Interactive Entertainment Association of Australia
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Acclaim Entertainment
SECURITIES AND EXCHANGE COMMISSION FORM 10-Q Quarterly report pursuant to sections 13 or 15(d) Filing Date: 1996-01-16 | Period of Report: 1995-11-30 SEC Accession No. 0000889812-96-000029 (HTML Version on secdatabase.com) FILER ACCLAIM ENTERTAINMENT INC Mailing Address Business Address 71 AUDREY AVE 71 AUDREY AVE CIK:804888| IRS No.: 382698904 | State of Incorp.:DE | Fiscal Year End: 0831 OYSTER BAY NY 11771 OYSTER BAY NY 11771 Type: 10-Q | Act: 34 | File No.: 000-16986 | Film No.: 96504006 5169222400 SIC: 7372 Prepackaged software Copyright © 2012 www.secdatabase.com. All Rights Reserved. Please Consider the Environment Before Printing This Document ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ SECURITIES AND EXCHANGE COMMISSION WASHINGTON, D.C. 20549 FORM 10-Q (MARK ONE) [X] QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(D) OF THE SECURITIES EXCHANGE ACT OF 1934 FOR THE QUARTERLY PERIOD ENDED NOVEMBER 30, 1995 OR [ ] TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(D) OF THE SECURITIES EXCHANGE ACT OF 1934 FOR THE TRANSITION PERIOD FROM ..................... TO ..................... COMMISSION FILE NUMBER 0-16986 ACCLAIM ENTERTAINMENT, INC. (EXACT NAME OF THE REGISTRANT AS SPECIFIED IN ITS CHARTER) DELAWARE 38-2698904 (STATE OR OTHER JURISDICTION (I.R.S. EMPLOYER OF INCORPORATION OR ORGANIZATION) IDENTIFICATION NO.) ONE ACCLAIM PLAZA GLEN COVE, NEW YORK 11542 (ADDRESS OF PRINCIPAL EXECUTIVE OFFICES) (516) 656-5000 (REGISTRANT'S TELEPHONE NUMBER) Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. -
Nintendo Repair Request
Nintendo Australia Pty Limited ABN 43 060 566 083 NINTENDO REPAIR REQUEST Contact Information / Return Address Please fill in your details below using block letters. FULL NAME: PHONE: ADDRESS: MOBILE: SUBURB: STATE: POST CODE: FAULT DESCRIPTION: SENT ITEMS: PRODUCT (e.g. Wii, 3DS, etc): COLOUR: IS PROOF OF PURCHASE ATTACHED? YES / NO AGE OF PRODUCT: SERIAL NUMBER: STYLUS: CONTROLLER: AV CABLE: ACCESSORIES: (Please only send those accessories that require/relate to the repair) A/C ADAPTOR: SENSOR BAR: Wii REMOTE: Wii NUNCHUCK: OTHER: SOFTWARE TITLES: (Please only send those accessories that require/relate to the repair) TOTAL ITEMS SENT: Please refer to Service Conditions on following page. AUSTRALIA WIDE CONSUMER SUPPORT: (03) 9730 9822 804 Stud Road Scoresby Victoria 3179 Australia PO Box 804 Ferntree Gully Victoria 3156 Australia Administration +61 3 9730 9900 Facsimile +61 3 9730 9922 www.nintendo.com.au Nintendo Australia Pty Limited ABN 43 060 566 083 Service Conditions WARRANTY: IF THE PRODUCT IS COVERED UNDER WARRANTY, THERE WILL BE NO CHARGE FOR PARTS AND LABOUR. THE NINTENDO WARRANTY COVERS ALL MANUFACTURING FAULTS/DEFECTS. PLEASE REFER TO THE WARRANTY INFORMATION ON www.nintendo.com.au FOR FULL WARRANTY DETAILS. APPRAISAL CHARGE: AFTER THE PRODUCT UNDERGOES A FULL DIAGNOSTIC TEST, AND A SPECIFIED FAULT CANNOT BE DIAGNOSED, AN APPRAISAL CHARGE MAY APPLY. $50.00 FOR Wii U AND Wii U GAMEPAD $35.00 FOR Wii, 3DS AND 3DS XL HARDWARE $30 FOR DSi XL HARDWARE $25 FOR ALL OTHER HARDWARE $20 FOR Wii AND Wii U SOFTWARE AND ASSESSORIES $15 FOR ALL OTHER SOFTWARE AND ASSESSORIES NON-WARRANTY: SHOULD THE WARRANTY NOT APPLY DUE TO MISUSE, ABUSE, ACCIDENT OR WEAR AND TEAR, OR IF THE WARRANTY HAS LAPSED, A CHARGE WILL APPLY TO COVER PARTS, LABOUR AND ADMINISTRATION COSTS. -
First, Download the Software. Lade Zuerst Die Software Herunter
[0321-EUR-L2] First, download the software. Lade zuerst die Software herunter. • Commencez par télécharger le logiciel. • Download eerst de software. • Primero debes descargar el programa. • Em primeiro lugar, descarrega a aplicação. Come prima cosa, scarica il software. Once the download is finished, start the software! • Sobald der Download abgeschlossen ist, starte die Software! Lorsque le téléchargement est terminé, démarrez le logiciel ! • Start de software op zodra het downloaden klaar is! • En cuanto la descarga haya finalizado, ¡abre el programa! • Assim que o download estiver concluído, inicia a aplicação! • Al termine del download, avvia il software! Start Nintendo eShop. On the “Search” screen, search for “MKLIVE”. Download Mario Kart Live: Home Circuit™. Rufe den Nintendo eShop auf. • Accédez au Nintendo eShop. • Ga naar Gib auf dem „Suchen“-Bildschirm „MKLIVE“ ein. • Sur l’écran de recherche, Lade Mario Kart Live: Home Circuit herunter. • Téléchargez le logiciel de Nintendo eShop. • Abre Nintendo eShop. • Acede à Nintendo eShop. saisissez « MKLIVE ». • Kies ZOEKEN en zoek op "MKLIVE". • Elige “Buscar” « Mario Kart Live: Home Circuit ». • Download Mario Kart Live: Home Circuit. Avvia il Nintendo eShop. y luego escribe “MKLIVE”. • No ecrã de pesquisa, procura por “MKLIVE”. Descarga Mario Kart Live: Home Circuit. • Descarrega Mario Kart Live: Nello schermo di ricerca, inserisci “MKLIVE”. Home Circuit. • Scarica Mario Kart Live: Home Circuit. Read the Health and Safety Information on this sheet before playing. • Lies die Gesundheits- und Sicher- Free space required: 1.1 GB or more. Please make sure that you have enough free space in the system memory or on a microSD card. Additional storage may be needed for installation or software updates. -
Mario Kart 8 Nintendo Promotion Promotional Terms and Conditions. 1. Information on How to Enter and Prizes Form Part of These C
Mario Kart 8 Nintendo promotion Promotional Terms and Conditions. 1. Information on How to Enter and prizes form part of these Conditions of Entry. 2. The promotional period begins on the 24th April 2017 and ends on the Sunday 7th May at 11.59pm AEDST. 3. Eligible entrants must Like Bluemouth Interactive’s Facebook Community Page and the Press-Start Australia’s Facebook Community Page during the promotional period + enter the codeword “Switch” on the wall or comments section - for the entry to be considered valid, 4. Employees of Bluemouth Interactive, Press-Start Australia’s, Nintendo Australia and associated companies and their immediate families and any agencies associated with this promotion are excluded from entry. 5. The promotion is valid for residents of Australia and New Zealand only. 6. The random draw will take place on or around at 10.00am on the Tuesday 9th May, 2017 at Southern Cross Austereo, 257 Clarendon St, South Melbourne, VIC. Prize winners name will be published on the Press-Start Australia page by 10th May, 2017. 7. The first randomly-drawn, eligible entry will receive: § 1 x Nintendo Switch Console– valued at AUD$479 § 1 x Zelda: Breath of the Wild Game – valued at $89.95 § 1 x Mario Kart 8 Deluxe game – valued on $79.95 § 1 Mario Kart 8 case (licensed) by RDS $29.95 § 1 x Mario Kart 8 game guide (licensed) by Prima $29.95 § 1 x JoyCon Charging Station (licensed) by Power A $59.95 § 1 x LucidSound LS20 headset $149.95 Total prize pool : $918.70 8. -
Operations Manual
NINTENDO CLASSIC MINI WARNING – ELECTRICAL SAFETY T his seal is your assurance that Nintendo has reviewed this To avoid risk of overheating, fire, explosion, electric shock, injury, deformation and/or malfunction: product and that it has met our standards for excellence in • Do not use the console during a lightning storm. workmanship, reliability and entertainment value. Always look • Do not disassemble, make alterations to, or try to repair the console. for this seal when buying games and accessories to ensure • Do not step on, forcefully bend or pull on the cables of the console. When unplugging the console from the power supply, turn off the console first and complete compatibility with your Nintendo Product. pull on the plug rather than the cable. • Do not allow liquids or foreign substances to enter the console. In the event liquid (e.g. water, juice, oil or pet urine) or foreign substances enter the con- sole, immediately stop using it, turn the power off, disconnect the console from the power supply and contact Nintendo Customer Service for advice on how to proceed. • Only use an AC adapter that is compatible with this console, such as the separately sold Nintendo USB AC adapter (CLV-003(AUS)) or another USB-compatible 5V/1A (5W) output AC adapter. Please make sure to use an AC adapter that has been approved for use in your country, and read its instruction manual to en- Thank you for selecting the Nintendo Classic Mini: Nintendo Entertainment System™ console. sure that it is able to supply power to this console. • When connecting the USB cable to the console or to a power supply, make sure the connector on the USB cable is orientated correctly and then insert it Nintendo may change product specifications and update the manual from time to time. -
CSR Report 2013
CSR Report 2013 We def ine CSR as “Putting Smiles on the Faces of Everyone Nintendo Touches.” This CSR report is a digest version of the activities Nintendo has been working on to achieve our CSR goal. Please refer to the Nintendo Co., Ltd. website for more detailed information about our CSR activities. We welcome your opinions and comments about the CSR Report 2013 on our website. Digest Version (this report) C S R R e p o r t 2 0 13 Detailed Version (website) http://www.nintendo.co.jp/csr/en/ Nintendo Overview Reporting Scope The scope of this report covers the activities and data of the Company Name Nintendo Group (Nintendo Co., Ltd. and its main consolidated Nintendo Co., Ltd. subsidiaries). Any information not within this scope is explicitly Location identif ied as such. For the purposes of this report, the term “Nintendo” refers to the entire Nintendo Group. Nintendo Co., Ltd. is 11-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto, Japan referred to by its complete name. Founded September 1889 Reporting Period This report mainly covers activities in f iscal year 2012 (from April Incorporated 2012 through March 2013), in addition to some recent activities and November 1947 some activities prior to f iscal year 2012. Capital 10,065,400,000 yen Publication Date Publication date of English report: July 2013 Net Sales (consolidated) (The next English report will be published in July 2014) 635,422,000,000 yen (f iscal year ended March 2013) Number of Consolidated Employees 5,080 employees (as of the end of March 2013) Business Description Manufacture and sale of home leisure equipment CSR Repor t 2013 President’s Message Expanding Smile Network Over Generations, Genders and Geographic Locations People of all ages, speaking dif ferent languages and representing various cultures, are learning to understand each other through the enjoyment of Nintendo products. -
Using Trade Dress to Protect the Look and Feel of Video Games
THE JOHN MARSHALL REVIEW OF INTELLECTUAL PROPERTY LAW TRYING ON TRADE DRESS: USING TRADE DRESS TO PROTECT THE LOOK AND FEEL OF VIDEO GAMES BENJAMIN C.R. LOCKYER ABSTRACT With the creation of video games for smart phones, video games are some of the most accessible forms of entertainment on the market. What was once only an attraction inside the designated location of arcade halls, is now within the grip of nearly every smart phone user. With new game apps for smart phones going viral on a regular basis, the video game industry has become one of the most profitable in the entertainment realm. However, the industry's overall success has also led to increased competition amongst game developers. As a result, competing developers create near exact copies of highly successful video games called clones. By copying non-copyrightable elements, clone developers can create confusingly similar video games. This comment examines the creation of clone video games and how their developers avoid copyright infringement by exploiting scènes à faire and the merger doctrine. The exploitation of copyright law for video game developers could be combated by trademark law. By using the Lanham Act's protection for trade dress, non-copyrightable elements that identify popular games may be protected. By seeking trade dress protection against clones, game developers can sustain the value of their investment in gaming apps, while also minimizing the issue of consumer confusion. Copyright © 2017 The John Marshall Law School Cite as Benjamin C.R. Lockyer, Trying on Trade Dress: Using Trade Dress to Protect the Look and Feel of Video Games, 17 J. -
Game Developers' Association of Australia
\t-~c~)~(- c~r~-~ 1 Submission No, GAME DEVELOPERS~ ASSOCIATION OF AUSTRALIA /1 HOUSE OF REPRESENTATIVES STANDING COMMITTEE ON COMMUNICATIONS, INFORMATION TECHNOLOGY AND THE ARTS INQUIRY INTO THE FUTURE OPPORTUNITIES FOR AUSTRALIA’S FILM, ANIMATION, SPECIAL EFFECTS AND ELECTRONIC GAMES INDUSTRIES Submission Prepared by the GDAA JUNE 2003 GAME DEVELOPERS’ ASSOCIATION OF AUSTRALIA SUBMISSION TO HOUSE OF REPRESENTATIVES INQUIRY JUNE2003 Table of Contents OVERVIEW .3 1. Background to the GDAA 4 2. Industry Context 5 2.1 Global 5 2.2 Key Global Developments and Drivers of Change 6 2.3 Australia 7 2.4 The Game Industry Value Chain 8 3. Economic, Cultural and Social Benefits 9 4. Opportunities for Growth 10 5. Barriers to Growth 10 6. Infrastructure Needs 11 7. Skill Requirements 12 7.1 Skills Gap 12 7.2 Business and Project ManagementSkills 13 8. Linkages Between Sectors 13 9. Leveraging Future Growth to Maximise Exports 14 How Federal Government Can Assist the Game Industry 15 9.1 Investment 15 9.2 Raising Profile 18 9.2.1 Global Profile Raising 18 9.2.2 Local IndustryDatabase 18 9.3 Skills and Training 19 10. Contact 20 Attachments 21 GAME DEVELOPERS’ ASSOCIATION OF AUSTRALIA 2 SUBMISSION TO HOUSE OF REPRESENTATIVES INQUIRY JUNE 2003 OVERVIEW The House of Representatives Standing Committee on Communications, Information Technology and the Arts is undertaking an inquiry into future opportunities for the Australian film, animation, special effects and electronic game industries. This submission focuses specifically on the Australian electronic game industry. The Game Developers’ Association ofAustralia (GDAA) is the peak body and voice for local game developers. -
Binderoo a Rapid Iteration Framework That Even Scripters Can
DConf 2017 Berlin, Germany Ethan Watson, Senior Engine Programmer 1 BINDEROOBINDEROO AA RAPIDRAPID ITERATIONITERATION FRAMEWORKFRAMEWORK THATTHAT EVENEVEN SCRIPTERSSCRIPTERS CANCAN USEUSE Before we get started, I’d like to point out that I’ll take questions during the talk via this URL. You can go on there and ask a question, and you can even upvote questions. I’ll check periodically throughout the talk and answer the most voted questions. In fact, there’s one here right now: [SWITCH] [FORWARD] 2 Ethan Watson 14.5 Years 11 Platforms So a bit about myself to begin with for those that don’t know me. As the title slide gave away, I’m Ethan Watson. [FORWARD] And I come from the fictional land of Australia. [FORWARD] I’ve been in the industry for 14 and a half years, during which time I’ve shipped games on 11 different platforms. I’ve shipped a number of titles as both an engine programmer and a game programmer, some of which include the TY the Tasmanian Tiger games; Star Wars: The Force Unleashed; Game Room. I’m currently a senior engine programmer at Remedy Entertainment, and have most recently shipped Quantum Break. [FORWARD] 3 Previously... ●Myself at DConf 2016, Manu at DConf 2013 ●GDC Europe 2016 ● Very well received talk ●Reboot Develop Croatia 2017 ● Also well received I’m no stranger here to DConf, and neither is the company I work for, Remedy Entertainment. [FORWARD] I presented here last year about how we shipped Quantum Break with D Code, and Manu Evans presented here in 2013 about the initial work to support D. -
TITLES = (Language: EN Version: 20101018083045
TITLES = http://wiitdb.com (language: EN version: 20101018083045) 010E01 = Wii Backup Disc DCHJAF = We Cheer: Ohasta Produce ! Gentei Collabo Game Disc DHHJ8J = Hirano Aya Premium Movie Disc from Suzumiya Haruhi no Gekidou DHKE18 = Help Wanted: 50 Wacky Jobs (DEMO) DMHE08 = Monster Hunter Tri Demo DMHJ08 = Monster Hunter Tri (Demo) DQAJK2 = Aquarius Baseball DSFE7U = Muramasa: The Demon Blade (Demo) DZDE01 = The Legend of Zelda: Twilight Princess (E3 2006 Demo) R23E52 = Barbie and the Three Musketeers R23P52 = Barbie and the Three Musketeers R24J01 = ChibiRobo! R25EWR = LEGO Harry Potter: Years 14 R25PWR = LEGO Harry Potter: Years 14 R26E5G = Data East Arcade Classics R27E54 = Dora Saves the Crystal Kingdom R27X54 = Dora Saves The Crystal Kingdom R29E52 = NPPL Championship Paintball 2009 R29P52 = Millennium Series Championship Paintball 2009 R2AE7D = Ice Age 2: The Meltdown R2AP7D = Ice Age 2: The Meltdown R2AX7D = Ice Age 2: The Meltdown R2DEEB = Dokapon Kingdom R2DJEP = Dokapon Kingdom For Wii R2DPAP = Dokapon Kingdom R2DPJW = Dokapon Kingdom R2EJ99 = Fish Eyes Wii R2FE5G = Freddi Fish: Kelp Seed Mystery R2FP70 = Freddi Fish: Kelp Seed Mystery R2GEXJ = Fragile Dreams: Farewell Ruins of the Moon R2GJAF = Fragile: Sayonara Tsuki no Haikyo R2GP99 = Fragile Dreams: Farewell Ruins of the Moon R2HE41 = Petz Horse Club R2IE69 = Madden NFL 10 R2IP69 = Madden NFL 10 R2JJAF = Taiko no Tatsujin Wii R2KE54 = Don King Boxing R2KP54 = Don King Boxing R2LJMS = Hula Wii: Hura de Hajimeru Bi to Kenkou!! R2ME20 = M&M's Adventure R2NE69 = NASCAR Kart Racing -
IGDA Online Games White Paper Full Version
IGDA Online Games White Paper Full Version Presented at the Game Developers Conference 2002 Created by the IGDA Online Games Committee Alex Jarett, President, Broadband Entertainment Group, Chairman Jon Estanislao, Manager, Media & Entertainment Strategy, Accenture, Vice-Chairman FOREWORD With the rising use of the Internet, the commercial success of certain massively multiplayer games (e.g., Asheron’s Call, EverQuest, and Ultima Online), the ubiquitous availability of parlor and arcade games on “free” game sites, the widespread use of matching services for multiplayer games, and the constant positioning by the console makers for future online play, it is apparent that online games are here to stay and there is a long term opportunity for the industry. What is not so obvious is how the independent developer can take advantage of this opportunity. For the two years prior to starting this project, I had the opportunity to host several roundtables at the GDC discussing the opportunities and future of online games. While the excitement was there, it was hard not to notice an obvious trend. It seemed like four out of five independent developers I met were working on the next great “massively multiplayer” game that they hoped to sell to some lucky publisher. I couldn’t help but see the problem with this trend. I knew from talking with folks that these games cost a LOT of money to make, and the reality is that only a few publishers and developers will work on these projects. So where was the opportunity for the rest of the developers? As I spoke to people at the roundtables, it became apparent that there was a void of baseline information in this segment. -
Annual Report 2019
Annual Report 2019 for the fiscal year ended March 31, 2019 Nintendo Co., Ltd. Table of Contents Information on the Company ....................................................................................................................................... 2 I. Overview of the Company ............................................................................................................................... 2 1. Key financial data and trends .......................................................................................................................... 2 2. Description of business ................................................................................................................................... 3 3. Subsidiaries and associates ............................................................................................................................. 4 II. Business Overview .......................................................................................................................................... 6 1. Management policy, management environment, issues to address ................................................................. 6 2. Risk factors ..................................................................................................................................................... 7 3. Analysis of financial position, operating results and cash flow by the management ...................................... 9 4. Research and development activities ...........................................................................................................