Porting Codewarrior Projects to Xcode
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Codewarrior™ Development Studio for Freescale™ 56800/E Digital Signal Controllers: Mc56f8xxx/Dsp5685x Family Targeting Manual
CodeWarrior™ Development Studio for Freescale™ 56800/E Digital Signal Controllers: MC56F8xxx/DSP5685x Family Targeting Manual Revised: 19 June 2006 Freescale, the Freescale logo, and CodeWarrior are trademarks or registered trademarks of Freescale Corporation in the United States and/or other countries. All other trade names and trademarks are the property of their respective owners. Copyright © 2006 by Freescale Semiconductor company. All rights reserved. No portion of this document may be reproduced or transmitted in any form or by any means, electronic or me- chanical, without prior written permission from Freescale. Use of this document and related materials is gov- erned by the license agreement that accompanied the product to which this manual pertains. This document may be printed for non-commercial personal use only in accordance with the aforementioned license agreement. If you do not have a copy of the license agreement, contact your Freescale representative or call 1-800-377-5416 (if outside the U.S., call +1-512-996-5300). Freescale reserves the right to make changes to any product described or referred to in this document without further notice. Freescale makes no warranty, representation or guarantee regarding the merchantability or fitness of its products for any particular purpose, nor does Freescale assume any liability arising out of the application or use of any product described herein and specifically disclaims any and all liability. Freescale software is not authorized for and has not been designed, tested, manufactured, or intended for use in developing applications where the failure, malfunc- tion, or any inaccuracy of the application carries a risk of death, serious bodily injury, or damage to tangible property, including, but not limited to, use in factory control systems, medical devices or facilities, nuclear facil- ities, aircraft navigation or communication, emergency systems, or other applications with a similar degree of potential hazard. -
Icem: Un’ Applicazione Per L’Iphone
massimo cocco icem: un’ applicazione per l’iphone tesi di laurea Relatore: Prof. Paolo Baldan Università degli Studi di Padova Facoltà di Informatica Dipartimento di Scienze Matematiche Naturali MM FF NN Febbraio 2011 I’m never giving in On with the show - Queen - The Show Must Go On - Dedicato a mio nonno. INDICE 1 introduzione 1 1.1 ”Tutto cambia. Di nuovo” 1 1.2 Introduzione al progetto 2 1.2.1 Corporate Energy Mangement Application 2 1.2.2 L’azienda Autoware e iCEM 3 1.2.3 Settori sviluppati dallo studente 5 2 analisi del progetto 7 2.1 Studio di fattibilità 8 3 use case 9 3.1 Use case: Area filter 9 3.2 Use Case: Area risultati 10 3.3 Use case: Area Events 11 3.4 Use case: Dettagli Eventi 12 3.5 Ciclo di vita 13 4 il linguaggio object c 15 4.1 La struttura del linguaggio 15 5 strumenti utilizzati 19 5.1 Xcode 19 5.2 Xcode IDE 19 5.3 Interface Builder 20 5.3.1 Esempio di utilizzo di Interface Builder: Hello World 20 5.4 SQLite & SQLite Database Browser 21 6 progettazione e sviluppo dell’ icem 25 6.1 Connessione iPhone - Server 25 6.2 Database 26 6.3 Sezioni Allarmi ed Eventi 27 6.4 Tab Bar 27 6.5 Sezione Events 29 6.5.1 Area Events 29 6.5.2 Details Events 31 6.5.3 Meters of Events 32 6.6 Sezione Alarms 32 6.6.1 Area Filter 33 6.6.2 Area Set Alarm Order 36 6.6.3 Area Risultati 37 6.6.4 Area Dettagli 38 7 piano di qualifica 41 7.1 Tecniche di verifica 41 7.1.1 Analisi statica 41 7.2 Tecniche di validazione 41 v 7.2.1 Analisi dinamica 41 7.2.2 Test di unità 42 7.2.3 Test di sistema 42 8 conclusioni 43 9 glossario 45 Bibliografia 49 Lista delle Figure 51 vi 1 INTRODUZIONE 1.1 ”tutto cambia. -
Development of a Personal Diet Plan Database Application for Persons with Severe Food Allergies Heather Suzanne Ward Regis University
Regis University ePublications at Regis University All Regis University Theses Summer 2005 Development Of A Personal Diet Plan Database Application For Persons With Severe Food Allergies Heather Suzanne Ward Regis University Follow this and additional works at: https://epublications.regis.edu/theses Part of the Computer Sciences Commons Recommended Citation Ward, Heather Suzanne, "Development Of A Personal Diet Plan Database Application For Persons With Severe Food Allergies" (2005). All Regis University Theses. 772. https://epublications.regis.edu/theses/772 This Thesis - Open Access is brought to you for free and open access by ePublications at Regis University. It has been accepted for inclusion in All Regis University Theses by an authorized administrator of ePublications at Regis University. For more information, please contact [email protected]. Regis University School for Professional Studies Graduate Programs Final Project/Thesis Disclaimer Use of the materials available in the Regis University Thesis Collection (“Collection”) is limited and restricted to those users who agree to comply with the following terms of use. Regis University reserves the right to deny access to the Collection to any person who violates these terms of use or who seeks to or does alter, avoid or supersede the functional conditions, restrictions and limitations of the Collection. The site may be used only for lawful purposes. The user is solely responsible for knowing and adhering to any and all applicable laws, rules, and regulations relating or pertaining to use of the Collection. All content in this Collection is owned by and subject to the exclusive control of Regis University and the authors of the materials. -
Java Core Technologies (Part III)
Extreme Java G22.3033-007 Session 5 - Main Theme Java Core Technologies (Part III) Dr. Jean-Claude Franchitti New York University Computer Science Department Courant Institute of Mathematical Sciences 1 Agenda • Summary of Previous Session / Epilogue • Java Media APIs •Java 2D API • Java Media Framework • XBeans and Visual XBeans •JNI • Java Generative Programming Technology • Language Features •Threads • Readings 2 1 Summary of Previous Session • Summary of Previous Session • Java AWT and Swing components • Drag and Drop • Graphics and Multimedia Components (JavaMedia) • JavaBeans • Readings • Class Project & Assignment #2b 3 Java Technologies/Features in Scope • Technologies: • Collections Framework • Input Method Framework • Swing • Drag and Drop • JavaBeans •JNI • Security • Language Features: • Threads • Assertions 4 2 Part I Session 4 Epilogue 5 Drag and Drop (http://java.sun.com/j2se/1.4/docs/guide/swing/1.4/dnd.html) • See Session 4 Handout on Drag and Drop Data Transfer • Adding Drag and Drop to a JTree • In J2SE 1.4, JTree supports Drag but developers must implement and install a custom TransferHandler to fully support imports of data on Drop targets • http://www.javaworld.com/javaworld/javatips/jw-javatip97.html • http://www.javaworld.com/javaworld/javatips/jw-javatip114.html • http://sourceforge.net/projects/ijtree/ 6 3 JavaBeans and JAF (http://java.sun.com/j2se/1.4/docs/guide/beans/changes14.html) • See Session 4 Handout on Component Modeling with JavaBeans • Download the BeanBuilder • http://java.sun.com/products/javabeans/beanbuilder/index.html -
Introducing Xcode 5
Introducing Xcode 5 code is Apple’s free suite of developer tools; it is used to cre- ate applications for iOS mobile devices and for Mac OS X. X Xcode 5, shown in Figure 1.1 , is the most recent version. Developer tools are complex, and Xcode has always tried to hide much of that complexity from novice developers. You can use Xcode in a very simple click-to-build way, but this simplicity can be misleading. Many developers never explore Xcode’s more advanced features and never discover how they can use them to save time, solve problems, or extend their projects with original and creative features. Xcode also includes an unexpectedly enormous selection of helper applications and developer tools. A complete guide to every ele- ment in Xcode would require a shelf of books. This book concen- trates on beginner- and intermediate-level features, but it also includes hints and pointers for advanced developers. Understanding the History of Mac Development Tools In This Chapter Before OS X, Apple’s IDE (Integrated Development Environment) was MPW (Macintosh Programmer’s Workshop). MPW is no longer Understanding the supported, but can still be found on the Internet Archive, as shown history of Mac in Figure 1.2 . development tools Moving to Xcode 5 MPW competed with a commercial development system called CodeWarrior. Both were expensive, and many would-be developers Comparing iOS and OS X were put off by the initial start-up costs. development Looking backCOPYRIGHTED at early IDEs MATERIAL CodeWarrior was based on the Metrowerks C compiler and envi- ronment. -
Configuring the Codewarrior Tools to Debug a BSC9131RDB Board
Freescale Semiconductor Document Number: AN4384 Application Note Rev. 0, 07/2012 Configuring the CodeWarrior Tools to Debug a BSC9131RDB Board by Freescale Semiconductor, Inc. Austin, TX This application note describes how to configure Contents the Freescale CodeWarrior tools to support 1 BSC9131 overview .................................................... 2 developing and debugging of embedded 2 Debugger configuration strategies ............................. 4 3 BSC9131RDB board setup ........................................ 6 software on the BSC9131RDB board. 4 Two-TAP connection scheme .................................... 7 5 Revision history ........................................................ 33 Because the QorIQ Qonverge BSC9131 Appendix A How to Disable the SC3850 Caches ....... 34 processor contains two disparate processor Appendix B DSP Debugging with a BSP Present ....... 38 Appendix C Ethernet TAP Run Controller Options ..... 39 cores, writing software for the part requires two different sets of CodeWarrior tools: one to manage the DSP core, and another to manage the system core. Care must be taken to ensure that the two sets of tools do not interact with each other. Both the proper configuration sequences and the potential pitfalls are described here. This application note assumes the use of CodeWarrior for StarCore DSPs v10.2.10 or later, and CodeWarrior for Power Architecture® v10.1.2 or later. © 2012 Freescale Semiconductor, Inc. 1 BSC9131 overview The Freescale QorIQ Qonverge BSC9131 contains two processor cores, each of whose microarchitecture is optimized for a specific purpose: StarCore SC3850 DSP core implements high-throughput signal processing functions Power Architecture e500 core implements high-volume network functions These cores manage a number of powerful peripherals, all of which are interconnected through a low- latency switching fabric (Figure 1). However, for debugging setup purposes, only the cores are considered in this application note. -
Codewarrior™ Build Tools Reference for Freescale™ 56800/E Hybrid Controllers
Freescale Semiconductor, Inc. CodeWarrior™ Build Tools Reference for Freescale™ 56800/E Hybrid Controllers Revised 28 October 2004 For More Information: www.freescale.com Freescale Semiconductor, Inc. Metrowerks and the Metrowerks logo are registered trademarks of Metrowerks Corporation in the United States and/ or other countries. CodeWarrior is a trademark or registered trademark of Metrowerks Corporation in the United States and/or other countries. All other trade names and trademarks are the property of their respective owners. Copyright © 2004 Metrowerks Corporation. ALL RIGHTS RESERVED. No portion of this document may be reproduced or transmitted in any form or by any means, electronic or me- chanical, without prior written permission from Metrowerks. Use of this document and related materials are governed by the license agreement that accompanied the product to which this manual pertains. This document may be printed for non-commercial personal use only in accordance with the aforementioned license agree- ment. If you do not have a copy of the license agreement, contact your Metrowerks representative or call 1-800- 377-5416 (if outside the U.S., call +1-512-996-5300). Metrowerks reserves the right to make changes to any product described or referred to in this document without further notice. Metrowerks makes no warranty, representation or guarantee regarding the merchantability or fitness of its prod- ucts for any particular purpose, nor does Metrowerks assume any liability arising out of the application or use of any product -
Ultimate++ Forum
Subject: Porting (Mac OS X) and "reference application" idea Posted by mirek on Thu, 17 May 2007 15:35:21 GMT View Forum Message <> Reply to Message I have an idea how to speed-up the porting (MacOS X now, be it is general). The most time consuming part of problem is to find out all the information about implementing required things on target platform, something that developer that knows the platform would find primitive. OTOH, target platform guru's are unlikely to know about U++ implementation details. So my idea is to create "reference application" that will contain all the function for minimal (and perhaps later, advanced) target platform support. Target platform guru will reimplement this application (using the most straighforward way) and submit the code, which will serve as great boost to development speed (sort of U++ oriented knowledge base). Thoughts? Mirek Subject: Re: Porting (Mac OS X) and "reference application" idea Posted by captainc on Sun, 14 Sep 2008 13:08:14 GMT View Forum Message <> Reply to Message luzr wrote on Thu, 17 May 2007 11:35I have an idea how to speed-up the porting (MacOS X now, be it is general). The most time consuming part of problem is to find out all the information about implementing required things on target platform, something that developer that knows the platform would find primitive. OTOH, target platform guru's are unlikely to know about U++ implementation details. So my idea is to create "reference application" that will contain all the function for minimal (and perhaps later, advanced) target platform support. -
DISCOVERING OPENSTEP: a Developer Tutorial
DISCOVERING OPENSTEP: A Developer Tutorial Rhapsody Developer Release Apple Computer, Inc. User Interface Tips copyright © 1997 Apple Computer, Inc. All rights reserved. [6467.00] No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, mechanical, electronic, photocopying, recording, or otherwise, without prior written permission of Apple Computer, Inc., except to make a backup copy of any documentation provided on CD-ROM. Printed in the United States of America. The Apple logo is a trademark of Apple Computer, Inc. Use of the “keyboard” Apple logo (Option-Shift-K) for commercial purposes without the prior written consent of Apple may constitute trademark infringement and unfair competition in violation of federal and state laws. No licenses, express or implied, are granted with respect to any of the technology described in this book. Apple retains all intellectual property rights associated with the technology described in this book. This book is intended to assist application developers to develop applications only for Apple-labeled or Apple-licensed computers. Every effort has been made to ensure that the information in this manual is accurate. Apple is not responsible for printing or clerical errors. Apple Computer, Inc. 1 Infinite Loop Cupertino, CA 95014 408-996-1010 Apple, and the Apple logo are trademarks of Apple Computer, Inc., registered in the United States and other countries. NeXT, the NeXT logo, NEXTSTEP, the NEXTSTEP logo, Digital Librarian, NeXTmail, and -
Project Builder for Java
Project Builder for Java October 10, 2003 Microsystems, Inc. in the U.S. and other Apple Computer, Inc. countries. © 2003, 2004 Apple Computer, Inc. Simultaneously published in the United All rights reserved. States and Canada. Even though Apple has reviewed this manual, No part of this publication may be APPLE MAKES NO WARRANTY OR reproduced, stored in a retrieval system, or REPRESENTATION, EITHER EXPRESS OR IMPLIED, WITH RESPECT TO THIS MANUAL, transmitted, in any form or by any means, ITS QUALITY, ACCURACY, mechanical, electronic, photocopying, MERCHANTABILITY, OR FITNESS FOR A recording, or otherwise, without prior PARTICULAR PURPOSE. AS A RESULT, THIS MANUAL IS SOLD ªAS IS,º AND YOU, THE written permission of Apple Computer, Inc., PURCHASER, ARE ASSUMING THE ENTIRE with the following exceptions: Any person RISK AS TO ITS QUALITY AND ACCURACY. is hereby authorized to store documentation IN NO EVENT WILL APPLE BE LIABLE FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, on a single computer for personal use only OR CONSEQUENTIAL DAMAGES and to print copies of documentation for RESULTING FROM ANY DEFECT OR personal use provided that the INACCURACY IN THIS MANUAL, even if advised of the possibility of such damages. documentation contains Apple’s copyright THE WARRANTY AND REMEDIES SET notice. FORTH ABOVE ARE EXCLUSIVE AND IN LIEU OF ALL OTHERS, ORAL OR WRITTEN, The Apple logo is a trademark of Apple EXPRESS OR IMPLIED. No Apple dealer, agent, Computer, Inc. or employee is authorized to make any modification, extension, or addition to this Use of the “keyboard” Apple logo warranty. (Option-Shift-K) for commercial purposes Some states do not allow the exclusion or without the prior written consent of Apple limitation of implied warranties or liability for incidental or consequential damages, so the may constitute trademark infringement and above limitation or exclusion may not apply to unfair competition in violation of federal you. -
New Project the Gnustep Developer Guide
New Project: The GNUstep Developer Guide 1 / 3 New Project: The GNUstep Developer Guide 2 / 3 [ Introduction | State | Documentation | Download ProjectCenter | Related links ] ... It assists you in starting new projects and lets you manage your project files .... Developer documentation is now on its own page. ... GNUstep.it - developer site; Advogato - basic GNUstep project info and links to some developer diaries .... Dismiss. Join GitHub today. GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software .... I discovered by searching the interwebs that a significant number of people who try out GNUstep get stuck at the “I wanted to do Objective-C on my Linux so I .... GNUstep. Summary. GNUstep development environment for Fedora. Owner. Name: Jochen Schmitt; email: [email protected]. Current Status.. Georges is a long time Unix user. GNUstep is one of his favourite free software projects. ... It was a complete new way of using a system GUI. GWorkspace is the .... GNUstep is an application development platform, very similar to Apple's Cocoa. ... After Steve Jobs left Apple, his new company, NeXT Computers, developed ... of the NeXTSTEP platform (user interface and programming API) that ... when some hoped that NeXT would give the entire project over to the Free .... Contribute to the Free Software Directory: submit new packages, corrections to ... Please contribute as a user and developer to GNUstep, a free object-oriented .... This article provides an introduction to GNUstep development. ... While creating Cocoa, Apple added new classes that enrich the API. ... From the File menu of Project Builder, select New Project.. -
Xcode Chapter.Indd
Chapter 1 Xcode Many computer books use Chapter 1 to cover introductory material. Xcode Tools Sensei is not one of those books. I want you to start learning immediately. After reading this chapter you’ll know how to create a project, add files to your project, edit source code, model data, read developer documentation, configure the compiler, and build your project into a working Mac OS X program. Creating a Project Every program you write with Xcode requires a project, no matter how small the program is. An Xcode project contains your program’s source code files and other files Xcode needs to build a working program, such as Interface Builder nib files. To create an Xcode project, choose File > New Project, and the Project Assistant window opens. Xcode has the following project categories: n Action n Application n Audio Units n Bundle n Command-Line Utility n Dynamic Library n External Build System n Framework n J2EE n Java n Kernel Extension n Standard Apple Plug-Ins n Static Library I will go into greater detail on the types of projects shortly, but most of you will be making application projects. After choosing the type of project you want to make, click the Next button. Tell Xcode the name of your project and where you want to store it, then click the Finish button. Congratulations! You’ve created an Xcode project. What Xcode includes in a project depends on the type of project you create. Xcode includes the following files for a Cocoa application: n An Objective C source code file, main.m.