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Using Emergent Team Structure to Focus Collaboration
Using Emergent Team Structure to Focus Collaboration by Shawn Minto B.Sc, The University of British Columbia, 2005 A THESIS SUBMITTED IN PARTIAL FULFILMENT OF THE REQUIREMENTS FOR THE DEGREE OF Master of Science The Faculty of Graduate Studies (Computer Science) The University Of British Columbia January 30, 2007 © Shawn Minto 2007 ii Abstract To build successful complex software systems, developers must collaborate with each other to solve issues. To facilitate this collaboration specialized tools are being integrated into development environments. Although these tools facilitate collaboration, they do not foster it. The problem is that the tools require the developers to maintain a list of other developers with whom they may wish to communicate. In any given situation, it is the developer who must determine who within this list has expertise for the specific situation. Unless the team is small and static, maintaining the knowledge about who is expert in particular parts of the system is difficult. As many organizations are beginning to use agile development and distributed software practices, which result in teams with dynamic membership, maintaining this knowledge is impossible. This thesis investigates whether emergent team structure can be used to support collaboration amongst software developers. The membership of an emergent team is determined from analysis of software artifacts. We first show that emergent teams exist within a particular open-source software project, the Eclipse integrated development environment. We then present a tool called Emergent Expertise Locator (EEL) that uses emergent team information to propose experts to a developer within their development environment as the developer works. We validated this approach to support collaboration by applying our ap• proach to historical data gathered from the Eclipse project, Firefox and Bugzilla and comparing the results to an existing heuristic for recommending experts that produces a list of experts based on the revision history of individual files. -
Open Source Used in Influx1.8 Influx 1.9
Open Source Used In Influx1.8 Influx 1.9 Cisco Systems, Inc. www.cisco.com Cisco has more than 200 offices worldwide. Addresses, phone numbers, and fax numbers are listed on the Cisco website at www.cisco.com/go/offices. Text Part Number: 78EE117C99-1178791953 Open Source Used In Influx1.8 Influx 1.9 1 This document contains licenses and notices for open source software used in this product. With respect to the free/open source software listed in this document, if you have any questions or wish to receive a copy of any source code to which you may be entitled under the applicable free/open source license(s) (such as the GNU Lesser/General Public License), please contact us at [email protected]. In your requests please include the following reference number 78EE117C99-1178791953 Contents 1.1 golang-protobuf-extensions v1.0.1 1.1.1 Available under license 1.2 prometheus-client v0.2.0 1.2.1 Available under license 1.3 gopkg.in-asn1-ber v1.0.0-20170511165959-379148ca0225 1.3.1 Available under license 1.4 influxdata-raft-boltdb v0.0.0-20210323121340-465fcd3eb4d8 1.4.1 Available under license 1.5 fwd v1.1.1 1.5.1 Available under license 1.6 jaeger-client-go v2.23.0+incompatible 1.6.1 Available under license 1.7 golang-genproto v0.0.0-20210122163508-8081c04a3579 1.7.1 Available under license 1.8 influxdata-roaring v0.4.13-0.20180809181101-fc520f41fab6 1.8.1 Available under license 1.9 influxdata-flux v0.113.0 1.9.1 Available under license 1.10 apache-arrow-go-arrow v0.0.0-20200923215132-ac86123a3f01 1.10.1 Available under -
License Agreement
End User License Agreement If you have another valid, signed agreement with Licensor or a Licensor authorized reseller which applies to the specific products or services you are downloading, accessing, or otherwise receiving, that other agreement controls; otherwise, by using, downloading, installing, copying, or accessing Software, Maintenance, or Consulting Services, or by clicking on "I accept" on or adjacent to the screen where these Master Terms may be displayed, you hereby agree to be bound by and accept these Master Terms. These Master Terms also apply to any Maintenance or Consulting Services you later acquire from Licensor relating to the Software. You may place orders under these Master Terms by submitting separate Order Form(s). Capitalized terms used in the Agreement and not otherwise defined herein are defined at https://terms.tibco.com/posts/845635-definitions. 1. Applicability. These Master Terms represent one component of the Agreement for Licensor's products, services, and partner programs and apply to the commercial arrangements between Licensor and Customer (or Partner) listed below. Additional terms referenced below shall apply. a. Products: i. Subscription, Perpetual, or Term license Software ii. Cloud Service (Subject to the Cloud Service Terms found at https://terms.tibco.com/?types%5B%5D=post&feed=recent#cloud-services) iii. Equipment (Subject to the Equipment Terms found at https://terms.tibco.com/?types%5B%5D=post&feed=recent#equipment-terms) b. Services: i. Maintenance (Subject to the Maintenance terms found at https://terms.tibco.com/?types%5B%5D=post&feed=recent#october-maintenance) ii. Consulting Services (Subject to the Consulting terms found at https://terms.tibco.com/?types%5B%5D=post&feed=recent#supplemental-terms) iii. -
Download the Basketballplayer.Ngql Fle Here
Nebula Graph Database Manual v1.2.1 Min Wu, Amber Zhang, XiaoDan Huang 2021 Vesoft Inc. Table of contents Table of contents 1. Overview 4 1.1 About This Manual 4 1.2 Welcome to Nebula Graph 1.2.1 Documentation 5 1.3 Concepts 10 1.4 Quick Start 18 1.5 Design and Architecture 32 2. Query Language 43 2.1 Reader 43 2.2 Data Types 44 2.3 Functions and Operators 47 2.4 Language Structure 62 2.5 Statement Syntax 76 3. Build Develop and Administration 128 3.1 Build 128 3.2 Installation 134 3.3 Configuration 141 3.4 Account Management Statement 161 3.5 Batch Data Management 173 3.6 Monitoring and Statistics 192 3.7 Development and API 199 4. Data Migration 200 4.1 Nebula Exchange 200 5. Nebula Graph Studio 224 5.1 Change Log 224 5.2 About Nebula Graph Studio 228 5.3 Deploy and connect 232 5.4 Quick start 237 5.5 Operation guide 248 6. Contributions 272 6.1 Contribute to Documentation 272 6.2 Cpp Coding Style 273 6.3 How to Contribute 274 6.4 Pull Request and Commit Message Guidelines 277 7. Appendix 278 7.1 Comparison Between Cypher and nGQL 278 - 2/304 - 2021 Vesoft Inc. Table of contents 7.2 Comparison Between Gremlin and nGQL 283 7.3 Comparison Between SQL and nGQL 298 7.4 Vertex Identifier and Partition 303 - 3/304 - 2021 Vesoft Inc. 1. Overview 1. Overview 1.1 About This Manual This is the Nebula Graph User Manual. -
Glocal Forum Presentation
GLOCAL FORUM PRESENTATION UN HABITAT EXPERT GROUP MEETING ON STRATEGIES FOR CREATING URBAN YOUTH EMPLOYMENT : Solution for Urban Youth in Africa I - Glocal Forum experience on youth and governance 1. Glocal Forum The Glocal Forum is a Non-Governmental Organization created in 2001 working for a new balance between global and local forces by emphasizing the central role of cities in the world. Our vision, glocalization, is an innovative strategy focusing on global issues by empowering local communities. It is a reform of globalization that encourages global powers to have a broader respect for local powers and cultural diversity. Led by its president, Ambassador Uri Savir, the Glocal Forum promotes peacebuilding and development activities through city-to-city relationships, youth empowerment and information communication technology. The Glocal Forum believes that cities have a central role in international relations and that mayors are poised to become the new diplomats of our world. City leaders have the advantage of mobilizing the good will, energy and expertise of their civil societies to contribute to peaceful dialogue and cultural exchange. The organization supports city-to-city networks by connecting them to the resources of the private and public sector. The Glocal Forum utilizes this global coalition of international organizations and private sector companies to harness resources and address local needs. A primary goal of city-to-city cooperation is to build an environment in which divisions caused by conflict and hatred can be bridged with harmony and coexistence. The Glocal Forum uses the city- to-city model as a fresh approach to brokering peace in the Middle East. -
CSS 2.1) Specification
Cascading Style Sheets Level 2 Revision 1 (CSS 2.1) Specification W3C Editors Draft 26 February 2014 This version: http://www.w3.org/TR/2014/ED-CSS2-20140226 Latest version: http://www.w3.org/TR/CSS2 Previous versions: http://www.w3.org/TR/2011/REC-CSS2-20110607 http://www.w3.org/TR/2008/REC-CSS2-20080411/ Editors: Bert Bos <bert @w3.org> Tantek Çelik <tantek @cs.stanford.edu> Ian Hickson <ian @hixie.ch> Håkon Wium Lie <howcome @opera.com> Please refer to the errata for this document. This document is also available in these non-normative formats: plain text, gzip'ed tar file, zip file, gzip'ed PostScript, PDF. See also translations. Copyright © 2011 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C liability, trademark and document use rules apply. Abstract This specification defines Cascading Style Sheets, level 2 revision 1 (CSS 2.1). CSS 2.1 is a style sheet language that allows authors and users to attach style (e.g., fonts and spacing) to structured documents (e.g., HTML documents and XML applications). By separating the presentation style of documents from the content of documents, CSS 2.1 simplifies Web authoring and site maintenance. CSS 2.1 builds on CSS2 [CSS2] which builds on CSS1 [CSS1]. It supports media- specific style sheets so that authors may tailor the presentation of their documents to visual browsers, aural devices, printers, braille devices, handheld devices, etc. It also supports content positioning, table layout, features for internationalization and some properties related to user interface. CSS 2.1 corrects a few errors in CSS2 (the most important being a new definition of the height/width of absolutely positioned elements, more influence for HTML's "style" attribute and a new calculation of the 'clip' property), and adds a few highly requested features which have already been widely implemented. -
Peer Participation and Software
Peer Participation and Software This report was made possible by the grants from the John D. and Cath- erine T. MacArthur Foundation in connection with its grant-making initiative on Digital Media and Learning. For more information on the initiative visit www.macfound.org. The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning Peer Participation and Software: What Mozilla Has to Teach Government by David R. Booth The Future of Learning Institutions in a Digital Age by Cathy N. Davidson and David Theo Goldberg with the assistance of Zoë Marie Jones The Future of Thinking: Learning Institutions in a Digital Age by Cathy N. Davidson and David Theo Goldberg with the assistance of Zoë Marie Jones New Digital Media and Learning as an Emerging Area and “Worked Examples” as One Way Forward by James Paul Gee Living and Learning with New Media: Summary of Findings from the Digital Youth Project by Mizuko Ito, Heather Horst, Matteo Bittanti, danah boyd, Becky Herr-Stephenson, Patricia G. Lange, C. J. Pascoe, and Laura Robinson with Sonja Baumer, Rachel Cody, Dilan Mahendran, Katynka Z. Martínez, Dan Perkel, Christo Sims, and Lisa Tripp Young People, Ethics, and the New Digital Media: A Synthesis from the GoodPlay Project by Carrie James with Katie Davis, Andrea Flores, John M. Francis, Lindsay Pettingill, Margaret Rundle, and Howard Gardner Confronting the Challenges of Participatory Culture: Media Education for the 21st Century by Henry Jenkins (P.I.) with Ravi Purushotma, Margaret Weigel, Katie Clinton, and Alice J. Robison The Civic Potential of Video Games by Joseph Kahne, Ellen Middaugh, and Chris Evans Peer Production and Software What Mozilla Has to Teach Government David R. -
John F. Kennedy School of Government Harvard University Faculty Research Working Papers Series
John F. Kennedy School of Government Harvard University Faculty Research Working Papers Series Code as Governance, The Governance of Code Serena Syme and L. Jean Camp April 2001 RWP01-014 The views expressed in the KSG Faculty Research Working Paper Series are those of the author(s) and do not necessarily reflect those of the John F. Kennedy School of Government or Harvard University. All works posted here are owned and copyrighted by the author(s). Papers may be downloaded for personal use only. THE GOVERNANCE OF CODE: CODE AS GOVERNANCE Page: 1 THE GOVERNANCE OF CODE: CODE AS GOVERNANCE Serena Syme1 L. Jean Camp2 Masters of Public Policy Assistant Professor Kennedy School of Government Kennedy School of Government Harvard University Harvard University Cambridge, MA 02138 Cambridge, MA 02138 [email protected] [email protected] 617-596-4738 617-496-6331 www.ljean.net The governance of a network society is tightly bound to the nature of property rights created for information. The establishment of a market involves the development of a bundle of rights that both create property and define the rules under which property-based transactions might occur. The fundamental thesis of this work is that the creation of property through licensing offers different views of the governance of the network society. Thus this article offers distinct views of the network society drawn from examinations of the various forms of governance currently applied to code, namely: open code licensing, public domain code, proprietary licenses, and the Uniform Computer Information Transactions Act (UCITA). The open code licenses addressed here are the GNU Public License, the BSD license, the artistic license, and the Mozilla license. -
HTML 4.01 Specification
HTML 4.01 Specification HTML 4.01 Specification W3C Proposed Recommendation This version: http://www.w3.org/TR/1999/PR-html40-19990824 (plain text [786Kb], gzip’ed tar archive of HTML files [367Kb], a .zip archive of HTML files [400Kb], gzip’ed Postscript file [740Kb, 387 pages], a PDF file [3Mb]) Latest version: http://www.w3.org/TR/html40 Previous version: http://www.w3.org/TR/1998/REC-html40-19980424 Editors: Dave Raggett <[email protected]> Arnaud Le Hors <[email protected]> Ian Jacobs <[email protected]> Copyright © 1997-1999 W3C® (MIT, INRIA, Keio), All Rights Reserved. W3C liability, trademark, document use and software licensing rules apply. Abstract This specification defines the HyperText Markup Language (HTML), version 4.0 (subversion 4.01), the publishing language of the World Wide Web. In addition to the text, multimedia, and hyperlink features of the previous versions of HTML, HTML 4.01 supports more multimedia options, scripting languages, style sheets, better printing facilities, and documents that are more accessible to users with disabilities. HTML 4.01 also takes great strides towards the internationalization of documents, with the goal of making the Web truly World Wide. HTML 4.01 is an SGML application conforming to International Standard ISO 8879 -- Standard Generalized Markup Language [ISO8879] [p.351] . Status of this document This section describes the status of this document at the time of its publication. Other documents may supersede this document. The latest status of this document series is maintained at the W3C. 1 24 Aug 1999 14:47 HTML 4.01 Specification This document is a revised version of the 4.0 Recommendation first released on 18 December 1997 and then revised 24 April 1998 Changes since the 24 April version [p.312] are not just editorial in nature. -
Mysql NDB Cluster 7.6 Community Release License Information User
Licensing Information User Manual MySQL NDB Cluster 7.6.12 (and later) Table of Contents Licensing Information .......................................................................................................................... 2 Licenses for Third-Party Components .................................................................................................. 9 ANTLR 3 .................................................................................................................................... 9 argparse ................................................................................................................................... 10 Boost Library ............................................................................................................................ 11 Corosync .................................................................................................................................. 11 Cyrus SASL ............................................................................................................................. 12 dtoa.c ....................................................................................................................................... 13 Editline Library (libedit) ............................................................................................................. 13 Facebook Fast Checksum Patch ............................................................................................... 15 Facebook Patches ................................................................................................................... -
3.3 Release Notes
Red Hat Software Collections 3 3.3 Release Notes Release Notes for Red Hat Software Collections 3.3 Last Updated: 2020-03-17 Red Hat Software Collections 3 3.3 Release Notes Release Notes for Red Hat Software Collections 3.3 Lenka Špačková Red Hat Customer Content Services [email protected] Jaromír Hradílek Red Hat Customer Content Services [email protected] Eliška Slobodová Red Hat Customer Content Services Legal Notice Copyright © 2019-2020 Red Hat, Inc. This document is licensed by Red Hat under the Creative Commons Attribution-ShareAlike 3.0 Unported License. If you distribute this document, or a modified version of it, you must provide attribution to Red Hat, Inc. and provide a link to the original. If the document is modified, all Red Hat trademarks must be removed. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. Red Hat, Red Hat Enterprise Linux, the Shadowman logo, the Red Hat logo, JBoss, OpenShift, Fedora, the Infinity logo, and RHCE are trademarks of Red Hat, Inc., registered in the United States and other countries. Linux ® is the registered trademark of Linus Torvalds in the United States and other countries. Java ® is a registered trademark of Oracle and/or its affiliates. XFS ® is a trademark of Silicon Graphics International Corp. or its subsidiaries in the United States and/or other countries. MySQL ® is a registered trademark of MySQL AB in the United States, the European Union and other countries. -
The WAF Build System
The WAF build system The WAF build system Sebastian Jeltsch Electronic Vision(s) Kirchhoff Institute for Physics Ruprecht-Karls-Universität Heidelberg 31. August 2010 Sebastian Jeltsch The WAF build system 31. August 2010 1 / 19 The WAF build system Introduction WorkBuildflow Sebastian Jeltsch The WAF build system 31. August 2010 2 / 19 make = major pain What we expect from our build system: flexibility integration of existing workflows access to well established libraries extensibility power usability The WAF build system Introduction WorkBuildflow For us: low-level code many many layers Sebastian Jeltsch The WAF build system 31. August 2010 3 / 19 What we expect from our build system: flexibility integration of existing workflows access to well established libraries extensibility power usability The WAF build system Introduction WorkBuildflow For us: low-level code many many layers make = major pain Sebastian Jeltsch The WAF build system 31. August 2010 3 / 19 The WAF build system Introduction WorkBuildflow For us: low-level code many many layers make = major pain What we expect from our build system: flexibility integration of existing workflows access to well established libraries extensibility power usability Sebastian Jeltsch The WAF build system 31. August 2010 3 / 19 The WAF build system Introduction Autotools (GNU Build System) GNU Build System + few dependencies on user side (shell scripts) developer autoscan ed + generates standard make files + widely used configure.ac Makefile.am – platform dependent (bash aclocal autoheader automake scripts) aclocal.m4 config.h.in Makefile.in – autoconf-configure is slow autoconf Often: tconfigure >> tmake. – another scripting language configure Makefile make user Sebastian Jeltsch The WAF build system 31.