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2K and Turtle Rock Studios Announce Evolve™ Now Available February
2K and Turtle Rock Studios Announce Evolve™ Now Available February 10, 2015 8:00 AM ET Hunt together or kill alone online and offline in adrenaline-pumping 4v1 action Join the conversation on Twitter using the hashtag #4v1 NEW YORK--(BUSINESS WIRE)--Feb. 10, 2015-- 2K and Turtle Rock Studios announced today that Evolve™, the 4v1 shooter in which four Hunters cooperatively fight to take down a single-player controlled Monster, is now available worldwide for Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation®4 computer entertainment system, and Windows PC. Evolve is a cooperative and competitive experience enjoyed online, as well as offline solo. “2K and Turtle Rock Studios did a remarkable job delivering such a creative and ambitious game,” said Christoph Hartmann, president of 2K. “Evolve is an innovative and highly replayable experience that will define this console generation for years to come.” Evolve features a wealth of content playable both online and offline, with three playable Monsters, 12 playable Hunters across four unique classes, four game modes, and 16 maps. Evolve also includes Evacuation, a unique experience that combines the full array of maps, modes, Hunters, and Monsters into a single dynamic campaign offering near-limitless variety. In Evacuation, players choose a side – Monster or Hunter – and play through a series of five matches, where the outcome of each match directly impacts the next, totaling over 800,000 possible gameplay combinations for ultimate replayability. “Our philosophy is to build incredibly fun game experiences that we can’t find anywhere else, and we’ve achieved that with Evolve,” said Chris Ashton, co-founder and design director at Turtle Rock Studios. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Home, Lincoln
Welcome Home, Lincoln. NEW BORDEAUX. 1968. Lincoln Clay has returned from Vietnam, and his reception has not been kind. The Black Mob, his only family, has been wiped out by the Italian Mafia, and he has vowed revenge leaving him to fend entirely for himself. Now, cripple the Mafia’s stranglehold on New Bordeaux, one racket at a time. From the ashes of Lincoln’s fallen family, it’s time to build a new one. 2 GAME CONTROLS WEAPONS ZOOM MOUSE RIGHT PLAYER MOVEMENT ENTER SNIPER SCOPE C LEFT A FIRE MOUSE LEFT RIGHT D RELOAD R UP W AIM EXPLOSIVE G DOWN S CANCEL EXPLOSIVE J STALK X PREV WEAPON PAGE UP SPRINT LEFT SHIFT NEXT WEAPON PAGE DOWN CLIMB SPACE WALK CAPS LOCK HOLSTER H COVER LEFT CTRL HOLD BREATH LEFT SHIFT SWITCH AIM SHOULDER MOUSE MIDDLE ABILITIES / MELEE EQUIP 1H WEAPON 1 ACTIVATE INTEL VIEW I EQUIP 2H WEAPON 2 MELEE Q PLANT EXPLOSIVE B COUNTER LEFT ALT ADRENALINE SHOT T VEHICLE COMBAT PICKUP/DROP BODY V FIRE MOUSE LEFT RAM Q WHISTLE DELETE CYCLE TARGETS LEFT ALT MAP TAB AIM MODE J 3 4 5. FUSES HUD Collecting three Fuses will let you install wiretaps in any of the game’s many Junction Boxes. 4 6. PRIMARY AND SECONDARY WEAPONS These icons represent your current weapons and their respective ammo supplies. 7. ADRENALINE SHOTS Use these to restore portions of Lincoln’s health. Purchase more Adrenaline Shots in the Mobile Store, or find them in Medicine Cabinets peppered throughout the world. 8 8. OBJECTIVE LOCATION This icon points to your current objective and how far you have left to get there. -
D2.2.1 Official Deliverable
D2.2.1 Version 1.0 Author URJC Dissemination CO Date 22/01/2015 Status Final D2.2: State-of-the-art revision document v1 Project acronym: NUBOMEDIA Project title: NUBOMEDIA: an elastic Platform as a Service (PaaS) cloud for interactive social multimedia Project duration: 2014-02-01 to 2016-09-30 Project type: STREP Project reference: 610576 Project web page: http://www.nubomedia.eu Work package WP2 WP leader Victor Hidalgo Deliverable nature: Report Lead editor: Luis Lopez Planned delivery date 01/2015 Actual delivery date 22/01/2015 Keywords State-of-the-art revision The research leading to these results has been funded by the European Union’s Seventh Framework Programme (FP7/2007-2013) under grant agreement nº 610576 FP7 ICT-2013.1.6. Connected and Social Media D2.1: State-of-the-art revision document v1 DISCLAIMER All intellectual property rights are owned by the NUBOMEDIA consortium members and are protected by the applicable laws. Except where otherwise specified, all document contents are: “© NUBOMEDIA project -All rights reserved”. Reproduction is not authorized without prior written agreement. All NUBOMEDIA consortium members have agreed to full publication of this document. The commercial use of any information contained in this document may require a license from the owner of that information. All NUBOMEDIA consortium members are also committed to publish accurate and up to date information and take the greatest care to do so. However, the NUBOMEDIA consortium member scan not accept liability for any inaccuracies or omissions -
2019 Annual Report
TAKE-TWO INTERACTIVE SOFTWARE, INC. 2019 ANNUAL REPORT ANNUAL INC. 2019 SOFTWARE, INTERACTIVE TAKE-TWO TAKE-TWO INTERACTIVE SOFTWARE, INC. 2019 ANNUAL REPORT Generated significant cash flow and ended the fiscal year with $1.57$1.57 BILLIONBILLION in cash and short-term investments Delivered total Net Bookings of Net Bookings from recurrent $2.93$2.93 BILLIONBILLION consumer spending grew 47% year-over-year increase 20%20% to a new record and accounted for units sold-in 39% 2424 MILLIONMILLIONto date 39% of total Net Bookings Tied with Grand Theft Auto V as the highest-rated game on PlayStation 4 and Xbox One with 97 Metacritic score One of the most critically-acclaimed and commercially successful video games of all time with nearly units sold-in 110110 MILLIONMILLIONto date Digitally-delivered Net Bookings grew Employees working in game development and 19 studios 33%33% 3,4003,400 around the world and accounted for Sold-in over 9 million units and expect lifetime Net Bookings 62%62% to be the highest ever for a 2K sports title of total Net Bookings TAKE-TWO INTERACTIVE SOFTWARE, INC. 2019 ANNUAL REPORT DEAR SHAREHOLDERS, Fiscal 2019 was a stellar year for Take-Two, highlighted by record Net Bookings, which exceeded our outlook at the start of the year, driven by the record-breaking launch of Red Dead Redemption 2, the outstanding performance of NBA 2K, and better-than- expected results from Grand Theft Auto Online and Grand Theft Auto V. Net revenue grew 49% to $2.7 billion, Net Bookings grew 47% to $2.9 billion, and we generated significant earnings growth. -
Mba Canto C 2019.Pdf (3.357Mb)
The Effect of Online Reviews on the Shares of Video Game Publishing Companies Cesar Alejandro Arias Canto Dissertation submitted in partial fulfilment of the requirements for the degree of Master of Business Administration (MBA) in Finance at Dublin Business School Supervisor: Richard O’Callaghan August 2019 2 Declaration I declare that this dissertation that I have submitted to Dublin Business School for the award of Master of Business Administration (MBA) in Finance is the result of my own investigations, except where otherwise stated, where it is clearly acknowledged by references. Furthermore, this work has not been submitted for any other degree. Signed: Cesar Alejandro Arias Canto Student Number: 10377231 Date: June 10th, 2019 3 Acknowledgments I would like to thank all the lecturers whom I had the opportunity to learn from. I would like to thank my lecturer and supervisor, Richard O’Callaghan. One of the best lecturers I have had throughout my education and a great person. I would like to thank my parents and family for the support and their love. 4 Contents Table of Contents Declaration ................................................................................................................................... 2 Acknowledgments ...................................................................................................................... 3 Contents ....................................................................................................................................... 4 Tables and figures index .......................................................................................................... -
Mafia II: El Privilegio Del Espectador En Detrimento Del Gamer
Mafia II: el privilegio del espectador en detrimento del gamer Víctor González Carratalà Universitat Jaume I Índice 1 La película: el privilegio del espectador en detrimento del gamer .............................2 2 El videojuego: el privilegio del relato (lineal) en detrimento de la gameplay ........................8 3 A modo de conclusión.................... 14 Bibliografía............................ 15 afia II es un videojuego de acción en tercera persona, desarrol- M lado por la empresa 2K Czech, filial de 2K Games. A su vez 2K Games es una empresa distribuidora filial de Take-Two Interactive (propietaria de Rokcstars Games, desarrolladora de la saga GTA). La historia tiene como protagonista a Vito Scaletta (será el único personaje que manejemos), un joven de origen siciliano que emigra desde Italia junto con su familia a América en los años 30, en concreto, a Empire Bay (ciudad ficticia donde se desarrolla el juego, e inspirada en ciudades como Nueva York, San Francisco y Chicago). Por tanto, la in- fancia de Vito Scaletta transcurre en el mismo tiempo y contexto donde se sitúa la trama de Mafia: The City of Lost Heaven, primera parte de la saga, desarrollada también por 2K Czech en 2002. Ambas ediciones están disponibles para PC, Xbox (versión que hemos analizado) y Play Station. La experiencia de Mafia II no requiere necesariamente haber jugado a la primera parte, puesto que se trata de dos historias, y dos 2 Víctor González Carratalà protagonistas, diferentes. Aunque, como después veremos, las tramas de ambas historias se cruzan en un momento determinado. En general, es concebido como un relato lineal, donde las posibili- dades del sandbox se ven delimitadas voluntariamente para dar mayor fuerza a la trama principal, y convertirse así en un cibertexto narrativo que, explotando al máximo sus posibilidades narratológicas, podemos decir, privilegia la figura del espectador por encima de la figura del ju- gador (gamer), y construye un producto cultural basado en la hibri- dación entre videojuego y cine. -
Special Issue Nation(Alism), ,Dentity and Video Gaming Edited by Lisa Kienzl and Kathrin Trattner
8QWLWOHG3HWH/LQIRUWK3L[DED\ 6SHFLDO,VVXH 1DWLRQ DOLVP ,GHQWLW\DQG9LGHR*DPLQJ HGLWHGE\ /LVD.LHQ]ODQG.DWKULQ7UDWWQHU ,VVXH ,QWURGXFWLRQ7KRXJKWVRQWKH(QWDQJOHPHQWRIWKH&RQFHSWVDQG1RWLRQVRID 1DWLRQ1DWLRQDOLVPDQG,GHQWLW\LQ5HODWLRQWR9LGHR*DPHVDQG*DPLQJ&XOWXUH E\/LVD.LHQ]ODQG.DWKULQ7UDWWQHU DUWLFOH *ORU\WR7UXPSODQG&ULWLFDOO\3OD\LQJ%RUGHU*DPHV E\0HOLVVD.DJHQ UHSRUWV 5RXQG7DEOH'LVFXVVLRQRQNation(alism), Identity and Video GamingZLWK0HJDQ &RQGLV0DULMDP'LGæJDOY\WŐ*HRUJ+REPHLHUDQG6RXYLN0XNKHUMHH E\.DWKULQ7UDWWQHUDQG/LVD.LHQ]O 3OD\LQJ$PHULFD$Q,QWURGXFWLRQWR$PHULFDQ&XOWXUHWKURXJK9LGHR*DPHV E\0LFKDHO)XFKVDQG6WHIDQ5DELWVFK 5HVHDUFK5HSRUWRQ&XUVHWKH)LHQGV7KHLU&KLOGUHQ7RR&XOWXUDO+HULWDJHDQG 6XEYHUVLRQRI)LFWLRQDO7URSHVLQBloodborne E\6DUDK=DLGDQ5LFKDUG3LOEHDPDQG(OLQ&DUVWHQVGRWWLU LQWHUYLHZV ,QWHUYLHZZLWK0LUD:DUGKDQLQJVLKIURP6WRU\7DOH6WXGLRVRQWKH,QGRQHVLDQ+RUURU *DPHPamali E\.DWKULQ7UDWWQHU ,QWHUYLHZZLWK'p\IRXODK6DQL%DK7UDRUHRQWKH7RJROHVH*DPHOrigin – the Rise of Dzitri E\/LVD.LHQ]O UHYLHZV We. The Revolution, a Review. 9LYHOD5pYROXWLRQRU'HDWKDQG$OO+LV)ULHQGV E\.HYLQ5HFKHU Kingdom Come: Deliverance.$%RKHPLDQ)RUHVW6LPXODWRU E\(XJHQ3ILVWHU Playing America. An Introduction to American Culture through Video Games Michael Fuchs and Stefan Rabitsch Abstract This research report sketches one of our current projects – a textbook which approaches America (an imaginative construct more so than a geographic location) through video games. Thus, the intended outcome of this project is a ready-to-use primer to the -
Exklusivt MAFIA 2 INTRYCK NYA BILDER INTERVJU Vi Har Synat Illusions Softworks Efterlängtade Uppföljare Och Berättar Allt Om Spelet Som Kommer Att Krossa GTA IV
Omslaget, Mafia 2 08-03-31 13.43 Sida 1 PLAYSTATION 3 | WII | XBOX 360 | PSP | DS | PS2 | PC GRATIS TIDNING April 2008 Nummer 56 Game ® reactorNordens största speltidning www.gamereactor.se Exklusivt MAFIA 2 INTRYCK NYA BILDER INTERVJU Vi har synat Illusions Softworks efterlängtade uppföljare och berättar allt om spelet som kommer att krossa GTA IV I STARCRAFT II PÅ BESÖK HOS BLIZZARD! redax 08-03-31 14.39 Sida 1 OM OSS PÅ REDAKTIONEN: FRONTwww.gamereactor.se/redaktionen PETTER HEGEVALL.. CHEFREDAKTOR INSIDAN Inuti Gamereactor Magazine #56 (april) 10 SONIC UNLEASHED Exklusiv Mafia 2-artikel, på besök hemma hos Blizzard Sonic är tillbaka senare i år i ett riktigt läckert och vi har förhandstestat Civilization Revolution platformspartaj proppat med höga hastigheter. Vi bjuder på de första bilderna. EN NYSTART 2007 var ett fantastiskt år för Game- reactor. Vi fyllde fem år, vi nådde 97 000 läsare, och vi gav ut tio nummer proppade med intressant spelläsning. Utöver detta fortsatte vi också att arbeta superhårt med Gamereactor.se, och introducerade två nya tidningsavdelningar (”Journal” och ”Nedladdat”). Det är april nu, 2008. Tiden går fort. Och vi har nu gjort 56 tidningar sedan starten i september 2002. 06 MAFIA 2 44 MARIO KART WII Gamereactor 56, som du nu håller i Som enda nordisk tidning har Gamereactor kikat på Illusions Ja, vi hann få med det. Se på fan! Jonas Elfving har brassat handen, är lite av en nystart för oss. En Softworks stekheta uppföljare. Och vi är ruskigt imponerade... omkring på Nintendos färgglada racingbanor i Mario Kart Wii. uppfräschning av vår tidning som innfattar bland annat en ny, större retroavdelning, vår nya (stora) köpguide, nya sidnummer och en innehållsförteckning. -
2020 Annual Report
TAKE-TWO INTERACTIVE SOFTWARE, INC. 2020 ANNUAL REPORT 3 Generated significant cash flow and ended the year with $2.00 BILLION in cash and short-term investments Delivered record Net Bookings of Net Bookings from recurrent $2.99 BILLION consumer spending grew exceeded original FY20 outlook by nearly 20% 34% to a new record and accounted for units sold-in 51% 10 MILLION to date of total Net Bookings Up over 50% over Borderlands 2 in the same period One of the most critically-acclaimed and commercially successful video games of all time with over units sold-in 130 MILLION to date Digitally-delivered Net Bookings grew Developers working in game development and 35% 4,300 23 studios around the world to a new record and accounted for Sold-in over 12 million units and expect lifetime units, recurrent consumer spending and Net Bookings to be 82% the highest ever for a 2K sports title of total Net Bookings TAKE-TWO INTERACTIVE SOFTWARE, INC. 2020 ANNUAL REPORT DEAR SHAREHOLDERS, Fiscal 2020 was another extraordinary year for Take-Two, during which we achieved numerous milestones, including record Net Bookings of nearly $3 billion, as well as record digitally-delivered Net Bookings, Net Bookings from recurrent consumer spending and earnings. Our stellar results were driven by the outstanding performance of NBA 2K20 and NBA 2K19, Grand Theft Auto Online and Grand Theft Auto V, Borderlands 3, Red Dead Redemption 2 and Red Dead Online, The Outer Worlds, WWE 2K20, WWE SuperCard and WWE 2K19, Social Point’s mobile games and Sid Meier’s Civilization VI. -
Real-Time Reflections in and Beyond
Real-Time Reflections in and Beyond Martin Sobek Lead Rendering Engineer Martin Sobek has been passionate about making games since 1992. Martin studied computer science at Masaryk University in Czech Rebublic with a specialization in computer graphics. He joined Illusion Softworks in 2007 and worked on 'Mafia II'. He then moved to Hangar 13 in California in 2013 and led the rendering team toward a successful release of Mafia III. Now he is lead rendering engineer at Hangar 13 Brno, Czech Republic. Mafia III overview Open world, 3rd person, action adventure Story driven, yet not linear Set in 1968 New Bordeaux Released October 2016 PS4, Xbox One, Windows, Mac OS Mafia III is running on custom engine, which is an evolution of engine used in Mafia II. Agenda Motivation Existing solutions Ray casting on GPU Reflection rendering Reflections on rough surfaces Timings, Results, Conclusion Future work Motivation With PBR, reflections are an essential part of material shading Having proper reflections is a major step towards photorealism Not happy with any of the existing solutions Example 1 – with reflections Obvious case – reflection from wet road Example 1 – without reflections Doesn’t even look wet without reflections. Example 2 – with reflections Most of the surfaces are quite rough, reflections still play major role. Example 2 – without reflections Existing solutions Screen-space tracing PROS Doesn’t require content authoring Good performance Low memory cost CONS Only captures what’s on screen Lots of missing information (especially for high roughness) Unstable with movement (camera or dynamic objects) Existing solutions Pre-filtered cube-map look-up PROS Simple to implement Great performance CONS Floating reflections Problems with transitions between CMs Iteration issues (if pre-rendered) Missing dynamic objects Isotropic To achieve anisotropy, we would need to pre-filter the CM with multiple kernel configurations that would make it much less practical. -
Universitas Indonesia Tinjauan Efektifitas Static
UNIVERSITAS INDONESIA TINJAUAN EFEKTIFITAS STATIC IN-GAME ADVERTISING TERHADAP GAME SPECTATORS DENGAN METODE EYE TRACKING SKRIPSI Diajukan sebagai salah satu syarat untuk memperoleh gelar Sarjana Teknik HANDOYO HANDOKO 0706274716 FAKULTAS TEKNIK UNIVERSITAS INDONESIA PROGRAM STUDI TEKNIK INDUSTRI DEPOK JUNI 2011 Tinjauan efektifitas..., Handoyo Handoko, FT UI, 2011 HALAMAN PENYATAAN ORISINALITAS Skripsi ini adalah hasil karya saya sendiri, dan semua sumber baik yang dikutip maupun dirujuk telah saya nyatakan benar Nama : Handoyo Handoko NPM : 0706274716 Tanda Tangan : Tanggal : 14 Juni 2011 ii Tinjauan efektifitas..., Handoyo Handoko, FT UI, 2011 HALAMAN PENGESAHAN iii Tinjauan efektifitas..., Handoyo Handoko, FT UI, 2011 KATA PENGANTAR Puji syukur penulis panjatkan kepada Tuhan Yang Maha Esa atas berkat dan karunia-Nya sehingga laporan skripsi ini dapat diselesaikan tepat waktu. Laporan skripsi ini disusun sebagai salah satu persyaratan yang diperlukan untuk menjadi Sarjana Teknik di Teknik Industri Universitas Indonesia. Dalam proses pengerjaan laporan skripsi ini, penulis tidak mungkin dapat melakukannya tanpa bantuan dari pihak lain. Oleh karena itu, penulis ingin mengucapkan terima kasih kepada: 1. Bapak Boy Nurtjahyo selaku pembimbing yang senantiasa memberikan pengarahan, bimbingan, nasehat maupun informasi-informasi lainnya yang sangat berguna bagi penulis. 2. Ben Lewis yang telah berbaik hati meluangkan waktunya untuk member masukan kepada penulis mengenai penelitian ini. 3. Para Dosen Teknik Industri Universitas Indonesia yang telah memberikan ilmu pengetahuan kepada penulis melalui perkuliahan yang diberikan dalam 4 tahun ini. 4. Bapak Agung Prehadi yang telah sabar dalam mengajarkan dan memberikan solusi terhadap masalah yang dihadapi penulis dalam menyelesaikan skripsi ini. 5. Keluarga penulis yang selama ini memberikan dukungan dan semangat kepada penulis untuk bisa menyelesaikan skripsi ini.