Neo-Morphosis: Infestation
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Neo-Morphosis: Infestation 1 Contents 1 Neo-Morphosis: Infestation ............................................................................................................ 5 1.1 The World Exit Research Station ............................................................................................. 5 1.2 Overview .............................................................................................................................. 5 1.3 Errata ................................................................................................................................... 5 2 Game Components ....................................................................................................................... 6 2.1 Player Components ................................................................................................................ 5 2.2 Shared Components .............................................................................................................. 7 2.3 Alien Components ............................................................................................................... 11 3 Setup and Summary ................................................................................................................... 15 3.1 Setup ................................................................................................................................. 15 3.2 Win or Lose ........................................................................................................................ 15 3.3 Round Structure .................................................................................................................. 15 3.4 Start of Round Phase ........................................................................................................... 16 3.5 Crew Phase ......................................................................................................................... 16 3.6 Alien Phase ......................................................................................................................... 17 3.7 End of Round Phase ............................................................................................................ 17 4 Game Mechanics - General .......................................................................................................... 18 4.1 The Game Board ................................................................................................................. 18 4.2 Sectors ............................................................................................................................... 19 4.3 Doors ................................................................................................................................. 19 4.4 Terminals ........................................................................................................................... 19 4.5 Skills and Skill Tests ............................................................................................................. 19 4.6 Programming Tests.............................................................................................................. 20 Xenobiology……………………………………………………………………………………………………………………….23 4.7 Combat .............................................................................................................................. 22 Bullet and Blast Area…………………………………………………………………………………………………………..31 4.8 Health, Wounds, Defeated Characters and Recovery ............................................................... 32 Fragility Test………………………………………………………………………………………………………………………32 4.9 Explosions .......................................................................................................................... 34 4.10 Emergencies ....................................................................................................................... 34 4.11 Compromised Sectors .......................................................................................................... 40 4.12 Fire Suppression System ...................................................................................................... 40 5 Game Mechanics - Crew .............................................................................................................. 42 5.1 Inventory ............................................................................................................................ 42 5.2 Search and Item Cards ........................................................................................................ 42 5.3 Special Ability Cards............................................................................................................. 43 5.4 Crew Actions ....................................................................................................................... 43 6 Game Mechanics and Terms – Drones .......................................................................................... 53 6.1 The Drone .......................................................................................................................... 53 6.2 Drone Actions ..................................................................................................................... 53 2 7 Game Mechanics and Terms - Aliens ............................................................................................ 54 7.1 Alien Names and Classes ...................................................................................................... 54 7.2 Alien Infestation .................................................................................................................. 54 7.3 Resolving Alien Activation Cards ............................................................................................ 57 7.4 Neo-Morphosis .................................................................................................................... 58 7.5 Alien Movement and Targeting ............................................................................................. 62 7.6 Worked Example ................................................................................................................. 63 8 Encounter Generator ................................................................................................................... 67 8.1 Overview ............................................................................................................................ 67 8.2 Game Mode ........................................................................................................................ 67 3 1 Neo-Morphosis: Infestation 1.1 The World Exit Research Station It is 2159 and the world is very different. New technology abounds, created during the rush to fight the Hot Earth Crisis of 2039. But the NanoMirror Project, finally launched 2047, either failed or succeeded too well, depending on your outlook. It steadily cooled the Earth, first to comfortable pre- 1980 temperatures, through uncomfortably chilly weather, to the current Cold Earth Crisis, first named in 2131. We are in the second Technological Gold Rush, looking for a way to warm the planet, or leave it behind entirely. You are a member of the 4 man replacement Crew for the World Exit Research Station, when you’ll be working on one of the many research projects taking humanity to the stars. Little do you know what’s in store. 1.2 Overview Neo-Morphosis: Infestation is a co-operative game for one to four players. It can be played as standalone Encounters or as a Narrative Campaign. 4 2 Game Components 2.1 Player Components 1) Crew ID Sheet. 2) Character Icon, which is repeated on all three components. 3) Character Image and Name. 4) Science Bonus. 5) Tech Bonus. 6) Number of dice in the Programming Dice Pool. 7) Health. 8) Defense Value. 9) Agility Bonus. 10) Attack Bonus. 11) Weapon Range. 12) Number of Wounds caused. 5 13) Starting Science Stack. 14) Starting Tech Stack. 15) Repair Attempt Tokens. 16) Special Ability Card. 17) Ability Name. 18) Ability Effect. 1) Item Card. 2) Item Name and Image. 3) Fragility Test 4) Terminal Icon 5) Discard when played icon. 6) Item Effect. 6 1) Constructible Card (back). 2) Name and Image. 3) Construction Tech Test. 4) Constructible Card (front). 5) Fragility Test. 6) Stack Plug. 7) Range. 8) Attack Value. 9) Number of Wounds caused. 10) Initial Ammo loadout. 11) Blast Icon 7 2.2 Shared Components 1) System Interface Panel (SIP). 2) Emergency Reports Sub-Panel. 2a) Inactive Emergency Report Fields. 2b) Critical Emergency Report Field. 2c) Active Emergency Report Field. 2d) Repair Attempt Token. 2e) Emergency Levels. 2f) Current Emergency Level Indicator. 3) Terminal Actions Sub-Panel. 3a) Available Actions. 3b) Disabled Action and System Overload Token. 4) Fire Suppression System, Halon Tank Token location. 5) Time Sub-Panel. 5a) Current Time Indicator. 6) Structural Integrity Note. 6a) Terminal Integrity Value. 6b) Door Integrity Value. 6c) Wall Integrity Value. 8 1) Emergency Card. 2) Programming Test. 3) Disabled Terminal Function. 4) The Sector that will be compromised. 1) Sector Compromised Card. 2) Descriptive Title. 3) Card Effect. 9 1) Drone ID Sheet. 2) Character Image and Name. 3) Possible Drone Actions. 4) Tech Bonus. 5) Movement Attribute. 6) Blast Damage from Self Destruct. 10 2.3 Alien Components 1) Alien ID Card. 2) Character Image and Type. 3) Health Points. 4) Defense Value. 5) Attack Bonus. 6) Impede Value. 7) Number of Wounds caused.