Mafia II Guide by Colin Moriarty

Total Page:16

File Type:pdf, Size:1020Kb

Mafia II Guide by Colin Moriarty Mafia II Guide by Colin Moriarty It’s a fact -- people are absolutely enamored with the mob. This fascination goes way back to the earliest parts of the 20th century, but came to the fore in 1969, when Mario Puzo released his quintessential mafia book The Godfather. By the time the book was made into a movie in the early 1970s, America’s (and the world’s) love with the Italian-American underground was fully cemented, and we ’ve never looked back. Especially in the realm of cinema, we are inundated with mafia and mobster movies. We just can’t get enough. Gaming is a different beast than cinema, of course, but with games like The Godfather, the mobster gaming sub-genre seems to be coming into its own. Mafia II itself is the long-awaited sequel to the game Mafia, released way back in 2002. The game focuses on a character named Vito, who rises from rags to riches through the illicit underworld of the fictional city, Empire Bay. The game has fifteen chapters to complete, and plenty of unlockables and collectibles to find, including elusive Playboy Magazines and Wanted Posters. And naturally, our guide’s got you fully covered. Mafia II Guide Contents » Basics, with fundamentals and advanced tactics. Walkthrough, for each and every chapter. Playboy Magazines, with all fifty found and documented. Wanted posters, with all 159 identified and mapped. Trophies/Achievements, all forty-seven of 'em explained. Q & A, because you've got questions, and we've got answers. © 2010, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part, without IGN’s express permission. You may not alter or remove any trademark, copyright or other notice from copies of the content. All rights reserved. © 2010 IGN Entertainment, Inc. Page 1 of 287 Mafia II Basics Fundamentals Advanced Tactics Ten Tips The Story Mafia II’s storyline, feel and characters follow in a long, proud tradition of mafia-based books, films, television shows, and even games (like The Godfather and The Godfather II, both from EA). To some, the story and characters might be contrived, but to others who enjoy the vintage crime genre, they’re going to find a lot to love with Mafia II. The main character in the game, Vito, is a typical low-level kind of guy who eventually transcends the ranks of the family he works for to become more powerful than he ever imagined. Of course, his humble origins would suggest that he would never have such an opportunity in the first place. That’s part of the game’s beauty. Vito came over to the States with some of his family members during Mussolini ’s stranglehold of his home country of Italy in the days leading up to World War II. As he grew up in Empire Bay (a fictional east coast city that most resembles New York City), Vito turned to a life of petty crime. He eventually gets pinched by the authorities and forced into service during World War II in order to excuse the charges against him (his fluency in Italian made him an asset in the Italian campaign). But when he returns to the States following his service, Vito quickly falls back in with the same old crowd. That’s where Mafia II’s story really picks up, as you follow Vito’s rise from humble underling to a force to be reckoned with. © 2010 IGN Entertainment, Inc. Page 2 of 287 Handling Yourself Now that you know a little bit about Vito, it’s time for you to learn a little bit about controlling him as well. After all, outside of the game’s many artfully-created story-telling cutscenes, Vito’s fate will be entirely in your hands. Mafia II is a third- person action/sandbox game, so controlling Vito is fairly straight-forward in premise. You’ll use the analog sticks on your respective controller to move Vito around and control the game’s camera. Depending on the version of the game you’re playing, the face buttons and triggers will allow Vito to interact with the world around him in any number of ways. But obviously, there are two types of tasks in the game that are more important than any other, and you’ll need to know how to do both well in order to get through the game in one piece. The two important tasks are fighting and driving. Moving Vito around through the environment is easy, but when you have to drive and fight, things get a little more complicated. Be sure that you master how to do both as soon as you’re able to in the game. Thankfully, the game peppers you with tutorials as you move through the early chapters, so you’ll learn how to handle Vito in both hand-to-hand combat situations, as well as luckier (and more frequent) situations when you’re strapped with a firearm. And since Mafia II is a (pseudo-)sandbox game with a vast environment to traverse through and explore, learning to drive properly is integral to your success. Veterans of games like Grand Theft Auto IV may be distressed to learn that the driving mechanics in Mafia II are a little less arcadey than they might be accustomed to. But Mafia II’s driving mechanics are still in no way, shape or form realistic. So if you’re not a Gran Turismo master, worry not -- you should still be fine in Mafia II. Task at Hand You’ve learned a little bit about Mafia II’s main character, Vito. And you’ve learned a little bit about how to "handle yourself" in the game as well, especially in terms of the importance of learning how to fight and how to drive as soon as possible. But why are you playing Mafia II, and what are you expected to do during the course of the game? Those questions are easy enough to answer. Though Mafia II is a sandbox game, it’s also got a strict formula. Instead or running around Empire Bay completing task after task and mission after mission in a sort of non-linear fashion, Mafia II is organized into about fifteen separate chapters. Within each chapter, you’ll complete a number of tasks that follow along a sort of strung-together narrative. What this basically means to you is that you can approach Mafia II in a more predictable fashion that you may have been accustomed to in similar games, at least in terms of genre. Where things get decidedly more complicated is during each chapter when events culminate into any number of difficult or obnoxious tasks that must be completed. Of course, our walkthrough will be quite useful for you when you’re stuck. But even though Mafia II’s chapter setup might seem a little constraining, it’s actually a point of convenience, too. After all, there are myriad collectibles to find in the game, as well as Trophies and Achievements that may require you to return to previous chapters. Without the chapter system in Mafia II, those Trophies and Achievements would be unattainable without an entirely new playthrough! © 2010 IGN Entertainment, Inc. Page 3 of 287 Fundamentals Advanced Tactics Ten Tips Vito and the Law Mafia II plays a lot differently than many games in the sandbox crime genre (most notably Grand Theft Auto IV) in that the police react in a more specific manner to many of your illicit crusades through Empire Bay. In the GTA games, you could speed around with impunity, and commit all sorts of crimes that the people of Liberty City/Vice City wouldn’t even notice. This isn’t the case in Mafia II’s Empire Bay, however. The very act of speeding in a car can get the police on your tail in no time at all. And this doesn’t account for committing other crimes, such as bowling people over with your vehicle or smashing up a car in traffic. It’s important to keep these things in mind as you move through Empire Bay, because at the end of the day, you’re going to be attracting a lot more police attention than you probably would have wanted. The good news is that cops are a lot easier to lose in Empire Bay than they are in other fictional cities in other similar games, but you’ll also be distressed to learn that the cops will remember who you are and go after you even after you lose them. If a Wanted Poster icon appears on-screen, the cops will recognize you if they see you, so go to a clothing store and change your clothes. Likewise, if a Wanted license plate icon appears on-screen, they’ll recognize the (likely-stolen) car you’re cruising around in. So ditch it, or bring it to a garage to get your plates changed. © 2010 IGN Entertainment, Inc. Page 4 of 287 Looking For Extras One of the more disappointing aspects of Mafia II is that the sandbox in which it takes place in is... well... a little sad. Empire Bay is a fairly vast city, and you would think there would be a lot to see within, but it’s simply not true. The city is mostly vacant, and outside of primary mission objectives in the games fifteen chapters, you won’t find yourself doing too much exploring on your own. There are Trophies/Achievements to earn, of course, but there is another big reason to explore the town that won’t initially be evident.
Recommended publications
  • UPC Platform Publisher Title Price Available 730865001347
    UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435
    [Show full text]
  • Home, Lincoln
    Welcome Home, Lincoln. NEW BORDEAUX. 1968. Lincoln Clay has returned from Vietnam, and his reception has not been kind. The Black Mob, his only family, has been wiped out by the Italian Mafia, and he has vowed revenge leaving him to fend entirely for himself. Now, cripple the Mafia’s stranglehold on New Bordeaux, one racket at a time. From the ashes of Lincoln’s fallen family, it’s time to build a new one. 2 GAME CONTROLS WEAPONS ZOOM MOUSE RIGHT PLAYER MOVEMENT ENTER SNIPER SCOPE C LEFT A FIRE MOUSE LEFT RIGHT D RELOAD R UP W AIM EXPLOSIVE G DOWN S CANCEL EXPLOSIVE J STALK X PREV WEAPON PAGE UP SPRINT LEFT SHIFT NEXT WEAPON PAGE DOWN CLIMB SPACE WALK CAPS LOCK HOLSTER H COVER LEFT CTRL HOLD BREATH LEFT SHIFT SWITCH AIM SHOULDER MOUSE MIDDLE ABILITIES / MELEE EQUIP 1H WEAPON 1 ACTIVATE INTEL VIEW I EQUIP 2H WEAPON 2 MELEE Q PLANT EXPLOSIVE B COUNTER LEFT ALT ADRENALINE SHOT T VEHICLE COMBAT PICKUP/DROP BODY V FIRE MOUSE LEFT RAM Q WHISTLE DELETE CYCLE TARGETS LEFT ALT MAP TAB AIM MODE J 3 4 5. FUSES HUD Collecting three Fuses will let you install wiretaps in any of the game’s many Junction Boxes. 4 6. PRIMARY AND SECONDARY WEAPONS These icons represent your current weapons and their respective ammo supplies. 7. ADRENALINE SHOTS Use these to restore portions of Lincoln’s health. Purchase more Adrenaline Shots in the Mobile Store, or find them in Medicine Cabinets peppered throughout the world. 8 8. OBJECTIVE LOCATION This icon points to your current objective and how far you have left to get there.
    [Show full text]
  • Mba Canto C 2019.Pdf (3.357Mb)
    The Effect of Online Reviews on the Shares of Video Game Publishing Companies Cesar Alejandro Arias Canto Dissertation submitted in partial fulfilment of the requirements for the degree of Master of Business Administration (MBA) in Finance at Dublin Business School Supervisor: Richard O’Callaghan August 2019 2 Declaration I declare that this dissertation that I have submitted to Dublin Business School for the award of Master of Business Administration (MBA) in Finance is the result of my own investigations, except where otherwise stated, where it is clearly acknowledged by references. Furthermore, this work has not been submitted for any other degree. Signed: Cesar Alejandro Arias Canto Student Number: 10377231 Date: June 10th, 2019 3 Acknowledgments I would like to thank all the lecturers whom I had the opportunity to learn from. I would like to thank my lecturer and supervisor, Richard O’Callaghan. One of the best lecturers I have had throughout my education and a great person. I would like to thank my parents and family for the support and their love. 4 Contents Table of Contents Declaration ................................................................................................................................... 2 Acknowledgments ...................................................................................................................... 3 Contents ....................................................................................................................................... 4 Tables and figures index ..........................................................................................................
    [Show full text]
  • Mafia II: El Privilegio Del Espectador En Detrimento Del Gamer
    Mafia II: el privilegio del espectador en detrimento del gamer Víctor González Carratalà Universitat Jaume I Índice 1 La película: el privilegio del espectador en detrimento del gamer .............................2 2 El videojuego: el privilegio del relato (lineal) en detrimento de la gameplay ........................8 3 A modo de conclusión.................... 14 Bibliografía............................ 15 afia II es un videojuego de acción en tercera persona, desarrol- M lado por la empresa 2K Czech, filial de 2K Games. A su vez 2K Games es una empresa distribuidora filial de Take-Two Interactive (propietaria de Rokcstars Games, desarrolladora de la saga GTA). La historia tiene como protagonista a Vito Scaletta (será el único personaje que manejemos), un joven de origen siciliano que emigra desde Italia junto con su familia a América en los años 30, en concreto, a Empire Bay (ciudad ficticia donde se desarrolla el juego, e inspirada en ciudades como Nueva York, San Francisco y Chicago). Por tanto, la in- fancia de Vito Scaletta transcurre en el mismo tiempo y contexto donde se sitúa la trama de Mafia: The City of Lost Heaven, primera parte de la saga, desarrollada también por 2K Czech en 2002. Ambas ediciones están disponibles para PC, Xbox (versión que hemos analizado) y Play Station. La experiencia de Mafia II no requiere necesariamente haber jugado a la primera parte, puesto que se trata de dos historias, y dos 2 Víctor González Carratalà protagonistas, diferentes. Aunque, como después veremos, las tramas de ambas historias se cruzan en un momento determinado. En general, es concebido como un relato lineal, donde las posibili- dades del sandbox se ven delimitadas voluntariamente para dar mayor fuerza a la trama principal, y convertirse así en un cibertexto narrativo que, explotando al máximo sus posibilidades narratológicas, podemos decir, privilegia la figura del espectador por encima de la figura del ju- gador (gamer), y construye un producto cultural basado en la hibri- dación entre videojuego y cine.
    [Show full text]
  • 2020 Annual Report
    TAKE-TWO INTERACTIVE SOFTWARE, INC. 2020 ANNUAL REPORT 3 Generated significant cash flow and ended the year with $2.00 BILLION in cash and short-term investments Delivered record Net Bookings of Net Bookings from recurrent $2.99 BILLION consumer spending grew exceeded original FY20 outlook by nearly 20% 34% to a new record and accounted for units sold-in 51% 10 MILLION to date of total Net Bookings Up over 50% over Borderlands 2 in the same period One of the most critically-acclaimed and commercially successful video games of all time with over units sold-in 130 MILLION to date Digitally-delivered Net Bookings grew Developers working in game development and 35% 4,300 23 studios around the world to a new record and accounted for Sold-in over 12 million units and expect lifetime units, recurrent consumer spending and Net Bookings to be 82% the highest ever for a 2K sports title of total Net Bookings TAKE-TWO INTERACTIVE SOFTWARE, INC. 2020 ANNUAL REPORT DEAR SHAREHOLDERS, Fiscal 2020 was another extraordinary year for Take-Two, during which we achieved numerous milestones, including record Net Bookings of nearly $3 billion, as well as record digitally-delivered Net Bookings, Net Bookings from recurrent consumer spending and earnings. Our stellar results were driven by the outstanding performance of NBA 2K20 and NBA 2K19, Grand Theft Auto Online and Grand Theft Auto V, Borderlands 3, Red Dead Redemption 2 and Red Dead Online, The Outer Worlds, WWE 2K20, WWE SuperCard and WWE 2K19, Social Point’s mobile games and Sid Meier’s Civilization VI.
    [Show full text]
  • Real-Time Reflections in and Beyond
    Real-Time Reflections in and Beyond Martin Sobek Lead Rendering Engineer Martin Sobek has been passionate about making games since 1992. Martin studied computer science at Masaryk University in Czech Rebublic with a specialization in computer graphics. He joined Illusion Softworks in 2007 and worked on 'Mafia II'. He then moved to Hangar 13 in California in 2013 and led the rendering team toward a successful release of Mafia III. Now he is lead rendering engineer at Hangar 13 Brno, Czech Republic. Mafia III overview Open world, 3rd person, action adventure Story driven, yet not linear Set in 1968 New Bordeaux Released October 2016 PS4, Xbox One, Windows, Mac OS Mafia III is running on custom engine, which is an evolution of engine used in Mafia II. Agenda Motivation Existing solutions Ray casting on GPU Reflection rendering Reflections on rough surfaces Timings, Results, Conclusion Future work Motivation With PBR, reflections are an essential part of material shading Having proper reflections is a major step towards photorealism Not happy with any of the existing solutions Example 1 – with reflections Obvious case – reflection from wet road Example 1 – without reflections Doesn’t even look wet without reflections. Example 2 – with reflections Most of the surfaces are quite rough, reflections still play major role. Example 2 – without reflections Existing solutions Screen-space tracing PROS Doesn’t require content authoring Good performance Low memory cost CONS Only captures what’s on screen Lots of missing information (especially for high roughness) Unstable with movement (camera or dynamic objects) Existing solutions Pre-filtered cube-map look-up PROS Simple to implement Great performance CONS Floating reflections Problems with transitions between CMs Iteration issues (if pre-rendered) Missing dynamic objects Isotropic To achieve anisotropy, we would need to pre-filter the CM with multiple kernel configurations that would make it much less practical.
    [Show full text]
  • D3t Ports 2K Mafia Ii: Definitive Edition to Modern Gaming Consoles
    SUCCESS STORIES: D3T PORTS 2K MAFIA II: DEFINITIVE EDITION TO MODERN GAMING CONSOLES KEYWORDS GAME DEVELOPMENT STUDIO REMASTERS ACTION-ADVENTURE TITLE WITH IMPROVED TEXTURES, ANIMATION AND REWORKED POST-PROCESSING About d3t d3t Ltd is an award-winning, co-development studio delivering work-for-hire game development services to AAA clients. Based in the UK, the team stands at 100+ diversely skilled professionals. The Challenge d3t was engaged by 2K to remaster the action-adventure game ‘Mafia II’, first released in 2010, for modern gaming platforms. 2K required that the d3t team evolved the game’s core engine to support PlayStation 4, Xbox One and Google Stadia and OVERVIEW to make further enhancements to better utilise modern PC Client Profile hardware. Additionally, d3t was tasked with overhauling the game’s graphics and visuals. 2K Games, the US-based AAA publisher. The Solution Industry In a game driven primarily by its characters, retaining likeness Video Games. was a top priority. Most characters benefited from increased geometry which improved facial feature definition. Skin micro Geographic Location detailing via higher resolution textures was also introduced to Global. improve the overall visual quality. Business Challenge 2K required a solution to remaster Mafia II, first released in 2010, for modern platforms and evolve the game’s core engine to support PlayStation 4, Xbox One and Google Stadia. Solution d3t implemented improved textures, remastered facial animation and reworked post-processing – some with the use of newly developed technology. Results d3t applied modern development The topology was reworked to allow more nuanced animation techniques to bring Mafia II to modern and avoid unsightly pinching.
    [Show full text]
  • Microsoft Xbox 360
    Microsoft Xbox 360 Last Updated on October 1, 2021 Title Publisher Qty Box Man Comments 007 Legends Activision 007: Quantum of Solace Activision 007: Quantum of Solace: Collector's Edition Activision 007: Quantum of Solace: Best Buy T-shirt Activision 2006 FIFA World Cup Electronic Arts 2010 FIFA World Cup South Africa Electronic Arts 2014 FIFA World Cup Brazil Electronic Arts 2K Essentials Collection 2K 2K Rogues and Outlaws Collection Take-Two Interactive Software 2K12 Sports Combo Pack 2K Sports 2K13 Sports Combo Pack 2K Sports 50 Cent: Blood on the Sand THQ AC/DC Live: Rock Band Track Pack Electronic Arts Ace Combat 6: Fires of Liberation Namco Bandai Games America Ace Combat 6: Fires of Liberation: Limited Edition Ace Edge Flightstick Bundle Namco Bandai Games America Ace Combat 6: Fires of Liberation: Platinum Hits Namco Bandai Games America Ace Combat: Assault Horizon Namco Ace Combat: Assault Horizon: Walmart Exclusive Namco Adidas miCoach 505 Games Adrenalin Misfits Konami Adventure Time: Explore the Dungeon Because I DON'T KNOW D3Publisher Adventure Time: The Secret of the Nameless Kingdom Little Orbit Adventures of Tintin, The: The Game Ubisoft Afro Samurai Namco Bandai Games Air Conflicts: Secret Wars Kalypso Media USA Air Conflicts: Vietnam bitComposer Games Akai Katana Rising Star Games Alan Wake: Limited Collector's Edition Microsoft Alan Wake Microsoft Alice: Madness Returns Electronic Arts Alien: Isolation: Nostromo Edition Sega Aliens vs Predator: Hunter Edition Sega Aliens vs Predator Sega Aliens: Colonial Marines Sega
    [Show full text]
  • Mafia Demo Cheats Ps3
    Mafia demo cheats ps3 Mafia 2 Guide. Latest Trailer. The Top 10 Most Frustrating Xbox LIVE Achievements. The world of the Achievement Hunter can be a challenging one, but even. Get all the inside info, cheats, hacks, codes, walkthroughs for Mafia on GameSpot. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, Playboy locations, unlockables, trophies, and secrets for Mafia 2 for PlayStation 3. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, trophies, and secrets for Mafia 3 for PlayStation 4 (PS4). Get the latest cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, trophies, guides, FAQs, and walkthroughs for Mafia II on. For Mafia on the PC, GameFAQs has 14 cheat codes and secrets. PC; PS3; X; MAC. Mafia 2 Cheats und Tipps: Komplettlösung, Lösung zur Demo, Cheats, Grafik-Tuning mit SweetFX, Mods zum Spiel, Stadtkarte, und 9 weitere. How to unlock the whole map and stop the time countdown. Download Links: Time Patch. MAFIA 2 DEMO hack the limit. limperon. Loading. works on ps3 it's awsome this whore came up to me. If you would like to buy Mafia II [2]: The 38th part of a complete gameplay walkthrough of. Mafia 3 Best Weapon, out of all weapons this is the best weapon, with this secret cheat codes you can unlock. Otvorite si mafiu 2 potom si otvorite cheat engine a postupujete podla videa. ;) Cheat Engine Free. Mafia 2 CZ kill Leo Galante. No cheats! - Duration: klasa 8, views · Mafia 2 PC Demo Out. The cheats don't work anymore so stop askin how to use them! This vid is for people who want to see mafia 2.
    [Show full text]
  • Mafia 2 Missions
    Mafia 2 missions Continue 2010 adventure video game Mafia IIDeveloper (s)2K CzechPublisher (s)2K GamesDirector (s) Jack ScalicProduser (s) Lukasz KuceDenby GraceDizainer (s) Pavel ByukJosef VasekIch Matushie Laurent GorgaMihal JanacekDan DoleshelArtist (s) Roman KhladyukPisets (s) Daniel VavraCompozer (s) Mate zirokaAdham KurukSeryafyaPlatform (s)Microsoft WindowsPlayStation 3Xbox 360Mac OS XPlayStation 4Xbox OneReleMicro Windowssoft, PlayStation 3, PlayStation 3, PlayStation Xbox 360NA: 24 August 2010AU: 26 August 2010EU : 27 August 2010Mac OS XWW: 1 December 2011Player 4, Xbox OneWW : May 19, 2020Genre (s)Action-adventureMode (s)Single-player Mafia II is an adventure game 2010 developed by Czech company 2K and published by 2K Games. It was released in August for Microsoft Windows, PlayStation 3 and Xbox 360; Mafia II: Director's Cut was released by Feral Interactive in December 2011. The game is a sequel to the 2002 Mafia series and the second part of the Mafia series. Set in the fictional Empire Bay (based on New York, as well as aspects of Chicago, San Francisco, Los Angeles, Boston and Detroit) during the 1940s and 1950s, the story follows the Sikillian-American mobster and war veteran Vito Scaletta, who becomes embroiled in a power struggle among the city's mafia family crime while attempting to repay his father's debts and provide a better lifestyle. The game is played from a third-person point of view and its world is moved on foot or by vehicle. The criminal activity of the player's character can provoke a response from law enforcement, as measured by the wanted system that regulates the aggression of their reaction.
    [Show full text]
  • 2K Games Announces August 24, 2010 North American Street Date for Mafia(R) II
    2K Games Announces August 24, 2010 North American Street Date for Mafia(R) II March 25, 2010 8:06 AM ET Epic mobster video game combines rich storytelling with the style and vices of the '40s and '50s for high-stakes third- person shooter NEW YORK, Mar 25, 2010 (BUSINESS WIRE) -- 2K Games announced today that Mafia(R) II will be available in North America on August 24, 2010 and internationally on August 27, 2010 for the PlayStation(R)3 computer entertainment system, the Xbox 360(R) video game and entertainment system from Microsoft, and Windows PC. Mafia II is currently in development by 2K Czech, the same creative team behind the award-winning, genre-defining Mafia(R), which captivated millions of gamers around the world. Through a compelling narrative, Mafia II transports gamers into the dark and unforgiving world of the Mafia. The fiction is embellished by a sophisticated, era-evoking atmosphere that meticulously replicates the clothing, cars, music and advertising of 1940's and 1950's Americana. Players will easily become immersed in the game's cinematic Hollywood-style experience with strong, believable characters in a living, breathing metropolis. By fusing high-octane gunplay with white-knuckle driving and an engaging narrative, Mafia II looks to be the industry's most compelling Mafia title to date. According to IGN.com, "Mafia II is definitely at the top of our most wanted lists." Born the son of a poor immigrant, Vito is a beaten down Italian-American who is trying to escape the life of poverty that consumed his childhood.
    [Show full text]
  • Game Controls
    PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your doctor before playing. IMMEDIATELY DISCONTINUE use and consult your doctor before resuming gameplay if you or your child experience any of the following health problems or symptoms: • dizziness, • altered vision, • eye or muscle twitches, • loss of awareness, • disorientation, GETTING STARTED • seizures, or • any involuntary movement or convulsion. ® PlayStation 4 system RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR DOCTOR. Starting a game: Before use, carefully read the instructions supplied with the PS4™ Use and handling of video games to reduce the likelihood of a seizure computer entertainment system. The documentation contains information on setting up and using • Use in a well-lit area and keep as far away as possible from the television screen. your system as well as important safety information. • Avoid large screen televisions. Use the smallest television screen available. Touch the (power) button of the PS4™ system to turn the system on. The power indicator blinks • Avoid prolonged use of the PS4™ system. Take a 15-minute break during each hour in blue, and then lights up in white.
    [Show full text]