORNET’S NEST ...........................................132 VECTOR .......................................................144 FACE IN THE VIEWPORT ................................156 MEANS TO AN END ......................................166 CHERRY BLOSSOMS .....................................176 FIRST CHAIR ................................................190 THE COLOR OF RAGE .....................................202 THREE SIDES TO EVERY STORY ......................216 TEACH THE WICKED .....................................220 WELL MET IN THE FUTURE ............................228 THE DARK AGE .............................................238 END TRANSMISSION .....................................244 COMPUTER BIBLIOGRAPHY ............................256 BIBLIOGRAPHY .............................................280 ARTIST: STEVE -
Sample File Sample Battletech® Classic Battletech Classic RPG™ Battletech
CLASSIC BATTLETECH RPG • THE BATTLETECH ROLEPLAYING GAME • • 35030 - - - contains all the rules and source universe, stepping outside of your Sample file Sample BattleTech® Classic BattleTech Classic RPG™ BattleTech Enter Enter the exciting material material players and gamemasters need, including a unique character creation creation system that game generates abilities and background story at BattleMech BattleMech and embracing the richness of a vast, detailed science fic the same time. Time to let your imaginations soar! imaginations let your to Time the same time. tion setting. It is the 31st century. Across the vastness of interstellar space, awe of roles, from spy to mercenary smuggler, As to a MechWarrior. charac stride BattleMechs®, huge robotic weapons of war piloted by elite some powers vie for supremacy. Amidst this swirl of unending conflict ultimate fate of the galaxy. fate ultimate MechWarriors®. Join the action, takingone MechWarriors®. of an on endless any variety ter from the Inner Sphere, the Clans or the Periphery, you will decide the decide will you Periphery, the or Clans the Sphere, Inner the from ter TM Sample file CLASSIC BATTLETECH RPG TABLE OF CONTENTS A TIME OF WAR 5 Trueborn Crèche 35 TRAITS 78 INTRODUCTION 5 White Collar 35 Trait Descriptions 78 What Is a Roleplaying Game? 5 Stage 2: Late Childhood 36 SKILLS 95 How to Use This Book 6 Back Woods 36 Skill Types 95 The Most Important Rule 6 Clan Apprenticeship 36 Standard Skills 95 BY THE NUMBERS 7 Farm 37 Difficult Skills 95 GAME CONCEPTS 13 Freeborn Sibko 37 -
Dragon Magazine #127
CONTENTS Magazine Issue #127 Vol. XII, No. 6 SPECIAL ATTRACTIONS November 1987 15 Cal1 to Arms: The fighters world, from berserkers to battlefields. 16 Lords & Legends Kyle Gray Four famous warriors from European myth and legend. 22 No Quarter! Arn Ashleigh Parker Publisher Mike Cook Creative combat for fighters with style. 26 Bazaar of the Bizarre The readers Editor A magical treasury of bows and bolts for arcane archers. Roger E. Moore 32 Two Hands Are Better Than One Donald D. Miller Assistant editor Fiction editor When a two-handed sword becomes a three-handed sword, and other handy facts. Robin Jenkins Patrick L. Price 36 In Defense of the Shield Tim Merrett Editorial assistants A good shield might be the best friend youll ever have. Eileen Lucas Barbara G. Young 38 Fighting for Keeps Roy G. Schelper Debbie Poutsch Georgia Moore Your new castle is full of orcs? Its BATTLESYSTEM supplement time! Art director 46 In the Heat of the Fight Sean Holland Roger Raupp Berserkers, ambushes, fanatics, tribal champions all in a days work. Production Staff 48 A Menagerie of Martial Arts Len Carpenter Marilyn Favaro Gloria Habriga Twenty all-new martial-arts styles for Oriental Adventures. Colleen OMalley OTHER FEATURES Subscriptions Advertising 8 Role-playing Reviews Ken Rolston Pat Schulz Mary Parkinson Game designers rush in where deities fear to tread. Creative editors 56 The Ecology of the Yeti Thomas Kiefer Ed Greenwood Jeff Grubb A particularly chilling encounter on the high glaciers. 62 Arcane Lore Arthur Collins Selections from a lost tome on lifes little illusions. -
Magazines V17N9.Qxd
Apr COF C1:Customer 3/8/2012 3:24 PM Page 1 ORDERS DUE th 18APR 2012 APR E E COMIC H H T T SHOP’S CATALOG IFC Darkhorse Drusilla:Layout 1 3/8/2012 12:24 PM Page 1 COF Gem Page April:gem page v18n1.qxd 3/8/2012 11:16 AM Page 1 THE MASSIVE #1 STAR WARS: KNIGHT DARK HORSE COMICS ERRANT— ESCAPE #1 (OF 5) DARK HORSE COMICS BEFORE WATCHMEN: MINUTEMEN #1 DC COMICS MARS ATTACKS #1 IDW PUBLISHING AMERICAN VAMPIRE: LORD OF NIGHTMARES #1 DC COMICS / VERTIGO PLANETOID #1 IMAGE COMICS SPAWN #220 SPIDER-MEN #1 IMAGE COMICS MARVEL COMICS COF FI page:FI 3/8/2012 11:40 AM Page 1 FEATURED ITEMS COMICS & GRAPHIC NOVELS Strawberry Shortcake Volume 2 #1 G APE ENTERTAINMENT The Art of Betty and Veronica HC G ARCHIE COMIC PUBLICATIONS Bleeding Cool Magazine #0 G BLEEDING COOL 1 Radioactive Man: The Radioactive Repository HC G BONGO COMICS Prophecy #1 G D. E./DYNAMITE ENTERTAINMENT Pantha #1 G D. E./DYNAMITE ENTERTAINMENT 1 Power Rangers Super Samurai Volume 1: Memory Short G NBM/PAPERCUTZ Bad Medicine #1 G ONI PRESS Atomic Robo and the Flying She-Devils of the Pacific #1 G RED 5 COMICS Alien: The Illustrated Story Artist‘s Edition HC G TITAN BOOKS Alien: The Illustrated Story TP G TITAN BOOKS The League of Extraordinary Gentlemen III: Century #3: 2009 G TOP SHELF PRODUCTIONS Harbinger #1 G VALIANT ENTERTAINMENT LLC Winx Club Volume 1 GN G VIZ MEDIA BOOKS & MAGAZINES Flesk Prime HC G ART BOOKS DC Chess Figurine Collection Magazine Special #1: Batman and The Joker G COMICS Amazing Spider-Man Kit G COMICS Superman: The High Flying History of America‘s Most Enduring -
A Mechwarrior's Primer
A MechWarrior’s Primer Everything we know about the game… so far v1.0.7 July 18, 2012 Contents Contents .......................................................................................................................................... 2 Why this Primer? ............................................................................................................................ 3 Backstory ......................................................................................................................................... 4 Your Role ................................................................................................................................................... 4 Inner Sphere History ................................................................................................................................. 4 Current Affairs ........................................................................................................................................... 5 Gameplay ........................................................................................................................................ 7 Galactic Conquest ..................................................................................................................................... 7 Match Organization .................................................................................................................................. 7 Other Gameplay Notes ............................................................................................................................ -
Grosnor Distribution's Open House & Manufacturer Day!
Mystery Guest! Grosnor Distribution’s Open House & Manufacturer Day! May 2nd, 2013 9:00am – 2:00pm •9:00am - 10:00am B&M Customer Registration •9:00am – 1:00pm Open forum-Customer/Manufacturer interaction •12:00pm – 1:00pm Snacks & Refreshments available •1:00pm – 2:00pm Grosnor Auction Newsletter #5 Just 2 Weeks to Go! April 19th Brampton, Canada. Breaking News…….Jennifer Kallas from I’m happy to announce that grab bags the NHL Enterprises is our newest are all allocated out to B&M’s so as the attendee for our Open House. Speak saying goes, if you snooze you loose. For with this industry insider about any any late comers, you are more than NHL issue imaginable………. Come talk welcome to come however it is vital to Jen and get the inside track on some that you register as you cannot attend of the cool Upper Deck double rookie without pre-registration. Please contact class promotional opportunities your Account Manager for details. We available for your store this Fall? don’t want anyone turned away at the door. Just a few more days to register your expired redemptions cards with Upper See everyone in a couple of weeks! Deck for the Time to Swap program, see last weeks newsletter #4 further down in this email for more details. Announcing our next 5 Manufacturers Show Items Watch for 3 more next week! It all started on March 18, 1892, at a dinner of the Ottawa Amateur Athletic Association. Lord Kilcoursie, a player on the Ottawa Rebels hockey club from Government House, delivered the following message on behalf of Lord Stanley, the Earl of Preston and Governor General of Canada -- "I have for some time been thinking that it would be a good thing if there were a challenge cup which should be held from year to year by the champion hockey team in the Dominion (of Canada). -
Biijtlejec}I'
FAI5A CGDR.P(EDR.ATTGDN nl A l L o (ED R. D E R o F (ED R tuf SEPTEMBER I99I .ALL PREVIOUS VERSIONS OBSOlETE BIIJTLEJEC}I' PRODUCTS Qty Stock # Title Retail 8603 BattleTech : Technical Readout: 3025 12.@ 8606 BattleTech: Technical Readout: 3026 12.0O Title Qty Stock # Retail 8608 Warrior: En Crarcle 4.95 1604 BattleTech $zo.oo 8609 Warrior: Riposte 4.95 l608 CilTech zo.oo 8610 Warrior: Coupe 4.95 AeroTech 1609 r s.00 861 1 Shrapnel 18.0O 161 I BattleForce 25.0O A612 Wolves on the Border 4.95 The 16lZ Succession Wars 25.0O 8613 BattleTech: Technical Reaclout :2750 12.0O BattleTech Blueprint Set 1615 - boxecl ro.oo t]614 BattleTech: Technical Reaclout: 3050 15.OO (revlsed-8 l6l8 BattleTech Map Set Maps ) r s.oo 8615 Lethal Heritage 4.95 1620 Kurita: The Draconis Combine r s.00 8616 Bloocl Legacy 4.95 162l Steiner: The Lyran Commonwealth 15.00 8617 Lost Destiny 4.95 1622 Maril(: The Free Worlds League 15.0O 8618 Heir to the Dragon 4.95 l623 Davion: The Federatecl Suns 15.0O 5158 Way of the Clans (Vol. 1) 4.50 l624 Liao: The Capellan Confederation r 5.00 5164 Blood Name (Vol. 2) 4.50 1625A' Reinforcements I (Rec'cl Sheets 3O25) (book only) 8.OO 1631 Wolfs Dragoons Sourcebook 12.OO 1632 CamoSpecs 6.00 1633 PlasTech Mechs r 5.oo 1634 The War Book Part I 15.95 1635 The War Book Part II 15.95 1636 BattleTech Reinforcements ll l5.oo PRODUCTS 1637 BattleTroops 20.0o 1638 BattleTech Map Set #3 15.0O Qty Stock # Title Retail 1639 BattleTech 20 Year Upclate 12.OO Shadowrun 20.0o l640 The BattleTech Compendium 15.OO T lOZ Shaclowrun CM Screen 10.oo -
Wildwill's Collector's Guide to Wizkids' Pirates of the Spanish Main
WildWill’s Collector’s Guide to WizKids’ By Captain William “WildWill” Noetling Includes Price Guides, Collector’s Checklists, Bonus Game Scenario and MORE! WildWill’s Collector’s Guide to WizKids’ Pirates of the Spanish Main. Copyright ©2006 by William Noetling. This guide was created for educational and entertainment purposes only. All prices lists are printed as a guide only, and not an offer to buy or sell game pieces. This guide is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured within this guide. This is not an Official Publication. This guide and its editorial content remain the property of the writer and publisher. Written permission must be obtained from the author to publish, circulate, or otherwise disseminate this guide in any altered form, except for review purposes. All ship, crew and other game piece names and representations remain the property of WizKids. Portions of this guide have previously appeared on the website Pojo.com in a slightly altered form. All Prices Listed are current as of June 2006 and are representative of new “mint- condition” game pieces. Email me at [email protected] Visit my home page at www.geocities.com/wmnoe Join me at www.pojo.com WildWill would like to thank: WizKids Games, Pojo.com, Monica Lond-LeBlanc, Bill ‘Pojo’ Gill, James and Robin Hurwitz, Pat Pritchett, Stephanie Veglia.and Wendy Harrison Special Thanks to all my instructors and TA’s at UCLA from 2004 to 2006, especially: Joseph DiMuro, Michael Allen, Sean Silver, Noah Comet, Lars Larsen, Helen Deutsch and Irene Beesemyer Extra Special Thanks to my loving wife Melissa Pritchett, whom I cannot live without.