Using Codewarrior for Macintosh

Total Page:16

File Type:pdf, Size:1020Kb

Using Codewarrior for Macintosh CS106B Handout #5M Winter 04-05 January 7, 2005 Using CodeWarrior for Macintosh In CS106, you have the option of writing your programs on the Mac or PC. For the Macintosh environment, you will write your programs using the C++ compiler by Metrowerks called CodeWarrior Professional. The current version of CodeWarrior, Pro 8, has been site-licensed to Stanford and can be downloaded from the Software page on the course web site. CodeWarrior provides a very nice editing environment and debugger, and it is the state-of-the-art C++ compiler for the Mac. One of the consequences of using a state-of-the-art compiler is that the system requirements for CodeWarrior Pro 8 are somewhat high – it requires Mac OS 9.2.2 or later, 700MB of hard drive space, and at least 64 MB of RAM. You also have to have CarbonLib 1.5, since Pro 8 is written for Mac OS X as well. If you have OS X, then you need 128MB of RAM to run CodeWarrior Pro 8, and you don’t need CarbonLib as this is already part of OS X. You can download CarbonLib from Apple—more on this later. Using CodeWarrior at a cluster CodeWarrior is available for use in the Lair (the Tresidder Macintosh cluster), on the Macs in Meyer library, and in the residential computer clusters. Often it will already be in the Applications folder on the machine’s hard disk. If there is a folder there named something like Metrowerks CodeWarrior 8, then the application can be found within that folder. The application you’re looking for is called CodeWarrior IDE, and you may also find it listed in the Apple menu on your computer. The IDE (Integrated Development Environment) is the program you run to start CodeWarrior. Downloading your own copy of CodeWarrior from the Web Use your web browser to connect to our class website to download the necessary files. From the main page, click “Software” on the left, then follow the link to the Stanford Compilers Download Page. Select Codewarrior8.sit, which will download a file called CodeWarrior8.sit; it’s pretty big (about 250MB), so only try this with a broadband connection. Under most browsers, this file will then be automatically expanded to give you a folder entitled StanfordMetrowerks8. If it does not, use StuffIt Expander to expand the .sit file. If for some reason you do not have StuffIt Expander you can download it from Aladdin Systems at http://www.aladdinsys.com/. Note: StuffIt Expander 6.0 does NOT properly expand the file. You must have version 5.5, 6.5, or 7.0 of StuffIt Expander. We will also use the special CS libraries developed here at Stanford. These are in the public domain and are included in the CodeWarrior download from our web site. There is a separate link to the libraries on the Software page of the web site for those of you who already have a copy of CodeWarrior. The libraries are are genlib, simpio, and other libraries that we will use throughout the course. Open the distribution folder, and you will see the following: Move the Metrowerks CodeWarrior 8 folder to the Applications folder on your hard drive. If you are running Mac OS X, you can ignore the Codewarrior additions for Mac OS 9 folder. However, you’ll need to install the “Developer Tools for OSX”. These are available either via the CD you used to install OSX or free from http://www.apple.com. Make sure you install these tools, otherwise you’ll get a “cannot connect to GDB” message when trying to debug. Once the Developer Tools are installed, your installation is complete. If you are running Mac OS 9, you need to take a few more steps: Return to the distribution folder, open the folder Codewarrior additions for Mac OS 9, and then open to Extensions. There you will find a file called MetroNub. Open the System folder on your hard drive, and locate the Extensions folder. Then drag MetroNub into the Extensions folder. Go back to the Codewarrior additions for Mac OS 9 folder and open to Extensions/MRJLibrarie#54032. There you will find 2 files ending in .zip and 3 files ending in .jar. Again, open the System folder and open the Extensions folder. Then locate and open the MRJLibraries folder. Locate MRJClasses folder. Drag the five files into the MRJClasses folder. Go back to the Codewarrior additions for Mac OS 9 folder, and open to Preferences. There you will find a folder called Metrowerks. Open the System folder on your hard drive, and locate the Preferences folder. Then drag Metrowerks into the Preferences folder. If CarbonLib is not in your Extensions folder, go to www.apple.com, click on Support, then click on Download. Type CarbonLib in the search box, or just scroll down to it. Download the file and place it in your Extensions folder. That completes the installation. Creating the add2 project Every program written using CodeWarrior has a project that indicates what different program files need to be compiled together in order for the complete program to work. We are going to create a project that uses a pre-written program, add2.cpp, which you can download by going to www.stanford.edu/class/cs106b/materials/examples/add2.cpp and then by clicking “File > Save As” and saving the file to your desktop. Once you have the .cpp file, you will need to create a CodeWarrior project and add the .cpp file we provide. You will go through the basic process described below for each programming assignment that you do in this course, using your own code files. Start the CodeWarrior IDE application (it’s in the Metrowerks CodeWarrior folder in the Metrowerks CodeWarrior 8 folder. It's a good idea to create an alias for this program and place it on your desktop or in another convenient place. Select New... from the File menu. The following dialog will appear: Now you need to tell CodeWarrior what type of project you are creating, what to call it, and where to put it. The dialog that appeared lets you do just that. Highlight "Stanford CS106 C++" in the list on the left, then type “Example Project” as the name of the project. Now you have to show where the project should be located. Click the "Set" button, and use the navigation facility at the top of the dialog that appears to find the folder on your computer where you want to put your project. CodeWarrior will automatically create a new folder with the same name as the project within the folder that you select in this dialog. You’ll probably want to select the desktop. Click OK. A dialog concerned with project stationery will appear, but since there are no more choices you need to make, just click OK. CodeWarrior now creates your project, and you will see the following project window: This window shows that the Example Project project consists of several components. The CS and Mac Libraries are already there (click on the inspection triangles if you want to see what's inside these sections of the project). The CS library contains code specific to CS106 that facilitates input and output and working with graphics. What we need to do now is add the add2.cpp source file. Drag the add2.cpp file from where you saved it before into the Example Project folder that CodeWarrior created for you. You will want to do the same with any files we provide for you for a regular assignment. Then drag the add2.cpp file onto the project window, positioning the mouse cursor just below the word Sources. You will see a small black triangle just below the "S" of Sources when you are in the right position, and then you should release the mouse button. The triangle to the left of Sources should undim, and if you click it, you will see that add2.cpp is in that section of your project. (If you "miss", just drag add2.cpp around in the project window to the right spot.) Another way to add this file to your project is to use Add Files from the Project menu – highlight Sources first. At this point, you can run the add2 program. First go to the Project menu, and if Disable Debugger appears near the bottom of the list, select it. Then pull down the Project menu again and select Run. When you do, CodeWarrior will compile your program and run it. A new window will appear called the console window. The console window makes it possible to interact with the running program. Any output generated by the program (usually through the use of the cout function) will appear in the console window. When the program needs input values, you will enter these by typing data into the console window. When your program is finished, you select Quit from the File menu to return to the editing environment. Looking at the add2.cpp program You can also open up a source file by double-clicking on its name in the project window. Doing so opens a new window with the actual text of the program. For example, if you double-click on the add2.cpp file, the text of that program will appear in an editor window. You can then edit the program in this window to change its behavior. The editor works very much like all of the other editors on the Macintosh. If you open up the add2.cpp file, you will see the following program display: Note that we are including genlib.h and simpio.h from the CS106 libraries.
Recommended publications
  • Codewarrior™ Development Studio for Freescale™ 56800/E Digital Signal Controllers: Mc56f8xxx/Dsp5685x Family Targeting Manual
    CodeWarrior™ Development Studio for Freescale™ 56800/E Digital Signal Controllers: MC56F8xxx/DSP5685x Family Targeting Manual Revised: 19 June 2006 Freescale, the Freescale logo, and CodeWarrior are trademarks or registered trademarks of Freescale Corporation in the United States and/or other countries. All other trade names and trademarks are the property of their respective owners. Copyright © 2006 by Freescale Semiconductor company. All rights reserved. No portion of this document may be reproduced or transmitted in any form or by any means, electronic or me- chanical, without prior written permission from Freescale. Use of this document and related materials is gov- erned by the license agreement that accompanied the product to which this manual pertains. This document may be printed for non-commercial personal use only in accordance with the aforementioned license agreement. If you do not have a copy of the license agreement, contact your Freescale representative or call 1-800-377-5416 (if outside the U.S., call +1-512-996-5300). Freescale reserves the right to make changes to any product described or referred to in this document without further notice. Freescale makes no warranty, representation or guarantee regarding the merchantability or fitness of its products for any particular purpose, nor does Freescale assume any liability arising out of the application or use of any product described herein and specifically disclaims any and all liability. Freescale software is not authorized for and has not been designed, tested, manufactured, or intended for use in developing applications where the failure, malfunc- tion, or any inaccuracy of the application carries a risk of death, serious bodily injury, or damage to tangible property, including, but not limited to, use in factory control systems, medical devices or facilities, nuclear facil- ities, aircraft navigation or communication, emergency systems, or other applications with a similar degree of potential hazard.
    [Show full text]
  • Palm Security WP.Qxd
    Palm® Mobility Series: Security Smartphone and handheld security for mobile business. Mobile computing: Opportunities and risk By providing professionals with convenient mobile access to email, business applications, customer information and critical corporate data, businesses can become more productive, streamline business processes and enable better decision making. With the new ease of access to information comes a responsibility to protect the organization's data as well as the investment in mobile devices. In many ways, security risks for mobile computing are similar to those for other computing platforms. There are the usual concerns of protecting data, authenticating users, and shielding against viruses and other malicious Contents code. But because of their mobility and compact size, smartphones and handhelds present some additional challenges: Mobile computing: Opportunities and risk...................................................... 1 Know thy enemy: Security risks...................................................................... 2 • Smartphones and handhelds are more easily lost or stolen than Theft and loss ............................................................................................ 2 laptop or desktop computers. Password cracking .................................................................................... 2 Data interception ...................................................................................... 2 • Users often treat smartphones and handhelds as personal devices Malicious code
    [Show full text]
  • Porting Codewarrior Projects to Xcode
    Porting CodeWarrior Projects to Xcode 2006-09-05 Intel and Intel Core are registered Apple Computer, Inc. trademarks of Intel Corportation or its © 2003, 2006 Apple Computer, Inc. subsidiaries in the United States and other All rights reserved. countries. Java and all Java-based trademarks are No part of this publication may be trademarks or registered trademarks of Sun reproduced, stored in a retrieval system, or Microsystems, Inc. in the U.S. and other transmitted, in any form or by any means, countries. mechanical, electronic, photocopying, recording, or otherwise, without prior OpenGL is a registered trademark of Silicon written permission of Apple Computer, Inc., Graphics, Inc. with the following exceptions: Any person PowerPC and and the PowerPC logo are is hereby authorized to store documentation trademarks of International Business on a single computer for personal use only Machines Corporation, used under license and to print copies of documentation for therefrom. personal use provided that the Simultaneously published in the United documentation contains Apple’s copyright States and Canada. notice. Even though Apple has reviewed this document, The Apple logo is a trademark of Apple APPLE MAKES NO WARRANTY OR Computer, Inc. REPRESENTATION, EITHER EXPRESS OR IMPLIED, WITH RESPECT TO THIS Use of the “keyboard” Apple logo DOCUMENT, ITS QUALITY, ACCURACY, MERCHANTABILITY, OR FITNESS FOR A (Option-Shift-K) for commercial purposes PARTICULAR PURPOSE. AS A RESULT, THIS without the prior written consent of Apple DOCUMENT IS PROVIDED “AS IS,” AND YOU, THE READER, ARE ASSUMING THE may constitute trademark infringement and ENTIRE RISK AS TO ITS QUALITY AND unfair competition in violation of federal ACCURACY.
    [Show full text]
  • Development of a Personal Diet Plan Database Application for Persons with Severe Food Allergies Heather Suzanne Ward Regis University
    Regis University ePublications at Regis University All Regis University Theses Summer 2005 Development Of A Personal Diet Plan Database Application For Persons With Severe Food Allergies Heather Suzanne Ward Regis University Follow this and additional works at: https://epublications.regis.edu/theses Part of the Computer Sciences Commons Recommended Citation Ward, Heather Suzanne, "Development Of A Personal Diet Plan Database Application For Persons With Severe Food Allergies" (2005). All Regis University Theses. 772. https://epublications.regis.edu/theses/772 This Thesis - Open Access is brought to you for free and open access by ePublications at Regis University. It has been accepted for inclusion in All Regis University Theses by an authorized administrator of ePublications at Regis University. For more information, please contact [email protected]. Regis University School for Professional Studies Graduate Programs Final Project/Thesis Disclaimer Use of the materials available in the Regis University Thesis Collection (“Collection”) is limited and restricted to those users who agree to comply with the following terms of use. Regis University reserves the right to deny access to the Collection to any person who violates these terms of use or who seeks to or does alter, avoid or supersede the functional conditions, restrictions and limitations of the Collection. The site may be used only for lawful purposes. The user is solely responsible for knowing and adhering to any and all applicable laws, rules, and regulations relating or pertaining to use of the Collection. All content in this Collection is owned by and subject to the exclusive control of Regis University and the authors of the materials.
    [Show full text]
  • Java Core Technologies (Part III)
    Extreme Java G22.3033-007 Session 5 - Main Theme Java Core Technologies (Part III) Dr. Jean-Claude Franchitti New York University Computer Science Department Courant Institute of Mathematical Sciences 1 Agenda • Summary of Previous Session / Epilogue • Java Media APIs •Java 2D API • Java Media Framework • XBeans and Visual XBeans •JNI • Java Generative Programming Technology • Language Features •Threads • Readings 2 1 Summary of Previous Session • Summary of Previous Session • Java AWT and Swing components • Drag and Drop • Graphics and Multimedia Components (JavaMedia) • JavaBeans • Readings • Class Project & Assignment #2b 3 Java Technologies/Features in Scope • Technologies: • Collections Framework • Input Method Framework • Swing • Drag and Drop • JavaBeans •JNI • Security • Language Features: • Threads • Assertions 4 2 Part I Session 4 Epilogue 5 Drag and Drop (http://java.sun.com/j2se/1.4/docs/guide/swing/1.4/dnd.html) • See Session 4 Handout on Drag and Drop Data Transfer • Adding Drag and Drop to a JTree • In J2SE 1.4, JTree supports Drag but developers must implement and install a custom TransferHandler to fully support imports of data on Drop targets • http://www.javaworld.com/javaworld/javatips/jw-javatip97.html • http://www.javaworld.com/javaworld/javatips/jw-javatip114.html • http://sourceforge.net/projects/ijtree/ 6 3 JavaBeans and JAF (http://java.sun.com/j2se/1.4/docs/guide/beans/changes14.html) • See Session 4 Handout on Component Modeling with JavaBeans • Download the BeanBuilder • http://java.sun.com/products/javabeans/beanbuilder/index.html
    [Show full text]
  • The Symbian OS Architecture Sourcebook
    The Symbian OS Architecture Sourcebook The Symbian OS Architecture Sourcebook Design and Evolution of a Mobile Phone OS By Ben Morris Reviewed by Chris Davies, Warren Day, Martin de Jode, Roy Hayun, Simon Higginson, Mark Jacobs, Andrew Langstaff, David Mery, Matthew O’Donnell, Kal Patel, Dominic Pinkman, Alan Robinson, Matthew Reynolds, Mark Shackman, Jo Stichbury, Jan van Bergen Symbian Press Head of Symbian Press Freddie Gjertsen Managing Editor Satu McNabb Copyright 2007 Symbian Software, Ltd John Wiley & Sons, Ltd The Atrium, Southern Gate, Chichester, West Sussex PO19 8SQ, England Telephone (+44) 1243 779777 Email (for orders and customer service enquiries): [email protected] Visit our Home Page on www.wileyeurope.com or www.wiley.com All Rights Reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except under the terms of the Copyright, Designs and Patents Act 1988 or under the terms of a licence issued by the Copyright Licensing Agency Ltd, 90 Tottenham Court Road, London W1T 4LP, UK, without the permission in writing of the Publisher. Requests to the Publisher should be addressed to the Permissions Department, John Wiley & Sons Ltd, The Atrium, Southern Gate, Chichester, West Sussex PO19 8SQ, England, or emailed to [email protected], or faxed to (+44) 1243 770620. Designations used by companies to distinguish their products are often claimed as trademarks. All brand names and product names used in this book are trade names, service marks, trademarks or registered trademarks of their respective owners.
    [Show full text]
  • Configuring the Codewarrior Tools to Debug a BSC9131RDB Board
    Freescale Semiconductor Document Number: AN4384 Application Note Rev. 0, 07/2012 Configuring the CodeWarrior Tools to Debug a BSC9131RDB Board by Freescale Semiconductor, Inc. Austin, TX This application note describes how to configure Contents the Freescale CodeWarrior tools to support 1 BSC9131 overview .................................................... 2 developing and debugging of embedded 2 Debugger configuration strategies ............................. 4 3 BSC9131RDB board setup ........................................ 6 software on the BSC9131RDB board. 4 Two-TAP connection scheme .................................... 7 5 Revision history ........................................................ 33 Because the QorIQ Qonverge BSC9131 Appendix A How to Disable the SC3850 Caches ....... 34 processor contains two disparate processor Appendix B DSP Debugging with a BSP Present ....... 38 Appendix C Ethernet TAP Run Controller Options ..... 39 cores, writing software for the part requires two different sets of CodeWarrior tools: one to manage the DSP core, and another to manage the system core. Care must be taken to ensure that the two sets of tools do not interact with each other. Both the proper configuration sequences and the potential pitfalls are described here. This application note assumes the use of CodeWarrior for StarCore DSPs v10.2.10 or later, and CodeWarrior for Power Architecture® v10.1.2 or later. © 2012 Freescale Semiconductor, Inc. 1 BSC9131 overview The Freescale QorIQ Qonverge BSC9131 contains two processor cores, each of whose microarchitecture is optimized for a specific purpose: StarCore SC3850 DSP core implements high-throughput signal processing functions Power Architecture e500 core implements high-volume network functions These cores manage a number of powerful peripherals, all of which are interconnected through a low- latency switching fabric (Figure 1). However, for debugging setup purposes, only the cores are considered in this application note.
    [Show full text]
  • Codewarrior™ Build Tools Reference for Freescale™ 56800/E Hybrid Controllers
    Freescale Semiconductor, Inc. CodeWarrior™ Build Tools Reference for Freescale™ 56800/E Hybrid Controllers Revised 28 October 2004 For More Information: www.freescale.com Freescale Semiconductor, Inc. Metrowerks and the Metrowerks logo are registered trademarks of Metrowerks Corporation in the United States and/ or other countries. CodeWarrior is a trademark or registered trademark of Metrowerks Corporation in the United States and/or other countries. All other trade names and trademarks are the property of their respective owners. Copyright © 2004 Metrowerks Corporation. ALL RIGHTS RESERVED. No portion of this document may be reproduced or transmitted in any form or by any means, electronic or me- chanical, without prior written permission from Metrowerks. Use of this document and related materials are governed by the license agreement that accompanied the product to which this manual pertains. This document may be printed for non-commercial personal use only in accordance with the aforementioned license agree- ment. If you do not have a copy of the license agreement, contact your Metrowerks representative or call 1-800- 377-5416 (if outside the U.S., call +1-512-996-5300). Metrowerks reserves the right to make changes to any product described or referred to in this document without further notice. Metrowerks makes no warranty, representation or guarantee regarding the merchantability or fitness of its prod- ucts for any particular purpose, nor does Metrowerks assume any liability arising out of the application or use of any product
    [Show full text]
  • Ultimate++ Forum
    Subject: Porting (Mac OS X) and "reference application" idea Posted by mirek on Thu, 17 May 2007 15:35:21 GMT View Forum Message <> Reply to Message I have an idea how to speed-up the porting (MacOS X now, be it is general). The most time consuming part of problem is to find out all the information about implementing required things on target platform, something that developer that knows the platform would find primitive. OTOH, target platform guru's are unlikely to know about U++ implementation details. So my idea is to create "reference application" that will contain all the function for minimal (and perhaps later, advanced) target platform support. Target platform guru will reimplement this application (using the most straighforward way) and submit the code, which will serve as great boost to development speed (sort of U++ oriented knowledge base). Thoughts? Mirek Subject: Re: Porting (Mac OS X) and "reference application" idea Posted by captainc on Sun, 14 Sep 2008 13:08:14 GMT View Forum Message <> Reply to Message luzr wrote on Thu, 17 May 2007 11:35I have an idea how to speed-up the porting (MacOS X now, be it is general). The most time consuming part of problem is to find out all the information about implementing required things on target platform, something that developer that knows the platform would find primitive. OTOH, target platform guru's are unlikely to know about U++ implementation details. So my idea is to create "reference application" that will contain all the function for minimal (and perhaps later, advanced) target platform support.
    [Show full text]
  • Xcode Chapter.Indd
    Chapter 1 Xcode Many computer books use Chapter 1 to cover introductory material. Xcode Tools Sensei is not one of those books. I want you to start learning immediately. After reading this chapter you’ll know how to create a project, add files to your project, edit source code, model data, read developer documentation, configure the compiler, and build your project into a working Mac OS X program. Creating a Project Every program you write with Xcode requires a project, no matter how small the program is. An Xcode project contains your program’s source code files and other files Xcode needs to build a working program, such as Interface Builder nib files. To create an Xcode project, choose File > New Project, and the Project Assistant window opens. Xcode has the following project categories: n Action n Application n Audio Units n Bundle n Command-Line Utility n Dynamic Library n External Build System n Framework n J2EE n Java n Kernel Extension n Standard Apple Plug-Ins n Static Library I will go into greater detail on the types of projects shortly, but most of you will be making application projects. After choosing the type of project you want to make, click the Next button. Tell Xcode the name of your project and where you want to store it, then click the Finish button. Congratulations! You’ve created an Xcode project. What Xcode includes in a project depends on the type of project you create. Xcode includes the following files for a Cocoa application: n An Objective C source code file, main.m.
    [Show full text]
  • Codewarrior® Palm OS 2.0 Tutorial for Windows
    CodeWarrior® Palm OS 2.0 Tutorial for Windows Because of last-minute changes to CodeWarrior, some of the information in this manual may be inaccurate. Please read the Release Notes on the CodeWarrior CD for the latest up-to-date information. Revised: 98/01/19 map Metrowerks CodeWarrior copyright ©1993Ð1998 by Metrowerks Inc. and its licensors. All rights reserved. Documentation stored on the compact disk(s) may be printed by licensee for personal use. Except for the foregoing, no part of this documentation may be reproduced or trans- mitted in any form by any means, electronic or mechanical, including photocopying, recording, or any information storage and retrieval system, without permission in writing from Metrowerks Inc. Metrowerks, the Metrowerks logo, CodeWarrior, and Software at Work are registered trademarks of Metrowerks Inc. PowerPlant and PowerPlant Constructor are trademarks of Metrowerks Inc. All other trademarks and registered trademarks are the property of their respective owners. ALL SOFTWARE AND DOCUMENTATION ON THE COMPACT DISK(S) ARE SUB- JECT TO THE LICENSE AGREEMENT IN THE CD BOOKLET. How to Contact Metrowerks: U.S.A. and international Metrowerks Corporation P.O. Box 334 Austin, TX 78758 U.S.A. Canada Metrowerks Inc. 1500 du College, Suite 300 Ville St-Laurent, QC Canada H4L 5G6 Ordering Voice: (800) 377Ð5416 Fax: (512) 873Ð4901 World Wide Web http://www.metrowerks.com Registration information [email protected] Technical support [email protected] Sales, marketing, & licensing [email protected] CompuServe goto Metrowerks Table of Contents Table of Contents . iii Introduction . 13 System Requirements for Macintosh Users . 14 Hardware Requirements . 14 Software Requirements .
    [Show full text]
  • Macintosh Library Modules Release 2.4.1
    Macintosh Library Modules Release 2.4.1 Guido van Rossum Fred L. Drake, Jr., editor 30 March 2005 Python Software Foundation Email: [email protected] Copyright c 2001-2004 Python Software Foundation. All rights reserved. Copyright c 2000 BeOpen.com. All rights reserved. Copyright c 1995-2000 Corporation for National Research Initiatives. All rights reserved. Copyright c 1991-1995 Stichting Mathematisch Centrum. All rights reserved. See the end of this document for complete license and permissions information. Abstract This library reference manual documents Python’s extensions for the Macintosh. It should be used in conjunction with the Python Library Reference, which documents the standard library and built-in types. This manual assumes basic knowledge about the Python language. For an informal introduction to Python, see the Python Tutorial; the Python Reference Manual remains the highest authority on syntactic and semantic questions. Finally, the manual entitled Extending and Embedding the Python Interpreter describes how to add new extensions to Python and how to embed it in other applications. CONTENTS 1 Using Python on a Macintosh 1 1.1 Getting and Installing MacPython .................................. 1 1.2 The IDE ............................................... 2 1.3 The Package Manager ........................................ 3 2 MacPython Modules 5 2.1 macpath — MacOS path manipulation functions ......................... 5 2.2 macfs — Various file system services ............................... 5 2.3 ic — Access to Internet Config ................................... 8 2.4 MacOS — Access to Mac OS interpreter features .......................... 9 2.5 macostools — Convenience routines for file manipulation ................... 10 2.6 findertools — The finder’s Apple Events interface ...................... 10 2.7 EasyDialogs — Basic Macintosh dialogs ............................ 11 2.8 FrameWork — Interactive application framework ........................
    [Show full text]