Simulated History As Life's Teacher
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Crusader Kings II to Europa Universalis IV Converter Summary
Crusader Kings II to Europa Universalis IV Converter The Crusader Kings II to Europa Universalis IV Converter will let you take any point in time in the Crusader Kings II game and convert that into a Europa Universalis IV game. You can export your Crusader Kings II game at any time while playing or when at the end game screen. In the Europa Universalis IV launcher, you then select the exported game as a mod. No matter what the game date is in Crusader Kings II, it will be 1444 in Europa Universalis IV. Crusader Kings II features a lot of content with focus on Europe, which gives us more nations, different religions, culture groups and so on than exist in Europa Universalis IV. So, let's say you managed to save Zoroastrianism from extinction in your game. Even though EU4 does not have that religion, the converter will create a mod for Europa Universalis IV where it does! Among the dynamically created things are nation names, cultures, religions and flags. We've tried to transfer as much data as possible from Crusader Kings II, including special events. Independent Counts and Dukes of Crusader Kings II will be happy to know that they'll get promoted to kings after converting. Buildings, wars and technology are not exported since there is no way to map them to something in Europa Universalis IV in any sensible way. Every independent nation is converted to a Europa Universalis IV equivalent where possible. Where it is impossible to map it to an already existing one a new nation is created with its own unique flag. -
Crusader Kings 2 2.8.2.1 Download Free Crusader Kings II - Middle Mars V.1.0.6 - Game Mod - Download
crusader kings 2 2.8.2.1 download free Crusader Kings II - Middle Mars v.1.0.6 - Game mod - Download. The file Middle Mars v.1.0.6 is a modification for Crusader Kings II , a(n) strategy game. Download for free. file type Game mod. file size 58.1 MB. last update Tuesday, April 6, 2021. Report problems with download to [email protected] Middle Mars is a mod for Crusader Kings II , created by zombaxx. Description: Long ago, many centuries after Mars had been fully Terraformed, Earth went dark on the same day all existing electronics on Mars stopped working. All ships not in orbit fell from the sky. Mars quickly descended into chaos as society collapsed, bringing on a new Dark Age. Most of the population succumbed to famine as governments broke down and nations fractured. Around 1000 years later humanity is recovering and has entered a new Medieval Era, largely forgetting the accurate history of humanity and the disaster. No one knows if Earth is still around and is thought of as more of a holy icon and legend. Some ideologies reject the concept or existence of Earth as we know it. Extract into �My Documents\Paradox Interactive\Crusader Kings II\mods� and activate in game�s menu. Crusader Kings II - Zhiza v.6022021 - Game mod - Download. The file Zhiza v.6022021 is a modification for Crusader Kings II , a(n) strategy game. Download for free. file type Game mod. file size 1.3 MB. last update Wednesday, March 10, 2021. Report problems with download to [email protected] Zhiza is a mod for Crusader Kings II , created by modester. -
Chinese Corporate Acquisitions in Sweden: a Survey Jerker Hellström, Oscar Almén, Johan Englund
Chinese corporate acquisitions in Sweden: A survey Jerker Hellström, Oscar Almén, Johan Englund Main conclusions • This survey has resulted in the first comprehensive and openly accessible compilation of Chinese corporate acquisitions in Sweden. • The audit has identified 51 companies in Sweden in which Chinese (including Hong Kong) companies have acquired a majority ownership. In addition, the survey has identified another 14 minority acquisitions. • Zhejiang Geely’s acquisition of a minority stake in Swedish truck-maker AB Volvo was among the largest Chinese acquisitions completed in Europe and North America in 2018. • Through these acquisitions, Chinese investors have taken control of at least some one hundred subsidiaries. • Most of the identified acquisitions were made since 2014. The highest annual amount of acquisitions was recorded in 2017. • The majority of the acquired companies belong to the following five sectors: industrial products and machinery, health and biotechnology, information and communications technology (ICT), electronics, and the automotive industry. • For nearly half of the acquired companies, there is a correlation between their operations and the technology sectors highlighted in the “Made in China 2025” plan for China's national industrial development. The sectors included in the plan are of particular importance to the Chinese state. • This survey includes several companies that have not been identified as Chinese acquisitions in previous compilations of Chinese investments. • More than 1,000 companies have reported to Sweden’s Companies Registration Office that their beneficial owner is a citizen of either China or Hong Kong. For the majority of these companies, however, the Chinese ownership is not a result of an acquisition. -
Expansion Crusader Kings II Sons of Abraham for Mac
Expansion - Crusader Kings II: Sons Of Abraham For Mac Expansion - Crusader Kings II: Sons Of Abraham For Mac 1 / 5 2 / 5 It doesn't really change your gameplay that much Or at least my gameplay I managed to push my brother for the papacy.. [2] Jewish characters are playable for the first time and allows the player to restore the Kingdom of Israel, build the Third Temple and bring back the Priesthood.. But that's about it Crusader Kings II: Sons of Abraham is the fifth expansion for the critically praised strategy/RPG, focusing on the Abrahamic religions; Christianity, Islam and Judaism. 1. expansion - crusader kings ii sons of abraham To celebrate the annoucnement of the expansion, Paradox Development Studio have released a new developer diary over at the Paradox Plaza forums.. Expansion - Crusader Kings Ii: Sons Of Abraham For MacbethGameplay[edit]The real-world expulsions of Jews in Europe from 1100 to 1600The Sons of Abraham expansion increased the events and interactions with religion in Crusader Kings 2. expansion - crusader kings ii sons of abraham expansion - crusader kings ii sons of abraham Ddj Wego Software Download For Mac Crusader Kings II: Sons of Abraham is the fifth expansion for the critically praised strategy/RPG.. [1] While the previous expansion pack to the game, entitled The Old Gods, was primarily about paganism, Sons of Abraham was intended to expand on Judaism, Islam and Christianity.. For example, the Catholic religion is expanded by introducing the College of Cardinals, thereby increasing the interaction between the player's ruler character and the reigning Pope. -
Year-End Report and Quarterly Report October - December 2020-01-01 - 2020-12-31
YEAR-END REPORT AND QUARTERLY REPORT OCTOBER - DECEMBER 2020-01-01 - 2020-12-31 YEAR-END REPORT AND QUARTERLY REPORT OCTOBER - DECEMBER 2020-01-01 - 2020-12-31 *Please note that this is a translation for information purposes only - in case of any discrepancies between this version and the Swedish, the Swedish version shall prevail. Paradox Interactive AB (publ) • Org.nr: 556667-4759 • Magnus Ladulåsgatan 4, 118 66 Stockholm • www.paradoxinteractive.com 1 YEAR-END REPORT AND QUARTERLY REPORT OCTOBER - DECEMBER 2020-01-01 - 2020-12-31 YEAR-END REPORT AND QUARTERLY REPORT OCTOBER - DECEMBER 2020-01-01 - 2020-12-31 FOURTH QUARTER 2020 IMPORTANT EVENTS IN THE FOURTH QUARTER 2020 • Revenues amounted to MSEK 433.7 (MSEK 381.3), an increase by 14 % • The new game Empire of Sin, developed by Romero Games, was released compared to the same period last year. December 1, 2020. • Operating profit amounted to MSEK 79.5 (MSEK 163.5), a decrease by 51 %. • Two expansions were released during the period; Star Kings for Age of • Profit after financial items amounted to MSEK 78.6 (MSEK 156.7), and profit Wonders: Planetfall, and Battle for the Bosporus for Hearts of Iron IV. after tax amounted to MSEK 59.5 (MSEK 130.5). • The Group’s employees continue to work from home to reduce the spread of • Cash flow from operating activities amounted to MSEK 387.1 (MSEK 265.4), and Covid-19. cash flow from investing activities amounted to MSEK -207.3 (MSEK -135.4). • By the end of the period cash amounted to MSEK 767.6 (MSEK 554.2). -
Publisher Version (Open Access)
EUROCENTRIC VALUES AT PLAY MODDING THE COLONIAL FROM THE INDIGENOUS PERSPECTIVE RHETT LOBAN AND THOMAS APPERLEY Indigenous people and cultures are rarely included in digital games, and if they are it is often in a rather thoughtless manner. The indigenous peoples and cultures of many parts of the world have been portrayed in digital games in several ways that show little respect or understanding of the important issues these populations face. For example, in the Australian-made Ty the Tasmanian Tiger (Electronic Arts, 2002), Australian Aboriginal people are completely absent, replaced by anthropomorphized indigenous animals some of whom wear traditional face paint, while the plot involves rescuing other animals from the “dreamtime.” So while a secularized white settler version of Aboriginal culture is a core part of the game, the people are absent. The controversial mobile game Survival Island 3: Australia Story (NIL Entertainment, 2015), was removed from the Google Play and Apple stores in January 2016, largely because of an online petition that was concerned the game encouraged violence against indigenous Australians. The game portrayed Aboriginal people as “savages” who contributed to the difficulty of surviving in the Australian outback. Other games have appropriated indigenous iconography and culture, like Mark of Kri (Sony Computer Entertainment, 2002) which used traditional Māori (the indigenous people of Aotearoa/New Zealand) facial tattoo or Tā moko on characters in the game. These examples are disappointing, and seem to represent a common 1 occurrence in commercial non-indigenous media. However, there have also recently been a number of critically acclaimed commercial gaming projects which deal with indigenous culture and issues from an indigenous perspective, for example the game Never Alone/Kisima Inŋitchuŋa (E-Line Media, 2014), made by Upper One Games in partnership with 2 Alaska’s Cook Inlet Tribal Council. -
Emergent Stories in Crusader Kings II
Emergent Stories in Crusader Kings II Henrik Fåhraeus Game Designer, Paradox Development Studio “Invention, it must be humbly admitted, does not consist in creating out of void but out of chaos.” – Mary Shelley Narrative Forms • Linear (written): Gears of War, The Secret of Monkey Island • Branching (written): Mass Effect, Fallout • Improvised: Second Life, Eve Online • Emergent: The Sims, Crusader Kings The Games we Make • Historically accurate • Complex • Open-ended • Pauseable realtime • Freeform / Sandbox • Multiplayer support Inspirations for Crusader Kings + + = Crusader Kings I (2004) • Strategy-RPG • Medieval Era • Feudal Simulation • Character Focus • Big Noses Crusader Kings I Character Sheet • Skills • Personality Traits • Family Relations Crusader Kings II – Design Goals •Increased Character Focus • You are the ruler, not the nation •Story Generating Mechanics • Opinions, Personalities and Strife – Drives the AI •Order out of Chaos • Randomness as a creative force •(Vast Graphics and GUI improvements) Crusader Kings II • Prettier Map • More Characters • More Intrigue • Smaller Noses Emergent Story: The Sons of King Mielus • King Mielus of Finland had four sons • The king gave them all titles (player action) • Mielus dies (chance) – the player is now Lalli, the oldest • The second, Prince Urho, starts a civil war (AI agenda) • Lalli loses and dies (chance) in the dungeons of his brother • Lalli’s son Miemo succeeds to the remaining titles Emergent Story: The Sons of King Mielus • Miemo, the player, starts a war for the throne (player action) • Miemo loses and is beheaded (AI hatred) by uncle Urho • The player now becomes Urho, his own killer! • King Urho, ”the Possessed”, has five sons of his own • The impatient oldest son, or possibly his Ambitious (trait) wife (AI ambition) has father Urho murdered • Another round of civil wars ensue • More sons and grandsons of Mielus perish one by one Emergent Story: The Sons of King Mielus “This is not a tale of how I lost my ruler in a dramatic way. -
Interim Report 2019-01-01 - 2019-06-30
INTERIM REPORT 2019-01-01 - 2019-06-30 INTERIM REPORT 2019-01-01 - 2019-06-30 *Please note that this is a translation for information purposes only - in case of any discrepancies between this version and the Swedish, the Swedish version shall prevail. Paradox Interactive AB (publ) • Org.nr: 556667-4759 • Västgötagatan 5, 6th floor • S -118 27 Stockholm • www.paradoxinteractive.com 1 INTERIM REPORT 2019-01-01 - 2019-06-30 INTERIM REPORT 2019-01-01 - 2019-06-30 SECOND QUARTER 2019 • In June, the new game Empire of Sin was announced, developed by Romero • Revenues amounted to SEK 387.2 (298.8) million, an increase by 30 % compa- Games. The game is planned for release in spring 2020. red to the same period last year. • A collaboration has been initiated with publisher and developer Double • Operating profit amounted to SEK 154.2 (99.4) million, an increase by 55 %. Eleven for continued development of the game Prison Architect on PC and • Profit before tax amounted to SEK 154.0 (99.5) million, and profit after tax console. amounted to SEK 120.3 (77.9) million. • Steam Summer Sale took place June 25 to July 9. • Cash flow from operating activities amounted to SEK 232.7 (182.3) million, • At the Annual General Meeting on May 17, Mathias Hermansson was elected and cash flow from investing activities amounted to SEK -104.9 (-121.2) million. as a new board member. Cecilia Beck-Friis declined re-election. • By the end of the period cash amounted to SEK 396.4 (329.3) million. -
Great Meme War:” the Alt-Right and Its Multifarious Enemies
Angles New Perspectives on the Anglophone World 10 | 2020 Creating the Enemy The “Great Meme War:” the Alt-Right and its Multifarious Enemies Maxime Dafaure Electronic version URL: http://journals.openedition.org/angles/369 ISSN: 2274-2042 Publisher Société des Anglicistes de l'Enseignement Supérieur Electronic reference Maxime Dafaure, « The “Great Meme War:” the Alt-Right and its Multifarious Enemies », Angles [Online], 10 | 2020, Online since 01 April 2020, connection on 28 July 2020. URL : http:// journals.openedition.org/angles/369 This text was automatically generated on 28 July 2020. Angles. New Perspectives on the Anglophone World is licensed under a Creative Commons Attribution- NonCommercial-ShareAlike 4.0 International License. The “Great Meme War:” the Alt-Right and its Multifarious Enemies 1 The “Great Meme War:” the Alt- Right and its Multifarious Enemies Maxime Dafaure Memes and the metapolitics of the alt-right 1 The alt-right has been a major actor of the online culture wars of the past few years. Since it came to prominence during the 2014 Gamergate controversy,1 this loosely- defined, puzzling movement has achieved mainstream recognition and has been the subject of discussion by journalists and scholars alike. Although the movement is notoriously difficult to define, a few overarching themes can be delineated: unequivocal rejections of immigration and multiculturalism among most, if not all, alt- right subgroups; an intense criticism of feminism, in particular within the manosphere community, which itself is divided into several clans with different goals and subcultures (men’s rights activists, Men Going Their Own Way, pick-up artists, incels).2 Demographically speaking, an overwhelming majority of alt-righters are white heterosexual males, one of the major social categories who feel dispossessed and resentful, as pointed out as early as in the mid-20th century by Daniel Bell, and more recently by Michael Kimmel (Angry White Men 2013) and Dick Howard (Les Ombres de l’Amérique 2017). -
Europa Universalis IV: Third Rome
Welcome to Europa Universalis IV: Third Rome hird Rome is the first “immersion pack” for Europa Universalis IV. Immersion packs are a new type of expansion for EU4, intended to bring T greater detail and historical customization to a particular region. For Third Rome, we have chosen to focus on Russia, one of the most popular starting regions for many of our players. Russia is big. It stretches from Lithuania in the West to the Pacific in the East, from the Baltic in the North to the Black Sea in the South. The story of how a princely backwater became one of the most important nations in the world is a colorful one, full of terror and triumph. Third Rome starts with a more detailed map of the Russian region and then adds new government types, new special Russian abilities, and revised idea groups that include a unique colonization mechanic that is better suited to Russia’s historic cross- ing of Siberia than the current Idea System. The title of the immersion pack comes from a letter written by a Russian monk to the Muscovite Grand Duke Vasili III. For this monk, Muscovy was the final bulwark of Christendom after the fall of Rome and Constantinople, so, naturally, the Orthodox Church plays a big part in this expansion. We have also introduced new government types for the princely states of Russia and the local merchant republics, as well as raising the Tsarist government to its own level, on par with other empires, but a thing with special powers of its own. -
Paradox Interactive AB (Publ) • Org.Nr: 556667-4759 • Västgötagatan 5, 6Th Floor • S-118 27 Stockholm • 1 ANNUAL REPORT 2017
ANNUAL REPOR 2017 omslag Annual Report 2017 *Please note that this is a translation for information purposes only. in case of any discrepancies between this version and the Swedish, the Swedish version shall prevail. Paradox Interactive AB (publ) • Org.nr: 556667-4759 • Västgötagatan 5, 6th floor • S-118 27 Stockholm • www.paradoxinteractive.com 1 ANNUAL REPORT 2017 Annual Report 2017 TABLE OF CONTENTS 3. ABOUT PARADOX INTERACTIVE 20. FINANCIAL STATEMENTS 4. WORDS FROM THE CEO 21. ADMINISTRATION REPORT 7. THE YEAR IN BRIEF 35. INCOME STATEMENT 7. THE GAMES 36. BALANCE SHEET 8. THE PLAYERS 38. EQUITY CHANGE 9. THE PEOPLE 40. CASH FLOW STATEMENT 10. OTHER INITIATIVES 41. NOTES 11. FINANCIAL DEVELOPMENT 60. AUDITOR'S REPORT 12. PORTFOLIO 12. ACTIVE BRANDS 13. RELEASES DURING 2017 17. COMING RELEASES 18. MARKET 18. THE GLOBAL GAME MARKET 19. THE GAME INDUSTRY VALUE CHAIN Paradox Interactive AB (publ) • Org.nr: 556667-4759 • Västgötagatan 5, 6th floor • S-118 27 Stockholm • www.paradoxinteractive.com 2 ANNUAL REPORT 2017 About Paradox Interactive PUBLISHER, DEVELOPER OCH LICENSING The Paradox Interactive group includes publishing and internal development of arm. The development platform is primarily PC, but the company has released games and licensing of White Wolf’s brands. The publishing operation publishes games on console and mobile platforms as well. The largest markets today both internally developed titles and titles developed by independent studios as include the US, UK, Germany, France, Russia and Scandinavia. Today, over 2 well as music and books. The game portfolio includes more than 100 titles and million gamers play a Paradox game each month and the number of Paradox Paradox Interactive owns the most important brands, including Stellaris, Europa registered users exceeds seven million. -
Paradox Interactive Listing Attracts Tencent As Fan and Long-Term Investor
FOR IMMEDIATE RELEASE Paradox Interactive listing attracts Tencent as fan and long-term investor Leading online games publisher and platform to contribute to Paradox’s future journey (May 27, Stockholm) Tencent Holdings Limited, which operates China’s largest social network and online games platform, has subscribed to and been allocated shares in the initial public offering of Paradox Interactive (”Paradox”) on Nasdaq First North Premier. Tencent has been allocated 5.28 million shares at the offering price of SEK 33 per share, and hold 5% equity interest in Paradox Interactive post transaction. Fredrik Wester and Spiltan will continue to be key shareholders in Paradox with 33.3 % and 30.5 % shareholdings, respectively. A long-time fan of Paradox games, Tencent will work to explore opportunities with Paradox to build up the emerging grand strategy, simulation, and story-driven RPG fan bases in China. Tencent has a history of supporting new game genres in China, where it operates globally renowned titles such as League of Legends, Cross-Fire, Dungeon & Fighter, Call of Duty Online, FIFA Online and Need for Speed, as well as many popular locally-developed games. Tencent also has a track record of building strong partnership with game industry leaders, such as Activision Blizzard, Riot Games, CJ Netmarble and Miniclip, via equity investment and support in distribution and operations. Fredrik Wester, CEO and principal owner of Paradox, said: “Tencent approached us as big fans of our grand strategy games and with a genuine interest in Paradox and our onward journey. It has always been very important for us that any partners we bring on board can contribute in a unique and attractive way to Paradox and have a long term commitment to the company.