1 ELECTRONIC ARTS Q2 FY14 PREPARED COMMENTS October
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Electronic Arts Q2 Fy12 Prepared
ELECTRONIC ARTS Q2 FY12 PREPARED COMMENTS OCTOBER 27, 2011 Rob Sison: Thank you. Welcome to EA‟s fiscal 2012 second quarter earnings call. With me on the call today is John Riccitiello, our CEO, Eric Brown, CFO, Peter Moore, COO and Studio President Frank Gibeau will join for the QA. Please note that our SEC filings and our earnings release are available at ir.ea.com. In addition, we have posted earnings slides to accompany our prepared remarks. Lastly, after the call, we will post our prepared remarks, an audio replay of this call, and a transcript. This presentation and our comments include forward-looking statements regarding future events and the future financial performance of the Company. Actual events and results may differ materially from our expectations. We refer you to our most recent Form 10-Q for a discussion of risks that could cause actual results to differ materially from those discussed today. Electronic Arts makes these statements as of October 27th, 2011 and disclaims any duty to update them. Throughout this call, we will discuss both GAAP and non-GAAP financial measures. Our earnings release and the earnings slides provide a reconciliation of our GAAP to non-GAAP measures. These non-GAAP measures are not intended to be considered in isolation from, as a substitute for, or superior to our GAAP results. We encourage investors to consider all measures before making an investment decision. All comparisons made in the course of this call are against the same period in the prior year unless otherwise stated. Now, I‟ll turn the call over to John Riccitiello. -
Class Action Chamber)
CANADA PROVINCE OF QUEBEC SUPERIOR COURT DISTRICT OF MONTREAL (CLASS ACTION CHAMBER) No: 500-06-001132-212 GABRIEL BOURGEOIS Petitioner -vs.- ELECTRONIC ARTS INC., legal person duly constituted, having its address of service at 1209 Orange Street, Wilmington, DE 19801 USA and ELECTRONIC ARTS (Canada), INC., legal person duly constituted, having its address for service at 1800 510 West Georgia St., Vancouver, BC, V6B 0M3, Canada and ACTIVISION BLIZZARD INC., legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, New Castle, Delaware, 19808 and ACTIVISION PUBLISHING INC., legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, New Castle, Delaware, 19808 and BLIZZARD ENTERTAINMENT INC., legal person duly constituted, having its address for service at 251 Little 1 Falls Drive, Wilmington, New Castle, Delaware, 19808 and TAKE TWO INTERACTIVE SOFTWARE INC., legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, Delaware, 19808 and TAKE TWO INTERACTIVE CANADA HOLDINGS INC., legal person duly constituted, having its address for service at 5770 Hutontario St, Mississauga, Ontario, L5R 3G5 and 2K GAMES INC., legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, Delaware, 19808 and ROCKSTAR GAMES INC, legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, Delaware, 19808 and WARNER BROS. ENTERTAINMENT INC., legal person duly constituted, having its address for service at 1209 Orange St., Wilmington, DE 19801 and WARNER BROS ENTERTAINMENT CANADA INC., legal person duly constituted, having its address for service at Suite 1600, 5000 Yonge Street, Toronto, Ontario, M2N 6P1 and 2 WARNER BROS. -
Electronic Arts V. Zynga: Real Dispute Over Virtual Worlds Jennifer Kelly and Leslie Kramer
Electronic Arts v. Zynga: Real Dispute Over Virtual Worlds jennifer kelly and leslie kramer Electronic Arts Inc.’s (“EA”) recent lawsuit against relates to these generally accepted categories of Zynga Inc. (“Zynga”) filed in the Northern District of protectable content, thereby giving rise to a claim for California on August 3, 2012 is the latest in a string of infringement, is not as easy as one might think. disputes where a video game owner has asserted that an alleged copycat game has crossed the line between There are a couple of reasons for this. First, copying of lawful copying and copyright infringement. See N.D. games has become so commonplace in today’s game Cal. Case No. 3:12-cv-04099. There, EA has accused industry (insiders refer to the practice as “fast follow”) Zynga of infringing its copyright in The Sims Social, that often it is hard to determine who originated which is EA’s Facebook version of its highly successful the content at issue. A common—and surprisingly PC and console-based game, The Sims. Both The Sims effective—defense is that the potential plaintiff itself and The Sims Social are virtual world games in which copied the expression from some other game (or the player simulates the daily activities of one or perhaps, a book or a film), and thus, has no basis more virtual characters in a household located in the to assert a claim over that content. In this scenario, fictional town of SimCity. In the lawsuit, EA contends whether the alleged similarities between the two that Zynga’s The Ville, released for the Facebook games pertain to protectable expression becomes, platform in June 2012, copies numerous protectable frankly, irrelevant. -
Registration Open for Vbl International Series 2021 En
PRESS RELEASE Frankfurt, Germany 23 April 2021 REGISTRATION OPEN FOR VBL INTERNATIONAL SERIES 2021 • Fourth edition of the Bundesliga’s international EA SPORTS FIFA eSports competition open to all • VBL International Series will feature entrants from 17 countries across three continents • Country Qualifiers and Regional Finals to take place in May • Bundesliga fans can compete for a share of the $10,000 prize pool Registration is now open for the Virtual Bundesliga International Series 2021, where FIFA 21 and FIFA Online 4 players from all over the world can compete with their favourite Bundesliga team to become a VBL International Series champion. Now in its fourth year, the VBL International Series is one of the world’s premier open football esports tournaments, providing gamers of all abilities with the opportunity to play as their favourite Bundesliga heroes on a global stage and prove themselves as one of the top gamers from the Bundesliga’s far-reaching fanbase. Country Qualifiers will begin on 4th May 2021, with entrants competing to become the best in their nation and progress to one of the four Regional Finals. Players from the USA, Canada and Mexico will make it through to meet in the North America final, while participants from Brazil, Argentina, Colombia, Chile and Peru will form the South America Final. All matches in the Americas will take place on the PS4 console in FIFA 21’s “90 Mode”, whereby all clubs have the same overall rating to ensure a level playing field. In Asia, entrants from Japan, Singapore, Indonesia, India and Malaysia will also compete on PS4 in 90 Mode. -
Instructional Leadership and the Sociopolitics of School Turnarounds: Changing Stakeholder Beliefs Through Immersive Collaborative Learning
Advances in Applied Sociology 2013. Vol.3, No.7, 258-281 Published Online November 2013 in SciRes (http://www.scirp.org/journal/aasoci) http://dx.doi.org/10.4236/aasoci.2013.37035 Instructional Leadership and the Sociopolitics of School Turnarounds: Changing Stakeholder Beliefs through Immersive Collaborative Learning Joseph Claudet Department of Educational Psychology and Leadership, Texas Tech University, Lubbock, TX, USA Email: [email protected] Received August 31st, 2013; revised September 30th, 2013; accepted October 7th, 2013 Copyright © 2013 Joseph Claudet. This is an open access article distributed under the Creative Commons Attri- bution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. This article highlights case production and analysis efforts associated with a multi-year, multimedia case development project focused on providing alternative organizational learning opportunities to regional K-12 schools and school districts. The School Leadership Case Simulation (SLCS) Project utilizes a unique multi-entity partnership and school-based collaborative learning design in which teams of univer- sity-based education researchers, multimedia production specialists, and regional education service center school improvement consultants work in tandem with K-12 school educators and community members to help these school stakeholders develop and produce multimedia organizational learning cases about their own real-world, context-specific school dilemma -
ELECTRONIC ARTS Q3 FY14 PREPARED COMMENTS January 28, 2014
ELECTRONIC ARTS Q3 FY14 PREPARED COMMENTS January 28, 2014 ROB: Thank you. Welcome to EA’s fiscal 2014 third quarter earnings call. With me on the call today are Andrew Wilson, our CEO, and Blake Jorgensen, our CFO. Peter Moore, our COO, and Patrick Söderlund, our EVP of EA Studios, will be joining us for the Q&A portion of the call. Please note that our SEC filings and our earnings release are available at ir.ea.com. In addition, we have posted earnings slides to accompany our prepared remarks. Lastly, after the call, we will post our prepared remarks, an audio replay of this call, and a transcript. This presentation and our comments include forward-looking statements regarding future events and the future financial performance of the Company. Actual events and results may differ materially from our expectations. We refer you to our most recent Form 10-Q for a discussion of risks that could cause actual results to differ materially from those discussed today. Electronic Arts makes these statements as of January 28, 2014 and disclaims any duty to update them. During this call unless otherwise stated, the financial metrics will be presented on a non-GAAP basis. Our earnings release and the earnings slides provide a reconciliation of our GAAP to non-GAAP measures. These non-GAAP measures are not intended to be considered in isolation from, as a substitute for, or superior to our GAAP results. We encourage investors to consider all measures before making an investment decision. All comparisons made in the course of this call are against the same period in the prior year unless otherwise stated. -
Eacc Event Rules & Regulations
EACC EVENT RULES & REGULATIONS SCHEDULE 1 LIVE EVENTS RULES All rules are subject to change, and changes may be posted without notice. The format of the Competition may also be changed without notice. It is each Player's responsibility to know and understand the rules as they exist the day of the tournament/play. All games will be played on the computer with network accessibility and EA SPORTS FIFA ONLINE 4. The publishers of EA FIFA SPORTS ONLINE 4 from Thailand and Vietnam(“SEA”), South Korea and China will select squads to participate in EACC at their own discretion. EVENT FORMAT Squad Allocation: ● The 4 qualified squads from respective countries will be placed in the same group, in order of placement from national qualifiers. Tournament Format: ● The tournament will begin with a single round-robin play-in Stage, with every squad playing a single match against every other squad in another country. ● After concluding the play-in phase, the top 2 squads of each country will move on to the play-offs. ● The play-offs will feature 4 squads in a dual tournament format. The squads will be distributed in the bracket in the following way: o The top squad from each country (so HSA, LSA) will be playing against the runner-up from another country(so HSB, LSB), which should be HSA vs LSB and HSB vs LSA. Date Round Content Method KR vs CN SEA Draft Defined in section “Participating Nov 3 Oct 30 Player Draft Day Squads” - Each team from country A plays one Match 1 (A4 vs B1) match against each team from country Play-in Match 2 (A3 vs B2) B Stage Nov 10 Nov 2 Match 3 (A2 vs B3) - No extra time / No penalties Match 4 (A1 vs B4) - Every player plays a game in a match ● P1 vs P1 © 2020 Electronic Arts Inc. -
EA Sports Challenge Series Powered by Virgin Gaming Launches Today
EA Sports Challenge Series Powered by Virgin Gaming Launches Today Virtual Athletes Compete for a Chance to Win Over $1-Million in Cash and Prizes in New Sports Video Game Tournament Exclusively on PlayStation 3 REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Pro athletes will not be the only ones cashing in on their highlight reel moves in 2012, as Electronic Arts Inc. (NASDAQ:ERTS) today announced the EA SPORTS™ Challenge Series, a sports video game tournament series that will determine the most skilled Madden NFL 12, NHL®12 and FIFA 12 gamers. Powered by Virgin Gaming and exclusive to the PlayStation®3 (PS3TM) computer entertainment system, participants will compete for over $1- million in cash and prizes — the largest prize money of any console-based sports gaming tournament ever. Available online at www.virgingaming.com, new technology allows gamers to participate in the tournament online at their leisure by pairing up gamers playing on the site at the same time. "Virgin Gaming is earning a reputation for hosting the biggest gaming tournaments, but our members have been asking for even larger prize pools. That's what drove the creation of the EA SPORTS Challenge Series; the idea came from them," said Rob Segal, CEO of Virgin Gaming. "This is also the perfect opportunity to bring our unique tournament format to the masses, giving gamers the freedom to compete whenever they want, instead of according to a set schedule. Those who make it through the online qualifier phase will then earn a seat to play in the live finals for huge cash prizes and true e-sport star status." Players that want to compete in the EA SPORTS Challenge Series can register and participate immediately. -
Nexon Expands Partnership with Electronic Arts Inc. to Publish EA SPORTS™ FIFA MOBILE in Japan
July 28, 2020 NEXON Co., Ltd. http://company.nexon.co.jp/en/ (Stock Code: 3659, TSE First Section) Nexon Expands Partnership with Electronic Arts Inc. to Publish EA SPORTS™ FIFA MOBILE in Japan Globally Revered EA SPORTSTM FIFA MOBILE to Deliver Authentic Football Experience Supported by Nexon’s Best-in-Class Live Service Recruiting Closed Beta Testing from August 7 TOKYO – July 28, 2020 – NEXON Co., Ltd. (“Nexon”) (3659.TO), a global leader in online games, today announced that it is expanding its partnership with Electronic Arts Inc. (“EA”) to release and operate EA SPORTS™ FIFA MOBILE in Japan. The upcoming launch of FIFA MOBILE 1 in Japan is the latest in a series of FIFA collaborations between Nexon and EA over the last decade. Most recently, Nexon released FIFA MOBILE 1 in Korea in June, reached #1 in the popular games ranking for both Google Play and App Store and surpassing two million downloads within two months. In addition, Nexon’s hit online game EA SPORTS™ FIFA ONLINE 4 has continued to maintain its top spot within the sports game genre in Korea since its release in 2018. “The EA SPORTSTM FIFA series is an iconic game franchise enjoyed by millions of football fans around the world and we’re excited to release this new title to the Japanese audience,” said Chan Park, the Head of Business Division of Nexon. “Nexon has a long history of successfully running FIFA titles for years and we are looking forward to continuing that tradition and best-in-class operations with an expansive live service plan for FIFA MOBILE 1 in Japan.” 1 “EA is very pleased to partner with Nexon to provide the best service for our Japanese players. -
Fifa-13-Xbox-360-Manual.Pdf
CCONTENTSontents COACHING TIP: SHIELDING 1 COMPLete ContROLS 22 Seasons To protect the ball from your marker, release and hold . Your player moves between 16 GaMEPLAY: TIPS anD TRICKS 22 CAREER his marker and the ball and tries to hold him off. 17 SettING UP THE GaME 25 SKILL GaMes SHooTING 18 PLAYING THE GaME 25 ONLINE Shoot/Volley/Header 19 EA SPORTS FootBALL CLUB 26 Kinect® Finesse/Placed shot + MatcH DAY 29 OTHER GaME ModeS Chip shot + 19 EA SPORTS FootBALL CLUB 30 CustoMIZE FIFA Flair shot (first time only) + 20 FIFA ULTIMate TeaM 31 MY FIFA 13 PassING Choose direction of pass/cross COMPLete ContROLS Short pass/Header (hold to pass to further player) NOTE: The control instructions in this manual refer to the Classic controller configuration. Lobbed pass (hold to determine distance) Once you’ve created your profile, select CUSTOMISE FIFA > SETTINGS > CONTROLS > XBOX Through ball (hold to pass to further player) 360 CONTROLLER to adjust your control preferences. Bouncing lob pass (hold to determine + AttacKING distance) DRIBBLING Lobbed through ball + (hold to pass to further player) Move player/Jog/Dribble Give and go + Sprint (hold) Finesse pass + Precision dribble (hold) Face up dribble + (hold) + COACHING TIP: GIVE AND GO Stop ball (when unmarked) (release) + To initiate a one-two pass, press while holding to make your player pass to a nearby teammate, and move to continue his run. Then press (ground pass), Stop ball and face goal (release) + (through ball), (lobbed pass), or + (lobbed through ball) to immediately return Shield ball (when marked) (release) + the ball to him, timing the pass perfectly to avoid conceding possession. -
Virtual Worlds As Breeding Grounds for Innovations
MASTERARBEIT Titel der Masterarbeit Avatar-based Innovations – Virtual Worlds as Breeding Grounds for Innovations Verfasserin Niina Maarit Novak, BSc angestrebter akademischer Grad Master of Science (MSc) Wien, 2013 Studienkennzahl lt. Studienblatt: A 066 914 Studienrichtung lt. Studienblatt: Masterstudium Internationale Betriebswirtschaft Betreuerin: ao. Univ.-Prof. Mag. Dr. Christine Strauß Eidesstattliche Erklärung Ich erkläre hiermit an Eides Statt, dass ich die vorliegende Masterarbeit selbständig und ohne Benutzung anderer als der angegebenen Hilfsmittel angefertigt habe. Die aus fremden Quellen direkt oder indirekt übernommenen Gedanken sind als solche kenntlich gemacht. Die Arbeit wurde bisher in gleicher oder ähnlicher Form keiner anderen Prüfungsbehörde vorgelegt und auch noch nicht veröffentlicht. Ich habe mich bemüht, sämtliche Inhaber der Bildrechte ausfindig zu machen und ihre Zustimmung zur Verwendung der Bilder in dieser Arbeit eingeholt. Sollte dennoch eine Urheberrechtsverletzung bekannt werden, ersuche ich um Meldung bei mir. Wien am 12. September 2013 ___________________________________ (Niina Maarit Novak) I II Acknowledgment I would like to thank Professor Christine Strauss for all the help and support she offered me during my time at the department for e-Business at the University of Vienna. My sincere thanks also go to Andreas Mladenow, whose assistance, encouragement and guidance have been of great value to me. Personally, I would like to thank my entire family for their continuous and infinite support during -
Eacc Event Rules & Regulations
EACC EVENT RULES & REGULATIONS SCHEDULE 1 LIVE EVENTS RULES All rules are subject to change, and changes may be posted without notice. The format of the Competition may also be changed without notice. It is each Player's responsibility to know and understand the rules as they exist the day of the tournament/play. All games will be played on the computer with network accessibility and EA SPORTS FIFA ONLINE 4. The publishers of EA FIFA SPORTS ONLINE 4 from Thailand and Vietnam(“SEA”), South Korea and China will select squads to participate in EACC at their own discretion. EVENT FORMAT Squad Allocation: ● The 4 qualified squads from respective countries will be placed in the same group, in order of placement from national qualifiers. Tournament Format: ● The tournament will begin with a single round-robin play-in Stage, with every squad playing a single match against every other squad in another country. ● After concluding the play-in phase, the top 2 squads of each country will move on to the play-offs. ● The play-offs will feature 4 squads in a dual tournament format. The squads will be distributed in the bracket in the following way: o The top squad from each country (so HSA, LSA) will be playing against the runner-up from another country(so HSB, LSB), which should be HSA vs LSB and HSB vs LSA. Date Round Content Method KR vs CN SEA Draft Defined in section “Participating Nov 3 Oct 30 Player Draft Day Squads” - Each team from country A plays one Match 1 (A4 vs B1) match against each team from country Play-in Match 2 (A3 vs B2) B Stage Nov 10 Nov 2 Match 3 (A2 vs B3) - No extra time / No penalties Match 4 (A1 vs B4) - Every player plays a game in a match ● P1 vs P1 - 2 - © 2020 Electronic Arts Inc.