Katy Perry Joins Creative Forces with EA's the Sims
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THE SIMS 3: PLAYER IMPACT GUIDE Ages 13+ | 2-3 Hours
Household Management THE SIMS 3: PLAYER IMPACT GUIDE Ages 13+ | 2-3 Hours “After people play these Sim games, it tends to change their perception of the world around them, so they see their city, house, or family in a slightly different way after playing.” --Will Wright, creator The Sims 3 allows unique power to explore many of the facets of your Sims’ everyday life, from their relationships with other Sims to their financial choices. You can control and manage the impact and lifestyle your Sims have in the game world, guiding them through their daily meals and after-work hobbies to their whole lives, determining what they spend their money on, what jobs that take, who they marry, how many children they have, what friends they keep, among infinite other choices. Certain expansion packs give further depth to Sim lives, allowing them to have pets, go on vacations, hang out at nightclubs, start up their own businesses, and even go to college. In this guide we challenge and invite you to think about The Sims 3 as an exploration of economic prosperity through HOW TO managing your virtual economy and your chosen career path. As you play, reflect on your experience. In what ways is the game an economic system? In what ways do your Sims’ households reflect your own household in real life? What USE THIS kinds of lessons about economic prosperity and household management can we learn from The Sims 3? GUIDE Answer the questions below and add up your points when you’re finished! Sim households begin a new game with §20,000 Simoleons to spend on a new house and furniture. -
The Sims 3 Game (Distributed on Physical Media)
ELECTRONIC ARTS END USER LICENSE AGREEMENT FOR THE SIMS 3 GAME (DISTRIBUTED ON PHYSICAL MEDIA) This End User License Agreement (“License”) is an agreement between you and Electronic Arts Inc. and its affiliates (collectively "EA"). This License governs your use of legitimate copies of this software, and all related documentation, utilities, and updates and upgrades that replace or supplement the software and are not distributed with a separate license (collectively, the "Software"). This Software is licensed to you, not sold. By installing or using the Software, you agree to accept the terms and conditions of this License and be bound to them. If you do not agree to the terms of this License, then do not install or use the Software. Sections 4 and 5 below describe data EA may use to provide services and support to you in connection with the Software. If you do not agree to this use of data, do not install or use the Software. IF YOU INSTALL the Software, you fully accept the terms and conditions of this License. Right to Return: If you do not agree to the terms of this License, and if you purchased this game from a physical retail store in the United States, and if you have not installed or used the Software, you may return the Software for a refund or exchange within thirty (30) days from the date of purchase by following the instructions for return available at warrantyinfo.ea.com. 1. Limited License Grant and Terms A. Grant. Through an authorized purchase or transfer, you acquire and EA grants you a non‐exclusive license to install and use the Software for your personal, limited, non‐commercial use solely as set forth in this License and the accompanying documentation. -
Game Oscars, Recap, and Evaluation
"Every creative act is open war against The Way It Is. What you are saying when you make • “Everything should be as simple as something is that the universe is possible, but not simpler.” – Einstein • Occam (of Razor fame – parsimony, not sufficient, and what it really economy, succinctness in needs is more you. And it does, logic/problem-solving) actually; it does. Go look outside. • “Entities should not be multiplied more You can’t tell me that we are than necessary” • “Of two competing theories or done making the world." explanations, all other things being equal, -Tycho Brahe, Penny Arcade the simpler one is to be preferred.” • Mikhail Kalashnikov (of AK-47 fame) • “All that is complex is not useful. All that is useful is simple.” • “Perfect is the enemy of good” • https://en.wikipedia.org/wiki/Perfect_is_ the_enemy_of_good Course Recap & Game Oscars 2019-11-25 CIOS: The Course Instructor Opinion Survey • Please do CIOS: http://gatech.smartevals.com • Disclaimers: https://www.academiceffectiveness.gatech.edu/resources/cios/ • Please complete. I take them seriously and use them to improve my methods • Should only take 10 to 15 minutes, tops. • Surveys are anonymous, and instructors do not see survey results until 5 days after grades are due. Also, please address comments directly to your instructors. Comments for your regular instructors are shared only with those instructors (not with school chairs or other administrators, as they see the numerical results only), while comments for your TAs are shared with both the TA and their supervising instructor. Announcements • HW 8 due December 2, 23:55 • FINAL EXAM: • Friday, December 6, here. -
Electronic Arts Q2 Fy12 Prepared
ELECTRONIC ARTS Q2 FY12 PREPARED COMMENTS OCTOBER 27, 2011 Rob Sison: Thank you. Welcome to EA‟s fiscal 2012 second quarter earnings call. With me on the call today is John Riccitiello, our CEO, Eric Brown, CFO, Peter Moore, COO and Studio President Frank Gibeau will join for the QA. Please note that our SEC filings and our earnings release are available at ir.ea.com. In addition, we have posted earnings slides to accompany our prepared remarks. Lastly, after the call, we will post our prepared remarks, an audio replay of this call, and a transcript. This presentation and our comments include forward-looking statements regarding future events and the future financial performance of the Company. Actual events and results may differ materially from our expectations. We refer you to our most recent Form 10-Q for a discussion of risks that could cause actual results to differ materially from those discussed today. Electronic Arts makes these statements as of October 27th, 2011 and disclaims any duty to update them. Throughout this call, we will discuss both GAAP and non-GAAP financial measures. Our earnings release and the earnings slides provide a reconciliation of our GAAP to non-GAAP measures. These non-GAAP measures are not intended to be considered in isolation from, as a substitute for, or superior to our GAAP results. We encourage investors to consider all measures before making an investment decision. All comparisons made in the course of this call are against the same period in the prior year unless otherwise stated. Now, I‟ll turn the call over to John Riccitiello. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Wii Games Listing
14/08/2017 lista jogos wii STATION GAMES.html Wii Games Listing Date: 08/06/2012 Game count: 518 Total size: 651.85 GB Title: GameID: Region: Size: 1030 10 Minute Solution SM2E52 NTSC MB 2694 101-in-1 Party Megamix RYEEEB NTSC MB 3038 2010 FIFA World Cup South Africa SFWE69 NTSC MB 1104 a boy and his blob SBLE5G NTSC MB Action Girlz Racing RGYE5Z NTSC 82 MB 3654 Alice In Wonderland SALE4Q NTSC MB 2254 Alien Monster Bowling League SABENR NTSC MB 1440 Alien Syndrome RLSE8P NTSC MB 1634 Aliens In The Attic RUOEPL NTSC MB 1820 AllStarKarate SKTE78 NTSC MB 2156 Alvin & The Chipmunks RVBERS NTSC MB 652 Alvin and the Chipmunks: The Squeakquel SAVE5G NTSC MB 716 America's Next Top Model R6ME5Z NTSC MB 422 AMF BOWLING WORLD LANES R6WE68 NTSC MB 132 AMF Bowling: Pinbusters RMFP68 PAL MB 1718 And Then There Were None RQTE6U NTSC MB 322 Animal Crossing Wii RUUE01 NTSC MB 604 Animal Kingdom: Wildlife Expedition RD6EE9 NTSC MB 406 Animal Planet: Vet Life R82E52 NTSC MB Anubis RNVE5Z NTSC 92 MB 732 Aqua Panic! RO9EFS NTSC MB 678 Arcade Shooting Gallery R74E20 NTSC MB 1392 Arcade Zone R9XE52 NTSC MB 186 Arctic Tale RT2E20 NTSC MB file:///C:/Users/Sgi-Caixa/Desktop/lista%20jogos%20wii%20STATION%20GAMES.html 1/20 14/08/2017 lista jogos wii STATION GAMES.html Are You Smarter R5GE78 NTSC 290 MB 888 Are You Smarter Than A 5th Grader? R9HE78 NTSC MB 234 Are You Smarter? BTS SA5E78 NTSC MB 438 Army Men: Soldiers of Misfortune RKYE20 NTSC MB 1086 Army Rescue R7HE6K NTSC MB 416 Around The World In 50 Games S5WE20 NTSC MB 2214 Astro Boy R56EG9 NTSC MB 394 Attack -
Studio Showcase
Contacts: Holly Rockwood Tricia Gugler EA Corporate Communications EA Investor Relations 650-628-7323 650-628-7327 [email protected] [email protected] EA SPOTLIGHTS SLATE OF NEW TITLES AND INITIATIVES AT ANNUAL SUMMER SHOWCASE EVENT REDWOOD CITY, Calif., August 14, 2008 -- Following an award-winning presence at E3 in July, Electronic Arts Inc. (NASDAQ: ERTS) today unveiled new games that will entertain the core and reach for more, scheduled to launch this holiday and in 2009. The new games presented on stage at a press conference during EA’s annual Studio Showcase include The Godfather® II, Need for Speed™ Undercover, SCRABBLE on the iPhone™ featuring WiFi play capability, and a brand new property, Henry Hatsworth in the Puzzling Adventure. EA Partners also announced publishing agreements with two of the world’s most creative independent studios, Epic Games and Grasshopper Manufacture. “Today’s event is a key inflection point that shows the industry the breadth and depth of EA’s portfolio,” said Jeff Karp, Senior Vice President and General Manager of North American Publishing for Electronic Arts. “We continue to raise the bar with each opportunity to show new titles throughout the summer and fall line up of global industry events. It’s been exciting to see consumer and critical reaction to our expansive slate, and we look forward to receiving feedback with the debut of today’s new titles.” The new titles and relationships unveiled on stage at today’s Studio Showcase press conference include: • Need for Speed Undercover – Need for Speed Undercover takes the franchise back to its roots and re-introduces break-neck cop chases, the world’s hottest cars and spectacular highway battles. -
Electronic Arts V. Zynga: Real Dispute Over Virtual Worlds Jennifer Kelly and Leslie Kramer
Electronic Arts v. Zynga: Real Dispute Over Virtual Worlds jennifer kelly and leslie kramer Electronic Arts Inc.’s (“EA”) recent lawsuit against relates to these generally accepted categories of Zynga Inc. (“Zynga”) filed in the Northern District of protectable content, thereby giving rise to a claim for California on August 3, 2012 is the latest in a string of infringement, is not as easy as one might think. disputes where a video game owner has asserted that an alleged copycat game has crossed the line between There are a couple of reasons for this. First, copying of lawful copying and copyright infringement. See N.D. games has become so commonplace in today’s game Cal. Case No. 3:12-cv-04099. There, EA has accused industry (insiders refer to the practice as “fast follow”) Zynga of infringing its copyright in The Sims Social, that often it is hard to determine who originated which is EA’s Facebook version of its highly successful the content at issue. A common—and surprisingly PC and console-based game, The Sims. Both The Sims effective—defense is that the potential plaintiff itself and The Sims Social are virtual world games in which copied the expression from some other game (or the player simulates the daily activities of one or perhaps, a book or a film), and thus, has no basis more virtual characters in a household located in the to assert a claim over that content. In this scenario, fictional town of SimCity. In the lawsuit, EA contends whether the alleged similarities between the two that Zynga’s The Ville, released for the Facebook games pertain to protectable expression becomes, platform in June 2012, copies numerous protectable frankly, irrelevant. -
Instructional Leadership and the Sociopolitics of School Turnarounds: Changing Stakeholder Beliefs Through Immersive Collaborative Learning
Advances in Applied Sociology 2013. Vol.3, No.7, 258-281 Published Online November 2013 in SciRes (http://www.scirp.org/journal/aasoci) http://dx.doi.org/10.4236/aasoci.2013.37035 Instructional Leadership and the Sociopolitics of School Turnarounds: Changing Stakeholder Beliefs through Immersive Collaborative Learning Joseph Claudet Department of Educational Psychology and Leadership, Texas Tech University, Lubbock, TX, USA Email: [email protected] Received August 31st, 2013; revised September 30th, 2013; accepted October 7th, 2013 Copyright © 2013 Joseph Claudet. This is an open access article distributed under the Creative Commons Attri- bution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. This article highlights case production and analysis efforts associated with a multi-year, multimedia case development project focused on providing alternative organizational learning opportunities to regional K-12 schools and school districts. The School Leadership Case Simulation (SLCS) Project utilizes a unique multi-entity partnership and school-based collaborative learning design in which teams of univer- sity-based education researchers, multimedia production specialists, and regional education service center school improvement consultants work in tandem with K-12 school educators and community members to help these school stakeholders develop and produce multimedia organizational learning cases about their own real-world, context-specific school dilemma -
The Politics of City Planning Simulations
DOCUMENT RESUME ED 384 539 SO 024 707 AUTHOR Kolson, Kenneth TITLE The Politics of City Planning Simulations. PUB DATE Sep 94 NOTE 22p.; Paper presented at the Annual Meeting of the American Political Science Association (New York, NY, September 1-4, 1994). PUB TYPE Speeches/Conference Papers (150) Reports Descriptive (141) EDRS PRICE MF01/PC01 Plus Postage. DESCRIPTORS *City Government; *Community Planning; *Computer Simulation; Educational Games; Human Geography; Land Use; *Simulated Environment; Teaching Methods; *Urban Areas; Urban Environment; Urbanization; *Urban Planning; Urban Studies IDENTIFIERS *SimCity ABSTRACT This research paper presents an analysis of the computer simulation, SimCity, used for an urban city planning class. The data were gathered by actual use of the simulation and an electronic mail network was employed to secure impressions from users of the simulation. SimCity (developed by Maxis) provides t .e player with rules of human factors, economic factors, survival factors, and political factors that are both opportunities and constraints to the master planner. In addition, there are numerous maps to monitor land use patterns, zoning, demography, pollution, and other factors as the simulation progresses. The simulation also allows the user to manipulate tax rates and funding levels for the city. The point of the simulation is to duplicate the real world of urban politics with the instantaneous ability of the computer. The attraction of SimCity is the resemblance to the real-life choices that city planners must -
Virtual Worlds As Breeding Grounds for Innovations
MASTERARBEIT Titel der Masterarbeit Avatar-based Innovations – Virtual Worlds as Breeding Grounds for Innovations Verfasserin Niina Maarit Novak, BSc angestrebter akademischer Grad Master of Science (MSc) Wien, 2013 Studienkennzahl lt. Studienblatt: A 066 914 Studienrichtung lt. Studienblatt: Masterstudium Internationale Betriebswirtschaft Betreuerin: ao. Univ.-Prof. Mag. Dr. Christine Strauß Eidesstattliche Erklärung Ich erkläre hiermit an Eides Statt, dass ich die vorliegende Masterarbeit selbständig und ohne Benutzung anderer als der angegebenen Hilfsmittel angefertigt habe. Die aus fremden Quellen direkt oder indirekt übernommenen Gedanken sind als solche kenntlich gemacht. Die Arbeit wurde bisher in gleicher oder ähnlicher Form keiner anderen Prüfungsbehörde vorgelegt und auch noch nicht veröffentlicht. Ich habe mich bemüht, sämtliche Inhaber der Bildrechte ausfindig zu machen und ihre Zustimmung zur Verwendung der Bilder in dieser Arbeit eingeholt. Sollte dennoch eine Urheberrechtsverletzung bekannt werden, ersuche ich um Meldung bei mir. Wien am 12. September 2013 ___________________________________ (Niina Maarit Novak) I II Acknowledgment I would like to thank Professor Christine Strauss for all the help and support she offered me during my time at the department for e-Business at the University of Vienna. My sincere thanks also go to Andreas Mladenow, whose assistance, encouragement and guidance have been of great value to me. Personally, I would like to thank my entire family for their continuous and infinite support during -
Sims 2 Gun Mod
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