The Mythopoet's Manual - Contents
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The Mythopoet's Manual - Contents The Mythopoet's Manual Writing Multi-Cultural Fictional Settings 1st Draft, including many author's notes to self Loren J. Miller Copyright © 1993-1998. All rights reserved. Contents Introduction Welcome Some Other Sites MythoPoet Mentality of Religion The Realm of the Sacred Sacred Time Mythtime Festivals Sacred Space The Otherworld The Three-fold Otherworld Holy Sites: Shrines and Temples Worship Sacred Things and Worship Ancestors, the Dead Sacred People Sacred Objects Monsters Deities Manner of Worship Appeasement Role Models Ancestor Worship Worshipping the Gods Culture Subsistence Patterns Foraging Walking Foraging Mounted Foraging Aquatic Foraging Fishing Religious Tendencies of Foragers History of Foraging Horticulture http://www.rpgmud.com/WorldBuilding/Mythopoets/tmm.html[2/28/2010 9:38:11 PM] The Mythopoet's Manual - Contents Slash and Burn Horticulture Dry Land Horticulture Religious Tendencies of Horticulturalists History of Horticulture Domesticated Animals Domesticated Plants Horticulture and Matriarchy Herding Transhumance Pastoral Nomadism Religious Tendencies of Herders Agriculture Large Scale Societies Peasant Agriculture Plantation Agriculture Mechanized Agriculture Religious Tendencies of Agriculturalists City Life Religious Tendencies of City Dwellers Civilization Economics Reciprocal Redistributive Market Commerce Kinship Control Structures Band Tribe Chieftain State How Would this Work with Dwarves? Dwarven Foragers Dwarven Horticulturalists Dwarven Herders Dwarven Agriculturalists Dwarven City Dwellers Sacred Narrative Definitions Myth A Sacred Narrative Involving Divinities and Other Sacred Beings Set in a Primordial Time. Legend Folktale Sacred Patterns Cosmic Cycle The Emptiness The Creator CreationCreation Judgment and Cataclysm Cycle of Nations Imprisonment and Escape Borders of the World Empire, Degeneration, and Extinction Heroic Cycle Separation http://www.rpgmud.com/WorldBuilding/Mythopoets/tmm.html[2/28/2010 9:38:11 PM] The Mythopoet's Manual - Contents Supernatural or Mysterious Origin Portents at Birth Perils Menace Infancy Refusal of the Call Supernatural Aid The Crossing of the First Threshold The Passage Into Darkness Initiation Distant Wandering The Road of Trials The Meeting with the Goddess Woman as the Temptress Atonement with the Father Apotheosis The Ultimate Boon Return Refusal of the Return The Magic Flight Rescue From Without Crossing the Return Threshold Magical Contest Trial or Persecution Last Scene Violent or Mysterious Death Resurrection or Ascension Examples The Maori Myth of the World's Creation The Birth of Huitzilopochtli, the Aztec War God Mundane and Sacred Storytelling The Mythopoet's Struggle Mythic Questing Ritual Bold Action in the Mythic Realm Dangers of the Mythic Quest Divinities Choices to Make The One and the Many Immanent or Transcendental Manifest forms Habitat God Elemental God Anthropomorphic God Gods of Emotion Ancestors Abstract Gods Divine Interrelations Ancestor Worship Pantheism Polytheism Henotheism Dualism Monotheism Duotheism Atheism Religion Without Gods Philosophy Science http://www.rpgmud.com/WorldBuilding/Mythopoets/tmm.html[2/28/2010 9:38:11 PM] The Mythopoet's Manual - Contents The Divine Self Compartmentalized Religion Worship Righteous Life Belief Systems Alignments Divine Archetypes Greek Example Ritual Purpose Clean Talk Feed Types of Rituals Complexity Personal vs. Domestic vs. Corporate Morality Rites of Passage Unity and Separation Ritual Rich and Poor A Warning About Rituals Sample Rituals Purification Rituals Sacrifice Propitiation Foundation Sacrifice Votive Sacrifices Dedication or Commencement Sacrifices Closing or Separation Sacrifices Separation Sacrifice Royal Horse Sacrifice Ecstatic Rituals Divination Seasonal Rituals New Year Ritual Harvest Ritual Spring Fertility Ritual Spoken Rituals Bless Curse Oath Prayer Divine Ecstasy Soma Sacrifice Shamanic Rituals Shamanic Journey Shamanic Healing Psychopomp, Escort of Dead Souls Possession Exorcism Necromancy Initiation Rites Birth Male Puberty Female Puberty Marriage Shamanic Initiation http://www.rpgmud.com/WorldBuilding/Mythopoets/tmm.html[2/28/2010 9:38:11 PM] The Mythopoet's Manual - Contents Funerary Rituals Burial or Inhumation Human Sacrifice Sacred Kingship Companion for the Dead Appeasement Abandonment of Children Foundation Sacrifice Punishment War Bloodsports Cannibalism Community Rituals Feast Parade or Procession Circular Dance Divine Things Artifacts Items of Divine Manufacture Icons Relics Ritual Objects Architecture Cosmology and Religious Architecture Home Temple Shrine Regional Design, the Town Center Religious People Religious Specialists Titles Abbess Abbot Bishop Caliph Cardinal Cleric Diviner Doctor Father Hermit Hero Imam Magi Master Minister Monk Mother Mystic Pope Preacher Priest Prophet Sacred Ruler Saint Seer Shaman http://www.rpgmud.com/WorldBuilding/Mythopoets/tmm.html[2/28/2010 9:38:11 PM] The Mythopoet's Manual - Contents Witch Wizard The Religious Hierarchy Place of a Kiva Men's Society in the Zuni Year End Ritual Nunnery Example Charitable Order Example Bureaucratic Hierarchy Example Religious Believers Everyday Obligations Worship Economic Contribution Dedicating Children Extra Effort Pilgrimage Holy War Temporary Religious Specialist Lay Organizations Religion and Campaign Creation Introduction to the Sheets Brainstorming Filling In The Religion Character Sheet Basics Religion Name Physical Distinctions Cultural Pattern Hunter Gatherer (Habitat) Agricultural (Hostile Nature) Pastoral Nomad (Tribal Patron) City Dweller (Luck) Symbols Sacred Stories Origin of the World Origin of the People Heroic Legend Divinity Theology Miracles Game Attributes for Divine Figures Ritual Types of Ritual Artifacts Heroic Relics Ritual Objects Icons Weapons Holy Sites Typical Location of a Place of Worship Frequency of Places of Worship Temple Architecture The Central Temple, the Holy of Holies Organizational Details The Organizational Grid Divinity High Leader High Council Priesthood Rows of the Organizational Matrix: Agents and Subgroups http://www.rpgmud.com/WorldBuilding/Mythopoets/tmm.html[2/28/2010 9:38:11 PM] The Mythopoet's Manual - Contents Random Crap to be Moved Elsewhere Structure or Hierarchy The Culture Sheet Basics A Note on Inventing Region Names Subsistence, Social Control, and Economics Roles Kinship Marriage Residence Cultural Personality Belief Systems Attitudes Organizational Matrix Band Tribe Chieftain State Regions and Settings Campaign World Filling in Campaign Details Brief Description Themes Inspirational Reading Mood Continuity Key Words Cosmology Day Sky Night Sky Day Length Year Length Cosmic Neighborhood Population Race Language Script Magic Magic Frequency Magic Magnitude Technology Technology Frequency Technology Magnitude Religion Divine Power Frequency Divine Power Magnitude Psionics Psionic Power Frequency Psionic Power Magnitude Character Creation Guidelines Rule System House Rules Recommended Discouraged Equipment http://www.rpgmud.com/WorldBuilding/Mythopoets/tmm.html[2/28/2010 9:38:11 PM] The Mythopoet's Manual - Contents http://www.rpgmud.com/WorldBuilding/Mythopoets/tmm.html[2/28/2010 9:38:11 PM] The Mythopoet's Manual - Introduction Introduction Welcome Some Other Sites MythoPoet Welcome Welcome to the MythoPoet's Manual. In the last half of the 20th century, World Design has become a popular pastime. We have J. R. R. Tolkien and popular roleplaying games such as Dungeons & Dragons to thank for that. If you want to make up the physical details of a world go to http://www.best.com/~jendave/builder/world/index.html And try his World Builder program, or use one of numerous other programs available on the web to make up internally consistent planets. Many of the rules of the world will be determined by the use to which you will put it. Fiction demands certain rules; actually a certain looseness of rules. Roleplaying and card games will demand other rules to match the rules of the game! One of the perennial problems of world design is the invention of cultures and nations that are both internally consistent and also fundamentally different from our own. This manual outlines some useful processes and strategies for making up internally consistent Myths and Cultures. Start with the Myths. The Myths believed by people explain their culture. Myths show where the world came from, why people are mortal and sexual, and why and how they need to work. In short, Myth tells people why their way of life is meaningful. And a people and their way of life is the essence of culture. Some Other Sites http://www.hut.fi/~vesanto/link.networld/networlds.html http://www.hut.fi/~vesanto/world.build.html http://www.hut.fi/~vesanto/link.useful/worlds/world.creation.html http://www.lastunicorngames.com/ (look for Aria) http://www.ruf.rice.edu/~pound/ http://www.tezcat.com/~markrose/kit.html MythoPoet Myths are not made up in laboratories or fabricated by focus groups. A Myth must grab the imagination. A Myth must sing. Words to grab the imagination, words to sing a story, words like that are poetry. And Poetry is written by a Poet. A MythoPoet is a creator of Myths. The one who can bring a song out of a story, who succeeds in making that story resonate in the imagination, is a MythoPoet. No god, no culture hero ever revealed a profane act. Everything that the gods or the ancestors did, hence everything that the myths have to tell about their creative activity, belongs to the sphere of the sacred and therefore participates