RULES AND REGULATIONS HANDBOOK

2019 SOUTH ISLAND 15’s/17’s TOURNAMENT

Contents

Rules and Regulations Binding ...... 5 1. The Competition ...... 5 1.1. Competition Management: ...... 5 1.2. Competition Organiser: ...... 5 1.3. Competition Disputes Panel:...... 5 2.0. Competition Details ...... 5 2.1. Game Rules ...... 5 2.2. Game Venue ...... 6 2.2. Competition Points ...... 6 2.3. Equal Points:...... 6 2.4. Playing Times: ...... 6 2.5. Extra Time: ...... 6 2.6. Time Keeping ...... 7 2.7. Pre-match Haka: ...... 7 2.8. Mouth Guards ...... 7 2.9. Match Manager ...... 7 2.10. Referees ...... 7 2.11. Match Balls ...... 7 3. The Participants ...... 8 3.1. Selection Process: ...... 8 3.2. Registered Squads: ...... 8 3.3. Age grade requirements: ...... 8 3.4. Unregistered Players ...... 8 4. Player Interchange ...... 9 4.1. Interchange Process ...... 9 4.2. Blood Bin ...... 9 4.3. Foul Play ...... 9 4.4. Injury Reports ...... 9 4.5. Minimum Playing Time ...... 10 5. Reserve Bench Rules ...... 10 6. Team Trainers ...... 10

6.1. Trainer Protocols ...... 11 7. Misconduct...... 11 7.1. Misconduct by Players and Team Officials- Judicial...... 11 7.2. Sin Binned Players ...... 11 8. Tournament Disciplinary/ Judiciary ...... 12 9. Amendment of Rules ...... 12 10. Appendices ...... 13 10.1. Contact Details ...... 13 10.2. Tournament Schedule ...... 14 10.3. South Island 15’s/17’s Tournament Draw ...... 14 10.4. Changing Room Schedule ...... 16 10.5. Be A Sport ...... 17 10.6 The Pledge ...... 21 10.7. NZRL Code of Behaviour ...... 22 10.8. Concussion Policy ...... 23 10.9. Meningitis Policy ...... 26 10.10. Mouth Guard Policy ...... 27 10.11. Player Agent Policy ...... 28 10.12. Anti-Doping Policy ...... 29 10.13. Smokefree Philosophy ...... 30 10.14. Injury Report Form ...... 31 10.15. NZRL Team Card ...... 32 10.16. Squad Registration Form ...... 33 10.17. Safe play Code ...... 34 10.18. Sanctions for Offences ...... 35 10.19. Judicial Process ...... 38 38

Rules and Regulations Binding

These Rules and Regulations will have effect for the duration of the 2019 South Island 15’s/17’s tournament unless otherwise notified by Southern Zone Rugby League.

1. The Competition

The Competition will be officially referred to as the “Southern Zone 15’s/17’s Rugby League Tournament” and will be run under the guidelines of the NZRL Rugby League Pledge and the Code of Behaviour.

Note: Appendixes 1 & 2

1.1. Competition Management:

The Southern Zone 15’s/17’s Rugby League Tournament will be managed by SZRL and will feature up to twelve District teams (six 15’s teams and six 17’s teams) competing in their respective grades in a single round robin competition.

1.2. Competition Organiser:

The Competition Organiser Melanie Piri will manage all aspects of the management of the competition. General Manager of Southern Zone Rugby League, Steve Martin, will act as Chairperson of the “Competition Disputes Panel”.

1.3. Competition Disputes Panel:

The Competition Disputes Panel will consist of the Competition Organiser and two SZRL appointees and will handle all disputes involving breaches of the competitions rules, playing of a match and player registrations.

All disputes involving on and off the field misconduct and discipline will be handled by the tournament Judicial Committee comprised of the Tournament Controller, an NZRL/SZRL representative and a management representative from a team or district that did not participate in the game in which the incident occurred.

2.0. Competition Details

2.1. Game Rules

All games shall be played in accordance with NZRL International Rules 2010 and its amendments 2012 excepting the 15’s grade where the Safe Play code will be applied. Refer to page 29.

2.2. Game Venue

All games will be held in Dunedin, grounds to be confirmed.

2.2. Competition Points

Two (2) points will be allocated for a win, and one (1) for a draw.

2.3. Equal Points:

In the event of two or more teams having equal competition points at the conclusion of the round robin competitions, their finishing order will be determined by the following sequence:

a) The team with the best points differential b) The team that won the game during the round robin c) If this game was drawn, then the team that scored the most tries.

The winner of the 15’s tournament will be determined by the above sequence.

All 17’s teams will play off in final game to determine final placings after round robin play. After round robin play, the first placed team will play off against the second placed team. The winner of this match will win the 17’s grade. The third ranked team will play off against the fourth placed team to determine their final placings.

2.4. Playing Times:

Playing time shall be 30 minutes each way with 5 minutes halftime break.

2.5. Extra Time:

No extra time will be played in the round robin competition. All games are to start at the scheduled times, with no stoppages for injuries except in the case of serious injury as deemed by the referee.

Extra time will be required in the event of a draw at full time in the grand final series and shall be as follows:

Immediately following the end of normal time, the referee shall toss a coin to decide which team shall restart two spells of 5 minutes each way will be played in full. Should the score still be equal then further spells will be undertaken until the game is terminated immediately after the first point/s are registered.

However in the interest of player’s safety the maximum playing time including extra time should not exceed 100 minutes. Should the match still be drawn after the maximum minutes have elapsed, the winner shall be the team that scored the first points in normal time.

2.6. Time Keeping

The tournament controller shall start and finish games with a hooter.

In the case of a serious injury that stops play to the extent that this stoppage lasts more than 5 minutes, as taken by the referee, the time lost after 5 minutes shall be added onto the scheduled finish time for the game. The match manager is to advise the tournament controller of this.

2.7. Pre-match Haka:

Team Managers are to inform the tournament controller on arrival at the ground if their team is to perform a pre-match haka so that an earlier on-field time can be advised. All pre-match haka are to take place behind the team’s 10 metre line and teams are not to advance over this line. Breaches of this rule are to be forwarded to the Competition Organiser.

2.8. Mouth Guards

It is compulsory for all players playing in sanctioned competitions by the NZRL and its members to wear a protective mouth guard. The No Mouth Guard, No Game Policy is to be firmly enforced,

Note: See Appendix 3 for NZRL Mouth Guard Policy:

2.9. Match Manager

The Competition organiser will appoint a Match Manager to all Southern Zone 15’s/17’s tournament games, who will be responsible for the management of the game, excluding time keeping, but including the interchange of players, and return of match results to the tournament controller.

2.10. Referees

The competition organiser, or their delegated representative, will appoint a Referee to each competition match. The travel costs for the referees will be met by SZRL. SZRL will make every attempt to supply Touch judges, however if required teams may be asked to supply these.

2.11. Match Balls

Each team will be provided ONE match ball at the start of the tournament for use at matches during the tournament.

3. The Participants

3.1. Selection Process:

In the presence of regular and meaningful Rugby League grade competitions (club and/or school); player selection for the representative squads must be made from these competitions and in accordance with the bylaws operating in that district.

“Regular and Meaningful Competitions” is defined as a competition consisting of a minimum of four teams completing two full rounds of play within a single District.

Where no regular and meaningful competitions exist in a District, players may be selected by the district according to their bylaws.

3.2. Registered Squads:

 All Team Officials and players are required to complete the NZRL Players Registration Form online and for these to be loaded by the district on League Net. All age group players must have ID attached to their registrations.  A full list of the 20 selected squad members must be submitted to the Competition Organiser two weeks prior to the Southern Zone 15’s/17’s tournament. (Squad registration form, page 30)  One day prior a list of all players with their jersey numbers must be submitted to the tournament organiser. Players must stay in the same jersey number for the entirety of the tournament.  A team list must be provided to the tournament controller 1 hour prior to each game. Only 17 players may be selected per game.

3.3. Age grade requirements:

To be eligible for the 15’s grade, players must be born in 2003 or 2004.

To be eligible for the 17’s grade, players must be born in 2001 or 2002.

3.4. Unregistered Players

In the event of a team playing an unregistered player, the Competition Organiser may:

 Stand the out-of-order player down from the next competition round. Bye rounds not included.

 And remove from the team any competition points gained in a match in which the unregistered player played;

 And/may impose a fine on that District League/team;

 And/may require that the team coach and manager appear at a hearing before the SZRL Tournament Judicial Committee.

4. Player Interchange

4.1. Interchange Process

Each team is able to play 17 players per game from their squad of 20 allowing a maximum of 4 interchange players in the substitution area provided. Unlimited interchange is permitted throughout the match. Interchange is to be controlled and requires the following to be adhered to at all times.

4.1.1. No more than maximum of 10 personnel (including players) per team permitted in the substitution box.

4.1.2. All interchanges are to take place in the substitution area which will be situated on one side of the field.

4.1.3. Players must depart the field from the substitution side of at all times (unless unable to walk). Players must not leave from the opposite side of the field to the substitution bench or from the in –goal area.

4.1.4. No interchanges are permitted at a scrum.

4.1.5. No more than 2 interchanges can take place at any one time

4.1.6. Players must have departed the field of play before any replacement player enters the field.

There are no exceptions to this rule.

4.2. Blood Bin

A blood bin player who leaves the field for treatment and who is not replaced may return to the field, without an interchange taking place.

The Referee shall direct the bleeding player to leave the field for attention on the side line for treatment.

4.3. Foul Play

In the event of a player being forced to leave the field as a result of foul play and the offending player being dismissed from the field, sin binned or penalised by the match Referee a free interchange shall be allowed.

4.4. Injury Reports

Injury reports must be filled out for any head or other serious injuries.

Reports are to be filed with the tournament controller no later than 5pm on the day of the injury. It is the Manager’s responsibility to ensure this form is completed. See page 24 for Injury report form. These will also be available from the Tournament Controller.

4.5. Minimum Playing Time

As this is a tournament with a development focus, all members of each 20-man squad must play a minimum of 30 minutes each across the tournament.

5. Reserve Bench Rules

A maximum ten (10) personnel are permitted in the reserve bench area:

 Coach  Assistant Coach  Team Manager  Three (3) Trainers  Four (4) reserve players

Note: All bench personnel, with the exception of the trainers and players (when warming up), are to remain seated.

a) All the above personnel apart from the trainers involved in the rehydration of the players, and reserve players who are warming up, are to remain in the reserve bench area.

b) Trainers are not permitted to wander up and down the side line, or to adopt a position behind their team’s defensive line either on the field, in-goal, or behind the dead ball line. Once rehydration is completed, trainers are to return to the reserve bench area.

c) A policy of zero tolerance is to be adopted for inappropriate behavior from personnel within the reserve bench area. Any such behavior is to be reported to the Competition Organiser.

6. Team Trainers

 Must be First Aid Officer or National Trainer Accredited.  Must be identifiable, wearing hi-vis trainers vest or t-shirt.  May take the field to provide water to players during stoppages of play after a try is scored by either team.  May take the field to provide water to players while their team is in possession of the ball.

 May take to the field to provide medical assessment and support to their player at any time, taking care not to interfere with the run of play or in times of need to have the referee hold the match.

6.1. Trainer Protocols

6.1.1. Trainers are permitted to wear only the coloured shirts as mandated by NZRL. 6.1.2. When trainers are not rehydrating players, they are to return to the reserve bench area and are not permitted to wander up and down the touch line. 6.1.3. Under no circumstance are trainers to remain standing in or behind the in-goal area during the run of play. 6.1.4. Communication equipment is not permitted on the playing field. 6.1.5. Trainers are not allowed to hang around behind their team in the run of play. 6.1.6. Trainers are not permitted to enter the field of play in the event of an on-field skirmish. They are to remain on the sideline until the skirmish has finished. 6.1.7. Trainers must conduct themselves in accordance with The Rugby League Pledge.

NOTE: Match Officials may dismiss any Trainer from the game for non-compliance with the Team Trainers Rules.

7. Misconduct

7.1. Misconduct by Players and Team Officials- Judicial

Participating teams are responsible for the conduct of their players, team members, and officials in attendance at the tournament.

Players, team members and officials in attendance at the Tournament are expected to conduct themselves in a disciplined and sporting manner at all times.

Team officials i.e. coaches, managers, trainers and subs are to remain within the designated team area and not wander the sideline. Trainers are to enter the field from and return directly to the designated area.

For the purpose of the Tournament, misconduct shall mean any conduct, behaviour or practices on or off the playing enclosure in connection with the Tournament that is unsporting and / or unruly and/ or ill-disciplined and / or that bring or has the potential to bring the Game into disrepute. Refer to NZ Code of Behaviour (page 13).

7.2. Sin Binned Players

Players sent to the sin bin are to go to the designated area and may be rehydrated by the team trainer. The sin bin time will commence once the player has crossed the touch line and shall be elapsed time (actual playing time) and will be managed by the Match Manager.

8. Tournament Disciplinary/ Judiciary

For the purpose of the tournament, the Southern Zone will establish a Tournament Judicial Committee to adjudicate on all Judiciary / Appeals / Disputes matters.

This Committee will consist of the Tournament Controller, an NZRL/SZRL representative and a management representative from a team or district that did not participate in the game in which the incident occurred.

The committee shall have the authority to disqualify, suspend or otherwise deal with any player, or official dismissed from the field or reported for acts of misconduct. The judicial committee will refer to the guidelines established by SZRL in applying sanctions for offences. See appendix 10.16.

Any player dismissed from the field during the course of a match will not be eligible to play pending a decision from the Tournament Judicial Committee.

In the event of a player being dismissed from the field, the decision from the Tournament Judicial Committee will be made prior to the next game in which the players’ team is to participate BUT in any case, prior to the conclusion of the tournament.

Referees reports will be taken into consideration.

Decisions of the Tournament Judicial Committee shall be recognised by all participating teams.

9. Amendment of Rules

The SZRL reserves the right, on reasonable notice, to amend these rules as it sees fit in the best interest of the smooth functioning of this competition.

10. Appendices

10.1. Contact Details

SOUTHERN ZONE RUGBY LEAGUE NAME POSITION EMAIL PHONE Club Capability and Events MELANIE PIRI [email protected] 021 838 381 Manager- Tournament Organiser

General Manager- Southern Zone STEVE MARTIN [email protected] 021 271 6975 Rugby League

AORAKI RUGBY LEAGUE NAME POSITION EMAIL PHONE

CANTERBURY RUGBY LEAGUE NAME POSITION EMAIL PHONE

OTAGO RUGBY LEAGUE NAME POSITION EMAIL PHONE

SOUTHLAND DISTRICT RUGBY LEAGUE NAME POSITION EMAIL PHONE

TASMAN RUGBY LEAGUE NAME POSITION EMAIL PHONE

WEST COAST RUGBY LEAGUE NAME POSITION EMAIL PHONE

10.2. Tournament Schedule

10.3. South Island 15’s/17’s Tournament Draw

10.4. Changing Room Schedule

10.5. Be A Sport

10.5.1 BAS Overview

Background

Southern Zone Rugby League (SZRL) embraces League’s (NZRL) “More than just a game” mantra. It is aimed to create a more positive experience on and off the field and in doing, retain players and volunteers for longer. One of the programmes that SZRL have engaged is NZRL’s Be a Sport (BAS). It will be a large component of all of our tournaments. The programme was developed to promote and encourage positive sideline behaviour and educate participants, parents and spectators on appropriate supporter behaviour.

How does BAS work? Like all components of your teams campaign this year’s you will need to plan and prepare for BAS. As a participant in the Southern Zone Tournament your team will be required to agree with and endorse the principles of BAS and carry out your teams BAS responsibilities. These will include; • Submit a signed BAS agreement - attached • Identify your 2 BAS designated team champions • Ensure your 2 BAS vests are visible throughout your games • Ensure your supporters are aware of the Smoke free and Alcohol free side lines • Ensure your supporters behave positively on the side line

It is the role of the team managers/trainers to inform the coaches, players and supporters how BAS works. Each game:

- Two supporters (not the team manager or coach) are to be selected as the "Be a Sport" team champions and given the hi-visibility vest to wear for the duration of your team’s game. - The match manager/referee will start the game when all 4 team champions (2 per team) are on the sideline wearing their vests. - The team champions are to position themselves with the supporters and not in the team box. - The team champion’s role is to monitor the behaviour of the side line, if required, using the supporter’s code of conduct wallet card - especially as it refers to alcohol-free and smoke free sidelines, use of positive language and supportive behaviour. - The BAS team champions are only responsible for their supporters, not the oppositions. - When signing the team card, the match manager will make note if the team has undertaken their “Be a Sport” duties.

Note - It is not necessary for the same two supporters to be the team champions for the duration of the tournament.

Dealing with side line issues

Where supporters of your team are misbehaving, (verbal or hostile behaviour, smoking, consuming alcohol etc), it will be the responsibility of your two team champions to approach the offender and ask for a change in behaviour. Team champions can refer to the “code of conduct” wallet cards and the sandwich board messaging as a reminder of what behaviour is appropriate.

Where the team champions are unable to influence a change in behaviour they are to refer the situation to either; the tournament manager – details of who this person is will be given at the managers/trainers meeting.

BAS Resources:

BAS resources will be on hand to assist with messaging at the tournament. - Two BAS vests per team - Code of conduct - wallet cards. These can be distributed to spectators displaying unsportsmanlike behaviour. - Sandwich Boards strategically placed around the fields for team champions to refer to.

All teams must consider who their 2 team champions are prior to arriving at nationals.

Team managers will be briefed further on Be a Sport at the team meeting, ………………………………………………………………………………………………………

What needs to happen now?

1. Read and understand your teams commitment to BAS 2. Start educating your coach, players and supporters about BAS 3. Identify who your BAS team champions will be (remember not the manager or coach) 4. Where required, complete the BAS agreement and return to NZRL

If you have ANY questions please contact Melanie Piri, 021 838 381 [email protected]

SZRL are committed to creating more positive experiences on and off the field.

10.5.2. BAS Team agreement

SOUTHERN ZONE RUGBY LEAGUE-Be a Sport (BAS) Team Agreement

Team name ……………………………………………………………………..

Team Manager Name ………………………….….………………………

Phone:………………………………………… Email…………………….…………………………………………

New Zealand Rugby League’s (NZRL) “More than just a game” kaupapa is to create more positive experiences on and off the field and by doing so our goal will be to retain our players and volunteers for longer.

One of the programmes that NZRL have launched is Be a Sport (BAS) and it will be side line at all SZRL sanctioned tournaments.

All teams will be required to participant in the BAS programme.

Requirements

As a participant in the tournament our team agrees with and endorses the principles of Be a Sport (BAS) and agrees to carry out our team’s Be a Sport responsibilities. These will include; • Ensure the team (coaches, players, team management and supporters) are briefed about BAS and how it operates, before the start of the tournament

• Ensure 2 BAS team champions are positioned on the side line for each of our teams games o Note – Team champions are not to be positioned in the team box

• Ensure the 2 BAS vests are worn and visible on the side line for each of the teams games

• Ensure our supporters are aware of the smoke and alcohol free side lines

• Ensure our supporters behave positively on the side line

• Where the Team Champions are unable to influence the supporters, either the referee, match manager or Tournament Manager will be called in to assist.

It is the team’s responsibility to understand their commitments and responsibilities prior to attending the tournament.

Please read, sign and return this agreement to the tournament director, prior to kick-off of the first game.

Team manager signature …………………………………………………………………………

SZRL are committed to creating more positive experiences on and off the field!

10.5.3. BAS Incident Report SZRL BAS Incident Report

This report is to be submitted to the Tournament Manager or Zone Official within 24 hours of the incident.

Date and time of incident………………………………………………………………………………………………….

Team ……………………………………………………..versus ……………………………….……………………………..

Event / Competition name ……………………………………….………......

Offender …………………………………………………………..……………………………………………………………….

Team supporting …………………………………………….…………………………………………………………………

Grade…………………….………………………………………Venue……………………….………………………………..

Team Champions and contact details

1………………………………………………………………………………….

2……………………………………………………..……………………………

3……………………………………………………..……………………………

4…………………………………………………….……………………………

Give details of incident (attach additional pages if required)

…………………………………………………………………………………………………………………………………………………………………… …………………………………………………………………………………………………………………………………………………………………… ……………………………………………………………………………………………………………………………………………………………………

Witnesses and contact details

Name /email address /phone number ………………………………………………………………………………………………………………………………………………………………

………………………………………………………………………………………………………………………………………………………………

………………………………………………………………………………………………………………………………………………………………

Submitted by

……………………………………………... ……….…………………

Name and contact details Date

10.6 The Rugby League Pledge

The Rugby League Pledge should be read in conjunction with the NZRL Code of Behaviour. The Rugby League Pledge is the philosophy by which all participants of the game live by and are required to commit to the following:

 I am committed to growing Rugby League in New Zealand.

 I will do my best to improve the image of our game; as such I am committed to only positive behaviours on our fields and side lines.

 The safety and enjoyment of all who participate in our game is my first priority.

 I will respect the traditions of our game, I will play hard and I will play fair in any role that I have, and I will always act with honour both on and off the field.

10.7. NZRL Code of Behaviour

All participants involved in the competition will be bound by the NZRL Code of Behaviour.

This Code of Behaviour applies for all players and team officials:

1) No player or team official may during the course of a match or after a match under the jurisdiction of the NZRL abuse or address a referee or touch judge in insulting terms, or act in a provocative manner toward a referee or touch judge. 2) A player while engaged in a game and a team official while attending a game must not use crude or abusive language, or engage in any conduct harmful to the interests, welfare or image of the NZRL or the game of Rugby League. 3) A player must at all times abide by the terms of the Player Registration Form which he has entered into with the team for which he plays and the NZRL, and a team official must at all times abide by the terms of the contract which he has entered into with the team and the NZRL. 4) A player must at all times act, dress and behave in public in a professional manner. 5) A player must, in the interests of maintaining the image of the game, accept all reasonable directions of the team management and must not engage in any public acts of misconduct or unruly public behaviour while representing any team affiliated to the NZRL. 6) No player or team official may, at any time, make any comment in any publication whether written, televised or broadcast which is detrimental to the interests, welfare or image of the NZRL, SZRL or Rugby League in general. 7) Players and officials are prohibited from placing bets, and benefiting financially, from bets placed by others, on games in which they are participating. 8) Where the NZRL or SZRL receives a report of an alleged breach of this Code of Behaviour, the player or team official will be summoned to appear before a hearing of the NZRL/SZRL League Judicial Committee, who may:

a) If the player is found guilty of a breach of this code after due investigation, fine, and/or disqualify or suspend the player from playing, or otherwise deal with the player concerned; b) If the team official is found guilty of a breach of this code after due investigation, fine and/or disqualify or suspend the team official from participating in the game of Rugby League, or otherwise deal with the team official concerned.

10.8. Concussion Policy

The potential for concussions and/or head injuries to occur in Rugby League is fully recognised. As a result of this recognition, due consideration must be undertaken by all who participate, administer or manage Rugby League activities in both the training and match environments.

There has long been a perception that a concussion occurs only when there is a loss of consciousness. This perception is incorrect as concussions can occur without loss of consciousness and range in severity from brief periods of confusion through to a significant loss of consciousness.

The purpose of this policy is to ensure player safety and to reduce the risk of repeated concussion and the development of second impact syndrome.

Second Impact Syndrome: If a player receives a second injury to the head before the injury has completely recovered, the chances of the player suffering brain swelling, heavy bleeding and increased pressure within the head dramatically increases which can result in permanent brain damage or death.

Causes of Concussion: A concussion may be caused by a direct blow to the head, face, neck, or elsewhere on the body with an ‘‘impulsive’’ force transmitted to the head.

Assessment of the Concussed Player

When assessing an injured player on the sports field, it is important that a quick and accurate assessment is made. The appropriate questions and the signs and symptoms of concussion can be found in the side line concussion check list provided by your local district, zone, the NZRL or the ACC. All coaches, managers, trainers and referees should carry one of these.

Management of a Concussion

a) Acute Injury

When a player shows any symptoms or signs of a concussion, the following should be applied:

 The player should not be allowed to return to play in the current game or practice.  The player should not be left alone, and regular monitoring for deterioration is essential over the initial few hours after injury.  The player should be medically evaluated after the injury.  Return to play must follow a medically supervised stepwise process.  A player should never return to play while symptomatic.  A concussed player cannot fly without a clearance from a medical practitioner.  ‘When in doubt, sit them out!’’

b) Compulsory Stand Down Period It is the mandatory policy of the NZRL that where a concussion is suspected for players over the age of 16, a 21 day stand down period is observed by the player concerned following the return to play guidelines detailed below:

Players at the age of 16 or under shall observe a 28 day stand down period as in adolescent and youth players the developing brain takes longer to recover from the damage and symptoms of a brain injury.

Players at or under 16 years of age need to take an even more precautious return to play, starting with a full week of rest before commencing the return to play protocol as detailed in the following table.

Return to play protocol from the internationally approved guidelines:

Time Post Level Activity Undertaken Concussion Guidelines (approximate) No activity, complete * cognitive rest. Once symptom 1 free and cognitive recovery is demonstrated, proceed to 2 – 3 days level 2

2 Light aerobic exercise such as walking or stationary cycling 4 – 10 days

Sport specific training (e.g. running drills, ball handling 3 11 – 15 days skills) 4 Non-contact training drills 16 – 20 days 5 Full contact training after medical clearance 21 days 6 Game play 21+ days

*Cognitive rest includes reducing activities which require concentration and attention such as school work, video games, and text messaging.

Further information can be sought from:

http://www.chop.edu/service/concussion-care-for-kids/concussion-educational-tools/brain-rest- infographic.html

http://en.wikipedia.org/wiki/Concussion

A player should be able to progress through each step towards the next level without any symptom occurring. If any post-concussion symptoms occur, the player should drop back to the previous symptom free level and try to progress again in the next 24 hrs.

Return to play prior to this minimum stand down period can only occur with an appropriate neurological specialist assessment and clearance is given.

Appropriate Neurological specialist: A neurosurgeon or neurologist clearance or a sports physician who has completed an appropriate battery of testing, A General Practitioner is not considered an appropriate neurological specialist.

10.9. Meningitis Policy

Meningitis is a disease involving inflammation (swelling), or irritation, of the meninges (the meninges are composed of three layers of membranes enclosing the brain and spinal cord). There are different kinds of meningitis, but most of the time it is caused by germs, especially viruses.

It is recommended that Rugby League teams do not share water bottles, and that team members should use only their own individual water bottles. If it is unavoidable to use separate water bottles, then it is important that the mouth is not put around the plastic tubing/nozzle of the water bottle, squeeze the bottle and drink from the stream instead, without touching the tubing. In addition, do not share mouth guards and avoid washing mouth guards using team water bottles. Team members should always wash mouth guards using their own individual water bottles. Similarly, team members should not share drinking utensils such as glasses and beer bottles, nor eating utensils such as knives, forks, spoons, etc.

Factors predisposing individuals to the disease are not well understood. Therefore, prevention strategies should be directed towards reducing the chances of infection, and also directed at reducing the incident of adverse outcomes in those that develop the disease.

Early treatment of those with the disease is paramount. Parents, families and friends must know to seek urgent medical help for people with a fever who become rapidly and progressively unwell.

People who have had close contact with a known case of meningitis, must also seek immediate medical attention for preventative treatment.

10.10. Mouth Guard Policy

It is compulsory for all players playing in sanctioned competition by the NZRL and its members to wear a protective mouth guard.

 The No Mouth guard, No Game Policy is to be firmly enforced.  Players are not permitted to share mouth guards.

5.1 Operational Guidelines

 Referees and/or touch judges will check that all players (including reserves) have a mouth guard prior to the start of the game.  During the course of a match any player found not to have a mouth guard in the mouth and not having a mouth guard in their possession, (due to having it dislodged as a result of a tackle) will be made to leave the field.  On obtaining a replacement mouth guard, the player may re-enter the field of play after reporting to a touch judge.  In the event of the player being unable to obtain a replacement mouth guard they may take no further part in the game but may be substituted, with that substitute counting as an interchange.  During the course of a match, any player found not to have a mouth guard in their mouth, but to have one in their possession (in their sock or pocket etc.) will be penalised and sin binned for 10 minutes.  Referees are to use common sense in enforcing this policy in regard to players approaching a scrum with a mouth guard in their hand and other such incidents, where there is a break in play.

5.2 Mouth Guard Exemption Guidelines

 The player in question must provide a medical certificate from a dentist clearly stating why a mouth guard cannot be worn by the player.

 The player must submit the dentist medical certificate with a portrait photo to the NZRL prior to taking the field.

 The NZRL reserves the right to make the final decision on issuing a mouth guard exemption.

10.11. Player Agent Policy

Southern Zone Rugby League Youth Tournaments

Player Agent Policy

The following must be adhered to by player agents that wish to communicate with any players participating in SZRL junior competitions and tournaments:

1. No player agent can enter into a contractual arrangement with a player (or any persons or entity on behalf of the player) before 1 January of the year in which that player turns 15 years of age. For the purposes of this guideline “contractual agreement” includes an NRL Playing Contract, Playing agreement or Third Party agreement (each of which is defined in the NRL rules) as well as any other form of agreement, whether oral or in writing, and however recorded. 2. All Player Agents must identify themselves at the tournament headquarters upon arrival. 3. No Player Agent is to approach any registered player under 18 years of age unless officially representing that player. It is the agent’s responsibility to inform SZRL staff of any contractual agreements. 4. Player agents are not to approach any players without first making contact with the team manager. At this time, the agent can give their contact information to the team manager who will make contact with the player’s parents/caregivers. No other contact is permitted until approved by the player’s parents/caregivers. 5. Player agents are not to interact with players at times when it may impede on the players ability to perform i.e. pre-game preparations, during half time, general play or post-match debrief. 6. If a team manager feels that any of the above have been breached they should contact tournament headquarters immediately. 7. Any player agent who fails to follow the above will forfeit their entitlement to participate at any further SZRL tournament and the incident will be notified to NZRL.

10.12. Anti-Doping Policy

NZRL aims to eliminate the use of prohibited substances and prohibited methods from Rugby League by adoption of the Sports Anti-Doping rules and WADA code. The WADA code can be sourced from www.drugfreesport.org.nz and resources from http://www.drugfreesport.org.nz/shop/Resources.html

Application

This policy applies to:

 All athletes who are within the jurisdiction of the Constitution, Rules and Regulations of NZRL; and

 All athlete support personnel within the jurisdiction of the Constitution, Rules and Regulations of NZRL; and

 All other persons who have acknowledged in writing that they are bound by this policy or who are otherwise deemed to be bound.

Anti-Doping Education

NZRL will educate and inform athletes and athlete support personnel about issues concerning doping in sport, including by:

a) Circulating or providing athletes and athlete support personnel with information materials and resources on doping in sport; and

b) Co-operating with the NZSDA, WADA and other relevant Anti-Doping Organisations to implement drug education and information programs for athletes and athlete support personnel.

10.13. Smokefree Philosophy

NZRL is committed to removing smoking from our sport by establishing a Smokefree policy for people to respect and enjoy.

We are Smokefree because: Participating in the game of Rugby League and being Smokefree is a positive health choice for each of us to make.

 It helps us feel good socially, emotionally and physically, especially during a game of Rugby League.

 It supports our team-mates and friends who want to give up smoking.

 It supports our friends who don’t smoke in the club and on the side line as it provides healthy environments for all to enjoy.

 Having role models (players, coaches and administrators) who are Smokefree encourages our youth to choose not to smoke.

 It protects our youth from the harmful effects of people smoking around them at the game and especially in the clubrooms.

 Rugby League is all about good health and active lifestyles and smoking has no part to play.

Please respect our Smokefree Philosophy.

If you choose to smoke, please do so outside our Smokefree areas. Remind smokers not to light up in our Smokefree areas . . . Be supportive – tobacco addiction is a powerful thing.

“Kia Tu Tangata, Kia Auahi Kore”

10.14. Injury Report Form

CONCUSSION AND SERIOUS INJURY REPORT FORM TEAM MANAGEMENT REPORT/REFEREE REPORT

Concussion and Serious injury reports must be completed for the following injuries:

 Any incident that results in a “Suspected” Concussion. THIS DOES NOT REQUIRE A LOSS OF CONCIOUSNESS.  Any incident that results in a player’s loss of consciousness  Any head or neck injury that requires the player to be transported directly from the ground to an emergency department, hospital or after hours medical centre  Any injury that results in the admission of a player into hospital

Serious injury reports must be forwarded to the N.Z.R.L within 48 hours of the injury coming to the notice of the referee or team management by Fax 09-525-5596 or email [email protected]

(1) INJURED PERSON (Please print clearly)

Surname:______First Names:______

Date of Birth:______/______/______Male: Female:

Contact phone number:______

Team Name:______Playing Position: ______Grade:______

(2) INJURY SPECIFICS

Phase of Play Type of Injury Site of Injury Scrum Concussion Head Making a Tackle Fracture Neck Being Tackled Dislocation Shoulder Foul Play Serious Joint Back Other (Specify): Other( Specify): Arm

Chest/Trunk On Field Treatment Provider Thigh/Hamstring (3) Reporting Persons details. Doctor Knee St Johns Lower Leg Date: ______/______/______Team Official Other( Specify): Time: Referee Only Method of Leaving field Other( Specify): Ambulance Stretcher Walk Other (Specify):

10.15. NZRL Team Card

10.16. Squad Registration Form

DISTRICT:______

AGE GRADE: (circle one) 14’s 15’s 17’s 19s

DECLERATION: By signing this register I acknowledge that I understand the New Zealand Rugby League’s Code of Behaviour, The Rugby League Pledge, The Sport Anti-Doping rules, Concussion Policy and Player Agent Policy and agree to abide by The Rules and Regulations of the South Island Competition.

Signature Registered in # (not relevant First Name Last Name D.O.B. League Net? to position) (read declaration Yes/No above before signing) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Coach Asst. Coach Trainer Asst. Trainer Manager

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10.17. Safe play Code

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10.18. Sanctions for Offences

Southern Zone Rugby League Sanctions for Offences Within the Playing Enclosure.

Entry Point is based on the scale of seriousness of the Player’s conduct that constitutes the offending: Grade 1 or Grade 2.

DESCRIPTION GRADE 1 GRADE 2

Entry Point Sanction Entry Point Sanction Biting 24 12 Dangerous tackle of and Opponent including early or 10 2 late and including a ‘stiff arm tackle’, ‘throwing a player, grass cutting. Dangerous tackle of an Opponent including a tackle 10 2 or attempted tackle above the line of the shoulder even if the tackle starts below the line of the shoulder Dangerous charging or obstructing or grabbing of an 10 2 Opponent without the ball, including shouldering Holding, pushing or obstructing an Opponent not 6 2 holding the ball. Kicking an Opponent 12 4 Lifting a Player from the ground and either dropping 12 4 or driving that Players head and/or upper body into the ground whilst the Players feet are off the ground. Persistent Law Breaking during a match by a Player 3 2 of Team Official Physical Abuse of Match Officials 96 24 Re-entering the field of play illegally 6 3 Stamping / Tramping on an Opponent 9 2 Striking another player with an elbow 9 2 Striking another player with a hand, arm of fist 8 2 Striking with head 16 4 Striking with knee 12 3 Testicle grabbing, twisting or squeezing 24 12 Threatening Actions of Words at a Match Official 48 12 Tripping an Opponent with the foot or leg 7 2 Verbal Abuse of Match Officials 18 6

Recommended Sanctions for Misconduct: 35

TYPE OF MISCONDUCT GRADE 1 GRADE 2

Entry Point Sanction Entry Point Sanction Verbal Abuse of a referee or touch judge by a player 12 – 52weeks 2 – 11 weeks or person. Physical Abuse of a referee or touch judge by a 48 weeks – Life 12- 47 weeks player or person. Threatening actions towards a referee or touch 24 – 104 weeks 12 – 23 weeks judge by a player or person. Acts or statements that are discriminatory by reason 18 – 52 weeks 2 – 17 weeks of Religion, Race, Sex or National Ethnic Origin Players or Person providing false or misleading 24 – 104 weeks 2 – 23 weeks information to Match Official, DISTRICT, the Zone or NZRL Playing an Out of Order Player 4 -12 weeks 2 – 3 weeks A player of Person deemed to bring the game or 12 – 52 weeks 2 – 11 weeks DISTRICT into discredit through their statement or actions in public, to the media or on social media

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Automatic Suspensions for Offences- Foul Play:

OFFENCE GRADE 1 GRADE 2

Judicial Committee Football Committee Tripping 3 weeks 1 week Kicking 6 weeks 3 weeks Striking 3 weeks 1 weeks Head High Tackle (Intentionally) 8 weeks 4 weeks Reckless Tackle 6 weeks 3 weeks Careless Tackle 2 weeks 1 weeks Dropping Knees 6 weeks 3 weeks Dangerous Throw 6 weeks 3 weeks Persistent Law Breaking 2 weeks 1 weeks Offensive or intimidating language towards 6 weeks 3 weeks match officials Dissent towards match official 4 weeks 2 weeks Re-entering Field of Play without permission. 6 weeks 3 weeks Dangerous Conduct 4 weeks 2 weeks Grass cutting Judicial Committee Board Discretion Discretion Contrary Conduct Judicial Committee Discretion Discretion

Mandatory Process Attendance:

OFFENCE GRADE 1 GRADE 2

Judicial Committee Football Committee Game Called Off Judicial Committee Board Discretion Discretion Citing’s Judicial Committee Board Discretion Discretion Non-mandatory ordering off offences Judicial Committee Board Discretion Discretion Bringing the game into disrepute charge Judicial Committee Board Discretion Discretion Side Line Eviction Judicial Committee Board Discretion Discretion Second offence or more in a playing Judicial Committee Board Discretion season Discretion

Grades:

Grade 1 – offences are those incidents of foul play deemed by Southern Zone Rugby League to be deliberate or reckless in nature.

Grade 2 – offences are those incidents of foul play deemed by Southern Zone Rugby League to be careless in nature but sufficiently serious in the context of the match to warrant dismissal from the field of play.

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10.19. Judicial Process

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