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WHITE DWARF MAGAZINE INDEX The following table lists all the articles and/or supplements for that appeared in White Dwarf magazines!

White Article DescriptionDescriptionssss and Ads Cards and Board Sections Dwarf 184 • Design Notes on the original game --- 185 • Release of ‘The Pit Fighter’ warrior pack & rules • Gaol Board Section • "Mission Impossible" article: floorplan and Cards for the ‘Gaol’ • Gaol Dungeon Card special quest and special rules for hidden passages • Gaol Key Equipment Card 186 • Release of the ‘Warrior Priest’ warrior pack & rules • Flames of Khazla Board Section • "Flames of Khazla" article: floorplan and Cards for the Flames • Flames of Khazla Dungeon Card of Khazla special quest, also the release of the first Treasure pack & blank Event cards 187 • Release of ‘Lair of the Orc Lord’ Expansion Set • Treasure Cards as follows: • Design notes & release of the ‘Imperial Noble’ Warrior pack o Gemstone o Freezing Death Spell Jewel o Reaper Sword o Moradrel's Boots - 188 • Release of the ‘Elf Ranger’ warrior pack • "Creatures of Darkness" article: guidelines to create your own Monster Cards 189 • Release of the ‘Trollslayer’ warrior pack • Globe of Destruction Treasure Card • "The Darkness Below" article: a set of guidelines to alter • Gem of Passage Treasure Card dungeon generation • Treasure Map Equipment Card 190 • Release of the ‘ Warrior’ warrior pack • Dark Secret Cards as follows: • "Dark Secrets" article: extra cards that Warriors could take o Secret Map to add an extra element to an adventure or to the Warrior’s o Personal Supplies background o Escort o Discovery o Phobia o Rescue o Vengeance o Pursuit 191 • Release of ‘Catacombs of Terror’ Expansion Set • Soulstone Treasure Card • Release of the ‘Wardancer’ warrior pack • Blessed Water Treasure Card • "A Horror Awakens" article: three new adventures and how to link them together and included two new treasure cards • Showcase of a superb Warhammer Quest diorama by legendary miniature painter Mike McVey 192 • Release of the ‘Witch Hunter’ warrior pack • Board Sections & Dungeon Cards for the • "Into the Depths" article: adding yet more variety through following: dungeon design which also included three new Board o Collapsed Passage Sections o Dead End o Into the Dark (Spiral Staircase) 193 • "A Dungeon of Your Own" article: tailoring Blank Event Cards • Event Cards as follows: with Monsters and Events o Rat Ogre • Included four new Event Cards o Orc Ambush o Treasure Trove o Spider's Lair 194 • "Well Met!" article: Warrior Parties and their composition - including the pros and cons 195 • "Domain of the Horned Rat" article: introduces Skaven- • Quirrik's Laboratory Dungeon Card & themed dungeons including new Event Cards and a Board Board Section Section. • Event Cards as follows: o Quirrik – Skaven Warlock Engineer o Skreek Deathstrike – Skaven Assassin o Rat Golem • 6 Warpstone Counters 196 • "On the Waterfront" article: part 1 of an article on foreign - travel which involved traveling to far and distant lands, introduces coastal towns and rules for finding a ship and captain to sail the seas

WHITE DWARF MAGAZINE INDEX (CONTINUED)

WWWhiteWhite Article DescriptionDescriptionss and Ads Cards and Board Sections Dwarf 197 • "Lost Kingdoms" article: part 2 of an article on foreign travel • Event Cards as follows: including boarding ships as well as ocean events if Warriors o Snake Pit decide to set sail to distant lands o Shifting Sands o Alarm o Sliding Wall 198 • “Warhammer Quest Q& A” article - 199 • "Getting Out Once In A While" article: part 1 of an article on - converting your warriors for use within Warhammer Fantasy 200 • "Getting a Breath of Fresh Air" article: part 2 of an article on • Chaos Dwarf Forge Board Section converting your warriors for use within Warhammer Fantasy (Compatible, but not made for WHQ. It was made for WHFB Assault On Black Skull Mountain scenario) 201 • "A Green and Pustulant Land" article: introduces a Nurgle • Affliction of Nurgle Event Card themed mini-campaign 202 • "Out of the Darkness" article: introduces adventures beyond --- the confines of dungeons 204 • "Room For Improvement" article: about improving your • Sewer Dungeon Card dungeons as well as introduces a new Board Section (The • Sewer Board Section Sewer) and a new Chaos Slaanesh adventure • Fascination of Slaanesh Event Card 208 • Release of the ‘Bretonnian Knight’ warrior pack --- • A retrospective look at Warhammer Quest and its evolution

CITADEL JOURNAL INDEX The following table lists all the articles and/or supplements for Warhammer Quest that appeared in Citadel Journal magazines!

Citadel Article DescriptionDescriptionssss Journal 161616 • “Ex- Player” article: introduces a new Warrior • Adventuring Party (fiction) 171717 • “Messing With Their Heads: Riddles As Plot Devices” article 181818 • “Into the Woods: Wood Elves in Warhammer Quest” article: Wood Elf dungeon scenarios 191919 • “The Eyes of Doom” article: an Adventure vs. Undead for Battle-Levels 6+ 212121 • “Watchoo Lookin’ At?” article: introduces the Ogre Warrior 222222 • “Down Town” article: rules for Exploring the Settlement 242424 • “You Thieving Little B*****!” article: introduces the Halfling Thief Warrior 252525 • “(The Warhammer Quest Adventurer’s) ‘ Catalogue of Dungeon Furnishings’” ad: GW Mail Order • “Dangerous Dwarfs” article: rules and stats for Dwarf Encounters in WHQ 262626 • “Njet Comrade!” article: introduces the Kislevite Shaman Warrior 282828 • “The Low Life and the High Life: Going to Town” article: rules for Alehouses including Bar-Room Brawls 292929 • “Escape From Hag Graef” article: a new quest to escape the Dark Elves ( Approved) 323232 • “Caverns of the Beastmen” article: an adventure for Battle-Levels 1-2 • “Warped Visions: Trollslayer – Triumph and Tragedy in Warhammer Quest” comic: by Brian Pope 333333 • “Wanted Dead or Alive” article: introduces the Outlaw Warrior 343434 • “Tower of Hazuk” article: an adventure for Battle-Levels 1-2 353535 • “Bounty Hunter” article: part 1 that introduces the Bounty Hunter Warrior 373737 • “The Ice Tomb of Death” article: an adventure for Battle-Levels 1-2 • “Errata” article: the missing Outlaw Generation Table for the Bounty Hunter Warrior from issue #35

DEATHBLOW MAGAZINE INDEX The following table lists all the articles and/or supplements for Warhammer Quest that appeared in Deathblow magazines!

DBDBDB Article Descriptions III • “Down Town” article: rules for Exploring the Settlement (also in Citadel Journal #22) • “The Bank” article: rules for storing money and items in a bank • “The Eyes of Doom” article: an Adventure vs. Undead for Battle-Levels 6+ (also in Citadel Journal #19) • “Dangerous Dwarfs” article: rules and stats for Dwarf Encounters in WHQ • “Spawn of the Old Ones” article: rules for Lizardmen in WHQ (the missing article from WD#205) • “Rumble in the Jungle” article: Lustrian Events, Treasure, Settlement Rules and Travelling Hazards as well as a mini-campaign, “The Lost Temple” • “Claws of the Bear” article: rules for travelling to and inside Kislev which includes Weather, Hazards, Settlements, Alehouses, Shops, Dungeon Adventures & Events, new Monsters and new Treasure • “Njet Comrade!” artcle: article: introduces the Kislevite Shaman Warrior • “You Thieving Little B*****!” article: introduces the Halfling Thief Warrior • “You Ain’t Seen Me, Right?” article: introduces the Assassin Warrior • “Watchoo Lookin’ At?” article: introduces the Ogre Warrior IIIIII • “The Shattered Amulet article: four separate Skaven mini-adventures for Battle-Level 1 based on an old HeroQuest campaign • “The Return of the Dark Queen” article: a Dark Elf Campaign that runs from Battle-Level 1 all the way through to Battle-Level 10 • "Creatures of Darkness" article: guidelines to create your own Monster Cards (also in White Dwarf #188) • “The Dungeon Architect” article: how to make 3D Warhammer Quest rooms • “Aaargh, Me Spleen!” article: critical strikes in Warhammer Quest • "A Horror Awakens" article: three new adventures and how to link them together • "On the Waterfront" article: part 1 of an article on foreign travel which involved traveling to far and distant lands, introduces coastal towns and rules for finding a ship and captain to sail the seas • "Lost Kingdoms" article: part 2 of an article on foreign travel including boarding ships as well as ocean events if Warriors decide to set sail to distant lands • “Oi! Get off my Juniper Bushes…” article: introduces the Druid Warrior • “Mine’s a Pint… HIC!” article: introduces the Dwarf Brewmaster Warrior • “Aaarrr, Me Hearties!” article: introduced the Salty Seadog Warrior IIIIIIIII • “Arabian Nights” article: Settlement rules for Araby including Caravans and Traders, Taverns and Desert Traveling Events • "Out of the Darkness" article: introduces adventures beyond the confines of dungeons (also in White Dwarf #202) • “The Good, the Bad and the Rotting” article: a fairly short Dark Elf/Undead adventure for Battle-Levels 5 • “The Low Life and the High Life: Going to Town” article: rules for Alehouses including Bar-Room Brawls • “Warhammer Quest Q& A” article (also in White Dwarf #198) • “Lord of Aenarion” article: introduces the Lord of Aenarion Warrior with Warrior Card and Talisman of Khaine Card (Battle Trance counters are found on the back of the issue)

OTHER RELATED SUPPLEMENTS

Description • Dungeon Bowl game: Blood Bowl goes underground which uses the WHQ Dungeon Board Tiles (the Dungeon Cell and the Torture Chamber tiles are modified with lines and used as Endzones) • Citadel Journal #38 – “Squig Racing” game: a game independent of Warhammer Quest that uses the Board Sections • White Dwarf Magazine #223 – "Orc Bar-Room Brawl" game: a floor plan of a tavern for use with the Bar-Room Brawls rules from Citadel Journal #28: contained (2) Bar-Room Board Sections, (12) Bottles cutouts and (12) Chairs cutouts