EMPOWER Co-Creating the Future by David Passiak
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Army Acquisition Workforce Dependency on E-Mail for Formal
ARMY ACQUISITION WORKFORCE DEPENDENCY ON E-MAIL FOR FORMAL WORK COORDINATION: FINDINGS AND OPPORTUNITIES FOR WORKFORCE PERFORMANCE IMPROVEMENT THROUGH E-MAIL-BASED SOCIAL NETWORK ANALYSIS KENNETH A. LORENTZEN May 2013 PUBLISHED BY THE DEFENSE ACQUISITION UNIVERSITY PRESS PROJECT ADVISOR: BOB SKERTIC CAPITAL AND NORTHEAST REGION, DAU THE SENIOR SERVICE COLLEGE FELLOWSHIP PROGRAM ABERDEEN PROVING GROUND, MD PAGE LEFT BLANK INTENTIONALLY .ARMY ACQUISITION WORKFORCE DEPENDENCY ON E-MAIL FOR FORMAL WORK COORDINATION: FINDINGS AND OPPORTUNITIES FOR WORKFORCE PERFORMANCE IMPROVEMENT THROUGH E-MAIL-BASED SOCIAL NETWORK ANALYSIS KENNETH A. LORENTZEN May 2013 PUBLISHED BY THE DEFENSE ACQUISITION UNIVERSITY PRESS PROJECT ADVISOR: BOB SKERTIC CAPITAL AND NORTHEAST REGION, DAU THE SENIOR SERVICE COLLEGE FELLOWSHIP PROGRAM ABERDEEN PROVING GROUND, MD PAGE LEFT BLANK INTENTIONALLY ii Table of Contents Table of Contents ............................................................................................................................ ii List of Figures ................................................................................................................................ vi Abstract ......................................................................................................................................... vii Chapter 1—Introduction ................................................................................................................. 1 Background and Motivation ................................................................................................. -
English-Note-RN.Pdf
Libertés publiques et éthique September 2015 Platforms and competitive dynamics Henri Isaac, President of Renaissance Numérique INTRODUCTION ........................................................................................... 2 WHAT PLATFORMS ARE .............................................................................. 2 Platforms and network effects .............................................................. 3 Direct network effects ......................................................................... 3 Positive feedback effects .................................................................... 3 Indirect network effects ...................................................................... 4 Two-sided network effects ................................................................. 5 Lock-in effects ..................................................................................... 9 From ecosystems to platforms ............................................................ 11 A business ecosystem’s characteristics ............................................ 11 From ecosystems to platforms ......................................................... 13 Platforms and value creation........................................................... 14 THE CONSEQUENCES OF NETWORKS EFFECTS IN MARKET ANALYSIS 18 Network effects and competition ........................................................ 18 Winner-takes-all or winners-take the most? .................................... 19 Is competition impossible on network-effect -
Large-Scale Integrated Project (IP)
Future Internet Core Platform Private Public Partnership Project (PPP) Large-scale Integrated Project (IP) D.11.1.2: FI-WARE Market and Competition Analysis Project acronym: FI-WARE Project full title: Future Internet Core Platform Contract No.: 285248 Strategic Objective: FI.ICT-2011.1.7 Technology foundation: Future Internet Core Platform Project Document Number: ICT-2012-FI-285248-WP11-D.11.1.2 Project Document Date: 2013-30-04 Deliverable Type and Security: PP (Private) Author: Juan Bareño Contributors: FI-WARE Consortium Future Internet Core Platform 1.1 Executive Summary Continuing with 11.1.1.b, in which a preliminary indication of the market situation that justifies the introduction of the FI-WARE concept was presented, this paper describes 3rd Platform as the new basis for competition in ICT as well as its main technological elements according to market demand. As we enter 2013, the 3rd Platform including its core technologies, its new strategic customer segments, and its radically new rules for success is right in the center of the market, sitting in our metaphorical laps. The battle for the IT industry as a whole, as of now, is almost completely about this battle for the 3rd Platform This analysis describes the desired capabilities and building blocks that need to be established for such a platform. It also offers an analysis of market trends and existing solutions, in order to establish a future vision and solutions, as well as outlining the business potential of such solution The new basis of competition and the superiority of ecosystem economics, and technology is just one part of a much more complex puzzle. -
A Digital Manifesto.Indd
A Digital Manifesto_ An open and safe Internet experience for all v About Telefónica_ Mexico Revenue 1,742.5 M €* Investment 427 M €* Accesses 20,326.9** Clients 20,622.1** Central America Venezuela Revenue 677.6 M €* Revenue 3,388.5 M €* Investment 130.8 M €* Investment 463 M €* Accesses 9,714** Accesses 11,664.6** Clients 10,987.2** Clients 11,861.3** Colombia Revenue 1,778.6 M €* Investment 352 M €* Accesses 14,126.1** Brazil Clients 14,250.9** Revenue 14,303.5 M €* Investment 2,444 M €* Ecuador Accesses 91,369.8 ** Clients 91,927.6** Revenue 473.4 M €* Investment 85 M €* Accesses 5,019.6** Clients 5,096.1** Peru Revenue 2,470 M €* Investment 378 M €* Accesses 20,299.9** Clients 20,897.2** Chile Uruguay Revenue 2,576.9 M €* Revenue 254.8 M €* Investment 606 M €* Investment 28 M €* Accesses 13,147** Accesses 1,843.5** Clients 13,452.2** Clients 1,845.9** Argentina Revenue 3,912 M €* Investment 519 M €* Accesses 24,136** Clients 26,999.4** Present in 24 countries: Argentina, Brazil, Chile, China, Colombia, Costa Rica, Czech Republic, Ecuador, El Salvador, Germany, Guatemala, Ireland, Italy, Mexico, Nicaragua, Panama, Peru, Puerto Rico, Slovakia, Spain, UK, Uruguay, USA and Venezuela. 62,356 M €* 9,458 M €* 133,263 joint revenues total investment employees 95% of all contracts are permanent * Data in million euros for Fiscal Year 2012 / ** Data in thousands as of June 2013 v We believe that the possibilities of technology should be open to everyone United Kingdom Revenue 7,235.1 M €* Germany Investment 748 M €* Accesses 23,842.2** Revenue 5,514.9 M €* Clients 23,680.2** Investment 609 M €* Accesses 25,372.8** Clients 25,436.6** Ireland Czech Republic Revenue 629 M €* Revenue 1,787.8 M €* Investment 192 M €* Investment 248 M €* Accesses 1,572.7** Accesses 7,900.1** Clients 1,559.1** Clients 7,797.2** Slovakia Revenue 188.6 M €* Investment 19.6 M €* Accesses 1,354.2** Clients 1,471.4** Spain Revenue 15,173.3 M €* Investment 1,692 M €* Accesses 43,140.3** Clients 41,963.3** And_ Telefónica reinforces its global scale with alliances and collaboration agreements. -
Habituation Longitudinal Field Experiment
How People Habituate to Mobile Security Warnings in Daily Life: A Longitudinal Field Study Jeff Jenkins, Brock Kirwan, Daniel Bjornn, Bonnie Brinton Anderson, Anthony Vance Brigham Young University {jeffrey_jenkins, kirwan, dbjornn, bonnie_anderson, anthony.vance}@byu.edu Abstract Second, past studies did not examine how habitua- tion influences actual warning adherence behavior Research in the fields of information security and in the field but instead used laboratory experiments human–computer interaction has shown that habit- that presented unrealistically high numbers of uation—decreased response to repeated stimula- warnings to participants in a short session. Because tion—is a serious threat to the effectiveness of se- users typically receive security warnings infre- curity warnings. Although habituation is a phe- quently, presenting an artificially high number of nomenon that develops over time, past studies have warnings in a short time is too far removed from only examined this problem cross-sectionally. Fur- real life to be ecologically valid [24]. Consequent- ther, past studies have not examined how habitua- ly, for these reasons, the full extent of the problem tion influences actual security warning behavior in of habituation is unknown. the field. For these reasons, the full extent of the Third, previous research [3; 4] proposed that re- problem is unknown. peatedly updating the appearance of a warning (i.e., We addressed these gaps by conducting a three- a polymorphic warning design) can be effective in week field experiment in which users were natural- reducing habituation. However, their findings were ly exposed to privacy permission warnings as they subject to the same limitations above. -
The Importance of Environmental Sustainability in the Decision to Participate in the Sharing Economy
The Importance of Environmental Sustainability in the Decision to Participate in the Sharing Economy Authors: Florine Marechal Julie Roszak Supervisor: Karl-Johan Bonnedahl Student Umeå School of Business and Economics Spring semester 2017 Master thesis, one-year, 15 hp ii Abstract Global warming, increasing greenhouse gases emissions, global pollution, exhaustion of natural resources… Those are all consequences of human activities on the environment. Today's world is facing major environmental challenges and sustainability has become a burning topic during the last decades. In our consumption-focused society, the concept of the sharing economy has emerged as an alternative to existing consumption patterns. Advocating the "use rather than own" principle, this concept has a true potential in terms of changing the way we consume and produce to lead to more sustainable behaviors. Current literature has investigated the motivations influencing the decision to participate in the sharing economy. Three main motivations have been highlighted: economic, social and environmental. Indeed, the sharing economy offers the possibility to save or make money, strengthen social ties and reduce one's ecological impact. Even though the environmental aspect plays a part in the decision-making process, it is unclear whether it is a determining factor or only a secondary concern. Thus, our study aims at developing an in-depth understanding of the motivations that drive people's participation in the sharing economy and the role of environmental sustainability. To fulfill that purpose, we have formulated the following research question: How important is environmental sustainability among the motivations to participate in the peer-to-peer sharing economy? To answer our research question, we conducted a qualitative study. -
Investigating Country Differences in Mobile App User Behavior and Challenges for Software Engineering
IEEE TRANSACTIONS ON SOFTWARE ENGINEERING, MANUSCRIPT ID 1 Investigating Country Differences in Mobile App User Behavior and Challenges for Software Engineering Soo Ling Lim, Peter J. Bentley, Natalie Kanakam, Fuyuki Ishikawa, and Shinichi Honiden Abstract—Mobile applications (apps) are software developed for use on mobile devices and made available through app stores. App stores are highly competitive markets where developers need to cater to a large number of users spanning multiple countries. This work hypothesizes that there exist country differences in mobile app user behavior and conducts one of the largest surveys to date of app users across the world, in order to identify the precise nature of those differences. The survey investigated user adoption of the app store concept, app needs, and rationale for selecting or abandoning an app. We collected data from more than 15 countries, including USA, China, Japan, Germany, France, Brazil, UK, Italy, Russia, India, Canada, Spain, Australia, Mexico, and South Korea. Analysis of data provided by 4,824 participants showed significant differences in app user behaviors across countries, for example users from USA are more likely to download medical apps, users from UK and Canada are more likely to be influenced by price, users from Japan and Australia are less likely to rate apps. Analysis of the results revealed new challenges to market-driven software engineering related to packaging requirements, feature space, quality expectations, app store dependency, price sensitivity, and ecosystem effect. Index Terms— Requirements/specifications, market-driven software engineering, mobile application development, user requirements, survey research, app user behavior, software product lines, software ecosystems. -
KCT18 Program Abstracts
1 2 3 4 Cover Image Rosa Menkman, rosa-menkman.blogspot.com creativecommons.org/licenses/by/2.0/ Graphic Design Christina Drachsler 5 INTERNATIONAL CONFERENCE DIGITAL CULTURES: Knowledge|Culture|Technology Lüneburg, 19-22 September 2018 6 Digital Cultures: Knowledge / Culture / Technology Conference Program and Book of Abstracts Leuphana University Lüneburg 19-22 September 2018 Co-hosted by the Centre for Digital Cultures, Leuphana University Lüneburg, and the Institute for Culture and Society, Western Sydney University, as part of the Knowledge / Culture Conference Series. In collaboration with: Department of Media Studies, University of Siegen Berlin Institute for Empirical Research in Integration and Migration, Humboldt University of Berlin ephemera: theory & politics in organization Meson Press The conference is partly funded by the „Niedersächsisches Vorab“ program of the Ministry for Science and Culture of Lower Saxony and the Volkswagen Foundation. Hosts Funders In cooperation with #KCT18 8 TABLE OF CONTENTS. Welcome from the Organizers 9 Conference Theme 12 Venue 18 Practical Information 22 Travel 23 Campus Map 24 Registration 25 Catering 25 Internet Access 25 Guidelines for Presenters 26 Short Program Overview 27 Detailed Program Overview 29 Concurrent Sessions I 30 Concurrent Sessions II 33 Concurrent Sessions III 36 Concurrent Sessions IV 39 Concurrent Sessions V 42 Concurrent Sessions VI 45 Concurrent Sessions VII 48 Abstracts 51 Keynotes 52 Spotlight Panels 56 Curated Panels 65 Individual Papers 92 WELCOME 10 WELCOME FROM THE ORGANIZERS. Research and writing on digital conditions is so hugely diverse and varied that no discipline can claim a monopoly of knowledge. In organizing the international conference Digital Cultures: Knowledge / Culture / Technology we have been mindful of the limits of disciplinarity while also alert to existing and emergent lines of inquiry. -
Digital Transformation White Paper
Digital Transformation An IEEE Digital Reality Initiative White Paper November 2020 DigitalReality.ieee.org Contributors: Samina Husain Lyuba Alboul Derrick de Kerckhove Klaus Beetz Anand Munuswamy Franco Bernabé Nicholas Napp Fabio Carati Louis Nisiotis Tom Coughlin Héctor Poveda Stuart Mason Dambrot Jeewika Ranaweera Stephen Dukes Torsten Reiss Nelson Fonseca Valentina Rivoira Carlos Andres Lozano Garzon Roberto Saracco Gustavo Giannattasio Ricardo Veiga Abhilash Gopalakrishnan Cathy Zhouqian Kathy Grise Patrick Henz Edited by: Matthew Borst Table of Contents Digital Transformation ................................................................................................................. 6 1. Introduction ................................................................................................................................. 6 2. Lights and Shadows .................................................................................................................... 9 2.1 Upsides ................................................................................................................................ 10 2.2 Downsides ........................................................................................................................... 10 3. The enablers of the Digital Transformation .............................................................................. 13 3.1 Technological Enablers ....................................................................................................... 13 3.1.1 Conversion -
App Store Optimization
APP STORE OPTIMIZATION Top 16 networks which best serve App Store Optimization Introduction • Every developer strives for having a presence on app stores to expand reach and parameters of their app's visibility. But as the popular ones are bearing loads of millions of apps in them, go for the third party platforms for app promotion. • Third party app stores could be of great help, if you're looking for enticing your app's download rates by pumping up your mobile app's visibility through various platforms. • Check some of the third party app stores which will help you in reaching out to your prospective users. Aptoide • A platform for distributing and promoting your Android apps. APTOIDE doesn't charge you for generating a developer account. You can, not only promote and distribute your app through this platform, but also can monetize it round the world. Opera Mobile Store • It is operative in 230 countries and getting registered here, as a developer, is for free. • You can publicize your apps, which are meant for multiple mobile operating systems, for example, Android, iOS, BlackBerry, Windows, Symbian and Java. • The traffic which it entices is around 10 million in a month. Per day it enables 2 lakhs app downloading. Mobango • It is a distribution and promotion platform for iOS, Android, BlackBerry, Windows, Symbian and Java. • With this, you can keep yourself updated of progress of your app on the dashboard. Mobango is a paid service. Amazon & AppGratis • Amazon is a free channel. • 200 countries are privileged to use this platform to publish their apps on it. -
Free Fair and Alive Book.Pdf
Praise for Free, Fair and Alive If you want a truly exciting glimpse into what the world after this one might look like, this book is for you. When we move past “markets solve all problems” into a more mature approach, it will incorporate precisely the insights in this lively and engaging volume! — Bill McKibben, author, Falter and founder, 350.org David Bollier and Silke Helfrich don’t just establish that commoning can work, and work well. They’ve analysed the contours of successful experiments in how humans have come together to make their worlds freer, fairer and more alive. This book is an expansive, thorough, and deeply thoughtful guide to a possible future politics. All that remains is for us to take up their call: not to do it ourselves, but to do it together. — Raj Patel, author, The Value of Nothing and Stuffed and Starved Wiki has confused educators and economists, but not our authors. They explain how and why its social system allows people to make things that couldn’t have been made any other way. You will find here a handbook for tackling seemingly intractable problems by sidestepping the mistakes that make them hard. — Ward Cunningham, inventor of the wiki Free, Fair and Alive is an inspiring treatise for our troubled times. It presents a passionate argument for commoning and lays out thoughtful rules to follow to enact a commoned world. Its insurgent worldview is bold, caring, exciting, and challenging all at once. This book offers hope as well as down to earth strategies to all who care for the future of this planet. -
The Digventures Platform
journal of computer Wilkins, B. 2020. Designing a Collaborative Peer-to-peer System for applications in archaeology Archaeology: The DigVentures Platform. Journal of Computer Applications in Archaeology, 3(1), pp. 33–50. DOI: https://doi.org/10.5334/jcaa.34 RESEARCH ARTICLE Designing a Collaborative Peer-to-peer System for Archaeology: The DigVentures Platform Brendon Wilkins Digital technologies are ubiquitous in archaeology, and have been argued to improve workflows across the archaeological knowledge chain; but to what extent have digital tools materially changed the nature of archaeological scholarship or the role of archaeologists in knowledge production? This paper compares a traditional ‘pipeline’ with a networked ‘platform’ model of fieldwork, assessing the impact of technology- enabled participation on archaeology’s disciplinary and professional boundaries. In contrast to the col- laborative potential of peer-to-peer systems, the current vogue for intra-site digital tools (such as tablet recording, GIS, and 3D technologies) can be seen to augment rather than reinvent pre-digital workflows. This point will be illustrated through an assessment of the UK based collaborative platform, DigVentures, in contrast with recent high-profile initiatives to transition to digital workflows by other established field projects. Evaluated through the lens of Nesta’s recent typology of platform organisations in the ‘collaborative economy’, it will model the underlying dynamics of peer-to-peer interaction by utilising the ‘Platform Design Toolkit’, considered alongside a worked project example and assessment of digital web analytics of the DigVentures platform. It will finally consider how a peer-to-peer system is experienced by scholars themselves, and the changing role of the archaeologist in a system that shifts the locus of work beyond the physical limits of an organisation, to open up the archaeological process to anyone who chooses to participate.