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2018-19 Annual Report
2018-19 ANNUAL REPORT CONTENTS Chairman's Report 2 Remote Projects 16 CEO's Report 3 Michael Long Learning & Leadership Centre 18 Directors 5 Facilities 19 Executive Team & Staff 7 Talent 20 Strategy 9 Commercial & Marketing 22 Community Football 10 Communications & Digital 26 Game Development 14 Financial Report 28 AFLNT 2018-19 Annual Report Ross Coburn CHAIRMAN'S REPORT Welcome to the 2019 AFLNT Annual Report. Thank you to the NT Government for their As Chairman I would like to take this continued belief and support of these opportunity to highlight some of the major games and to the AFL for recognising that items for the year. our game is truly an Australian-wide sport. It has certainly been a mixed year with We continue to grow our game with positive achievements in so many areas with participation growth (up 9%) and have some difficult decisions being made and achieved 100% growth in participants enacted. This in particular relates to the learning and being active in programs discontinuance of the Thunder NEAFL men’s provided through the MLLLC. In times and VFL women’s teams. This has been met when we all understand things are not at with varying opinions on the future their best throughout the Territory it is outcomes and benefits such a decision will pleasing to see that our great game of AFL bring. It is strongly believed that in tune with still ties us altogether with all Territorians the overall AFLNT Strategic Plan pathways, provided with the opportunities to this year's decisions will allow for greater participate in some shape or form. -
Flag Football Study Guide
Flag Football Study Guide History Flag football was created by United States service men during World War II to pass time and reduce injuries instead of playing tackle football. Equipment Belts with flags attached with Velcro (worn at both hips) Leather football (outdoor) Foam football (indoor) Skills/Cues Grip - Thumb at top 1/3 of back side - Fingers spread across laces How to carry a football - Tips/ends of ball covered Catching - Above waist = thumbs down and together - Below waist = thumbs up and open How to receive a hand off - Elbow up - Ball inserted sideways Terms/Definitions Offsides – when a player on the offensive or defensive team crosses the line of scrimmage before the ball is hiked. Fumble - Failure of a player to retain possession of the ball while running or while attempting to receive a kick, hand off, or lateral pass. A fumble is considered a dead ball and is placed at the point of the fumble. Line of scrimmage - An imaginary line at which the defensive and offensive players meet before a play begins. Hand off - Handing the ball forward behind the line of scrimmage to a backfield player. Lateral pass - A pass that is thrown sideways or back toward the passers goal. Can be used anywhere on the field. Down - A dead ball. A team has four downs to try to get a touchdown before the ball must be turned over to the other team. The ball is placed where the flag is pulled off the offensive player, not where it is thrown. Interception - A pass from a quarterback that is caught by a member of the opposing team. -
Guide to the Laws of Mini-Mod Footy
NEW ZEALAND RUGBY LEAGUE® GUIDE TO THE LAWS OF MINI-MOD FOOTY NZRL Publication January 2010 THIS BOOKLET IDENTIFIES THE MAJOR MODIFICATIONS TO THE LAWS OF MODIFIED GAMES. WHERE NO MODIFICATIONS ARE MENTIONED, INTERNATIONAL LAW APPLIES. The Mini-Mod programme is unashamedly about young players first, their interests and needs as a child – then, and importantly their development and preparation for the International Law game and its demands. In this way children can develop a ‘love’ of the game. Mini-Mod has two strands. Mini is an introductory phase that emphasises a positive experience through fun and enjoyment, participation, a safe playing environment and the development of basic movement skills. Mod, still emphasising all those aspects mentioned above, now focuses on technical skills. The League has taken great care to ensure youngsters experience their football in a controlled way that reflects their needs. Mini-Mod games are designed so that the player’s development can be matched gradually, progressively and sequentially to the complexities and demands of the adult game. All of this, a child oriented philosophy, is conditioning bright and happy children to be drawn to Rugby League through rewarding and satisfying experiences. In this way Mini-Mod is a recruitment and retention tool which must necessarily be supported by good club climate, coaches and parents. This booklet should be read in conjunction with the MINI FOOTY Replacement A player may only be replaced as a result of injury or after playing one full (Under 6 - Under 9 Years) 10 minute ‘period’ of play Classification of Players in the relevant age group to be Player Misconduct Sin Bin is not applicable. -
11-Player Youth Tackle Rules Guide Table of Contents
FOOTBALL DEVELOPMENT MODEL usafootball.com/fdm 11-PLAYER YOUTH TACKLE RULES GUIDE TABLE OF CONTENTS Introduction .....................................................................................................2 1 Youth Specific Rules ..........................................................................3 2 Points of Emphasis ............................................................................4 3 Timing and Quarter Length ...........................................................5 4 Different Rules, Different Levels ..................................................7 5 Penalties ..................................................................................................7 THANK YOU ESPN USA Football sincerely appreciates ESPN for their support of the Football Development Model Pilot Program INTRODUCTION Tackle football is a sport enjoyed by millions of young athletes across the United States. This USA Football Rules Guide is designed to take existing, commonly used rule books by the National Federation of State High School Associations (NFHS) and the NCAA and adapt them to the youth game. In most states, the NFHS rule book serves as the foundational rules system for the youth game. Some states, however, use the NCAA rule book for high school football and youth leagues. 2 2 / YOUTH-SPECIFIC RULES USA Football recommends the following rules be adopted by youth football leagues, replacing the current rules within the NFHS and NCAA books. Feel free to print this chart and provide it to your officials to take to the game field. NFHS RULE NFHS PENALTY YARDAGE USA FOOTBALL RULE EXPLANATION 9-4-5: Roughing/Running Into the Roughing = 15; Running Into = 5 All contact fouls on the kicker/holder Kicker/Holder result in a 15-yard penalty (there is no 5-yard option for running into the kicker or holder). 9-4-3-h: Grasping the Face Mask Grasping, pulling, twisting, turning = 15; All facemask fouls result in a 15-yard incidental grasping = 5 penalty (there is no 5-yard option for grasping but not twisting or pulling the facemask). -
Year 7 and Year 8, 2020 Elective Subjects Handbook
Our Future, Our Learning Year 7 and Year 8, 2020 Elective Subjects Handbook Armidale Secondary College Crest Road, PO Box 751 Telephone: 02 6772 1266 Armidale NSW 2350 Fax: 02 6771 1766 Website: https://armidale-s.schools.nsw.gov.au Email: [email protected] SUBJECTS STUDIED IN YEAR 7 ENGLISH 6 periods per 2-week cycle MATHEMATICS 6 periods per cycle SCIENCE 6 periods per cycle HISTORY & GEOGRAPHY 5 periods per cycle; 1 subject studied in each semester TECHNOLOGY MANDATORY 5 periods per cycle VISUAL ARTS 3 periods per cycle MUSIC 3 periods per cycle PD/HEALTH 2 periods per cycle ELECTIVE 4 periods per cycle 1 studied in each semester Integrated PE/SPORT 4 periods per cycle SRE 1 period per cycle SUBJECTS STUDIED IN YEAR 8 ENGLISH 6 periods per 2-week cycle MATHEMATICS 6 periods per cycle SCIENCE 6 periods per cycle HISTORY & GEOGRAPHY 5 periods per cycle; 1 subject studied in each semester TECHNOLOGY MANDATORY 5 periods per cycle LANGUAGES 5 periods per cycle VISUAL ARTS 2 periods per cycle MUSIC 2 periods per cycle PD/HEALTH/PE 3 periods per cycle ELECTIVE 4 periods per cycle 1 studied in each semester SPORT 2 periods per cycle SRE 1 period per cycle Armidale Secondary College – Years 7 & 8 ELECTIVES The elective program at Armidale Secondary College for Year 7 and 8 students is unique. Very few schools offer electives to students in these years. As a school, we want students to have as many learning experiences as they can in the areas in which they are interested or have a particular talent. -
Information Guide
INFORMATION GUIDE 7 ALL-PRO 7 NFL MVP LAMAR JACKSON 2018 - 1ST ROUND (32ND PICK) RONNIE STANLEY 2016 - 1ST ROUND (6TH PICK) 2020 BALTIMORE DRAFT PICKS FIRST 28TH SECOND 55TH (VIA ATL.) SECOND 60TH THIRD 92ND THIRD 106TH (COMP) FOURTH 129TH (VIA NE) FOURTH 143RD (COMP) 7 ALL-PRO MARLON HUMPHREY FIFTH 170TH (VIA MIN.) SEVENTH 225TH (VIA NYJ) 2017 - 1ST ROUND (16TH PICK) 2020 RAVENS DRAFT GUIDE “[The Draft] is the lifeblood of this Ozzie Newsome organization, and we take it very Executive Vice President seriously. We try to make it a science, 25th Season w/ Ravens we really do. But in the end, it’s probably more of an art than a science. There’s a lot of nuance involved. It’s Joe Hortiz a big-picture thing. It’s a lot of bits and Director of Player Personnel pieces of information. It’s gut instinct. 23rd Season w/ Ravens It’s experience, which I think is really, really important.” Eric DeCosta George Kokinis Executive VP & General Manager Director of Player Personnel 25th Season w/ Ravens, 2nd as EVP/GM 24th Season w/ Ravens Pat Moriarty Brandon Berning Bobby Vega “Q” Attenoukon Sarah Mallepalle Sr. VP of Football Operations MW/SW Area Scout East Area Scout Player Personnel Assistant Player Personnel Analyst Vincent Newsome David Blackburn Kevin Weidl Patrick McDonough Derrick Yam Sr. Player Personnel Exec. West Area Scout SE/SW Area Scout Player Personnel Assistant Quantitative Analyst Nick Matteo Joey Cleary Corey Frazier Chas Stallard Director of Football Admin. Northeast Area Scout Pro Scout Player Personnel Assistant David McDonald Dwaune Jones Patrick Williams Jenn Werner Dir. -
Big Game Bingo
Big Game Bingo myfreebingocards.com Play Print off your bingo cards and start playing! If you can't get to a printer you can also play online - share this link with your friends: mfbc.us/m/g7csz and they can play on their mobiles or tablets. On the next page is a sheet for the bingo caller that contains of all the words that appear on the cards. To call the bingo you can cut the sheet up and pull the words out of a hat. Share Pin these bingo cards on Pinterest, share on Facebook, or post this link: mfbc.us/s/g7csz Edit and Create To add more words or make changes to this set of bingo cards go to mfbc.us/e/g7csz Go to myfreebingocards.com/bingo-card-generator to create a new set of bingo cards. Have Fun! If you have any feedback or suggestions about the bingo card generator, drop me an email on [email protected]. Bingo Caller's Card Touchdown Kick Off Tackle Block Scrimmage Field Goal Safety Lineman Pass Reception Hail Mary Half Time 1st Down Goal Line Quarterback Red Zone Interception Fumble Juke PAT Nickel Defense Offense Touchback Punt Audible myfreebingocards.com Big Game Bingo Big Game Bingo Reception Interception Defense Red Zone Field Goal Juke Tackle Field Goal 1st Down Red Zone 1st Down Safety Goal Line Kick Off Scrimmage Hail Mary PAT Interception Quarterback Nickel FREE FREE Nickel Punt SPACE Lineman Quarterback Scrimmage Offense SPACE Kick Off Safety Half Time Offense Touchback Block Pass Touchback Pass Punt Touchdown Audible Hail Mary Touchdown Tackle Juke PAT Half Time Lineman Reception Block Fumble myfreebingocards.com -
Some of the Rules of Rugby the Rugby Ball Is Oval, Not Round
Sports Freak or Couch Potato - Which Are You? Your score 1 A = 1; B = 3; C = 5 2 A = 0; B = 3; C = 5 3 A = 3; B 5; C = 0 4 A = 0; B = 5; C = 0 5 A = 5; B = 3; C = 0 6 A = 0; B = 5; C = 0 7 A = 0; B = 0; C = 5 8 1 point for each correct answer: A = Basketball; B = Football; C = Rugby; D = American football 10 points or less You're a couch potato. You spend too much time at home in front of the TV. Go out and do some sport. It's healthy, and you'll feel better, too. 11 to 29 points You have a healthy attitude towards sport and exercise. 30 points or more You're a real sports freak. But too much sport isn't always good for you. You should relax sometimes, too - it's healthier! Some of the rules of Rugby The rugby ball is oval, not round. There are 15 players in a team. A game lasts 80 minutes. Players can kick, carry or throw the ball (but they mustn't throw the ball forward). Players can tackle the player with the ball and bring him down. That player must then give up the ball. Another player can then take it. The man in white has tackled the one in black, so that player must give up the ball. A player can put the bail on the ground behind the other team's goal-line. This is a 'try' (5 points). There are three types of goal: 1) After a team gets a try, a player from that team can kick the ball over the other team's goalposts for a 'conversion' (2 points). -
New Zealand Rugby League General Manager High Performance
June 2018 POSITION DESCRIPTION New Zealand Rugby League General Manager High Performance June 2018 JOB TITLE: General Manager – High Performance ORGANISATION: New Zealand Rugby League LOCATION: Penrose, Auckland, New Zealand REPORTING TO: CEO ABOUT NEW ZEALAND RUGBY LEAGUE: Rugby league has played a significant part in New Zealand sport for over 100 years. Formed in 1910, New Zealand Rugby League (NZRL) is the governing body for the sport of rugby league in New Zealand. The NZRL catchment is divided into seven zones that service the grassroots needs of the game. These zones compete in the National Championship, as well as women’s, youth and schools competitions. The NZRL manages the Kiwis and Kiwi Ferns who are both currently ranked number two in the world. NZRL is not just about success on the field - it is also charged with caring for a community off-field, promoting the values of integrity, respect, leadership, courage and passion. The “more than just a game” philosophy has seen NZRL establish innovative social development programmes using rugby league to help communities improve their lives off the field. NZRL VISION: • Building a stronger family and community game NZRL MISSION: • To lead and inspire people through their Rugby League experience KEY FOCUS • Increase participation • Building capability and support • Funding to enable performance and growth • Success on the international stage OUR 5 YEAR GOALS • Stronger Rugby League Communities • Better Rugby League experiences • Financially sustainable game • Rugby League World Cup -
CRRL LAWS of RUGBY LEAGUE NINES (9'S)
CRRL LAWS OF RUGBY LEAGUE NINES (9’s) Subject to the modifications below, games will be played under the International Laws of Rugby League on a Mod size field. All requirements governing the off-field conduct of matches and the behaviour of players (e.g. Judiciary) will be subject to the CRRL rules. 1. Each match will be of forty (40) minutes duration and will be comprised of four (4) quarters of ten (10) minutes each. There will be a halftime period of no longer than five (5) minutes. 1st and 3rd quarters shall be of 2 minute duration. 2. Teams will consist of fifteen (15) players, with no more than nine (9) players on the field at any one time. Unlimited interchange may take place during the course of the match. Players being replaced must cross the touch line before the new player enters the field of play as a replacement. The player entering the field of play as a replacement must do so from an on-side position. A player who has been replaced may, later in the game, act a replacement. 3. No scrums will be formed. In the event of a double knock on or a mutual infringement the 2nd offending team will receive the ball in a handover. 4. All kicks for goal shall be taken by way of a drop kick. 5. All kick offs to re-start play, other than the start of each quarter, shall be taken by way of a drop kick which must travel ten (10) metres and land in the field of play. -
Physical Disability Rugby League
PHYSICAL DISABILITY RUGBY LEAGUE SECTION 1 - Playing Field Games of Physical Disability Rugby League shall be played on a field surfaced exclusively with grass. The dimensions of the playing field will be smaller than a regulation-sized field and shall be approximately 50 metres in width and 100 metres in length with, then, an 8 metre in-goal area at both ends of the field. The playing field’s width shall be positioned 10 metres inwards from the touch lines of a regulatory field – on both sides of the field. SECTION 2 - Glossary All terms applicable to the International Laws of Rugby League apply to Physical Disability Rugby League. SECTION 3 - Ball SIZE 4 SECTION 4 – The Players and Players Equipment Player Eligibility for Registration: Diagnosed with Cerebral Palsy (Classifications C6, C7 or C8) excluding those with Quadriplegia.; Upper & / Lower amputees or limb deficiency Acquired Brain injury (suffered a stroke or traumatic brain injury) Muscular atrophy diseases Others as specified from time to time by the Governing Committee. Team and Squad Composition Each squad will consist of thirteen (13) players with each team permitted nine (9) players on the field at any one time. A minimum of seven (7) players must be present on the field for a game to proceed/continue. The nine (9) players on each team will consist of seven (7) players with a physical disability and two (2) “able bodied” [adult] players who do not have physical disabilities. Of the seven (7) players with a disability, five (5) players will wear black shorts and two (2 ONLY) will wear red shorts. -
Rules and Regulations Handbook
RULES AND REGULATIONS HANDBOOK 2019 SOUTH ISLAND 15’s/17’s TOURNAMENT Contents Rules and Regulations Binding .............................................................................................................. 5 1. The Competition ................................................................................................................................. 5 1.1. Competition Management: ............................................................................................................ 5 1.2. Competition Organiser: .................................................................................................................. 5 1.3. Competition Disputes Panel:.......................................................................................................... 5 2.0. Competition Details ......................................................................................................................... 5 2.1. Game Rules .................................................................................................................................... 5 2.2. Game Venue ................................................................................................................................... 6 2.2. Competition Points ........................................................................................................................ 6 2.3. Equal Points:................................................................................................................................... 6 2.4. Playing