Doc.: EP095M-WiFi-E.doc Rev.: 4 Issue Date : 28-10-15 Rev. 0 Issue Date: 01-09-14 Page no. 1 of 29

INSTRUCTIONS FOR INSTALLATION AND USE OF CONTROL UNIT EP095M WiFi

INDEX 1. GENERAL INFORMATION...... 3 5.8 Triple Trap – 15 targets for training ...... 9 2. COMPOSITION ...... 3 5.9 Mini Trap – 25 or 15 targets for training ...... 9 3. TECHNICAL CHARACTERISTICS OF THE UNIT ...... 3 6. PROGRAM MODE ...... 18 4. OPERATION ...... 4 6.1 Number of Targets ...... 19 4.1 Selecting discipline ...... 5 6.10 Skeet Custom 1-2-3 ...... 20 4.10 Zeros ...... 7 6.11 Name with ChipCard ...... 20 4.2 Connecting shooters ...... 6 6.12 Automatic Shoot-Off ...... 20 4.3 Starting a round (START) ...... 6 6.13 New Password ...... 20 4.4 Stopping a round (PAUSE) and repeating a shot along the 6.14 Pause: Fixed/Exter...... 20 sequence...... 6 6.15 Clutter Adjustment...... 21 4.5 Delay between shots...... 6 6.16 Target Delete/Back ...... 21 4.6 Sensitivity ...... 6 6.17 Skeet Lamps Delay ...... 21 4.7 End of a round ...... 6 6.18 Helices: coin correspondance ...... 21 4.8 Reset ...... 7 6.19 ISSF TV Finals ...... 21 4.9 Coin mode ...... 7 6.2 Coin box mode ...... 19 5. DISCIPLINES ...... 8 6.20 Preferred Disciplines ...... 21 5.1 Test for Trap ...... 8 6.21 Remote Change Discipline ...... 21 5.10 Hunting Trap ...... 9 6.22 DTL: only trap 8 ...... 21 5.11 Trap Training discipline ...... 9 6.23 DTL: single point...... 21 5.12 Trap Training R-L-C...... 10 6.24 Fitasc Preferred ...... 22 5.13 American Trap (one multidirectional trap machine) ..... 10 6.25 Traps in Manual Sporting...... 22 5.14 Universal Trap ...... 10 6.26 WiFi ...... 22 5.15 Down the Line ...... 10 6.27 Sound at the End Round ...... 22 5.16 2013/30 ...... 10 6.28 Skeet Timer 0,2/3 sec...... 22 5.17 Shoot Off DTrap (after Qualification or after Semifinal) 6.29 Trap Exchange ...... 22 ...... 10 6.3 Coin Box Sequence ...... 19 5.18 Final DTrap (Used for Semifinal and Medal Match)...... 10 6.30 Time Out ...... 22 5.19 Final DTrap Shoot Off (Used for SH after Medal Match)11 6.31 Sound at the No Bird ...... 22 5.2 Olympic Trap ...... 8 6.32 Sound at the Pause ...... 23 5.20 Manual DTrap ...... 11 6.33 Sound at the Start ...... 23 5.21 DTrap 7 - 8 - 9 ...... 11 6.34 Chip memo config...... 23 5.22 Japanese Double-Trap ...... 11 6.35 Chip memo compak custom 1/10 ...... 23 5.23 Skeet 2013...... 11 6.36 Price lists ...... 23 5.24 Shoot Off Skeet (after Qualification) ...... 12 6.37 Reports ...... 23 5.25 Final Skeet (Used for Semifinal and Medal Match) ...... 12 6.38 Microphones all Open ...... 23 5.26 Final Skeet Shoot Off (Used for SH after Medal Match) 12 6.4 Coin Box Targets ...... 19 5.27 Test for Skeet...... 12 6.5 Trap Pulse Duration...... 19 5.28 Custom Skeet (3 schemes)...... 13 6.6 Reaction Time ...... 19 5.29 Skeet Timer ...... 13 6.7 Scoreboard Targets ...... 19 5.3 Shoot Off Trap (after qualification) ...... 8 6.8 Automatic No-Bird ...... 19 5.30 Compak Fitasc (40 schemes) ...... 14 6.9 Sporting Custom from 1 to 10...... 19 5.31 Compak 2014 (42 schemes) ...... 14 7. CHIP CARD ...... 24 5.32 Custom Compak (10 schemes)...... 15 7.1 Master Card ...... 24 5.33 Test Compak ...... 15 7.2 To select shooters with Chip Cards ...... 24 5.34 Multi Compak ...... 15 7.3 Report Card ...... 24 5.35 Manual Sporting ...... 16 8. INSTALLATION ...... 25 5.36 Custom Sporting (10 schemes) ...... 16 8.1 Plug for Traps - J1 ...... 25 5.37 Remote WiFi ...... 16 8.2 Plug for Stand Lamps and No-Bird push-button – J2 ...... 26 5.38 Helices . Elicio ...... 16 8.3 Plug for external coin box – J3 ...... 27 5.39 EP095CM Remote ...... 17 8.4 Plug for scoreboard or monitor – J4 ...... 27 5.4 Semifinal Trap...... 8 8.5 Plug for referee box – J5 ...... 27 5.5 Final Trap ...... 8 8.6 Lamps for Skeet ...... 27 5.6 Final Trap Shoot Off ...... 9 8.7 Junction Box mod. EP096I1 ...... 27 5.7 Trap Training DX – SX – CE (3 schemes) ...... 9 9. GUARANTEE AND ASSISTANCE ...... 28

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1. GENERAL INFORMATION The “EP095M” control unit allows a shooting range to be run, in a fully automatic way, in the overall disciplines suitable today. This unit can be connected to many additional units like scoreboards, monitors, PC in order to increase the facilities on the shooting ground and meet wider requirements up to easy management of the most important international competitions.

The shooting range can be completely controlled by the “EP095M” unit, which has the following features:

 no pre-set rounds for Olympic and Universal Trench. According to the rules, there are infinite shooting patterns.  5 rounds for sporting and 3 rounds for skeet that can be customised by the range operator  possibility to adjust the delay between two consecutive shots between 1 and 5 sec.  1 to 6 shooters can be connected for each series  control of 15 traps  20 millisecond typical delay between shooter’s call and trap release  well protected against interference, other gunshots, metallic noises made by the rifle, knocks on the microphones, etc.....  possibility to insert automatic No-Bird  possibility to stop round at any time from main console or from referee’s remote control and repeat or skip over a shot, once or several times, and to vary the number of shooters during round  capability to show, at any time, round number, active microphone and shooter shooting next  trap testing, 15 traps are activated in sequence in order to test and adjust them  isolated RS485 interface to transfer information to monitors, digital scoreboards, Personal Computer  capability to drive 10 lamps (5 or 8 to indicate active microphone and 2 for Pull and Mark in Skeet)  internal chip-card reader  possibility to add a coin box in order to operate the range with no need for personnel  internal counter of released clays  automatic storage of all relevant data, in case of power failure

2. COMPOSITION The unit “EP095M” consists of the following elements:

 main console  remote control box for the referee, with 10 mt. cable  switch-box, with 3 push-buttons, connected to the referee control box with a 30 mt. cable long

3. TECHNICAL CHARACTERISTICS OF THE UNIT

Voltage input: 110VAC  240VAC Frequency mains: 47Hz  63Hz Maximum power consumption: 40 W Output to trap relays: 12V DC 2 Amp Operating temperature range: -10°C  +45°C Internal protections: 2 A fuse on input, automatic short circuit protection on 12VDC output Protection from lightening: varistors, transil, and gas discharge Dimensions of the main console: 390 x 260 x 135 mm. Dimensions of the referee control box: 170 x 96 x 85 mm. Total weight: 3.5 Kg. Data interface: isolated RS485

For WiFi: frequency 868 Mhz max output: 27dBm

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4. OPERATION The following figures show the main console front panel and the referee’s remote control front panel.

Front panel of main unit

Front panel of referee control box Front panel of switch-box for zeros

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4.1 Selecting discipline Using the buttons on same line of display, choose the required discipline before starting a new series. All shooters must be deselected to modify the discipline. If enabled (see para 6 “Program Mode”) it's possible to change the discipline by using the "No-Bird" button of the referee box. The list of supported disciplines are:

Code on Display Discipline description TRAP Test Trap Test for 15 Trap machines Olympic Trap ISSF Olympic Trap discipline Sh.Off Trap Shoot-Off for ISSF Trap after Qualification SemiFinal Trap SemiFinal Round for Trap Final Trap Medals matches for Trap Final Trap SH Shoot Off Round for Trap after Medals matches Trap Train. DX Training for Trap – only right targets Trap Train. SX Training for Trap – only left targets Trap Train. CE Training for Trap – only centre targets Triple Trap Mini Trap – 15 targets for training Mini Trap 25 Mini round for trap, 25 targets Mini Trap 15 Mini round for trap, 15 targets Hunting Trap Hunting Germany Trap – 15 targets Trap Training Training discipline for Trap with “delay time” Training R-L-C Training discipline for Trap with possibility to select Right-Centre-Left shot Americ. Trap American Trap discipline, only with a multi-directional trap machine (output #8) UNIVERSAL TRAP Univ. Trap Universal Trap discipline Trap for CM Only with the EP095CM that operate in Remote, a trap training discipline Sporting WiFi Only with the EP095CM that operate in Remote, a sporting discipline Down the Line “Down the Line” discipline, only with a multi-directional trap machine (output #8) DOUBLE TRAP D.Trap 2013/30 Double Trap 2013 / 30 targets Sh.Off D. Trap Shoot-Off for ISSF Double Trap after qualification Final DTrap Medals matches for DTrap Final DTrap SH Shoot Off Round for DTrap after Medals matches Manual D.Trap Training for Double Trap: manual double 7-8/8-9/7-9 D.Trap 7-8-9 Training for Double Trap: manual single 7-8-9 D. Trap Double Trap with Japanese rules SKEET Skeet 2013 ISSF Skeet discipline 2013 Sh.Off Skeet Shoot-Off for ISSF Skeet after qualification Final Skeet Medals matches for Skeet Final Skeet SH Shoot Off Round for Skeet after Medals matches Test Skeet Test for Skeet, Pull – Mark - Double Skeet Custom 1 Custom skeet no. 1 Skeet Custom 2 Custom skeet no. 2 Skeet Custom 3 Custom skeet no. 3 Skeet Timer Manual Skeet discipline COMPAK Compak Fitasc Compak Sporting International – 40 new sequences – 1 old sequence Compak 2014 Compak Sporting International – 40 new sequences with new rotation 2014 Cust. Compak 1 Custom Compak no. 1 Cust. Compak 2 Custom Compak no. 2 Cust. Compak 3 Custom Compak no. 3 Cust. Compak 4 Custom Compak no. 4 Cust. Compak 5 Custom Compak no. 5 Cust. Compak 6 Custom Compak no. 6 Cust. Compak 7 Custom Compak no. 7 Cust. Compak 8 Custom Compak no. 8 Cust. Compak 9 Custom Compak no. 9 Cust. Compak 10 Custom Compak no. 10 Test Compak Test for Compak Trap machines Multi Compak Compak Fitasc with different schemes for every shooter SPORTING Manual Sporting Manual Target release with external box PULLT-M

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Sporting 1 Custom sporting no. 1 Sporting 1 Custom sporting no. 1 Sporting 2 Custom sporting no. 2 Sporting 3 Custom sporting no. 3 Sporting 4 Custom sporting no. 4 Sporting 5 Custom sporting no. 5 Sporting 6 Custom sporting no. 6 Sporting 7 Custom sporting no. 7 Sporting 8 Custom sporting no. 8 Sporting 9 Custom sporting no. 9 Sporting 10 Custom sporting no. 10 Remote WiFi Unit controlled by the EP095CM wifi manual controller (Only with WiFi version) HELICES For Helices ZZ of Elicio Gonzales Helices-Elicio Discipline for Helices Heli5 Squad Discipline for Helices: squad rotation Heli5 Competition Discipline for Helices: Competition rotation

4.2 Connecting shooters Shooters can be connected or disconnected by using the six switches under the display. By setting on up position the switch the relevant shooter is connected. By setting the same switch on down position the shooter is disconnected. Led ON means shooter connected.

4.3 Starting a round (START) Once the discipline and the number of shooters have been chosen, operate as following in order to start the sequence of shoots:

- press the “START” button on the main console, or - press the “START” button on the referee control box, or - press the push-button no. 3 on the referee’s box

The active microphone, the round and the selected shooter for the next shot will appear on the display screen.

4.4 Stopping a round (PAUSE) and repeating a shot along the sequence A round can be stopped at any time. Press button PAUSE from the main console or from the referee control box and the round comes to halt. It is then possible to connect or disconnect shooters. Pressing push button no. 3 on the switch-box for zeros, allows to repeat the last shot. By pressing button PAUSE and after that BACK or FORWARD buttons, it is possible to go backwards and forwards, in order to repeat one or more shots along the sequence. It's possible also pushing the unit in PAUSE mode by pressing for more than 2 sec. the button no. 3 on the switch-box for zeros. A small sound will inform you about that. To return on START mode, press again the same button or other Start buttons on main consolle or on the referee box.

4.5 Delay between shots After every shot, automatically is setted a time delay that can be adjusted between 1 to 5 sec. by using the “DELAY” knob on the main console. Entering inside “Program Mode”, can be possible to disable this knob and set a fix value for this delay.

4.6 Sensitivity Knob “SENSITIVITY” adjusts the microphone sensitivity to external noises. It is suggested set the sensitivity between 5 and 6, in order to have a fast trap release and a good immunity to external noises. But the correct value depends from many factors, then it's necessary to test on the range the right value for your application.

4.7 End of a round At the end of a round, the unit is automatically set in the “PAUSE” position. A small sounf will inform you about that. Entering inside “Program Mode”, can be possible to disable this sound at the end of the round. By pressing button FORWARD the unit is automatically reset. If START button is pressed, a new round will start with same shooters of previous round.

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4.8 Reset At any time, it is possible to go back to initial menu by pressing button RESET. This action cancels the round data.

4.9 Coin mode The unit can be used with or without a coin box. The Unit can be used with an external “Coin Box” (connected to plug J3) or by using the internal “Chip Card Reader”. When a coin box is used, the operation is limited to a fixed maximum number of targets for round. To set this number it’s necessary to enter inside “Program Mode” by using a password. If for example 3 extra targets for round are stored, a round with 1 shooter can shot a maximum of 28 targets (for trap). A round with 2 shooters can shot a maximum of 56 targets, till a round with 6 shooters with a maximum number of shots of 168 targets. The unit will count one target for single shot, and two targets for double shots. When the unit end the round, a timer of 8 sec. will starts, then it’s possible to repeat only two targets (one double or two singles), then the unit will automatically reset. For Chip Card operation, refer to paragraph #7 to know the operating procedures.

4.10 Zeros The buttons 1 and 2 of the switch-box for zeros are used to send a Zero to the external units. A sound, different for first and second zero, is produced. The button no. 2 is enabled only for double target, then the button no. 1 is used for zero on first target and button no. 2 for zero on the second target. In case of mistake, it's possible to modify on the external units the hit/miss by using the following procedure:

- put the unit in "Pause" - push again the button no. 1 or no. 2 to modify the miss to hit or the hit to miss. No sound will be produced for this operation - put the unit in "Start" to continue the round

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5. DISCIPLINES

5.1 Test for Trap Is used in order to test the 15 traps (before competition or for maintenance). Press START button. Press FORWARD button to release target. Press BACK button to go back along the sequence without release targets.

5.2 Olympic Trap This discipline is compliance the International rules. The microphones of 5 stands must be connected to the first 5 inputs of the 8 total available. The stand lamps will indicate the active microphone in order to advice the shooter when is possibile to call the target.

5.3 Shoot Off Trap (after qualification) This discipline is compliance the International rules. The microphones of 5 stands must be connected to the first 5 inputs of the 8 total available. The stand lamps will indicate the active microphone in order to advice the shooter when is possibile to call the target. This discipline must be selected for a shoot-off after semifinal. To remove a shooter from the sequence, press PAUSE button, deselect the shooter, then press START button.

Shoot Off after qualification (9.15.5.2) Before the Shoot-Off starts a left and right hand target will be thrown from each station. All tied athletes must then line up behind Station 1 in the order decided by their interim Qualification ranking (highest ranking athlete to shoot first). Starting on Station 1 they must shoot at regular targets until the tie(s) are broken according to the following sequence: Station 1 left target, Station 2 right target, Station 3 left target, Station 4 right target, Station 5 left target, then Station 1 again this time shooting at a right target and so on

Shoot-off Procedures (9.17.2.9) Ties involving second or fourth place at the end of a Semifinal will be broken by shoot-offs. In case of more than one tie at the end of a Semifinal, the lowest position tie will be broken first. The starting positions for tied athletes in shoot-offs will be decided according to the Bib Numbers (lowest number shoots first). Shootoffs will be conducted according to the following rules. All tied athletes at the end of the Semifinal must line up behind Station 1 in Bib number order. Starting on Station 1 they must each shoot at regular targets until the tie(s) are broken according to the following sequence: Station 1 left target, Station 2 right target, Station 3 left target, Station 4 right target, Station 5 left target, then Station 1 again this time shooting at a right target and so on. Only one (1) shot is permitted at each target. After shooting, the athlete must move to the rear of the athlete(s) who have yet to shoot. Each athlete in the tie must in turn do likewise.

Tie-Breaking, Fifth and Sixth Places (9.17.2.8). The two (2) finalists who are eliminated after the Semifinal will be ranked according to their Semifinal scores. Ties will be broken by applying the countback rule to Semifinal scores. If the tie is not broken, tied athletes will be ranked according to their Qualification ranking.

5.4 Semifinal Trap This discipline is compliance the International rules. The microphones of 5 stands must be connected to the first 5 inputs of the 8 total available. The stand lamps will indicate the active microphone in order to advice the shooter when is possibile to call the target.

Semifinal (9.17.2.7) Each Semifinal consists of 15 targets. Finalists shoot one shot only at each target. In the Semifinal, athletes will occupy Stations 1-2-3-4-5-6 in Bib Number order (9.17.2.3, lowest Bib Number on Station 1). After each athlete has shot on a station, he must move to the next station to fire in sequence on that station. In Semifinals, finalists will shoot one (1) left, one (1) center and one (1) right target on each station. A timing system to control the 12-second preparation time limit must be used during the Semifinal and Medal Match Stages.

5.5 Final Trap This discipline is compliance the International rules. The microphones of 3 stands (no. 2 - 3 - 4 ) must be connected to the 3 respectively inputs of the 8 total available. The stand lamps will indicate the active microphone in order to advice the shooter when is possibile to call the target.

Medal Match (9.17.2.7) Each Medal Match Stage consists of 15 targets. Finalists shoot one shot only at each target.

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In Medal Matches, Athletes will shoot on Stations 2-3-4 only. The two (2) athletes will at the start occupy Stations 2 and 3 (lowest Bib Number on Station 2). Athletes shoot one target on each station and then advance. During each Medal Match Stage, finalists will shoot two (2) left, one (1) center and two (2) right targets on each station. A timing system to control the 12-second preparation time limit must be used during the Semifinal and Medal Match Stages.

5.6 Final Trap Shoot Off This discipline is compliance the International rules. The microphones of 3 stands (no. 2 - 3 - 4 ) must be connected to the 3 respectively inputs of the 8 total available. The stand lamps will indicate the active microphone in order to advice the shooter when is possibile to call the target. To remove a shooter from the sequence, press PAUSE button, deselect the shooter, then press START button.

Shoot-off Procedures (9.17.2.9) Ties involving second or fourth place at the end of a Medal Matches will be broken by shoot-offs. The starting positions for tied athletes in shoot-offs will be decided according to the Bib Numbers (lowest number shoots first). Shootoffs will be conducted according to the following rules.

All tied athletes at the end of the Medal Matches must line up behind Station 2 in Bib number order. Starting on Station 2 they must each shoot at regular targets until the tie(s) are broken according to the following sequence: Station 2 left target, Station 3 right target, Station 4 left target, then Station 2 again this time shooting at a right target and so on. Only one (1) shot is permitted at each target. After shooting, the athlete must move to the rear of the athlete(s) who have yet to shoot. Each athlete in the tie must in turn do likewise.

5.7 Trap Training DX – SX – CE (3 schemes) For the Training Trap disciplines allows 3 sequences with targets only right or left or centre. Target release is immediate with voice of shooter. The microphones of 5 stands must be connected to the first 5 inputs of the 8 total available. The stand lamps will indicate the active microphone in order to advice the shooter when is possibile to call the target.

5.8 Triple Trap – 15 targets for training For the Triple Trap discipline for training, only 15 targets are released. The first turn will have only left targets, the second turn will have only centre targets, the last turn only right targets. Targets can be delayed between 0 and 3 sec. from call of shooter by using the ADJ1 knob on the main unit. The microphones of 5 stands must be connected to the first 5 inputs of the 8 total available. The stand lamps will indicate the active microphone in order to advice the shooter when is possibile to call the target.

5.9 Mini Trap – 25 or 15 targets for training For the Mini Trap discipline for training, can be selected 25 or only 15 targets. The trap machines used are only 3: trap 7 (right target), trap 8 (centre target), trap 9 (left target). Every shooter will shot in random mode 2 left, 2 right and 1 centre target from every stand for the 25 targets discipline. For the 15 targets disciplines, every shooter will shot from every stand 1 left, 1 right and 1 centre target. The microphones of 5 stands must be connected to the first 5 inputs of the 8 total available. The stand lamps will indicate the active microphone in order to advice the shooter when is possibile to call the target.

5.10 Hunting Germany Trap The Hunting Germany Trap discipline is similar to the Olympic Trap, but only 15 targets are released. For every shooter will be released (in random mode) from every stand: 1 left, 1 centre, 1 right targets. Targets are released without any delay. The microphones of 5 stands must be connected to the first 5 inputs of the 8 total available. The stand lamps will indicate the active microphone in order to advice the shooter when is possibile to call target.

5.11 Trap Training discipline The discipline named “Trap Training” allows an “extra delay” between “pull” and target exit. Knob ADJ2 adjust the “extra delay” between 0 and 250 ms. Knob ADJ1 on min. position enable a fixed “extra delay”, on max position enable a random “extra delay” between 0 and the value set with knob ADJ1. The stand lamps will indicate the active microphone in order to advice the shooter when is possibile to call the target.

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5.12 Trap Training R-L-C This discipline enable to select type of target for every shooter before his shot, by using the 2 buttons of the referee box normally used for zeros. By default the shot is a Right target, by pressing the button no.1 before the shot, the target will be a Centre, by pressing the button no. 2 before the shot, the target will be a Left. This discipline can be used for training, and cannot be used for competition because the switch box for zeros cannot advices for zeros of shooters. The microphones of 5 stands must be connected to the first 5 inputs of the 8 total available. The stand lamps will indicate the active microphone in order to advice the shooter when is possibile to call the target.

5.13 American Trap (one multidirectional trap machine) For the American Trap discipline only the output no. 8 is used in order to release targets The microphones of 5 stands must be connected to the first 5 inputs of the 8 total available. The stand lamps will indicate the active microphone in order to advice the shooter when is possibile to call the target.

5.14 Universal Trap This discipline is compliance the International rules. The microphones of 5 stands must be connected to the first 5 inputs of the 8 total available. The stand lamps will indicate the active microphone in order to advice the shooter when is possibile to call the target.

5.15 Down the Line For the Down the Line discipline only the trap no. 8 is used in order to release targets Only 5 shooters are enabled to participate to the round. The microphones of 5 stands must be connected to the first 5 inputs of the 8 total available. The stand lamps will indicate the active microphone in order to advice the shooter when is possibile to call the target. Rotation of shooters on the 5 stands will follow the “Down-the-line” rule, that is a shooter must shot 5 targets before to move to the next stand. By using ADJ1, it's possible to enable only one microphone (ADJ1 on 0 position), or it's possible to enable all microphones at same time (ADJ1 on max position) By "Program Mode" it's possible to select only trap no. 8 or 5 traps (from 6 till 10). Compliance the CPCA rules it's possible also to enable the "1 point rule" (normal rule that means hit=1 point, miss= 0 point) or the "3 points rule" that means: hit with first shot = 3 points, hit with second shot = 2 points, miss = 0 points.

5.16 Double Trap 2013/30 This discipline is compliance the International rules. The microphones of 5 stands must be connected to the first 5 inputs of the 8 total available. The stand lamps will indicate the active microphone in order to advice the shooter when is possibile to call the target. The trap machines used for Double Trap are no. 7 - 8 - 9

5.17 Shoot Off DTrap (after Qualification or after Semifinal) This discipline is compliance the International rules. The microphones of 5 stands must be connected to the first 5 inputs of the 8 total available. The stand lamps will indicate the active microphone in order to advice the shooter when is possibile to call the target. This discipline must be selected for a shoot-off after semifinal. To remove a shooter from the sequence, press PAUSE button, deselect the shooter, then press START button.

Shoot Off after qualification (9.15.5.3) All tied athletes must line up behind Station 1 in the order decided by their interim qualification ranking (highest ranking athlete to shoot first). Starting on Station 1, they must shoot at regular doubles (Scheme C) until the tie(s) are broken; Before the shoot-off starts, the Referee must show one regular double (Scheme C)

5.18 Final DTrap (Used for Semifinal and Medal Match) This discipline is compliance the International rules. The microphones of 5 stands must be connected to the 5 respectively inputs of the 8 total available. The stand lamps will indicate the active microphone in order to advice the shooter when is possibile to call the target.

Semifinal and Medal Match (9.17.2.7) Each Semifinal and Medal Match Stage consists of 15 Doubles. In the Semifinal, athletes will occupy stations 1-2-3-4-5-6 in Bib Number order (9.17.2.3, lowest Bib Number on Station 1). After each athlete has shot on a station, he must move to the next station.

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During each Semifinal Stage, finalists will shoot three (3) Doubles on each station (one scheme “A”, one scheme “B” and one scheme “C”) randomly selected. In the Medal Matches, Athletes will shoot on Stations 2-3-4 only. The two (2) athletes will at the start occupy Stations 2 and 3 (lowest Bib Number on Station 2). Athletes shoot one Double on each station and then advance. During each Medal Match Stage, finalists will shoot five (5) doubles (two scheme “A”, two scheme “B” and one scheme “C”) randomly selected. A timing system to control the 12-second preparation time limit must be used during the Semifinal and Medal Match Stages.

5.19 Final DTrap Shoot Off (Used for SH after Medal Match) This discipline is compliance the International rules. The microphones of 5 stands must be connected to the 5 respectively inputs of the 8 total available. The stand lamps will indicate the active microphone in order to advice the shooter when is possibile to call the target. To remove a shooter from the sequence, press PAUSE button, deselect the shooter, then press START button.

Shoot-off Procedures (9.17.2.9) Ties involving second or fourth place at the end of a Semifinal or ties at the end of Medal Matches will be broken by shoot-offs. In case of more than one tie at the end of a Semifinal, the lowest position tie will be broken first. The starting positions for tied athletes in shoot-offs will be decided according to the Bib Numbers (lowest number shoots first). Shootoffs will be conducted according to the following rules.

All tied athletes at the end of the Semifinal must line up behind Station 1 in Bib Number order. Finals shoot-offs will use Scheme C only. The first athlete must on command move onto the station, load and call for the Double. After shooting, the athlete must leave the station and go to stand a minimum of 1 m immediately behind the next station. All athletes remaining in the tie must in turn do likewise. The first athlete must not move onto a station until the Referee commands “START.” The athlete(s) who miss the most targets on the respective station are the losers and must retire. This process will continue on Stations 2, 3 4 ,5 until all ties are broken. All tied athletes at the end of a Medal Match must do likewise but using Stations 2,3 and 4 only.

5.20 Manual DTrap This discipline is Used for training. By using the 3 buttons on the switch-box for zeros, it's possible to manually release the following targets:

- button no. 1: a double on scheme A, traps 7 and 8 - button no. 2: a double on scheme B, traps 8 and 9 - button no. 3: a double on scheme C, traps 7 and 9

The microphones of 5 stands must be connected to the 5 respectively inputs of the 8 total available. The stand lamps will indicate the active microphone in order to advice the shooter when is possibile to call the target.

5.21 DTrap 7 - 8 - 9 This discipline is Used for training. By using the 3 buttons on the switch-box for zeros, it's possible to manually release the following targets:

- button no. 1: a single target from trap 7 - button no. 2: a single target from trap 8 - button no. 3: a single target from trap 9

The microphones of 5 stands must be connected to the 5 respectively inputs of the 8 total available. The stand lamps will indicate the active microphone in order to advice the shooter when is possibile to call the target.

5.22 Japanese Double-Trap This discipline enable a special version of double trap that release double targets depending the number of shooters that participate to the round. The microphones of 5 stands must be connected to the first 5 inputs of the 8 total available. The stand lamps will indicate the active microphone in order to advice the shooter when is possibile to call the target. The knob ADJ2 introduce a delay on second target between 0 and 2 sec. The diagram at the end of this document will explain the sequence of targets depending the shooters.

5.23 Skeet 2013 This discipline is compliance the International rules. The microphones of 8 stands must be connected to the 8 separate inputs available. Then all microphones are well balanced. The stand lamps will indicate the active microphone in order to advice the shooter when is possibile to call the target. The outputs for trap machines used are:

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- Pull: trap 1 - Mark: trap 9

Compliance the International rule, it’s possibile to drive external lamps for Pull and Mark that switch-on when shooter call the target and switch-off when target exit. The outputs for trap machines used in order to drive these lamps are:

- Lamp for Pull: trap 2 - Lamp for Mark: trap 10

5.24 Shoot Off Skeet (after Qualification) This discipline is compliance the International rules. The microphones of 8 stands must be connected to the 8 separate inputs available. Then all microphones are well balanced. The stand lamps will indicate the active microphone in order to advice the shooter when is possibile to call the target. To remove a shooter from the sequence, press PAUSE button, deselect the shooter, then press START button.

Shoot Off after qualification (9.15.5.4) Before the shoot-off starts, the first athlete must stand immediately behind Station 4 and be permitted to see one (1) regular Double All tied athletes will then shoot in turn on Station 4 in the order decided by their interim Qualification ranking (highest ranking athlete to shoot first); After the Referee declares "START," the first athlete must move on to the station, load and shoot at a regular Double (high/low). He must then leave the station and go to the rear of the athletes who have yet to shoot; All athletes in the tie must in turn do likewise; The athlete(s) who miss the most number of targets after each Double are the losers and must retire; All those who are still tied must remain, and the first athlete must then move on to the station, load and shoot at a reverse Double (low/high). He must then leave the station and go to the rear of the athletes who have yet to shoot; All athletes still in the tie must in turn do likewise; and If any ties remain unbroken, this procedure of shooting at a regular Double and a reverse Double must continue until all results are determined.

5.25 Final Skeet (Used for Semifinal and Medal Match) This discipline is compliance the International rules. The microphones of 8 stands must be connected to the 8 separate inputs available. Then all microphones are well balanced. The stand lamps will indicate the active microphone in order to advice the shooter when is possibile to call the target.

Semifinal and Medal Match (9.17.2.7) Each Semifinal and Medal Match Stage consists of 8 Doubles (16 targets). Finalists shoot on Stations 3-4-5-4 in that order (lowest Bib Number shoots first). Finalists shoot one (1) regular Double and one (1) reverse Double on each station. An electronic timing system to control the 30-second preparation time limit must be used during the Semifinal and Medal Match Stages.

5.26 Final Skeet Shoot Off (Used for SH after Medal Match) This discipline is compliance the International rules. The microphones of 8 stands must be connected to the 8 separate inputs available. Then all microphones are well balanced. The stand lamps will indicate the active microphone in order to advice the shooter when is possibile to call the target. To remove a shooter from the sequence, press PAUSE button, deselect the shooter, then press START button.

Shoot-off Procedures (9.17.2.9) Ties involving second or fourth place at the end of a Semifinal or ties at the end of Medal Matches will be broken by shoot-offs. In case of more than one tie at the end of a Semifinal, the lowest position tie will be broken first. The starting positions for tied athletes in shoot-offs will be decided according to the Bib Numbers (lowest number shoots first). Shootoffs will be conducted according to the following rules.

Ties are broken by returning to Station 3 where the tied athletes shoot a regular Double; if the tie is not broken with the first Double, they shoot a reverse Double on that station; if the tie is not broken they advance to Station 4 to shoot a regular Double, and if the tie is not broken a reverse Double; this sequence continues on Station 5 and then back to Station 3, etc. until the tie is broken.

Tie-Breaking, Fifth and Sixth Places (9.17.2.8). The two (2) finalists who are eliminated after the Semifinal will be ranked according to their Semifinal scores. Ties will be broken by applying the countback rule to Semifinal scores. If the tie is not broken, tied athletes will be ranked according to their Qualification ranking.

5.27 Test for Skeet Is used in order to test the 2 traps (before competition or for maintenance). Press START button.

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Press FORWARD button to release target. Will be released first Pull, then Mark, then Double. Press BACK button to go back along the sequence without release target.

5.28 Custom Skeet (3 schemes) For all 3 custom skeet it’s possibile to set a maximum of 5 targets for every stand and a maximum of 8 stands. Then the operator have many possibilties and several schemes are possibile. Setting the sequence it’s possible:

- to set targets with random delay between 0.2 and 3 sec. from shooter call - to set targets without any delay shooter call

The microphones of 8 stands must be connected to the 8 separate inputs available. Then all microphones are well balanced. The stand lamps will indicate the active microphone in order to advice the shooter when is possibile to call the target.

The sequences stored by default inside the unit are the following:

Sequence #1 targets with random delay 0,2 – 3 sec. Stand First Target Second Target Third Target #1 Pull Pull+Mark #2 Pull Mark Pull+Mark #3 Pull Mark Pull+Mark #4 Pull Mark #5 Pull Mark Pull+Mark #6 Pull Mark Pull+Mark #7 Pull+Mark #8 Pull Mark

Sequence #2 targets without delay Stand First Target Second Target Third Target #1 Pull Mark Pull+Mark #2 Pull Mark Pull+Mark #3 Pull Mark #4 Pull Mark Pull #5 Pull Mark #6 Pull Mark Pull+Mark #7 Pull Mark Pull+Mark #8 Pull Mark

Sequence #3 targets with random delay 0,2 – 3 sec Stand First Target Second Target Third Target #1 Pull Mark Pull+Mark #2 Pull Mark Pull+Mark #3 Pull Mark Pull+Mark #4 Pull Mark #5 Pull Mark #6 Pull Mark #7 Pull Mark #8

5.29 Skeet Timer The Skeet Timer discipline is normally used for training. The target release is made by pushing the 3 buttons of switch-box connected to referee box. All microphones are disabled. The correspondence of the 3 buttons is:

- push-button no. 1: Pull - push-button no. 2: Mark - push-button no. 3: Double

Targets can have a random delay between 0.2 and 3 sec. or can be "immediate" Entering inside “Program Mode”, can be possible to enable or disable this random delay. During “Coin Box Mode” a fixed maximum number of targets is available for every shooter, like other discipline operating in “coin box mode”.

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5.30 Compak Fitasc (40 schemes) The discipline of Compak is compliance the International rules. The microphones of 5 stands must be connected to the first 5 inputs of the 8 total available. The stand lamps will indicate the active microphone in order to advice the shooter when is possibile to call target. There are 41 available sequences, 40 are compliance new regulation, the number 41 represent the old Compak with only 5 trap machines. The outputs for trap machines used are:

A trap no. 1 B trap no. 2 C trap no. 3 D trap no. 4 E trap no. 5 F trap no. 6

Operate as follow to start a new round:

- Reset the unit - Select shooters on the main consolle - Press Start Button on the main consolle: the display will show the last used scheme If is pressed the Start button of the referee box, the round will start immediately with the last used setting (number of scheme and type of rotation). This function is used if the Coin Box mode is selected. - Select, if necessary, another scheme by using the Up and Down arrows of the main consolle - Press Start Button on the main consolle: the display will show the type of Rotation of shooters. There are two possibilities: Fitasc (normal rotation compliance the rule of Fitasc). Training (rotation without the pause for a shooter, used to proceed on the round more quickly). Select the requested type of rotation by using the BACK or FORWARD buttons of the main consolle - Starting the round: press START button on the referee box or on the main consolle.

Depending the scheme have been selected, the double will be "immediate" or "on-Report" It’s possible to set shoots like the following:

- first target: for all targets it’s possibile to delay the target release between 0 and 1 sec. adjustable by using the ADJ1 knob on the main unit

- second target: - for "immediate" double the ADJ2 is disabled - for double "on-report" the ADJ2 knob can delay between 0 and 1 sec. the second target after the shot.

5.31 Compak 2014 (42 schemes) The discipline of Compak is compliance the International rules. The microphones of 5 stands must be connected to the first 5 inputs of the 8 total available. Rotation of shooters on the stand is compliance the new rule of Fitasc, shooters shoot continuously. Operate as follow to start a new round:

- Reset the unit - Select shooter no. 1 on the display of the referee box it's possible to see the last used scheme - Select, if necessary, another scheme by using the the RED button of the referee box or pressing the START button on the main consolle and then using the Up and Down arrows of the main consolle - Starting the round: press START button on the referee box or on the main consolle.

Now the unit is ready to operate compliance the new rule with the selected scheme with second target immediate or on- report, depending the Official Fitasc rules.

Every time a shooter terminate his 25 targets and will exit from the range, a new shooter automatically will be inserted starting from stand no. 1

To terminate the round press the button of shooter no. 6. After a shot the correspondance led will go on and when a shooter terminate his round any new shooter will be automatically inserted starting from stand no. 1. Then when the last shooter terminate his 25 targets, the units will go in Pause.

Operation with Chip Card: If the chip card mode is enabled, it's necessary to operate like the following:

- Reset the unit - Insert a chip card inside the unit: the display of main consolle will show the credit available on the card - Press the Yellow button on the main consolle to book the shooter: the cost of a round will be detracted from the card and the display will show the residue on the card

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- Remove the card: on the display of main consolle and also on the display of the referee box will appear the last used scheme - Select, if necessary, another scheme by using the the RED button of the referee box. Note that the possible available schemes are at maximum 8 and are those selectable during programming - Starting the round: press START button on the referee box or on the main consolle.

During the round, if another shooter want to shoot, it's necessary that he put inside the unit his card. The display of main consolle will show the credit available on the card. If this new shooter want to shoot, it's necessary to press the Yellow button on the main consolle to book the shooter. Immediately the display of the referee box will show the scheme that is running, but by pressing the RED button of the referee box, this new shooter can select another scheme. Of course the unit will show only the schemes with same number of shoots for stand.

The 42 schemes are: the Official 40 Fitasc Schemes and also the new UT and the new Trap 300

5.32 Custom Compak (10 schemes) For all five custom compak or sporting sequences it’s possibile to set a maximum of 5 turns and a maximum of 3 targets for every stand. Then the operator have many possibilties and several schemes are possibile. For example it’s possible to have a sequence with 5 turns and all single targets, or a sequence with 4 turns, 3 with single and one with double targets. Or for example a sequence with 3 turns, 1 with single and 2 with double targets. Setting the sequence it’s possible:

- first target: always it’s possibile to have a target with a time delay between 0 and 3 sec. from the "pull" in fixed mode or random mode

- second target: only for double the second target can be released: - after the shot of first target (on report) + a time delay between 0 and 3 sec. adjustable by using the ADJ2 knob on the main unit - with a time delay between 0 and 3 sec. from the "pull" (just for Triplet this delay is from first target)

- third target: only for Sporting it’s possible to set a third target that can be released: - after the shot of second target (on report) + a time delay between 0 and 3 sec. adjustable by using the ADJ2 knob on the main unit - with a time delay between 0 and 3 sec. from the "pull" (just for Triplet this delay is from second target)

It’s possibile to set the delay between two consecutive stands like a “fixed” value (by using the external knob “Delay”) or an “adjustable” value with step of 0.2 sec from 1 to 5 sec. That function is suggested when one shot is “long” (for example after 6 or 7 sec. after target release) in order do not enable the following stand till previous shooter shots.

All customs sequences can be used like Custom Sporting disciplines (with shooter’s rotation like Trap) or like Custom Compak disciplines (with shooter’s rotation like Compak).

The microphones of 5 stands must be connected to the first 5 inputs of the 8 total available. The stand lamps will indicate the active microphone in order to advice the shooter when is possibile to call the target. For 3 targets, to assign a zero, use first button of referee small box for first zero, and second button for second and third zero.

5.33 Test Compak The test Compak discipline can be used to test all trap machines before a competition. Select the discipline, press START button, select the Compak sequenze to test, then by using the buttons with horizontal arrows on front panel of the unit, will be possible to release targets and/or go back. Will be released before all single targets, then all doubles.

5.34 Multi Compak This discipline will appear on the unit only in Chip Card Mode. This discipline allows to shoot for maximum 6 shooters for every round, different schemes.

Operate as following:

- Reset the unit - Insert a chip card inside the unit: the display of main consolle will show the credit available on the card

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- Press the Yellow button on the main consolle to book the shooter: the cost of a round will be detracted from the card and the display will show the residue on the card. On the display of main consolle and also on the display of the referee box will appear the last used scheme - Select, if necessary, another scheme by using the the RED button of the referee box. Note that the possible available schemes are at maximum 8 and are those selectable during programming - Remove the card

- Now another shooter can book in the same round operating as the first shooter. Of course, selecting a new scheme, the unit will show only the schemes with same number of shoots for stand of the first shooter. - It's possible to book, operating in the same way, till 6 shooters.

- Starting the round: press START button on the referee box or on the main consolle.

The round starts and rotation of shooters on the stand will follow the usual rotation of Compak till the end of the round. Every shooter will shoot the target depending the selected scheme.

The ADJ1 and 2 will operate like in Compak Fitasc discipline.

5.35 Manual Sporting This discipline can be used only with the PullT-M accessory, connected to the J5 plug, removing the plug of the referee box. Inside the "Program Mode" it's possible to select the only trap machines used for this discipline. This operation it's necessary in order to enable the unit to discount a target in the chip card mode, only if a button corresponding to an enabled trap machine is pressed.

5.36 Custom Sporting (10 schemes) These discipline operate in the same mode of the 10 schemes programmed for Custom Compak, but the rotation of shooters on the stand is like the Olympic Trap and not like the Compak.

5.37 Remote WiFi Selecting this discipline, the unit can be controlled by an external unit (EP095CM-WiFi) that is used to manually release targets. The EP095M must be equipped with the WiFi transreceiver to correct operate. The EP095CM-WiFi can release a target by using the EP095M WiFi like a "driver". It's necessary to program the unit in order to select the correspondance between the 15 traps connected to the EP095M unit and the 9 buttons of the EP095CM unit. Also it's necessary to program the number of range same as the number programmed on the EP095CM.

5.38 Helices . Elicio This discipline is used to drive the “Helices Machines of “Elicio Company”. The available schemes are: - no. 1 helice - no. 2 helices - no. 3 helices

To operate with helices it’s necessary to select the following options:

1. number of scheme, then press Start. 2. number of helice’s machine: maximum are 5 (connected to outputs # 6-7-8-9-10). Operate on buttons  and  then press Start. 3. mode of helice’s recharge: manual or automatic. Operate on buttons  and  then press Start. 4. if display have to show next machine or not. Operate on buttons  and  then press Start. 5. number of stand, between 1 to 5. Operate on shooter’s buttons, then press Start.

After these operations it’s possible to shot: lamp of selected stand will blink after 3 sec. then whitin a time delay of 30 sec. will be possible to call helice and shot.

Pushing the manual button of Pull (external button) the automatic recharge will be done of all machines. To stop this helices function, it’s necessary to push Reset button.

The adjustment ADJ1 and ADJ2 can be used like the following:

ADJ2: on min position: the helices can be simultaneus or delayed between 0 and 3 sec. by using knob ADJ1 on max position the helices will be on report

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During coin box mode all 5 selections will be the same made during the last operation without coin box mode.

5.39 EP095CM Remote Using the EP095CM like remote controller for the EP095M, it's possible to operate in remote mode. From the EP095CM it's possible to select a discipline, book shooters with the chip card or manually, start a round or pause or nobird.

There are special additional disciplines only for training that can be used in all disciplines:

- Trap: "Trap for CM" - Double Trap the two manual DTrap existing disciplines - Skeet Timer the existing skeet manual discipline - Sporting

See the manual of the EP095CM unit to understand how to operate.

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6. PROGRAM MODE To enter inside the Program Mode it’s necessary to operate like in the following:

 press RESET button  select a discipline (no Test Trap or Skeet)  press START button  insert the password composed by 6 numbers (from 1 to 6) by using the six shooter’s push-buttons. The default value of password is: 666666

If password is ok, the display will show the first available program facility. Press BACK or FORWARD button to select another program facility. Press START button to confirm.

The program facilities are:

Programmazione sul Display Sec. Descrizione della Programmazione Number of Targets 6.1 Delete the Internal Counter of targets Coin Box Mode 6.2 Enable/Disable the external coin box Coin Box Sequence 6.3 Sequenze of shooter’s selection during coin mode Coin Box Targets 6.4 Maximum number of targets during coin box mode Trap Pulse Duration 6.5 Duration of time activation of trap machine Reaction Time 6.6 Enable/Disable transmission of “Reaction Time” to external units Scoreboard Targets 6.7 Enable/Disable transmission of “Number of Targets” to Final Scoreboard Automatic No-Bird 6.8 Enable/Disable of Automatic No-Bird Sporting Custom 1/10 6.9 Set of custom sporting or compak sequences n. 1/10 Skeet Custom 1/3 6.10 Set of custom skeet sequences n. 1/3 Name with ChipCard 6.11 Enable/Disable transmission of name of shooter during chip card mode to external units Automatic Shoot-Off 6.12 Enable/Disable shoot-off procedure for final scoreboard New Password 6.13 Set of new password Pause: Fixed/Exter. 6.14 Enable/disable external knob to adjust “delay” between two consecutive stands Clutter Adjustment 6.15 “Clutter Setting”, thedigital adjustment against gunshots and metallic noises Target Delete/Back 6.16 Enable/Disable transmission of No-Bird to external units Skeet Lamps Delay 6.17 Set delay time of skeet lamps Helices: 1 coin=x helices 6.18 Set the number of helices for one coin ISSF Finals for TV 6.19 Enable/disable the operating mode for ISSF TV Preferred Disciplines 6.20 Enable/disable the preferred disciplines (max 8) Remote Change Discipline 6.21 Enable/disable possibility to change the discipline by using the Red Button of the referee box DTL: only trap 8 6.22 Enable/disable the trap no. 8 DTL: single point 6.23 Enable/disable the operating mode for single point Fitasc Preferred 6.24 Enable/disable the preferred disciplines for Fitasc (max 8) Traps in Manual Sporting 6.25 Discipline used with the PULL T unit WiFi 6.26 Set the WiFi operating mode Sound at the End Round 6.27 Enable/disable the sound from the referee box at the end round Skeet Timer 0,2/3 sec. 6.28 Random Delay Setting for skeet timer Trap Exchange. 6.29 Possibility to exchange the traps in case of failure Time Out 6.30 Possibility to enable the blinking of the stand lamp after the selected time out Sound at the No Bird 6.31 Enable/disable the sound from the referee box at the no bird Sound at the Pause 6.32 Enable/disable the sound from the referee box at the pause Sound at the Start 6.33 Enable/disable the sound from the referee box at the start round Chip memo config. 6.34 Possibility to store/recovery the unit configuration with a chip card Chip memo compak custom 6.35 Possibility to store/recovery the custom compak schemes with a chip 1/10 card Price lists 6.36 Possibility to associate a discipline to a price list (max. 6) Reports 6.37 Possibility to visualize the reports stored inside the units Microphones all Open 6.38 Possibility to open all microphones, just for some discipline

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6.1 Number of Targets The counter show the total number of targets released from 00000 to 99999. To reset the counter press START button. Press FORWARD button to exit without reset the counter,.

6.2 Coin box mode To modify the coin box mode, that is the use of an external coin box, (coin mode YES or NOT), press BACK or FORWARD button. Then press START button to store and exit.

6.3 Coin Box Sequence The display show the sequenze of shooter’s selection during coin mode. Modify the sequence by using the 6 push-buttons of shooter’s selection. Press FORWARD or BACK buttons to set the number of coins. Press START button to store and exit.

6.4 Coin Box Targets If coin box mode have been selected will be possible to select one of the following facilities:

- Round Target: a maximum number of targets are set for every shooter. For example if have been selected 3 targets and Trap discipline is used, every shooter can shot at maximum 25+3 = 28 targets. No limits to repeat targets are setted. - Game: no limit on number of targets and repetition of same target

By using all above facilities, after about 10 seconds the last target, the unit will reset automatically.

To select one of the above facilities, press BACK button. If Game facility have been chosed, press START button to store and exit. On the contrary press FORWARD button to select the number of repeat. Press FORWARD or BACK buttons to select the number or target to repeat (round or stand). Press START button to store and exit. To set the unit for Chip Card, see point 7.1.

6.5 Trap Pulse Duration The display show the time activation of trap machines (ms.). Press FORWARD or BACK buttons to change time duration between 50ms and 950ms, step 50ms. Press START button to store and exit.

6.6 Reaction Time If the unit is connected to a remote recorder, it’s possibile to enable the transmission of the following information:

- delay between call of shooter and exit of target (step 0,1 sec.). - reaction time of shooter, delay between exit of target and shoots (first and second) (step 0,05 sec.)

Press FORWARD or BACK buttons to enable or not the transmission. Press START button to store and exit.

6.7 Scoreboard Targets If the unit is connected to a scoreboard, it’s possibile to enable the transmission of the Number of Targets. Press FORWARD or BACK buttons to enable or not the transmission. Press START button to store and exit.

6.8 Automatic No-Bird The automatic No-Bird function enable the next stand position only if there is a shot. Press FORWARD or BACK buttons to enable or not the automatic No-Bird. Press START button to store and exit.

6.9 Sporting Custom from 1 to 10 It’s possible to set 5 custom sequences that can be used in two mode: like “Sporting Sequences” or like “Compak Sequences”. That means rotation of shooters along the stands can follow the rule of sporting or the rule of compak.

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For all five custom sporting sequences it’s possibile to set a maximum of 5 turns and a maximum of 2 targets for every stand (3 targets for sporting).

- Press FORWARD or BACK buttons to move along the sequence of shoots. - Press the two push-buttons on same line of display to modify the type of shot.

a) First it’s necessary to set the maximum number of targets for every stand: 2 or 3. Select by using BACK button and confirm by using FORWARD button. b) Second it’s necessary to set if delay between two consecutive stands is fixed or can be adjustable externally by using “Delay” knob on front panel. Select by using BACK button and confirm by using FORWARD button. c) Third it’s necessary to set the number of turns: maximum 5. Select by using BACK button and confirm by using FORWARD button.

After the above operation it’s possible to set the sequence by choosing for every stand: First Target: - number of trap machine (from 0 to 15 – 0 means no shot) - delay between 0 and 3 sec. step 0.2 sec or a random delay between 0 and 3 sec.

Second or third Targets: - number of trap machine (from 0 to 15 – 0 means no shot) - delay between 0 and 3 sec. step 0.2 sec or a target after previous shot - Delay: - delay to enable next stand, between 1,9 and 9,9 sec. step 0.2 sec - At the end of setting operation, press START button to store and exit.

6.10 Skeet Custom 1-2-3 For all 3 custom skeet it’s possibile to set a maximum of 5 targets for every stand and a maximum of 8 stands. To set a skeet custom sequence it’s necessary to select the following:

select the number of targets for every stand: - Press FORWARD or BACK buttons to move along the sequence of shoots - Press the two push-buttons on same line of display to modify the number of targets on the selected stand. - Press START button to confirm and proceed to the next step - Select the type of targets: with random delay (0.2 – 3 sec or immediate): - Press the two push-buttons on same line of display to modify the type of targets - Press START button to confirm and proceed to the next step - Select the targets for every stand: - Press FORWARD or BACK buttons to move along the sequence of shoots - Press the two push-buttons on same line of display to modify the targets (Pull – Mark – Double) - Press START button to store and exit

6.11 Name with ChipCard If the control unit is connected to an external unit able to show names of shooters, it’s possible to enable this function. Press FORWARD or BACK buttons to set or not the function Press START button to store and exit

6.12 Automatic Shoot-Off If the control unit is connected to a scoreboard for finals, it’s possible to enable this function in order to simplify the shoot-off operation. Press FORWARD or BACK buttons to set or not the function Press START button to store and exit

6.13 New Password It’s possibile to select a new password. Push the six push-buttons of six shooters in the new sequence that represent the new password. Press START button to store and exit.

6.14 Pause: Fixed/Exter. It’s possibile to adjust the delay between two consecutive by using the external knob “Delay” of the front panel stands or to set a fixed delay time and disabile this knob. Press FORWARD or BACK buttons to set a fixed delay between 1,5 sec and 5 sec. or enable the external knob. Press START button to store and exit.

E.P. Elettronica Progetti s.r.l. Via Traspontina, 25 00040 Ariccia (Roma) – Italy tel.: +39 069342181 fax: +39 069344987 www.elettronicaprogetti.com Doc.: EP095M-WiFi-E.doc Rev.: 4 Issue Date : 28-10-15 Rev. 0 Issue Date: 01-09-14 Page no. 20 of 29

6.15 Clutter Adjustment It’s possibile to set a “digital adjustment” of the unit in order to delete No-Birds due to bad shooting conditions like: - shooting ranges very near or without separation - stand roof not enough high - floor whitout phono-absorbent materials The “digital adjustment” named Clutter, find a solution to all above bad conditions, even if it’s not possibile to find a right solution in all shooting conditions. Press FORWARD or BACK buttons to set the right Clutter level, 0 means no Clutter, then press START button to store and exit.

Clutter Value Description 0 No Clutter from 1 to 6 Clutter, no delay. 6 levels from 7 to 12 Clutter, delay of 5ms. 6 levels from 13 to 18 Clutter, delay of 10ms. 6 levels from 19 to 24 Clutter, delay of 15ms. 6 levels

6.16 Target Delete/Back If the unit is connected to a scoreboard, it’s possibile to enable the transmission of the message that will delete the last target in case of No-Bird. Press FORWARD or BACK buttons to enable or not the transmission. Press START button to store and exit.

6.17 Skeet Lamps Delay Sometime the skeet machines have a small delay, then it’s necessary to introduce a small delay on the turn-off of skeet lamps in order to compensate this delay and have a “lamp turn-off” and an “exit target” exactly at same time. Press FORWARD or BACK buttons to change time delay between 0ms and 50ms, step 2ms. Press START button to store and exit.

6.18 Helices: coin correspondance To set how many helices will be shots with one coin. Select with FORWARD or BACK buttons, then press START button to store and exit.

6.19 ISSF TV Finals The ISSF TV Finals function enable the “Confirmation button” for the referee. During Final only after the confirmation button have been pressed, the next stand is enabled and data is transmitted to ISSF TV. Press FORWARD or BACK buttons to enable or not the automatic No-Bird. Press START button to store and exit.

6.20 Preferred Disciplines The Preferred Disciplines function enable only some preferred discipline. Maximum are 20. Press FORWARD or BACK buttons to set the number of preferred disciplines: maximum 20, no preferred=0. Press START button. Select the preferred disciplines, then press FORWARD or BACK buttons in order to proceed. Press START button to store and exit.

6.21 Remote Change Discipline This function enable or disable the possibility to change the discipline by using the Red button of the referee box.

6.22 DTL: only trap 8 This function enable or disable the possibility to use the only trap no. 8 for the DTL discipline or the 5 traps, from no. 6 till no. 10.

6.23 DTL: single point This function enable or disable the possibility to use the rule with only 1 point or 3 points compliance the CPCA rules. With 1 point, every hit means 1 point. With 3 points: hit with first shot means 3 points, hit with the second shot means 2 points, miss means 0 points.

E.P. Elettronica Progetti s.r.l. Via Traspontina, 25 00040 Ariccia (Roma) – Italy tel.: +39 069342181 fax: +39 069344987 www.elettronicaprogetti.com Doc.: EP095M-WiFi-E.doc Rev.: 4 Issue Date : 28-10-15 Rev. 0 Issue Date: 01-09-14 Page no. 21 of 29

6.24 Fitasc Preferred The Preferred Disciplines function enable only some preferred discipline for Fitasc Compak disciplines. Press FORWARD or BACK buttons to set the number of preferred disciplines: maximum 8, no preferred=0. Press START button. Select the preferred disciplines, then press FORWARD or BACK buttons in order to proceed. Press START button to store and exit.

6.25 Traps in Manual Sporting By using the PullT-M accessory, connected to the J5 plug (removing the referee box), by pressing one button on this external unit (from 1 to 8) a trap machine connected to the EP095M unit will release a target. If less than 8 traps are used, it's possible to deselect some traps, in order to correctly operate with chip card. Example: if only 6 traps are used, program this maximum number on the unit. When a button higher than 6 is pressed on PullT-M, the unit will not decrement a target from the total credit, in case the chip card is used.

6.26 WiFi It's possible to select at the beginning the mode to operate:

- no WiFi - remote WiFi simulated CR - traps in Wifi - remote WiFi enable remote CM

For solution no. 1 no wifi is provided. For solution no. 2 it's possible to select the EP095M like a simple receiver for an external EP095CM remote TX. For solution no. 3 it's possible to select traps from 1 to 8 and Pull and Mark with wifi connection. For solution no. 4 the unit will operate like remote driver of the EP095CM transmitter.

Solution no. 2: Unit that simulate a simple receiver EP095CR. Like for solution no. 4, It's necessary to select for every output if the trap a button of the EP095CM. Then before select solution no. 4, make the choice for all buttons of the EP095CM, then return to solution no. 2.

Solution no. 3: Traps with wifi. It's possible to select for every output if the trap is connected by cable (normal) or by wifi.

Solution no. 4: Enable remote CM. It's possible to driver the EP095M by using the remote controller EP095CM, then change the discipline, book shooters and release traps connected to the EP095M by the cables. For every button of the EP095CM remote controller (9 buttons) it's necessary to connect one trap (between the 15 available + Pull and Mark)

For solutions no. 1/2/3 will be necessary to select also a number of range and then a power level for the internal wifi of the unit.

6.27 Sound at the End Round This function enable or disable the possibility to have a sound at the end of the round. In case of "YES", the referee box, at the end of every rounf will show "END" and a sound is produced. In case of "NO" the referee box, at the end of every rounf will show "---" and no sound is produced.

6.28 Skeet Timer 0,2/3 sec. This function enable or disable the possibility to have a random delay between 0,2 and 3 sec. during the Skeet Timer discipline.

6.29 Trap Exchange This function enable the possibility to exchange one trap with another in case of failure. Entering inside this type of setup, the first row will show the real output of the unit (from 1 to 15), and the second row the exchanged output. To scroll all 15 outputs use the UP and DOWN arrows, to change the used trap use the FORWARD and BACK arrows. Press START to save the new configuration and exit.

E.P. Elettronica Progetti s.r.l. Via Traspontina, 25 00040 Ariccia (Roma) – Italy tel.: +39 069342181 fax: +39 069344987 www.elettronicaprogetti.com Doc.: EP095M-WiFi-E.doc Rev.: 4 Issue Date : 28-10-15 Rev. 0 Issue Date: 01-09-14 Page no. 22 of 29

6.30 Time Out This function enable the possibility to introduce a time out (between 8 sec and 35 sec) from the instant the led lamp of the stand starts, indicating to the shooter that the unit is ready to shoot. After this time out the lamp will start to blink. A stand become ready after a time delay (between 2 sec and 8 sec) from the last shoot of the previous shooter.

6.31 Sound at the No Bird This function enable or disable the possibility to have a sound at the No Bird pressed from the referee.

6.32 Sound at the Pause This function enable or disable the possibility to have a sound at the Pause pressed from the referee.

6.33 Sound at the Start This function enable or disable the possibility to have a sound at the Start pressed from the referee.

6.34 Chip memo config. This function enable the possibility to store inside a chip card the complete configuration of the unit or to recovery from a chip card a previous stored configuration. Select this function, select the store or recovery function (Store = from flash of the unit to external chip Recovery = from an external chip to the flash of the unit). Then insert a valid chip card and press START. The display will show the results of the operation.

6.35 Chip memo compak custom 1/10 This function enable the possibility to store inside a chip card one Compak Custom sequence or to recovery from a chip card a previous stored sequence. Select this function, select the store or recovery function (Store = from flash of the unit to external chip Recovery = from an external chip to the flash of the unit). Then insert a valid chip card and press START. The display will show the results of the operation.

6.36 Price lists This function enable the possibility to associate every discipline to a selected price list. When the operator insert the Master Card, he have also to select the price list number (from 1 to 6) that must be update with the prices of the Master Card. When the 6 price lists are complete, the operator can associate every discipline to one price list in order to change prices automatically by changing discipline.

6.37 Reports This function enable the possibility to visualize the reports stored inside the flash memory of the unit when the chip card mode is enabled.

6.38 Microphones all Open This function enable the possibility to open all microphones. It's valid just for American Trap discipline.

E.P. Elettronica Progetti s.r.l. Via Traspontina, 25 00040 Ariccia (Roma) – Italy tel.: +39 069342181 fax: +39 069344987 www.elettronicaprogetti.com Doc.: EP095M-WiFi-E.doc Rev.: 4 Issue Date : 28-10-15 Rev. 0 Issue Date: 01-09-14 Page no. 23 of 29

7. CHIP CARD If the unit have been setted to operate with chip card, to select shooters it’s necessary to use one valid chip card, the six push-buttons on the main unit are disabled. The chip cards are stored with “points” that represent a “credit” for shooters. Every chip card can store a maximum value of 999 points. Chip cards are protected with a secret password modified automatically from the units. Can be printed with logo of club, name and address.

To operate with chip cards, it’s necessary to have a “chip card writer” + management software (mod. EP096AG3). This software simplify the operation of the entire club and it’s possible to manage:

database of all shooters, divided into many type: members, guest, damas, junior,… several prices for disciplines and type of shooters charge chip card is very easy print reports for day, month, year it’s possibile to know immediately the situation of every shooter (point charged and discharged)

7.1 Master Card To correctly operate on the EP095M with chip card, it’s necessary to introduce into his memory the prices for a round of a selected discipline for all type of shooters, by using a MASTER CARD. The Master Card is one special chip card that store the value of one round (expressed in points) for all type of shooters (10) for a selected discipline. To store a Master Card use the EP096AG3 writer, by using an empty chip card.

To store the EP095M unit with a Master Card operate as follow.

set the unit in coin mode with chip card press RESET introduce the Master Card inside the unit the unit will automatically reconnect the Master Card and the display will inform about that wait that on the display will appear: OK then exit the Master Card

Before to exit the Master Card it’s possibile to have information about the following:

- set the unit in chip card mode by pressing the shooter no. 3 push-button with Master Card inside the unit or the external push-button used to insert shooters during chip-card mode - total number of round by pressing the push-button of shooter no. 1 with Master Card inside the unit - reset the counter of number of round by pressing the push-button of shooter no. 6 with Master Card inside the unit - to check prices (expressed in points) for all type of shooters for the selected discipline by pressing the push-button of shooter no. 2 with Master Card inside the unit

7.2 To select shooters with Chip Cards Before to operate with chip cards it’s necessary to store inside the unit a Master Card to store prices for the selected discipline (see. Above). Then every shooter that want shot must be operate as follow:

- introduce a valid chip card inside the unit: immediately on the display will appear the name of shooter and the credit on the chip card - push the YELLOW button near the chip card reader, to select one shooter - if the credit inside the chip card is valid, the shooter will be selected and on the display will appear the residue. On the contrary a message will appear on the display. - exit chip card

7.3 Report Card It’s possibile to extract form the EP095M unit all rounds made with name of shooters and points used. Introduce an empty Report Card inside the EP095M unit (normally at the end of a day). The unit automatically reconnect the Report Card and will transfer all data regarding the rounds of the day. Then use the Report Card to download into the database of your management software all information of the day. Then will be possible to have FULL check about your shooting range: points charged on all chip cards and points used from all shooters on every unit. The Report Card is a chip card formatted like Report Card from the management software. Rememeber that memory inside the EP095M unit allows to store a maximum number of 64 rounds (25 or 50 targets).

E.P. Elettronica Progetti s.r.l. Via Traspontina, 25 00040 Ariccia (Roma) – Italy tel.: +39 069342181 fax: +39 069344987 www.elettronicaprogetti.com Doc.: EP095M-WiFi-E.doc Rev.: 4 Issue Date : 28-10-15 Rev. 0 Issue Date: 01-09-14 Page no. 24 of 29

8. INSTALLATION

8.1 Plug for Traps - J1 The 15 trap machines must be connected to the unit like in the following picture:

E.P. Elettronica Progetti s.r.l. Via Traspontina, 25 00040 Ariccia (Roma) – Italy tel.: +39 069342181 fax: +39 069344987 www.elettronicaprogetti.com Doc.: EP095M-WiFi-E.doc Rev.: 4 Issue Date : 28-10-15 Rev. 0 Issue Date: 01-09-14 Page no. 25 of 29

8.2 Plug for Stand Lamps and No-Bird push-button – J2 This plug is used to connect the 8 microphones, 8 stand lamps to the unit and an additional push-button that can be used to repeat a target for No-Bird condition. External power supply must be used only if trap machines need for an higher voltage of 12Vdc. This external power supply must be a CONTINUOS voltage and maximum ampere must be 2. The bridge between pins 23 and 24 must be always closed with a jump. Only for external power supply must be left open.

NOTE: the lamps used must operate at 12Vdc and maximum current of 100 mA. It’s suggested to use LEDs lamps produced from EP (series EPL).

E.P. Elettronica Progetti s.r.l. Via Traspontina, 25 00040 Ariccia (Roma) – Italy tel.: +39 069342181 fax: +39 069344987 www.elettronicaprogetti.com Doc.: EP095M-WiFi-E.doc Rev.: 4 Issue Date : 28-10-15 Rev. 0 Issue Date: 01-09-14 Page no. 26 of 29

8.3 Plug for external coin box – J3 It’s used to connect an external coin box. It’s possible tu use a mechanical or a chip card system.

8.4 Plug for scoreboard or monitor – J4 It’s used to drive an external scoreboard or monitor. No additional interface are needed to drive external units. Only a two wire cable can be used, suitable for long distances. The protocol supported is compliance with the Multi-Pull system.

8.5 Plug for referee box – J5 It’s used to connect the referee control box to the unit.

8.6 Lamps for Skeet Only for Skeet discipline, the outputs of traps 2 and 10 of plug J1 can be used to drive two relays that can drive two 220Vac lamps for Pull and Mark.

8.7 Junction Box mod. EP096I1 To simplify the interconnection of the unit, it’s possibile to use the junction box mod. EP096I1, that is appropriate for the EP095M unit. Operate as follows:

Fix on the wall, near the final position of the EP095M unit the junction box. Connect the junction box to the EP095M unit by using the two cables with plugs to J1 and J2. Install microphones and lamps on the shooting ranger and connect them to the junction box by using shielded cables. Connect trap machines to junction box by using a 16 wires cable.

The junction box EP096I1, can be supplied with the following options:

EP096I1-L: with relays for skeet lamps EP096I1-C: with switch Trap/Skeet

The new model of Junction box do not have any switch to commutate between trap/skeet/compak: the unit will manage that by using two additional commands (1 and 2).

E.P. Elettronica Progetti s.r.l. Via Traspontina, 25 00040 Ariccia (Roma) – Italy tel.: +39 069342181 fax: +39 069344987 www.elettronicaprogetti.com Doc.: EP095M-WiFi-E.doc Rev.: 4 Issue Date : 28-10-15 Rev. 0 Issue Date: 01-09-14 Page no. 27 of 29

9. GUARANTEE AND ASSISTANCE Elettronica Progetti products are guaranted to the original purchaser for two years from the date of purchase as shown on a valid receipt issued by the seller. This guarantee does not affect the consumer’s rights under European Directive 99/44/CE regarding certain aspects of the sale and guarantee of consumer goods; consumers should address claims under these provisions to the retailer where they purchased the goods. This guarantee is effective in countries where European Directive 99/44/CE has been implemented. Local guarantee legislation applies in other countries. During the guarantee period, Elettronica Progetti will repair products with defects in workmanship or materials at no charge to the customer for either labour or materials. Travel expenses are at charge of costomer. To have work performed under guarantee, consumers must contact an Authorized Elettronica Progetti Technical Assistance Centre, or the Elettronica Progetti company at the following address:

Elettronica Progetti Via Traspontina, 25 00040 Ariccia (RM) – Italy Tel.: +39 06 9342181 Fax: +39 06 9344987 Email: [email protected]

Before to send the unit to repair, operate like described:

1. Specify the type of failure 2. Specify the serial number of the control unit (see the label on the bottom ) 3. Wait for the autorization to send back to the factory the unit

E.P. Elettronica Progetti s.r.l. Via Traspontina, 25 00040 Ariccia (Roma) – Italy tel.: +39 069342181 fax: +39 069344987 www.elettronicaprogetti.com Doc.: EP095M-WiFi-E.doc Rev.: 4 Issue Date : 28-10-15 Rev. 0 Issue Date: 01-09-14 Page no. 28 of 29

E.P. Elettronica Progetti s.r.l. Via Traspontina, 25 00040 Ariccia (Roma) – Italy tel.: +39 069342181 fax: +39 069344987 www.elettronicaprogetti.com Doc.: EP095M-WiFi-E.doc Rev.: 4 Issue Date : 28-10-15 Rev. 0 Issue Date: 01-09-14 Page no. 29 of 29

Pattern for Japanese Double Trap discipline, 50 targets :

1 SHOOTER Turn Stand #1 Stand #2 Stand #3 Stand #4 Stand #5 #1 1-2 4-5 7-8 11-12 14-15 #2 2-3 5-6 7-8 11-12 13-14 #3 2-3 5-6 8-9 10-11 13-14 #4 1-2 4-5 7-8 10-11 14-15

2 SHOOTERS Turn Stand #1 Stand #2 Stand #3 Stand #4 Stand #5 #1 1-2 4-5 7-8 11-12 14-15 #2 2-3 5-6 7-8 11-12 13-14 #3 2-3 5-6 8-9 10-11 13-14 #4 1-2 4-5 7-8 10-11 14-15

3 SHOOTERS Turn Stand #1 Stand #2 Stand #3 Stand #4 Stand #5 #1 1-2 4-5 7-8 11-12 14-15 #2 2-3 5-6 7-8 11-12 13-14 #3 2-3 5-6 8-9 10-11 13-14 #4 1-2 4-5 7-8 10-11 14-15

4 SHOOTERS Turn Stand #1 Stand #2 Stand #3 Stand #4 Stand #5 #1 1-2 4-5 7-8 11-12 14-15 #2 2-3 5-6 7-8 11-12 13-14 #3 2-3 5-6 8-9 10-11 13-14 #4 1-2 4-5 7-8 10-11 14-15

5 SHOOTERS Turn Stand #1 Stand #2 Stand #3 Stand #4 Stand #5 #1 1-2 4-5 7-8 11-12 14-15 #2 2-3 5-6 7-8 11-12 13-14 #3 2-3 5-6 8-9 10-11 13-14 #4 1-2 4-5 7-8 10-11 14-15

6 SHOOTERS Turn Stand #1 Stand #2 Stand #3 Stand #4 Stand #5 #1 1-2 4-5 7-8 11-12 14-15 #2 2-3 5-6 7-8 11-12 13-14 #3 2-3 5-6 8-9 10-11 13-14 #4 1-2 4-5 7-8 10-11 14-15

E.P. Elettronica Progetti s.r.l. Via Traspontina, 25 00040 Ariccia (Roma) – Italy tel.: +39 069342181 fax: +39 069344987 www.elettronicaprogetti.com