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An Introduction to the X Window System Introduction to X's Anatomy
An Introduction to the X Window System Robert Lupton This is a limited and partisan introduction to ‘The X Window System’, which is widely but improperly known as X-windows, specifically to version 11 (‘X11’). The intention of the X-project has been to provide ‘tools not rules’, which allows their basic system to appear in a very large number of confusing guises. This document assumes that you are using the configuration that I set up at Peyton Hall † There are helpful manual entries under X and Xserver, as well as for individual utilities such as xterm. You may need to add /usr/princeton/X11/man to your MANPATH to read the X manpages. This is the first draft of this document, so I’d be very grateful for any comments or criticisms. Introduction to X’s Anatomy X consists of three parts: The server The part that knows about the hardware and how to draw lines and write characters. The Clients Such things as terminal emulators, dvi previewers, and clocks and The Window Manager A programme which handles negotiations between the different clients as they fight for screen space, colours, and sunlight. Another fundamental X-concept is that of resources, which is how X describes any- thing that a client might want to specify; common examples would be fonts, colours (both foreground and background), and position on the screen. Keys X can, and usually does, use a number of special keys. You are familiar with the way that <shift>a and <ctrl>a are different from a; in X this sensitivity extends to things like mouse buttons that you might not normally think of as case-sensitive. -
The Glib/GTK+ Development Platform
The GLib/GTK+ Development Platform A Getting Started Guide Version 0.8 Sébastien Wilmet March 29, 2019 Contents 1 Introduction 3 1.1 License . 3 1.2 Financial Support . 3 1.3 Todo List for this Book and a Quick 2019 Update . 4 1.4 What is GLib and GTK+? . 4 1.5 The GNOME Desktop . 5 1.6 Prerequisites . 6 1.7 Why and When Using the C Language? . 7 1.7.1 Separate the Backend from the Frontend . 7 1.7.2 Other Aspects to Keep in Mind . 8 1.8 Learning Path . 9 1.9 The Development Environment . 10 1.10 Acknowledgments . 10 I GLib, the Core Library 11 2 GLib, the Core Library 12 2.1 Basics . 13 2.1.1 Type Definitions . 13 2.1.2 Frequently Used Macros . 13 2.1.3 Debugging Macros . 14 2.1.4 Memory . 16 2.1.5 String Handling . 18 2.2 Data Structures . 20 2.2.1 Lists . 20 2.2.2 Trees . 24 2.2.3 Hash Tables . 29 2.3 The Main Event Loop . 31 2.4 Other Features . 33 II Object-Oriented Programming in C 35 3 Semi-Object-Oriented Programming in C 37 3.1 Header Example . 37 3.1.1 Project Namespace . 37 3.1.2 Class Namespace . 39 3.1.3 Lowercase, Uppercase or CamelCase? . 39 3.1.4 Include Guard . 39 3.1.5 C++ Support . 39 1 3.1.6 #include . 39 3.1.7 Type Definition . 40 3.1.8 Object Constructor . 40 3.1.9 Object Destructor . -
A Successor to the X Window System
Y: A Successor to the X Window System Mark Thomas <[email protected]> Project Supervisor: D. R¨uckert <[email protected]> Second Marker: E. Lupu <[email protected]> June 18, 2003 ii Abstract UNIX desktop environments are a mess. The proliferation of incompatible and inconsistent user interface toolkits is now the primary factor in the failure of enterprises to adopt UNIX as a desktop solution. This report documents the creation of a comprehensive, elegant framework for a complete windowing system, including a standardised graphical user interface toolkit. ‘Y’ addresses many of the problems associated with current systems, whilst keeping and improving on their best features. An initial implementation, which supports simple applications like a terminal emulator, a clock and a calculator, is provided. iii iv Acknowledgements Thanks to Daniel R¨uckert for supervising the project and for his help and advice regarding it. Thanks to David McBride for his assistance with setting up my project machine and providing me with an ATI Radeon for it. Thanks to Philip Willoughby for his knowledge of the POSIX standard and help with the GNU Autotools and some of the more obscure libc functions. Thanks to Andrew Suffield for his help with the GNU Autotools and Arch. Thanks to Nick Maynard and Karl O’Keeffe for discussions on window system and GUI design. Thanks to Tim Southerwood for discussions about possible features of Y. Thanks to Duncan White for discussions about the virtues of X. All company and product names are trademarks and/or registered trademarks of their respective owners. -
Security Assessment Login History by Computer
Security Assessment Login History by Computer CONFIDENTIALITY NOTE: The information contained in this report document is for the exclusive use of the client specified above and may contain Prepared for: confidential, privileged and non-disclosable information. If the recipient of this report is not the client or addressee, such recipient is strictly prohibited from Your Customer / Prospect reading, photocopying, distributing or otherwise using this report or its contents in any way. Prepared by: Your Company Name Scan Date: 10/25/2016 10/27/2016 Login History by Computer SECURITY ASSESSMENT Table of Contents 1 - Domain: Corp.myco.com 1.1 - b2b-GW 1.2 - betty-INSPIRON 1.3 - Boppenheimer-PC 1.4 - buildbox 1.5 - CERTEXAM 1.6 - CONFERENCE-ROOM 1.7 - darkhorse 1.8 - darren-PC 1.9 - DC03 1.10 - Ddouglas-WIN10 1.11 - DESKTOP-N6S4H9A 1.12 - DESKTOP-UAE29E6 1.13 - FILE2012-1 1.14 - gordon-LT2 1.15 - HPDT-8CC5260NXY 1.16 - HPLT-5CD4411D8Z 1.17 - HV00 1.18 - HV02 1.19 - HV04 1.20 - IRIDIUM 1.21 - ISTCORP-PC 1.22 - JIM-WIN8 1.23 - Lalexander-PC 1.24 - Mmichaels-HP 1.25 - Mwest-WIN864 1.26 - PANOPTICON 1.27 - PITWDS12 1.28 - PKWIN8-VM 1.29 - PS01 1.30 - Psolidad-PC 1.31 - Psolidad-WIN764 PROPRIETARY & CONFIDENTIAL PAGE 2 of 88 Login History by Computer SECURITY ASSESSMENT 1.32 - QB01 1.33 - REX 1.34 - ROWBOT 1.35 - SARLACC 1.36 - sourcesvr 1.37 - sourcesvrBUILD 1.38 - STORAGE01 1.39 - STORAGE12 1.40 - tarsis 1.41 - tywin-PC 1.42 - UTIL12 1.43 - VPNGW 1.44 - WAMPA 1.45 - WILLARD PROPRIETARY & CONFIDENTIAL PAGE 3 of 88 Login History by Computer SECURITY -
Toward General Purpose 3D User Interfaces: Extending Windowing Systems to Three Dimensions
TOWARD GENERAL PURPOSE 3D USER INTERFACES: EXTENDING WINDOWING SYSTEMS TO THREE DIMENSIONS A Thesis presented to the Faculty of California Polytechnic State University San Luis Obispo In Partial Fulfillment of the Requirements for the Degree Master of Science in Computer Science by Forrest Reiling June 2014 c 2014 Forrest Reiling ALL RIGHTS RESERVED ii COMMITTEE MEMBERSHIP TITLE: Toward General Purpose 3D User Inter- faces: Extending Windowing Systems to Three Dimensions AUTHOR: Forrest Reiling DATE SUBMITTED: June 2014 COMMITTEE CHAIR: Assistant Professor Zo¨eWood, Ph.D., Department of Computer Science COMMITTEE MEMBER: Assistant Professor Chris Lupo, Ph.D., Department of Computer Science COMMITTEE MEMBER: Professor Franz Kurfess, Ph.D., Department of Computer Science iii ABSTRACT Toward General Purpose 3D User Interfaces: Extending Windowing Systems to Three Dimensions Forrest Reiling Recent growth in the commercial availability of consumer grade 3D user interface de- vices like the Microsoft Kinect and the Oculus Rift, coupled with the broad availability of high performance 3D graphics hardware, has put high quality 3D user interfaces firmly within the reach of consumer markets for the first time ever. However, these devices require custom integration with every application which wishes to use them, seriously limiting application support, and there is no established mechanism for mul- tiple applications to use the same 3D interface hardware simultaneously. This thesis proposes that these problems can be solved in the same way that the same problems were solved for 2D interfaces: by abstracting the input hardware behind input prim- itives provided by the windowing system and compositing the output of applications within the windowing system before displaying it. -
Development and Analysis of a Window Manager Concept for Consolidated 3D Rendering on an Embedded Platform
Institute of Parallel and Distributed Systems University of Stuttgart Universitätsstraße 38 D–70569 Stuttgart Master’s Thesis Nr. 0202-0001 Development and Analysis of a Window Manager Concept for Consolidated 3D Rendering on an Embedded Platform Han Zhao Course of Study: INFOTECH Examiner: Prof. Dr. Kurt Rothermel Supervisor: Dipl.-Inf. Simon Gansel, Dipl.-Inf. Stephan Schnitzer Commenced: 19. Jan. 2015 Completed: 21. July 2015 CR-Classification: I.3.2, C.3, D.4.9 Abstract Nowadays with the information technology rapidly developing, an increasing number of 2D and 3D graphics are used in automotive displaying systems, to provide vehicle information, driving assistance, etc. With the demand of 3D models interacting with each other, an implementation should have a 3D compositing capability. However, traditional 2D compositing implementations are not capable of 3D models compositing tasks. In order to composite 3D graphics on embedded platform, the 3D compositing implementation is necessary. Therefore, a concept of window manager is developed aiming to composite 3D graphics with an optimized efficiency for embedded platform. Specially for automotive platforms, a virtualization is made to unify multiple Electronic Control Units (ECUs) into one single ECU platform. On this platform, a server and multiple clients are implemented with dedicated Virtual Machines (VMs). The server is in charge of rendering tasks requested from clients. Based on this, a 3D compositing concept is implemented. It handles efficiently the multiple 3D applications situation using a method of off-screen rendering. A server-side virtualization is also implemented by replacing certain client-side commands during commands forwarding. With this virtualization implementation, multiple applications run simultaneously with accessing single 3D GPU only. -
Xfce: the Missing Manual Documentation Release 0.1
Xfce: The Missing Manual Documentation Release 0.1 Joji Antony Jun 18, 2017 Contents 1 What is Xfce? 3 2 Why not use other lightweight environments ?5 3 What is your point? 7 4 Caveats of this document 9 5 How to install Xfce? 11 5.1 Linux................................................... 11 5.2 Installing Xfce on FreeBSD....................................... 21 5.3 Installing Xfce 4.12 on NetBSD..................................... 21 6 Components of Xfce 23 6.1 Xfce4 Settings Manager......................................... 23 6.2 Xfce Panel................................................ 23 6.3 Xfdesktop................................................ 24 6.4 Xfwm4.................................................. 24 6.5 Thunar.................................................. 24 7 Some goodies available with Xfce 25 7.1 Xfce Terminal Emulator......................................... 25 7.2 Mousepad................................................ 25 8 Using your keyboard shortcuts wisely 27 9 Scrolling 29 10 Indices and tables 31 i ii Xfce: The Missing Manual Documentation, Release 0.1 This is an unofficial user manual for Xfce, the lightweight desktop environment. This document is not meant to be comprehensive, and only attempts to cover the basics to get you up and running. Contents Contents 1 Xfce: The Missing Manual Documentation, Release 0.1 2 Contents CHAPTER 1 What is Xfce? Xfce is a lightweight desktop environment built for simplicity and efficiency. Xfce takes up far less space than other desktop environments such as KDE, GNOME, Unity etc and is very responsive. Xfce philosophy is to get out of your way and let you complete your work efficiently and easily. Xfce project has a high emphasis on stability meaning that core functionality does not change frequently causing you to re-learn your workflow. 3 Xfce: The Missing Manual Documentation, Release 0.1 4 Chapter 1. -
Arwin - a Desktop Augmented Reality Window Manager
ARWin - A Desktop Augmented Reality Window Manager Stephen DiVerdi, Daniel Nurmi, Tobias Hollerer¨ Department of Computer Science University of California, Santa Barbara, CA 93106 sdiverdi,nurmi,holl ¡ @cs.ucsb.edu ing concepts from Windows on the World [2], to integrate legacy 2D applications in the augmented environment, as well as the Tiles system [3], to provide a tangible inter- face to our augmented components. The result is a novel generic application architecture for general purpose com- puting. While AR lends itself very well to multi-user col- laborative work [1, 7], our scenario purposefully focuses on support of the single-user case, which is how most computer users spend the majority of their time. Our prototype environment, ARWIN, allows the user to work in a familiar fashion with traditional 2D GUI appli- cations, while introducing novel applications that are de- veloped specifically with the 3D augmented workspaces in mind. These applications can mimic or extend traditional desktop objects such as a clock or calendar, or can spa- tially visualize information, such as web or file hierarchies. Figure 1. A typical ARWin desktop, as seen through a video see- Thanks to the extra dimension in a volumetric workspace, through head-worn display (Sony LDI-A55 with Point Grey Fire- these applications can also interact in more intuitive ways, fly camera). Applications are (clockwise from right) weather re- port, tagged phone, business card, flowers, web browser, clock. based on physical relationships such as proximity. The re- sult of our work is the core ARWin architecture and the ap- plications we developed to showcase its capabilities. -
A Taxonomy of Window Manager User Interfaces
Window Interfaces A Taxonomy of Window Manager User Interfaces Brad A. Myers Carnegie Mellon University This article presents a taxonomy for the user-visible A window manager is a software package that helps parts of window managers. It is interesting that there the user monitor and control different contexts by are actually very few significant differences, and the separating them physically onto different parts of one or differences can be classified in a taxonomy with fairly more display screens. At its simplest, a window manager limited branching. This taxonomy should be useful in provides many separate terminals on the same screen, evaluating the similarities and differences of various each with its own connection to a time-sharing com- window managers, and it will also serve as a guide for puter. At its most advanced, a window manager supports the issues that need to be addressed by designers of many different activities, each of which uses many win- future window manager user interfaces. The advan- dows, and each window, in turn, can contain many tages and disadvantages of the various options are also different kinds of information including text, graphics, presented. Since many modern window managers allow the user interface to be customized to a large and even video. Window managers are sometimes imple- degree, it is important to study the choices available. mented as part of a computer’s operating system and sometimes as a server that can be used if desired. They September 1988 0272-1;1618810900-0065s0100 198R ltEE 65 Authorized licensed use limited to: Carnegie Mellon Libraries. -
Building a 3D Graphic User Interface in Linux
Freescale Semiconductor Document Number: AN4045 Application Note Rev. 0, 01/2010 Building a 3D Graphic User Interface in Linux Building Appealing, Eye-Catching, High-End 3D UIs with i.MX31 by Multimedia Application Division Freescale Semiconductor, Inc. Austin, TX To compete in the market, apart from aesthetics, mobile Contents 1. X Window System . 2 devices are expected to provide simplicity, functionality, and 1.1. UI Issues . 2 elegance. Customers prefer attractive mobile devices and 2. Overview of GUI Options for Linux . 3 expect new models to be even more attractive. For embedded 2.1. Graphics Toolkit . 3 devices, a graphic user interface is essential as it enhances 2.2. Open Graphics Library® . 4 3. Clutter Toolkit - Solution for GUIs . 5 the ease of use. Customers expect the following qualities 3.1. Features . 5 when they use a Graphical User Interface (GUI): 3.2. Clutter Overview . 6 3.3. Creating the Scenegraph . 7 • Quick and responsive feedback for user actions that 3.4. Behaviors . 8 clarifies what the device is doing. 3.5. Animation by Frames . 9 • Natural animations. 3.6. Event Handling . 10 4. Conclusion . 10 • Provide cues, whenever appropriate, instead of 5. Revision History . 11 lengthy textual descriptions. • Quick in resolving distractions when the system is loading or processing. • Elegant and beautiful UI design. This application note provides an overview and a guide for creating a complex 3D User Interface (UI) in Linux® for the embedded devices. © Freescale Semiconductor, Inc., 2010. All rights reserved. X Window System 1 X Window System The X Window system (commonly X11 or X) is a computer software system and network protocol that implements X display protocol and provides windowing on bitmap displays. -
Compiz Fusion
COMPIZ FUSION Salah Satu Window Manager di Linux By DEVINA DONA (devux) devin.53w-design.com [email protected] APA ITU COMPIZ FUSION ? Compiz Fusion adalah koleksi dari beberapa plugin-plugin dan sistem konfigurasi window manager Compiz untuk Sistem X Window, dimana penggunaan perangkat keras grafik untuk menampilkan efek – efek yang mengesankan, kecepatan yang mengagumkan dan tidak ada yang menyaingi. Compiz Fusion berasal dari hasil gabungan antara komunitas plugin Compiz yang lama kumpulan dari “Compiz Extras” dengan projek Beryl yang berdiri sendiri sebagai inti window manager. Rilis Compiz Fusion yang pertama yaitu Compiz Fusion 0.5.2 pada tanggal 13 Agustus 2007. Tujuan dari projek adalah hampir semua fitur-fitur Beryl dan Compiz plugin ada, dan terus melanjutkan plugin Compiz. Sampai saat ini, projek Beryl tidak dilanjutkan dan Compiz akan menambahkan sebagian dari perubahan inti yang dibuat oleh Beryl kepada inti Compiz. Nama telah diubah ke Compiz Fusion (Compiz Penyatuan) berasal dari CompComm. Compiz Fusion sebenarnya sangatlah sederhana untuk di install pada sistem operasi open source lainnya asalkan mendukung akan perangkat keras yang diperlukan. Pelopor pertama yang menggunakan Compiz Fusion adalah linux Mandriva 2008. Diikuti linux Ubuntu 7.10 dengan menggunakan Compiz Fusion sebagai standar window managernya dengan perangkat keras yang mendukung. Compiz Fusion itu sendiri seperti halnya Compiz, yaitu projek software open- source, yang artinya siapa saja dapat menggunakan dan mendistribusikan dengan bebas seperti halnya Linux. Ini sebagai catatan penting bahwa Compiz dan Compiz Fusion adalah tidak sama. Seperti yang disampaikan oleh komunitas Compiz Fusion bahwa ini pengembangan dari Compiz. Ini adalah kerjasama yang berbeda antara pengembang dari Compiz dengan pengembang Compiz Fusion, akan tetapi walaupun kenyataannya projek Compiz Fusion terdapat pengembang dari Compiz. -
GNOME 1.2 Desktop COMEBACK of THE
GNOME SOFTWARE GNOME 1.2 Desktop COMEBACK OF THE Ignored by many GNOME users and prematurely ANDREAS HUCHLER written-off by some distributions the GNOME desktop environment fights back with a new version. Here, we take a look at the most important components of Helix GNOME 1.2 to help you decide if an upgrade or new installation is worthwhile. About four years ago a group of Linux enthusiasts elements to be produced in a similar easy manner. on the Internet got together with the aim of devel- The differences were not resolved, so in the end oping a graphical user interface for Linux that would some of the developers decided to support the Qt- Helixcode stand comparison with Windows and Mac OS. based KDE project whilst the others started to cre- The American firm Helixcode, It’s true that at that time there were already sev- ate the gtk-based GNOME project. Inc. (http://www.helixcode.com) eral window managers – for example, fvwm2 and cofounded by GNOME evange- Afterstep – for the X interface; with CDE a desktop Co-operation list and author of Midnight environment was even available. However, these Commander Miguel de Icaza, solutions all had disadvantages – the window man- Over time, not least because of the subsequent has made it its goal to help agers had so session management nor support for open source licensing of Qt, the former rivalry GNOME break through as an drag and drop; CDE was commercial and obsolete – between the two projects gave way to a spirit of co- Internet desktop. In addition so there was a real need for a new graphical inter- operation.