nhl 2000 pc download NHL 2000. EA's long-running series returns for another annual update and if you are a fan of this sort of sports game, then this stands as a fine example of the genre. Players of NHL 99 might not notice a whole heap of new features here but dig under the hood for a bit and you'll find a few things worthy of interest and which make this a good option for vets and hockey newcomers alike. Perhaps the biggest addition here is the Dynasty mode, which charges you with leading a team to success over an epic ten year period, and which requires you to be a good manager of the rink, picking the right players, and a solid player on the ice, hip checking with the best of them. Gameplay is a lot faster and rougher now, with some new moves added to your arsenal, while changes can also be seen in the timing system, which doesn't sound like much but in practice really changes how you play. There's all the usual options for different modes to try out, with the expected players and teams, customization options and the visual flash and dash in the presentation that makes this a truly immersive hockey experience. If you're in the market for an ice hockey game, then this is undoubtedly one of the finest out there. There's an almost overwhelming amount of options to play around with, and which will keep you hooked for ages, while the depth of the hockey itself also ensures a near limitless lifespan. There's a great sense of challenge to the whole thing, and it looks great too, with smooth animation and lots of detail. All in all, a cracking sports experience. NHL 2000 Full PC Game. NHL 2000 Download Free Full Game is an ice hockey video game developed by Electronic Arts Canada. It was released in 1999 and was the successor to NHL 99. The game did not boast great improvements to the game from NHL 99, nor did NHL 2001 feature any idea the two previous versions didn't until NHL 2002. The tagline of this game was, «Only the physical will survive.» The main cover man was Chris Pronger then of the St. Louis Blues. The cover man for versions sold in Europe was Markus Naslund of the Vancouver Canucks. A season mode (later developed into a Franchise mode) with a retirement feature, drafting, and player trades were added to the series in NHL 99, and similar gameplay was used in this version, as well. NHL 2000 kept features from NHL 99; for example, created players can use any photo for their face, which is textured onto the head. Another mode in NHL 2000 is the Tournament mode, in which the user chooses 16 countries (only 18 countries were available in the game) to play a round robin. After the round robin, eight teams are eliminated and then the remaining eight have a «playoff,» but instead of it being out of seven games it was single-elimination. Eventually, a winner is crowned gold in the championship match. There is also a third place match for the losers of the semi-finals. The game has a total of 28 NHL teams, including the new expansion , which was the only team in the game that didn't exist in the 1998-99 season. Online leagues of the game also became more organized. Daryl Reaugh left the series as colour commentator in this game and was replaced by . Jim Hughson remained as play-by-play announcer throughout the series. NHL 2000 Free Download. NHL 2000 Free Download PC Game. Click on below button to start NHL 2000 Download Free PC Game . It is a Full Version PC Game. Just download torrent and start playing it. Download NHL Championship 2000 (Windows) Anyone who has lived in Michigan as a young boy will have had more than his fair share of hockey. My active involvement in this most Canadian of sports (well, except maybe for curling) ended when it became apparent that I was not keeping up with my hockey-playing peers in the size department. Not being one to hold a grudge, however, I have remained a life-long fan of the sport, even in its more unfashionable days in the 1980s when the NBA was starting its meteoric rise to a third-place position in the American sports hierarchy. I guess living within receiving distance of the CBC and getting weekly broadcasts will do weird things to your brain. Suffice it to say that I have been around hockey long enough to know what is and isn't a good hockey game. Yet when I play FOX Sports Interactive 's new NHL Championship 2000 , I'm left scratching my head. Installing the game was a rather unpleasant experience solely due to the fact that the install screen left me staring at a large picture of Mike Modano. No Red Wings fan would tolerate such a situation for very long, and upon starting the game for the first time I found myself in a particularly surly mood, ready to toss a few octopi from the virtual Joe Louis Arena rafters. Which is where I found myself after loading up a Red Wings-Stars exhibition game. Hmmm. William Shatner is a Canadian. The game uses the format of a FOX NHL broadcast to draw the gamer in, and for the first few times through it actually succeeds. The theme music is the same as on television, as are the camera shots, and there are lead-ins for various matchups which the game considers to constitute "rivalries" (like Detroit-Colorado) where says remarkably Kenny Albert-like things. Albert is joined by John Davidson, who follows his partner's lead-in with canned commentary on each goalie (which, of course, gets old after you've heard it, um, once). It's a remarkable attempt at branding and a good marketing idea, to be sure, although after all the shortcuts to FOX Sports Online that the game deposited on my desktop and in my Start menu, you can be sure that's the last place I'll be going to get any sports info. Oh, did I mention the cool slogan on the opening screen that directs you to a certain online sports information source? I'll give you a hint: it's not espn.com. All the clever talk in Canada isn't going to save a bad game once you "set foot" on the "ice," though, and this is where NHL Championship 2000 starts to crumble. For one thing, the player graphics are decidedly average. This is not a killer in itself, but when combined with the absolutely awful animations, it leaves a gamer wondering how much of the budget was spent on re-take after re-take of Albert and Davidson, since there obviously wasn't much left over for this. Left searching for words, I finally settled on "robotic." Not because the movements are jerky, but simply because the way players move is impossible in real life unless they have some other means of propulsion and the body movements are just for show. Remember those old table-top hockey games where you pulled and turned levers to control little two-dimensional players? NHL Championship 2000 makes it look like there is someone off-screen slowly pulling a lever and drawing players back and forth across the ice while their legs move for show. Of course, these players can move side-to-side across the rink as well. Amazing what can be done with computers these days. For all the talk about wide-open play in the NHL and how the league wants to encourage it, you'd think that computer hockey game designers would strive for the same thing. In fact, I'm told that's exactly what they are doing (see below). So why does NHL Championship 2000 play like it's taking place in a frozen sandbox? The ice surface is perceptibly overcrowded despite the fact that there aren't any extra players on the ice. This odd "shrunken rink" effect means that there is rarely enough space to play pretty hockey, and as a result the game degenerates into a puck-carrier crossing the blue line and then setting up some sort of quick passing sequence to get a shot off before someone gets knocked off the puck. Players hold the puck too long as well, meaning that passing is generally limited to setting up shots in the offensive zone rather than gaining the zone in the first place. I am not one to insist on absolutely "realistic" gameplay. Excessive realism (in some sports more than others) can kill a game because playing a computer game and being a spectator at a live match are fundamentally different experiences. Interesting points in a live game can be ignored by the spectator, who is not forced to pay attention every single second. The gamer, on the other hand, must devote his attention to the game at all times, and thus can become annoyed when forced to maintain concentration during parts which, as a spectator, would be overlooked. The trick to creating a good game is making the gameplay seem realistic and using exaggerated or unrealistic elements only to "smooth over" the boring parts. The result should be a game which gives the illusion of being realistic by not having the cartoonish aspects jump out at you. If you look for them you'll be able to spot them, but the total game experience should hide them to some extent. If the arcade elements jump out at the player, the game turns into a cartoon or caricature. FIFA 2000 (switching sports momentarily) is a perfect example of "realism" done right. The game seems to flow like soccer, even though the players turn too easily, pass too accurately, and run too consistently. The game simply makes the whole thing feel realistic while you're playing because just enough things are modeled accurately to confirm the illusion. NHL Championship 2000 fails in this task, and the overall effect is a mixture of bland gameplay and cartoonish excess. The game can be played in "Arcade" or "Sim" modes, but I strain to tell the difference. The most annoying thing is the fact that when players get hit, they fly into the air as though they have just been on the receiving end of a Slava Fetisov hip- check, no matter how incidental the contact or from what angle it was initiated. This is often accompanied by some inane comment from John Davidson, who I hope was looking through his FOX Sports contract until the very last minute for a clause that would allow him to get out of having to record some of the idiotic things he was obviously forced to say under threat of torture. At least I hope that's what happened. So is Peter Jennings. NHL Championship 2000 lacks several important features which would make it more competitive as a game, although the graphics/gameplay combination puts it at a marked disadvantage. The most important is the lack of a career play option. Much as I like winning the , I'd like to be able to try and repeat while my squad ages and I'm forced to make canny general manager decisions (much like Ken Holland) to keep my squad competitive. Playing and replaying the 1998-9 season is not something that will keep the game on my hard drive. There is a World Tournament for all of you Czech Republic fans, although the idea of playing out a Slovakia-Italy matchup leaves me a bit cold. The second problem is that there is no way to edit the in-game player stats, although new players can be created. This is annoying, especially if you want to tweak the default numbers which don't give Igor Larionov proper credit for his passing skills. You might also want to adjust your team's abilities to give yourself a bit of an edge on the AI, although if you're doing this after the first half-hour or so, you're playing the wrong game. The AI is decidedly bad, and most games will see you with a large edge in shots thanks to the AI's particular ineptitude on offense. John Candy, The Guess Who, Brett Todd. If it sounds like there isn't a lot to recommend this title, then you've got the basic idea. The TV-in-your-computer shtick works for the first couple times through, until you realize that it's no more interesting than when you hear it on television. And there you can actually look forward to seeing a hockey game. In the latest Computer Gaming World , editor George Jones reveals that the changes to EA Sports ' hockey title, NHL 2000 , which eschewed realism for a more arcade-like feel, were no accident. "The shift to a more arcade-style of play was a conscious decision," producer Kevin Williamson was quoted as saying. Apparently, the choice seems to be between making games "realistic" and making them "fun." In the case of FOX Sports Interactive 's product, it is neither. Save your money. Play NHL 2000 Online. NHL 2000 is a 8-bits classic Game Released for Game Boy Color ( GBC ) console. Here you can Play NHL 2000 Online (GBC version) for Free in your Browser with no download required from our HTML5, Java Script, Flash Emulator Online on any compatible device! Let's Play GBC is a Website where you can play All the original ROMs and also the new hacked ROMs games released to Game Boy Color ( Nintendo GBC ) Online. Click PLAY GAME to start! You are playing NHL 2000 Online, if you like it, please leave your Vote . NHL 2000. EA Sports take us to the ice again, but did they do anything really new this year? Gameplay stays pretty true to '99, with only a few tweaks and changes. One of the biggest differences between last year's installment and NHL 2000 is that gamers can no longer opt to play a shortened game. Now all games consist of three 20 minute periods. However, EA does give you an option to speed up the game play, so you can play an entire 20 minute period in five or ten minutes. Thoroughly confused yet? Well, you should be. While this allows for more accurate state comparison between teams, it really takes away from the game for those arcade players who enjoy the thrill of playing a quick game of NHL. The entire NHL series has always been more of an action-oriented hockey game than a true-to-life stat- based simulation, so this new feature is good for some, bad for others. Especially since, at its heart, NHL 2000 still plays like an advanced arcade game and not a hardcore sim. The AI this year has been toned down quite a bit, at least in terms of difficulty. Although this year's AI is a mixed bag, with the defense totally ignoring you on some plays and, at other times, crushing your jaw into the ice every time you make a move. One feature that's a welcome addition to this year's offering is the individual expertise slider bars for goalies and the rest of the team so you can adjust the computer AI to suit your play style. This makes it easier for beginners to pick up the game as well as making the game more challenging to you veterans out there. Even though I still found the game to be extremely easy, and the 'skate behind the goal and shoot the puck in the corner' trick still works giving you about a 60% shot accuracy, which is much higher than in real hockey. And, while it's nice to see that EA has improved the one-timer shots, they too are much easier to land than in an actual hockey game. Again, this is a feature that's both good and bad, this time favoring the arcade player over the sim enthusiast. So, what else is new in this year's update? Well there's an expanded draft mode where you can pick against the computer AI GMs. While I'm not very impressed with some of the computer's picks, this is a nice feature that lets you build the team you always wanted to see . well at least if you can do the right bargaining. There's also a greatly enhanced career mode in this year's offering, allowing you to go through the entire draft and trading process and build an entire team from the ground up, seeing how they progress over time. Over the course of a ten-year period, new players will become available for recruitment while many of the veteran players will become free agents after their contracts are complete. On the visual side of things, NHL 2000 is still one of the best looking sports games out there. Sure, the graphics are only slightly better than '99, but the game looked good then and it still looks nice now. It's obvious that the art team paid special attention to eliminating polygon overlap and clipping problems. Like '99, all of the players look like their real life counterparts, and EA has added improved facial expressions and lip movements to the 2000 version, and I swear sometimes you can see the players move their lips and say things that wouldn't be allowed on Prime Time TV. The little touches like dynamic reflections and sparkling ice sprays when a player makes a quick turn really add to the realism of the title. You can even look forward to better wobbling animations when players take a hard check into the boards in this year's edition. Of course, like '99, all of this graphical punch requires a powerful machine, and you'll notice marked performance drops on slower machines. To insure smooth playability, I'd recommend playing NHL 2000 on a 300+ Mhz machine with a fast 3D accelerator and at least 64MB of RAM. One of the most touted and notable graphic improvements in this year's version is the ability to import your face and map it onto a player so your visage can be in the game. As cool as this feature sounds, it just doesn't work very well, and the imported faces look little like their real-life counterparts. I was so excited to make an entire team based on the freaks here at the IGN offices. I started with the most freakish of all, those creatures from IGN64: Matt and Aaron. Take a look at the screenshots below and you'll see what I mean. Where is Matt's listless, wearied look? Where's Aaron's charming smile and elongated head? The face import feature just made them look like crazed psychos released from the loony bin. OK, so maybe they did get one thing right with the face importer. If there's one thing that NHL 2000 does perfectly it's sound. I was incredibly impressed with last year's color commentary by Darryl Reaugh and Jim Hughston, and ESPN's very own Bill Clement does a great job of keeping the tradition alive. The play-by-play action is as smooth as the ice the players skate on, and it's rare to hear the same phrase repeated twice. This combined with excellent sound effects and some big musical licenses like Garbage make NHL 2000 one hefty aural experience. On the multiplayer side of things, while LAN play was extremely stable and satisfying, Internet play was laggy and riddled with bugs. There are a lot of problems with Internet play right now, like lock-ups and dropped games, and the last time I checked their were only about 20 people online. The EA team is working on the problem, though, and we'll hopefully be seeing a fix in the first patch. As good as the game is, it's not that much different than NHL '99. Of course, the '99 version was one of my favorite sports games ever, so there's not much to complain about here. The AI isn't as challenging but, like every year, EA has added a few new features to keep gamers coming back for more. However, this year's offering wasn't a major upgrade like the '99 edition. While I don't think 2000 offers enough improvement over '99 to warrant a full purchase if you already own last year's installment (unless you absolutely freak for hockey and just have to get the new rosters), it's certainly worth the $40 sticker price if you're new to PC hockey or missed out on '99. It's a great game, but the best new feature is the new rosters and the inclusion of the Atlanta Thrasher's expansion team. Now when's EA going to start offering a $10 downloadable roster upgrade for all of its sport's series?