Management Board Report on the Activities of the Cd Projekt Group and Cd Projekt S.A
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Us Shuts Down
WAR ON TERRORISM MOVIES LIFESTYLE Officials: US troops have Controversial Pandemic, the game, left bases in Helmand, ‘The Hunt’ has become all too Laghman provinces hits theaters real, says its creator Page 3 Page 11 Page 12 Commentary: What will fans talk about without sports? » Back page Volume 78, No. 235A ©SS 2020 CONTINGENCY EDITION SATURDAY, MARCH 14, 2020 stripes.com Free to Deployed Areas US carries out VIRUS OUTBREAK retaliatory raid on Iran-backed fighters in Iraq US SHUTS DOWN BY CHAD GARLAND Americans adjust to new life, hunker down amid pandemic AND COREY DICKSTEIN Stars and Stripes WASHINGTON — An Ameri- can air raid early Friday morn- ing on an Iranian-backed militia group in Iraq was precise, propor- tionate and defensive — designed to deter the group from launch- ing more rockets at American and anti-ISIS coalition forces, the top general for U.S. Central Com- mand said. U.S. fighter jets struck five weapons caches south of Bagh- dad held by the Kataeb Hezbollah militia at about 1 a.m. in retalia- tion for an attack blamed on the group that killed two Ameri- can troops and a British service member Wednesday, Marine Gen. Kenneth McKenzie said. He also blamed the militia for at least a dozen rocket attacks during the last six months, at least two of which killed Americans. “We believe this is going to have an effect on deterring future strikes of this nature,” McKenzie told reporters Friday at the Penta- gon. “We’ve seen in the past what happens if you don’t respond [to attacks.] Now people know that we are not going to tolerate these direct attacks on American or co- alition service members, and we are willing and able to respond.” McKenzie stopped short of im- plicating Iran in ordering the at- tack, which came on what would have been the 63rd birthday of BY MICHELLE R. -
CD PROJEKT RED and NVIDIA Partner to Bring Ray Tracing to ‘Cyberpunk 2077’
CD PROJEKT RED and NVIDIA Partner to Bring Ray Tracing to ‘Cyberpunk 2077’ Highly Acclaimed, Highly Anticipated Game Uses Real-Time Ray Tracing E3--NVIDIA and CD PROJEKT RED today announced that NVIDIA® GeForce RTX™ is an official technology partner for Cyberpunk 2077 and that the companies are working together to bring real-time ray tracing to the game. Cyberpunk 2077 won over 100 awards at E3 2018 and Gamespot calls it “one of the most anticipated games of the decade.'' The game is the next project from CD PROJEKT RED, makers of the highly acclaimed The Witcher 3: Wild Hunt, which has won numerous “Game of the Year'' awards. NVIDIA and CD PROJEKT RED have a long history of technology collaboration that spans more than a decade. “Cyberpunk 2077 is an incredibly ambitious game, mixing first-person perspective and deep role-playing, while also creating an intricate and immersive world in which to tell its story,'' said Matt Wuebbling, head of GeForce marketing at NVIDIA. “We think the world of Cyberpunk will greatly benefit from the realistic lighting that ray tracing delivers.'' Ray tracing is the advanced graphics technique used to give movies their ultra-realistic visual effects. NVIDIA GeForce RTX GPUs contain specialized processor cores designed specifically to accelerate ray tracing so the visual effects in games can be rendered in real time. “Ray tracing allows us to realistically portray how light behaves in a crowded urban environment,'' says Adam Badowski, head of Studio at CD PROJEKT RED. “Thanks to this technology, we can add another layer of depth and verticality to the already impressive megacity the game takes place in.'' Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. -
Darksiders Genesis – Poradnik Do Gry - Gryonline.Pl 1 / 205
Darksiders Genesis – poradnik do gry - GRYOnline.pl 1 / 205 Nieoficjalny polski poradnik GRYOnline.pl do gry Darksiders Genesis autor: Natalia Fras Copyright © wydawnictwo GRY-OnLine S.A. Wszelkie prawa zastrzeżone. www.gry-online.pl ISBN 978-83-8112-684-7 Producent Airship Syndicate, Wydawca THQ Nordic / Nordic Games, Wydawca PL: Koch Media Poland. Prawa do użytych w tej publikacji tytułów, nazw własnych, zdjęć, znaków towarowych i handlowych, itp. należą do ich prawowitych właścicieli. Copyright © GRY-OnLine S.A. Wszelkie prawa zastrzeżone. Prawa do tytułów, nazw własnych, zdjęć itp. należą do ich prawowitych właścicieli. Publikacja nie może być sprzedawana lub udostępniana bez pisemnej zgody GRY-OnLine S.A. Poradnik w wersji WWW znajduje się na tej stronie. Darksiders Genesis – poradnik do gry - GRYOnline.pl 2 / 205 Spis treści Wprowadzenie _____________________________________________________4 Podstawy _________________________________________________________9 Porady na start _______________________________________________________________ 9 Konie _______________________________________________________________________ 16 Arena ______________________________________________________________________ 20 Sklepy ______________________________________________________________________ 24 Misje poboczne ______________________________________________________________ 27 Różnice pomiędzy bohaterami _________________________________________________ 30 Rozwój bohaterów i walka __________________________________________35 Chaos/anarchia ______________________________________________________________ -
Unreal Engine 4
Голлума из «Властелина Колец» воссоздали на Unreal Engine 4 1 / 5 Голлума из «Властелина Колец» воссоздали на Unreal Engine 4 2 / 5 3 / 5 И имя этой серии: The Lord of the Rings:The battle for Middle-Earth. Что же, хватит тянуть Голлума за его прелести, пора начинать. ... стоял вопрос, хотят ли они сделать лучшую стратегию в реальном времени, или лучшую игру по «Властелину колец»? Думаю ... Тизер игры на Unreal Engine 4 ... 1. unreal engine 5 2. unreal engine games 3. unreal engine vs unity Посмотрите как мог бы выглядеть ремейк Silent Hill на Unreal Engine 4 ... Мика воссоздал обстановку в кафе из самого начала игры. ... анонсировали новую игру во вселенной Властелина Колец, где главным героем будет Голлум. unreal engine 5 unreal engine 5, unreal engine, unreal engine games, unreal engine download, unreal engine vs unity, unreal engine 4 download, unreal engine tutorial, unreal engine fortnite, unreal engine stock, unreal engine 4 games, unreal engine 5 release date VideoPad Video Editor 6.22 Crack Посмотрите как мог бы выглядеть ремейк Silent Hill на Unreal Engine 4 ... Мика воссоздал обстановку в кафе из самого начала игры. ... анонсировали новую игру во вселенной Властелина Колец, где главным героем будет Голлум.. Разное · Комментариев нет. Голлума из "Властелина Колец" воссоздали на Unreal Engine 4. Художник Кристиан Хект поделился видео, .... admin 4 декабря, 2019 0 comments · post ... Голлум «не похож на Энди Серкиса» в новой игре «Властелин колец» ... Stalker 2 будет использовать Unreal Engine, чтобы сделать моддинг «более легким и доступным» ... Несмотря на то, что он не может воссоздать часть того, что хорошо в FTL, Crying Suns .. -
Stardew Valley V1 5-Simplex
1 / 5 Stardew-valley-v1-5-simplex Stardew Valley v1 5 4 981587505-GOG. 155546.75 MB0 · Stardew Valley v1 5-SiMPLEX. 149377.16 MB0 · Stardew Valley v1 5 1 by Pioneer. 814376.90 MB0.. Stardew.Valley.v1.5-SiMPLEX F241F16B477D96577363C465B061C64C885814F9 is 377.16 MB and currently having 89 Seeders and 0 Leechers.. Dec 21, 2020 — Stardew Valley has been updated on PC to include local co-op, a new map, and the ability to randomize some of the in-game rewards.. May 2, 2018 — Stardew Valley Free Download PC Game Cracked in Direct Link and ... up in 5 different areas: farming, mining, combat, fishing, and foraging.. Dec 16, 2020 — ... or enable JavaScript if it is disabled in your browser. Visit Here. 5 total views , 1 views today ... Stardew Valley v1 5 – SiMPLEX. 8 hours ago .... A Hat in Time v20180318-CODEX · Aaero-SKIDROW + v1.30 Update- SKIDROW ... THE TELLTALE SERIES – COMPLETE SEASON, EPISODES 1-5-FitGirl Repacks ... Craft The World v1.4.014-SiMPLEX · Crossing Souls-PLAZA + Update v1.2.4-PLAZA ... Stardew Valley v1.3.11 + Traduction Française + Online Multiplayer.. Stardew Valley v1 5-SiMPLEX7, 137, 2, Dec. 21st '20, 377.2 MB137, IGGGAMESCOM. Lonely Mountains Downhill Eldfjall v1 1 7 2767 0877-SiMPLEX, 2, 2, Dec .... Nov 17, 2019 — Stardew.Valley.v1.3.33-SiMPLEX. Strange.Telephone-DARKZER0 ... Racing.2D.v1.0.3.5-SiMPLEX. Ultra.Space. ... Redemption.v1.5-SiMPLEX.. Jan 8, 2021 — creator/developer of Stardew Valley. Seattle ... The 1.5.2 bug-fix patch is out now for PC. ... I'm excited for the console version of the 1.5 update. -
19/20 Full Year Report Reg No
APRIL 2019 – MARCH 2020 EMBRACER GROUP AB (PUBL) 19/20 FULL YEAR REPORT REG NO. 556582-6558 OPERATIONAL EBIT INCREASED 35% TO SEK 1,033 M FOR THE FINANCIAL YEAR FOURTH QUARTER, JANUARY–MARCH 2020 (COMPARED TO JANUARY–MARCH 2019) > Net sales were SEK 1,339.1 million (1,630.5). Net sales of the Games business area decreased to SEK 903.5 million (1,034.9). Net sales of Partner Publishing/Film business area decreased to SEK 435.6 million (595.6), mainly due to the covid-19 pandemic closing of retail outlets towards the end of the quarter. > EBITDA amounted to SEK 495.2 million (618.6), corresponding to an EBITDA margin of 37%. > Operational EBIT amounted to SEK 286.0 million (395.9) corresponding to an Operational EBIT margin of 21%. > Cash flow from operating activities before changes in working capital amounted to SEK 384.6 million (527.1). > Cash flow from operating activities amounted to SEK 765.7 million (777.2). > Earnings per share was SEK 0.42 (0.37). > Adjusted earnings per share was SEK 0.97 (1.00). FULL YEAR, APRIL 2019–MARCH 2020 (COMPARED TO APRIL 2018–MARCH 2019) > Net sales increased 3% to SEK 5,249.4 million (5,121.2). Net sales of the Games business area grew 31% to SEK 3,196.5 million (2,447.1), whereas the Partner Publishing/Film business area decreased to SEK 2,052.9 million (2,674,1). > EBITDA increased 33% to SEK 1,821.3 million (1,366.7), corresponding to an EBITDA margin of 35%. -
The Witcher 3: Wild Hunt (Geralt As Popculture Icon) CHALLENGE
SLAVIC ADAPTATION OF MUSIC MARCIN PRZYBYŁOWICZ MIKOLAI STROINSKI WHO ARE WE? MARCIN PRZYBYŁOWICZ MIKOLAI STROINSKI Music Director/Composer Freelance Video Game at CD PROJEKT RED Composer KEY FACTS OF THE WITCHER FRANCHISE ‣ The Witcher started as a book hero in 1980’s art by Bogusław Polch published by Prószyński i S-ka ‣ The Witcher started as a book hero in 1980’s ‣ Created by Andrzej Sapkowski (8 books) published by SUPERNOWA ‣ The Witcher started as a book hero in 1980’s ‣ Created by Andrzej Sapkowski (8 books) ‣ Witchers are professional monster-slayers ‣ The Witcher started as a book hero in 1980’s ‣ Created by Andrzej Sapkowski (8 books) ‣ Witchers are professional monster-slayers ‣ Witchers are mutants with superhuman abilities ‣ The Witcher started as a book hero in 1980’s ‣ Created by Andrzej Sapkowski (8 books) ‣ Witchers are professional monster-slayers ‣ Witchers are mutants with superhuman abilities ‣ Geralt of Rivia - the most famous of them all ‣ The Witcher started as a book hero in 1980’s ‣ Created by Andrzej Sapkowski (8 books) ‣ Witchers are professional monster-slayers ‣ Witchers are mutants with superhuman abilities ‣ Geralt of Rivia - the most famous of them all ‣ 2001 - Wiedźmin TV series & feature film produced by Lew Rywin / Vision Film Distribution ‣ The Witcher started as a book hero in 1980’s ‣ Created by Andrzej Sapkowski (8 books) ‣ Witchers are professional monster-slayers ‣ Witchers are mutants with superhuman abilities ‣ Geralt of Rivia - the most famous of them all ‣ 2001 - Wiedźmin TV series & feature -
Company Presentation Pareto Gaming Seminar Stockholm March 3, 2020 Presenter: CEO & Co-Founder Lars Wingefors 1
Company Presentation Pareto Gaming Seminar Stockholm March 3, 2020 Presenter: CEO & Co-Founder Lars Wingefors 1. Introduction STORY OF EMBRACER Net sales, SEKm IPO on Nasdaq Strong IPs First North acquired Stockholm from THQ e.g. 5,413 Founding: All assets incl. Darksiders and MX vs. ATV IPs in JoWooD 4,124 acquired and key people recruited 302 508 8 102 2011 2013 2016 2017 2018 2019 Raised equity capital 240 598 1,448 2,090 before transaction costs: Track record of strong growth and value creation through major acquisitions, well-positioned for further growth 3 2. Business GROUP OVERVIEW SEK 5.5bn Net sales, LTM* Group strategy and M&A SEK 1.1bn Operational EBIT, LTM* HQ, Karlstad 2,970 Headcount* * As per Dec 2019 Two complementary business areas Games Partner Publishing Development, publishing and marketing of games Publishing and distribution of (mainly) games and film Four autonomous sub-groups: Munich 13 offices across the world: Selected partners: Vienna Munich Skövde Stockholm Details on next slides 5 Games business area GAMES – OVERVIEW (1 of 2) Four autonomous sub-groups with different core focus % of net sales 30% 62% 8% (LTM Sep 2019) Development size Small to mid-sized Mid-sized to large Small to mid-sized Fewer, larger own IPs and Creative, focused on games Acquire established IPs and build publishing of external products Core focus making and development, new on them that needs powerful marketing and IPs, teams up to ~20 people. distribution power 22 41 52 141 134 24 15 STUDIOS NORTH Skövde Stockholm 20 internal studios 69 64 21 (December 2019) ## = Approx. -
A Fantasy About Polish Fantasy Michal Hyrc Washington University in St Louis
Washington University in St. Louis Washington University Open Scholarship Neureuther Book Collection Essay Competition Student Contests & Competitions 2010 Fantazja o Polskiej Fantastyce: A Fantasy about Polish Fantasy Michal Hyrc Washington University in St Louis Follow this and additional works at: https://openscholarship.wustl.edu/nbcec Recommended Citation Hyrc, Michal, "Fantazja o Polskiej Fantastyce: A Fantasy about Polish Fantasy" (2010). Neureuther Book Collection Essay Competition. 6. https://openscholarship.wustl.edu/nbcec/6 This Essay is brought to you for free and open access by the Student Contests & Competitions at Washington University Open Scholarship. It has been accepted for inclusion in Neureuther Book Collection Essay Competition by an authorized administrator of Washington University Open Scholarship. For more information, please contact [email protected]. From time to time, I encounter the question of what language I’m a ‘native speaker’ of. I have a lot of difficult answering this question- I’m fluent in both English and Polish, and speak both without an accent. I spent my childhood in Poland and continue to visit my extended family there annually, and speak Polish with my parents at home. At the same time, I learned English quite early in my life and use it in my day to day interactions living in the United States. Nothing distinguishes me from a typical speaker of either language. Perhaps a better question for surveys and questionnaires to ask is the language I’m a native reader of. To this I have a definitive answer: Polish. I learned to read and discovered the magic of reading in Polish, and Polish books of all shapes, sizes, lengths and genres have fascinated me since. -
1 – Class Action Complaint for Violation of the Federal Securities Laws 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
1 Laurence M. Rosen, Esq. (SBN 219683) 2 THE ROSEN LAW FIRM, P.A. 355 South Grand Avenue, Suite 2450 3 Los Angeles, CA 90071 4 Telephone: (213) 785-2610 Facsimile: (213) 226-4684 5 Email: [email protected] 6 Counsel for Plaintiff 7 8 UNITED STATES DISTRICT COURT 9 CENTRAL DISTRICT OF CALIFORNIA 10 __________, Individually and on behalf Case No. 11 of all others similarly situated, CLASS ACTION COMPLAINT FOR 12 Plaintiff, VIOLATION OF THE FEDERAL 13 SECURITIES LAWS 14 v. JURY TRIAL DEMANDED 15 CD PROJEKT S.A., ADAM MICHAL 16 KICINSKI, PIOTR MARCIN NIELUBOWICZ, and MICHAŁ 17 NOWAKOWSKI, 18 Defendants. 19 20 21 Plaintiff __________ (“Plaintiff”), individually and on behalf of all other 22 persons similarly situated, by Plaintiff’s undersigned attorneys, for Plaintiff’s 23 complaint against Defendants (defined below), alleges the following based upon 24 personal knowledge as to Plaintiff and Plaintiff’s own acts, and information and 25 belief as to all other matters, based upon, inter alia, the investigation conducted by 26 and through his attorneys, which included, among other things, a review of the 27 28 – 1 – CLASS ACTION COMPLAINT FOR VIOLATION OF THE FEDERAL SECURITIES LAWS 1 Defendants’ public documents, conference calls and announcements made by 2 Defendants, public filings, wire and press releases published by and regarding CD 3 Projekt S.A. (“CD Projekt” or the “Company”), and information readily obtainable 4 on the Internet. Plaintiff believes that substantial evidentiary support will exist for 5 the allegations set forth herein after a reasonable opportunity for discovery. 6 NATURE OF THE ACTION 7 1. -
Balasko-Mastersreport-2020
The Report Committee for Alexander Balasko Certifies that this is the approved version of the following report: An Untitled Goose by Any Other Name: A Critical Theorization of the Indie Game Genre APPROVED BY SUPERVISING COMMITTEE: Supervisor: _____________________________________ James Buhler _____________________________________ Bryan Parkhurst An Untitled Goose by Any Other Name: A Critical Theorization of the Indie Game Genre by Alexander Balasko Report Presented to the Faculty of the Graduate School of The University of Texas at Austin in Partial Fulfillment of the Requirements for the Degree of Master of Music The University of Texas at Austin May 2020 An Untitled Goose by Any Other Name: A Critical Theorization of the Indie Game Genre Alexander Balasko, M.Music The University of Texas at Austin, 2020 Supervisor: James Buhler As the field of ludomusicology has grown increasingly mainstream within music studies, a methodological trend has emerged in discussions of genre that privileges the formal attributes of game sound while giving relatively little attention to aspects of its production. The problems with this methodological bent become apparent when attempting to discuss the independent (“indie”) game genre, since, from 2010-2020 the indie game genre underwent a number of significant changes in aesthetic trends, many of which seem incoherent with one another. As such, the indie genre has received relatively little attention within the ludomusicological literature despite its enormous impact on broader gaming culture. By analyzing the growth of chiptune aesthetics beginning in 2008 and the subsequent fall from popularity towards 2020, this paper considers how a satisfying understanding of the indie game genre can be ascertained through its material cultures, rather than its aesthetics or gameplay. -
Lunch Lady and the Video Game Villain Free
FREE LUNCH LADY AND THE VIDEO GAME VILLAIN PDF Jarrett Krosoczka | 96 pages | 04 Sep 2013 | Random House USA Inc | 9780307980793 | English | New York, India 20 Best Video Games - Most Popular Video Games Right Now Type keyword s to search. By Bo Moore and Adam Schubak. The 40 Best PS4 Games. By Brittany Vincent. The Best Nintendo Switch Games. Mario, Zelda, and more: These are the greatest games you can pick up…. By Brittany Vincent and Adam Schubak. The 40 Best Video Games of It's been an epic year for gaming. These titles are proof. The Lunch Lady and the Video Game Villain RPGs. Aug 20, When it comes to Star Wars, the games are just as good as the movies. By Darren Orf. Advertisement - Continue Reading Below. Aug 18, The 25 Best Zombie Video Games. Because all the best video games take braaaaains to play. Aug 3, The 25 Best VR Games. Aug 15, The 25 Best Horror Games. Yes, it's possible for video games to give you nightmares. Jul 9, The Best PC Games. Jan 26, Jan 19, Dec 19, The 25 Best Multiplayer Games. Dec 17, Lunch Lady and the Video Game Villain The 25 Best Sandbox Games. Dec 14, The 25 Best Survival Games. Dec 12, The 25 Best Adventure Games. Plug in, press start, and lose yourself in one of these epic journeys. Dec 8, The 25 Best Tower Defense Games. Build those structures. Keep them from harm. Collect that loot. Nov 30, From Oregon Trail to Overwatch, these are the games we grew up on.