We Devised Three End-User Profiles and Sent an Rfi to the Top Wireless Platform Vendors
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Palm Security WP.Qxd
Palm® Mobility Series: Security Smartphone and handheld security for mobile business. Mobile computing: Opportunities and risk By providing professionals with convenient mobile access to email, business applications, customer information and critical corporate data, businesses can become more productive, streamline business processes and enable better decision making. With the new ease of access to information comes a responsibility to protect the organization's data as well as the investment in mobile devices. In many ways, security risks for mobile computing are similar to those for other computing platforms. There are the usual concerns of protecting data, authenticating users, and shielding against viruses and other malicious Contents code. But because of their mobility and compact size, smartphones and handhelds present some additional challenges: Mobile computing: Opportunities and risk...................................................... 1 Know thy enemy: Security risks...................................................................... 2 • Smartphones and handhelds are more easily lost or stolen than Theft and loss ............................................................................................ 2 laptop or desktop computers. Password cracking .................................................................................... 2 Data interception ...................................................................................... 2 • Users often treat smartphones and handhelds as personal devices Malicious code -
Revista Jogospro E-Magazine
O estado-da-arte do desenvolvimento de jogos no Brasil JogosPROwww.jogospro.com.br Novembro 2004 e-Magazine Entrevista: Artigos: Omarson Costa 2D .NET Parte 2 Colunas: Symbian Java Brew Psicologia OGL/ES XNA e XBOX2 Super Waba Mobile Games Desenvolvendo Jogos para Celulares Especial: Cobertura do evento SBGames 2004 2D: Fim do Jogo: Animações por Tempo Criatividade em Jogos 3D: Projeto: Analises do 3D Studio Max e Maya Palmsoft Tecnologia Edição#2 Clique aqui para acessar o FORUM GERAL desta edição Conteúdo Prezado Leitor, 3 Cartas dos Leitores Antes de mais nada, nós da equipe JogosPRO, gostaríamos de agradecer imensamente a todos que 4 Bonus - Pequenas Grandes Notícias criticaram, enviaram sugestões e mensagens de apoio para a revista. Buscamos atender a todos na medida do possível, visando sempre a qualidade da JogosPRO e-Magazine. Entrevista Nesta edição o assunto principal será Jogos para Mobiles. Esta área do desenvolvimento de jogos vem 5 Omarson Costa crescendo muito nos últimos tempos. Para quem busca montar uma empresa este mercado é um bom por Carlos Caimi começo, pois pode ser uma boa fonte de receita para agüentar os primeiros passos. Existem diversas Projeto: Made in Brasil opções em linguagens de desenvolvimento para mobiles, as quais buscamos abordar um pouco sobre algumas das mais conhecidas, habilitando o caro leitor a analisar e decidir qual é aquela de sua 7 Palmsoft Tecnologia preferência. por Equipe Palmsoft A jogosPRO também foi cobrir o Simpósio Brasileiro de Jogos, o SBGames, que aconteceu em Curitiba Colunas nos dia 20 e 21 de outubro, na Unicenp. Tiramos várias fotos para mostrar como foi o evento. -
Java a Príbuzné Platformy Na
MASARYKOVA UNIVERZITA F}w¡¢£¤¥¦§¨ AKULTA INFORMATIKY !"#$%&'()+,-./012345<yA| Java a pˇríbuznéplatformy na PDA BAKALÁRSKÁˇ PRÁCE Tomáš Gazárek Brno, jaro 2008 Prohlášení Prohlašuji, že tato bakaláˇrskápráce je mým p ˚uvodnímautorským dílem, které jsem vypra- coval samostatnˇe.Všechny zdroje, prameny a literaturu, které jsem pˇrivypracování použí- val nebo z nich ˇcerpal,v práci ˇrádnˇecituji s uvedením úplného odkazu na pˇríslušnýzdroj. Vedoucí práce: Mgr. Tomáš Gregar ii Podˇekování Na tomto místˇebych rád podˇekovalMgr. Tomáši Gregarovi za vedení mé bakaláˇrsképráce a jeho cenné rady a pˇripomínky. iii Shrnutí V první ˇcástitéto práce byla zmapována situace na poli programovacích platforem v jazyce Java, které byly vytvoˇreny pro vývoj aplikací pro mobilní telefony, osobní digitální asistenty a podobné zaˇrízenís omezenou kapacitou pamˇeti,zdrojem energie a procesním výkonem. Hlavní cíl bakaláˇrsképráce spoˇcíváv prostudování platformy SuperWaba, jejích virtuálních stroj ˚u,vytvoˇreníukázkových aplikací a porovnání této platformy s Java ME. iv Klíˇcováslova JAVA, Java Platform, Micro Edition, API, JVM, PDA (Personal Digital Assistant), Smart- Phone, Eve, WebSphere Everyplace Micro Environment, NSIcom CrEme, SuperWaba v Pˇredmluva Již nˇekoliklet m ˚užemeve svˇetˇeinformaˇcníchtechnologií pozorovat trend neustálého zmen- šování vˇetšinyzaˇrízení.D ˚ukazemtoho m ˚užebýt vývoj mikroˇcip˚u,které jsou spolu s pa- mˇet’mi souˇcástítémˇeˇrvšech zaˇrízení,která nás obklopují. V souvislosti s tím roste i obliba mobilních zaˇrízení,jejichž procesní výkony a kapacita pamˇetíse neustále zvyšuje. Mobilní telefony s „otevˇreným“operaˇcnímsystémem (tzv. chytré telefony neboli smartphones) dnes již nejsou žádnou novinkou. Tento segment zaˇrízeníby tedy nemˇelbýt opomíjen u vývo- jáˇr˚usoftwaru. U programovacího jazyka Java není situace v této oblasti zrovna ideální. Co se týˇcemobilních telefon ˚ubez operaˇcníhosystému, má zde Java silné postavení. -
Gorazd Porenta Razvoj Mobilne Aplikacije Za Uporabo Na Razlicnih
UNIVERZA V LJUBLJANI FAKULTETA ZA RACUNALNIˇ STVOˇ IN INFORMATIKO Gorazd Porenta Razvoj mobilne aplikacije za uporabo na razliˇcnihoperacijskih sistemih mobilnih naprav DIPLOMSKO DELO NA UNIVERZITETNEM STUDIJUˇ Mentor: doc. dr. Rok Rupnik Ljubljana, 2012 Rezultati diplomskega dela so intelektualna lastnina Fakultete za raˇcunalniˇstvo in informatiko Univerze v Ljubljani. Za objavljanje ali izkoriˇsˇcanjerezultatov diplom- skega dela je potrebno pisno soglasje Fakultete za raˇcunalniˇstvo in informatiko ter mentorja. Besedilo je oblikovano z urejevalnikom besedil LATEX. IZJAVA O AVTORSTVU diplomskega dela Spodaj podpisani Gorazd Porenta, z vpisno ˇstevilko 24940104, sem avtor diplomskega dela z naslovom: Razvoj mobilne aplikacije za uporabo na razliˇcnihoperacijskih sistemih mo- bilnih naprav S svojim podpisom zagotavljam, da: • sem diplomsko delo izdelal samostojno pod mentorstvom doc. dr. Roka Rupnika • so elektronska oblika diplomskega dela, naslov (slov., angl.), povzetek (slov., angl.) ter kljuˇcnebesede (slov., angl.) identiˇcnis tiskano obliko diplomskega dela • soglaˇsamz javno objavo elektronske oblike diplomskega dela v zbirki "Dela FRI". V Ljubljani, dne 12.6.2012 Podpis avtorja: Zahvala Zahvaljujem se starˇsem,ki so mi ˇstudijomogoˇcili,me spodbujali in podpirali. Hvala gre mentorju doc. dr. Roku Rupniku za pomoˇcin nasvete pri izdelavi diplomske naloge. Zahvala gre tudi prijateljem in sodelavcem, ki so sodelovali pri testiranju aplikacije. Najveˇcjazahvala gre Tini, ki me je spodbujala in mi pomagala pri oblikovanju diplomskega dela. Kazalo Povzetek 1 Abstract 2 1 Uvod 3 2 Opredelitev pojmov in uporabljenih tehnologij 5 2.1 Mobilna naprava . .5 2.2 Mobilna aplikacija . .7 2.3 HTML . .8 2.4 CSS . .8 2.5 JavaScript . .9 2.6 Spletna storitev . .9 3 Razvoj mobilnih aplikacij 10 3.1 Mobilni operacijski sistemi . -
The Symbian OS Architecture Sourcebook
The Symbian OS Architecture Sourcebook The Symbian OS Architecture Sourcebook Design and Evolution of a Mobile Phone OS By Ben Morris Reviewed by Chris Davies, Warren Day, Martin de Jode, Roy Hayun, Simon Higginson, Mark Jacobs, Andrew Langstaff, David Mery, Matthew O’Donnell, Kal Patel, Dominic Pinkman, Alan Robinson, Matthew Reynolds, Mark Shackman, Jo Stichbury, Jan van Bergen Symbian Press Head of Symbian Press Freddie Gjertsen Managing Editor Satu McNabb Copyright 2007 Symbian Software, Ltd John Wiley & Sons, Ltd The Atrium, Southern Gate, Chichester, West Sussex PO19 8SQ, England Telephone (+44) 1243 779777 Email (for orders and customer service enquiries): [email protected] Visit our Home Page on www.wileyeurope.com or www.wiley.com All Rights Reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except under the terms of the Copyright, Designs and Patents Act 1988 or under the terms of a licence issued by the Copyright Licensing Agency Ltd, 90 Tottenham Court Road, London W1T 4LP, UK, without the permission in writing of the Publisher. Requests to the Publisher should be addressed to the Permissions Department, John Wiley & Sons Ltd, The Atrium, Southern Gate, Chichester, West Sussex PO19 8SQ, England, or emailed to [email protected], or faxed to (+44) 1243 770620. Designations used by companies to distinguish their products are often claimed as trademarks. All brand names and product names used in this book are trade names, service marks, trademarks or registered trademarks of their respective owners. -
Symbian Phone Security
Symbian phone Security Job de Haas ITSX Symbian phone Job de Haas BlackHat Security ITSX BV Amsterdam 2005 Overview • Symbian OS. • Security Risks and Features. • Taking it apart. • Conclusions. Symbian phone Job de Haas BlackHat Security ITSX BV Amsterdam 2005 Symbian History • Psion owner of EPOC OS, originally from 1989, released EPOC32 in 1996 • EPOC32 was designed with OO in C++ • 1998: Symbian Ltd. formed by Ericsson, Nokia, Motorola and Psion. • EPOC renamed to Symbian OS • Currently ~30 phones with Symbian and 15 licensees. Symbian phone Job de Haas BlackHat Security ITSX BV Amsterdam 2005 Symbian Organization • Symbian licenses the main OS • Two GUI’s on top of Symbian: – Series 60, led by Nokia – UIQ, subsidiary of Symbian • Ownership: – Nokia 47.5% Panasonic 10.5% – Ericsson 15.6% Siemens 8.4% – SonyEricsson 13.1% Samsung 4.5% Symbian phone Job de Haas BlackHat Security ITSX BV Amsterdam 2005 Symbian Versions • EPOC32 • EPOC R5 • Symbian v6.0 • Symbian v7.0 • Symbian v8.0 • Symbian v9.0 announced for Q3 ‘05 Symbian phone Job de Haas BlackHat Security ITSX BV Amsterdam 2005 Series60 versions • 1st edition • 2nd edition • 3rd edition, announced feb. 2005 Symbian phone Job de Haas BlackHat Security ITSX BV Amsterdam 2005 UIQ versions • UIQ 1.0 • UIQ 2.1 • UIQ 3.0 released feb 2005 Symbian phone Job de Haas BlackHat Security ITSX BV Amsterdam 2005 Symbian OS Symbian phone Job de Haas BlackHat Security ITSX BV Amsterdam 2005 Symbian OS • Multitasking, preemptive kernel. • MMU protection of kernel and process spaces. • Strong Client – Server architecture • Plug-in patterns • Filesystem in ROM, Flash, RAM and on SD-card Symbian phone Job de Haas BlackHat Security ITSX BV Amsterdam 2005 Symbian development • Symbian v6 and v7 are compiled with a modified GCC. -
Using Codewarrior for Macintosh
CS106B Handout #5M Winter 04-05 January 7, 2005 Using CodeWarrior for Macintosh In CS106, you have the option of writing your programs on the Mac or PC. For the Macintosh environment, you will write your programs using the C++ compiler by Metrowerks called CodeWarrior Professional. The current version of CodeWarrior, Pro 8, has been site-licensed to Stanford and can be downloaded from the Software page on the course web site. CodeWarrior provides a very nice editing environment and debugger, and it is the state-of-the-art C++ compiler for the Mac. One of the consequences of using a state-of-the-art compiler is that the system requirements for CodeWarrior Pro 8 are somewhat high – it requires Mac OS 9.2.2 or later, 700MB of hard drive space, and at least 64 MB of RAM. You also have to have CarbonLib 1.5, since Pro 8 is written for Mac OS X as well. If you have OS X, then you need 128MB of RAM to run CodeWarrior Pro 8, and you don’t need CarbonLib as this is already part of OS X. You can download CarbonLib from Apple—more on this later. Using CodeWarrior at a cluster CodeWarrior is available for use in the Lair (the Tresidder Macintosh cluster), on the Macs in Meyer library, and in the residential computer clusters. Often it will already be in the Applications folder on the machine’s hard disk. If there is a folder there named something like Metrowerks CodeWarrior 8, then the application can be found within that folder. -
This Introduction to the Metrowerks Codewarrior Software Development Tools
Tutorial Introduction PURPOSE: - Provides an overview of the Metrowerks CodeWarrior toolset and explains how the toolset is organized and operates OBJECTIVES - Describe the CodeWarrior integrated development environment (IDE) - Identify the components of the CodeWarrior build system. - Identify the hosts on which the IDE executes. - Define a target. CONTENT: - 14 pages - 3 questions LEARNING TIME: - 20 minutes Welcome to this introduction to the Metrowerks CodeWarrior software development tools. This tutorial explains how CodeWarrior combines the programs required to write software into one seamless, integrated work environment. CodeWarrior tools run on several different platforms and can generate machine code for a variety of desktop and embedded systems. Upon completion of this tutorial, you’ll be able to describe the components of the CodeWarrior build system and the general organization of the software package. You’ll also be able to define a target and describe the operating systems that will host the software. 1 What is an IDE? • The IDE consists of tools that are used throughout the software development process. Project Manager Compiler Editor Assembler Search engine Linker Source code browser Debugger GUI designer • The tools are integrated fully and seamlessly. • A single environment is provided for software development. -- consistent operation -- move among all the tools freely -- a non-modal design In the CodeWarrior toolset, the Editor, Compiler, Linker, Debugger, and other software modules operate within an Integrated Development Environment, or IDE. The IDE oversees the control and execution of the tools. It provides an interface to the tools that is consistent and predictable. The operation of the development tools is seamless. -
Projectcodemeter Users Manual
ProjectCodeMeter ProjectCodeMeter Pro Software Development Cost Estimation Tool Users Manual Document version 202000501 Home Page: www.ProjectCodeMeter.com ProjectCodeMeter Is a professional software tool for project managers to measure and estimate the Time, Cost, Complexity, Quality and Maintainability of software projects as well as Development Team Productivity by analyzing their source code. By using a modern software sizing algorithm called Weighted Micro Function Points (WMFP) a successor to solid ancestor scientific methods as COCOMO, COSYSMO, Maintainability Index, Cyclomatic Complexity, and Halstead Complexity, It produces more accurate results than traditional software sizing tools, while being faster and simpler to configure. Tip: You can click the icon on the bottom right corner of each area of ProjectCodeMeter to get help specific for that area. General Introduction Quick Getting Started Guide Introduction to ProjectCodeMeter Quick Function Overview Measuring project cost and development time Measuring additional cost and time invested in a project revision Producing a price quote for an Existing project Monitoring an Ongoing project development team productivity Evaluating development team past productivity Evaluating the attractiveness of an outsourcing price quote Predicting a Future project schedule and cost for internal budget planning Predicting a price quote and schedule for a Future project Evaluating the quality of a project source code Software Screen Interface Project Folder Selection Settings File List Charts Summary Reports Extended Information System Requirements Supported File Types Command Line Parameters Frequently Asked Questions ProjectCodeMeter Introduction to the ProjectCodeMeter software ProjectCodeMeter is a professional software tool for project managers to measure and estimate the Time, Cost, Complexity, Quality and Maintainability of software projects as well as Development Team Productivity by analyzing their source code. -
Nathan Miller (Final)
Nathan Miller 5300 Parkview Drive #2062 Lake Oswego, OR 97035 541.954.0531 [email protected] SKILLS Overview I have extensive experience in all stages of the application development process, including requirement gathering and translation, functional specification compilation, technology evaluation, architecture\design, implementation, and maintenance\quality assurance. Languages\Frameworks • 8 years C\C++, designing and implementing all manner of desktop and network- communicating applications on Windows-based desktops (Windows SDK, MFC, ATL servers, COM objects and NT Services); handhelds (MS Embedded Visual C++ for Windows CE\Smartphone OS devices); and the embedded architecture found on Palm OS-based handheld devices. I also have experience designing and implementing cross platform ANSI-C compliant architectures • 8 years designing and implementing all manner of desktop applications in C#\ .NET Framework (versions 1.1\2.0\3.0) including interop via COM and InteropServices • 4 years Java, primarily made of modifying and enhancing the user interface of 3D vertebrate-modeling and animation software • Experience leveraging and modifying open source technologies to suit specific application needs. I have integrated third-party and open source technologies such as the OpenSSL encrypted network communication library, the log4NET logging framework, and the Xerces-c++ xml parsing framework, as well as modified the expat C++ xml parsing library to run on the memory- and processing performance-constrained embedded micro-architectures found -
Analysis of Dynamics in Mobile Ad-Hoc Networks
Analysis of Dynamics in Mobile Ad-Hoc Networks Student Project Student: JÄorgWagner Advisors: Vincent Lenders, Martin May Professor: Bernhard Plattner 31. July 2005 Task Formulation Summary Small and mobile devices such as handhelds (PDAs) with wireless communication capabilities (e.g. WLAN) are becoming more and more ubiquitous. Nowadays, the use of WLAN with such devices is mostly limited to downloading messages or sur¯ng the Web via a ¯xed access point. Ad hoc networking is a promising communication paradigm where devices form a network in a dynamic and self-organizing manner without any ¯xed infrastructure support such as access points or dedicated routers. Therefore, communication is no more limited to ¯xed places con- trolled by network operators but becomes in principle possible anywhere as long as cooperative nodes are available in the neighborhood. In order to develop protocols for ad hoc networks, researchers have made a set of assumptions on the user mobility. However, very few people have validated these assumptions with real networks. The goal of this thesis is to empirically analyze the mobility behavior of users and the resulting network characteristics. For this purpose, the student should collect data from a testbed consisting of approximately 20 handhelds carried by mobile users . The ¯rst task of the student is to develop the required tools and programs to monitor the desired network characteristics. Then, the student should distribute the hand- helds to test users (e.g. TIK members) and conduct the relevant measurements. When enough data is collected, the student should analyze the collected data and extract characteristics on relevant network metrics. -
Mobile Operating Systems, the New Generation V1.01 FINAL
Executive Summary Much has changed from the world of open operating Contents systems of 2003. The mobile software market has Chapter A: Mobile Software Today: Open OSs, Linux grown into a landscape of 100s of vendors where and other Misperceptions understanding the roles, functionality, lines of A.1. The New Generation of Operating Systems partnership and competition across software products A.2. Linux: Myth and Reality is a complex endeavour, even for a seasoned industry A.3. Java: A False Start, But Efforts Continue observer. This paper aims to help change that. A.4. Nokia against Symbian A.5. Conclusions and Market Trends The paper firstly presents the key software layers for mobile phones today and explains the importance of Chapter B: Making Sense of Operating Systems, UI application execution environments and UI frameworks. Frameworks and Application Environments Section A then examines common misperceptions in Chapter C: Product reviews the software market of 2006; the flexible OS genre as In-Depth reviews of A la Mobile, Access Linux the successor to the open OSs, the myth and reality Platform, Adobe Flash Lite, GTK+, MiniGUI, Mizi behind Linux for mobile phones, and the false start but Prizm, Montavista Mobilinux, Nokia S60, Obigo, continued efforts around J2ME. Chapter B compares Openwave Midas, Qualcomm Brew, SavaJe, several software platforms for product functionality, Symbian OS, Trolltech Qtopia, UIQ And Windows licensees and speed of market penetration. Mobile. A reference section follows, consisting of 2-page Chapter D: Trends in the Mobile Software Market reviews of 16 key software products, covering historical Open OSes are out; Flexible OSs are in product background, positioning, technology, strategy, Commoditisation of the core OS technology and including the author’s critical viewpoint.