White Agate's Guide to Elemental Monoliths
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Sample File 25 a New Recurring Feature That Introduces New Primordials Premieres with Mual-Tar, the Chained Serpent Featured on This Issue’S Cover
TM Contents FEATURES 5 HER MAJESTY’S SECRET SERVANTS By Robert J. Schwalb 13 Chromatic dragons aren’t the only servants of Tiamat. 13 RIVEN JUSTICE: THE MERCYKILLERS By Robert J. Schwalb The Mercykillers return to D&D, complete with information on how your character can join their ranks. 25 LORDS OF CHAOS: MUAL-TAR By James WyattSample file 25 A new recurring feature that introduces new primordials premieres with Mual-Tar, the chained serpent featured on this issue’s cover. 35 REGIONS OF THE REALMS By Chris Tulach Whether you’re playing a Living FR campaign or not, you’ll want to take a look at these regionally inspired extras for your character. 40 BESTIARY: MONSTERS OF THE 35 DEMONWEB By Logan Bonner New monsters fresh from the newest D&D Miniatures release, presented here for inclusion in your campaign. 40 COLUMNS 4 EDITORIAL 58 CONFESSIONS OF A FULL-TIME WIZARD By Shelly Mazzanoble 50 DESIGN & DEVELOPMENT: COSMOLOGY Shelly ponders what she’d like to give the players in her By Richard Baker and James Wyatt group … and what Tabitha would like to give her fellow Rich and James discuss how the cosmology of D&D evolved aventurers. with the design of 4th Edition. 62 RPGA REPORT 53 ROLL VS. ROLE: HARBINGER OF By Chris Tulach YULE-TIDE WOE The Living FR campaign is in full swing. Learn more By Chris Sims about how to get involved! A special holiday Roll vs. Role! Some dragons stock their hordes through subtle means. Some take a more active role in their 64 AMPERSAND plundering. -
Dragon #373.Pdf
ISSUE 373 | MARCH 2009 A Dungeons & Dragons® Roleplaying Game Supplement TM Contents FEATURES 5 ART OF THE KILL By Robert J. Schwalb 24 Assassins lurk around every corner in some games. Now learn how your character can master the art of the silent kill himself. 24 PARTY BUILDING 101 By Robert J. Schwalb With Player’s Handbook 2 on shelves this month, it’s time to re- examine party composition, and see what your group really needs. 35 35 CODEX OF BETRAYAL: THE BUTCHER OF NESSUS By Ari Marmell This article details the archdevil Alloces, creator of some of the Nine Hells most hideous—and useful—monstrous creations. 45 BESTIARY: MONSTERS OF ALLOCES By Ari Marmell 45 The companion to this issue’s Codex of Betrayal features new monsters created by the archdevil Alloces to supplement the armies of the Nine Hells. 53 COLUMNS 4 EDITORIAL 53 EcOLOGY OF THE SHARN By Brian R. James 62 DESIGN & DEVELOpmENT: RACES This classic monster of the Realms gets new treatment By James Wyatt as a monster for any D&D campaign, as well as D&D’s newest race from Player’s Handbook 2, is unveiled updates on the activities of sharn in the Forgotten and discussed in detail. Realms. 66 DESIGN & DEVELOpmENT: PRIMAL POWER By Mike Mearls and James Wyatt Mike, James and other members of RPG R&D discuss the primal power source. 70 CONFESSIONS OF A FULL-TIME WIZARD By Shelly Mazzanoble Shelly continues her quest to become D&D’s first player representative 75 D&D ALUMNI ON THE COVER By Bart Carroll and Steve Winter Illustration by Jason A. -
50000-Sample.Pdf
Sample file 95365720_ToM_Chp1.indd 1 1/4/06 9:59:37 AM CREDITS DESIGNERS ART DIRECTOR D&D MATTHEW SERNETT, ARI MARMELL, KARIN JAQUES DAVID NOONAN, ROBERT J. SCHWALB COVER ARTIST DEVELOPMENT TEAM TODD LOCKWOOD ANDY COLLINS, JESSE DECKER, MIKE DONAIS, STEVE SCHUBERT, ROB WATKINS INTERIOR ARTISTS ED COX, CARL CRITCHLOW, DAARKEN, EDITORS WAYNE ENGLAND, CARL FRANK, BRIAN HAGAN, CHRIS THOMASSON, M. ALEXANDER JURKAT, MICHAEL KOMARCK, HOWARD LYON, PENNY WILLIAMS CHRIS MALIDORE, RAVEN MIMURA, LUCIO PARRILLO, MICHAEL PHILLIPPI, ERIC POLAK, EDITING MANAGER STEVE PRESCOTT, SCOTT ROLLER, JOEL THOMAS, KIM MOHAN FRANCIS TSAI, FRANZ VOHWINKEL, DESIGN MANAGER JAMES ZHANG CHRISTOPHER PERKINS CARTOGRAPHER DEVELOPMENT MANAGER MIKE SCHLEY JESSE DECKER GRAPHIC DESIGNER DIRECTOR OF RPG R&D KARIN JAQUES BILL SLAVICSEK GRAPHIC PRODUCTION PRODUCTION MANAGERS SPECIALIST JOSH FISCHER, RANDALL CREWS ANGELIKA LOKOTZ SENIOR ART DIRECTOR RPG R&D IMAGE TECHNICIAN STACY LONGSTREET CHRISTINA WYLIE Some information in this book is taken from or derived from “Lord of Darkness” by Nicholas J. Thalasinos and “Shadow’s City” by Phillip Larwood, both originally presented in issue #322 of Dragon Magazine. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. -
Player's Handbook® 2
eroes H of Primal Might and Ancient Power From the bright towns and darkened wilderness they come: ® mighty heroes intent on exploring dungeons, slaying monsters, Pl ay e r’s H andbook 2 and battling evil. Primal, Arcane, and Divine Heroes This companion to the Player’s Handbook® core rulebook intro- duces the primal power source, which draws on the spirits that preserve and sustain the world. Player’s Handbook 2 includes four classes tied to the primal power source: the barbarian, the druid, the shaman, and the warden. It also presents four new arcane and divine classes: the avenger, the bard, the invoker, and the sorcerer. This essential book for D&D® players contains other exciting options, including new races, powers, feats, paragon paths (including racial paragon paths), epic destinies, magic items P (including totems), rituals, and a background section designed l ay e r to help you develop your character’s history and personality. ’ s H andbook To use this book, you need the following 4th Edition ® Dungeons & Dragons core products: Player’s Handbook® ® ® Dungeon Master’s Guide 2 Monster Manual® ISBN: 978-0-7869-5016-4 ROLEPLAYING GAME CORE RULES EAN Jeremy Crawford • Mike Mearls • James Wyatt Sug. Retail: U.S. $34.95 CAN $39.95 Printed in the U.S.A. 218987200 Player’s Handbook® 2 ROLEPLAYING GAME SUPPLEMENT Jeremy Crawford • Mike Mearls • James Wyatt PH2_Ch00_Intro.indd 1 12/17/08 1:42:46 PM CREDITS Design Graphic Designer Logan Bonner, Jesse Decker, Soe Murayama Mike Mearls, Robert J. Schwalb, Stephen Schubert, Stephen Radney-MacFarland, -
Player's Handbook® 2
eroes H of Primal Might and Ancient Power From the bright towns and darkened wilderness they come: ® mighty heroes intent on exploring dungeons, slaying monsters, Pl ay e r’s H andbook 2 and battling evil. Primal, Arcane, and Divine Heroes This companion to the Player’s Handbook® core rulebook intro- duces the primal power source, which draws on the spirits that preserve and sustain the world. Player’s Handbook 2 includes four classes tied to the primal power source: the barbarian, the druid, the shaman, and the warden. It also presents four new arcane and divine classes: the avenger, the bard, the invoker, and the sorcerer. This essential book for D&D® players contains other exciting options, including new races, powers, feats, paragon paths (including racial paragon paths), epic destinies, magic items P (including totems), rituals, and a background section designed l ay e r to help you develop your character’s history and personality. ’ s H andbook To use this book, you need the following 4th Edition ® Dungeons & Dragons core products: Player’s Handbook® ® ® Dungeon Master’s Guide 2 Monster Manual® ISBN: 978-0-7869-5016-4 ROLEPLAYING GAME CORE RULES EAN Jeremy Crawford • Mike Mearls • James Wyatt Sug. Retail: U.S. $34.95 CAN $39.95 Printed in the U.S.A. 218987200 98.234.242.73 Player’s Handbook® 2 ROLEPLAYING GAME SUPPLEMENT Jeremy Crawford • Mike Mearls • James Wyatt 98.234.242.73 PH2_Ch00_Intro.indd 1 12/17/08 1:42:46 PM CREDITS Design Graphic Designer Logan Bonner, Jesse Decker, Soe Murayama Mike Mearls, Robert J. -
Immok Interrupted Her. “Not That
Immok interrupted her. “Not that. The whole thing. The trees, the land, is all looking to kill. The land is primal beast. We are just The colossus known as The Emperor loomed over their ship as the prey to it.” He growled softly in the back of its throat. “Those in party sailed in to Stormreach and via that city, Xen’drik. Rhen the town play on the beast’s nose like flies. When will it sweep stood on the bow of the ship, scanning the dockside for giants or them off?” His matter-of-factness sent a shiver down her spine. drow. Immok stepped up beside him, raising his nose to the air Her eyes trailed off the banners and activity of Stormreach onto and taking deep, loud sniffs. “Bet this is the furthest you’ve been the ruins it hid in, then to the jungle beyond. from your Pact,” Rhen remarked, leaning to the side an on the rail. The gnoll refused to respond to such an obvious comment. She knew the story of Stormreach. It was a pirate town, nestled in “It’s an entirely different continent. Xen’drik, land of monsters, the ruins of an empire that had lived and died millennia before mysteries, and-” her ancestors had even started talking Common. The land crushed them. What would it do to them? When she looked up, “Mosquitoes.” Ardiane came up to him, nudging his hip with hers the ruined giant city loomed larger than the town, the Emperor before linking their arms. “Great hordes of the bloodsucking little and its beam more of a warning than a spectacle. -
Races of Eberron, All Other Wizards of the Coast Product Names, and Their Respective Logos Are Trademarks of Wizards of the Coast, Inc., in the U.S.A
CREDITS DESIGN A R T D I R E C T O R JESSE DECKER, MATTHEW SERNETT, ROBERT RAPER GWENDOLYN F.M. KESTREL, KEITH BAKER COVER ARTIST DEVELOPMENT WAYNE REYNOLDS ANDY COLLINS, JAMES WYATT INTERIOR ARTISTS EDITORS DAARKEN, ERIC DESCHAMPS, TOMAS GIORELLO, MICHELLE LYONS, SCOTT FITZGERALD GRAY, DOUG GREGORY, JOSHUA THE JAMES, JANICE SELLERS HOWARD LYON, JOE MADUREIRA, NICK PERCIVAL, STEVE PRESCOTT, RYAN SOOK, ANNE DESIGN MANAGER STOKES, FRANCIS TSAI, FRANZ VOHWINKEL, CHRISTOPHER PERKINS KEV WALKER, ANTHONY WATERS, CHARLIE WEN, RONALD WIMBERLY, JAMES ZHANG DEVELOPMENT MANAGER GRAPHIC DESIGNER JESSE DECKER DEE BARNETT MANAGING EDITOR GRAPHIC PRODUCTION SPECIALIST KIM MOHAN ERIN DORRIES SENIOR ART DIRECTOR D&D IMAGE TECHNICIAN STACY LONGSTREET SVEN BOLEN DIRECTOR OF RPG R&D PRODUCTION MANAGERS BILL SLAVICSEK JOSHUA C.J. FISCHER, RANDALL CREWS Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. T Hofveld 6d P.O. Box 707 1702 Groot-Bijgaarden Renton WA 98057-0707 Belgium (Questions?) 1-800-324-6496 620–17745–001–EN +322-467-3360 9 8 7 6 5 4 3 2 1 First Printing: April 2005 DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 System, WIZARDS OF THE COAST, EBERRON, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Races of Eberron, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. -
Draconomicon™ Sample File
Draconomicon™ Chromatic Dragons Sample file ROLEPLAYING GAME SUPPLEMENT Bruce R. Cordell • Logan Bonner • Ari Marmell • Robert J. Schwalb DraconomiconI_Ch00.indd 1 8/29/08 10:55:50 AM CREDITS Design Cover Illustration Bruce R. Cordell (lead), Todd Lockwood Logan Bonner, Ari Marmell, Robert J. Schwalb Graphic Designers Development Leon Cortez, Breanne Miller, Keven Smith Mike Mearls (lead), Stephen Radney-MacFarland, Rodney Thompson Interior Illustrations Devon Caddy-Lee, Miguel Coimbra, Eric Deschamps, Editing Vincent Dutrait, Emily Fiegenschuh, Tomas Giorello, Michele Carter (lead), Lars Grant-West, Warren Mahy, Lee Moyer, Andrew Jennifer Clarke Wilkes, Jessica Kristine, Murray, Steve Prescott, Vinod Rams, Tara Rueping, Rick Julia Martin, Ray Vallese Sardinha, Ron Spears, Ron Spencer, Joel Thomas, Francis Tsai, Franz Vohwinkel, Eva Widermann, Sam Wood, Managing Editing James Zhang Kim Mohan D&D Script Design Director of R&D, Roleplaying Games/Book Publishing Daniel Reeve Bill Slavicsek Cartographer D&D Story Design and Development Manager Jason A. Engle Christopher Perkins Publishing Production Specialist D&D System Design and Development Manager Erin Dorries Andy Collins Prepress Manager Art Director Jefferson Dunlap Jon Schindehette Imaging Technician Special thanks to Brandon Daggerhart, keeper of Shadowfell Carmen Cheung SampleProduction file Manager Cynda Callaway Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). 620-21788720-001 EN U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 9 8 7 6 5 4 3 2 1 & LATIN AMERICA Hasbro UK Ltd ’t Hofveld 6D First Printing: Wizards of the Coast, Inc.