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January 2017 201 S
2016 -2017 January 2017 201 S. Gammon Rd., Madison, WI 53717 Midwinter Fashion Takes an Table of Enchanting Twist Contents By Leah Vredenbregt Midwinter Fashion Takes The annual Midwinter Dance took an Enchanting Twist place on January 7th, giving many the (Pg.1) opportunity to have a night of fun with Editor’s Note (Pg.2) friends and dates while simultaneously Cupcake Smackdown a looking amazing. Winter typically brings Huge Success (Pg.3) black, dark red, dark blue, and purple SYS Gives Students a colors of clothing, eyeshadow, and lipstick Chance to Connect with into the spotlight. Yet, a bright top, dress, the Community (Pg.3) or tie is always appreciated in these bleak Spartan Scoreboard: Midwest winters. Going to the dance, Debate (Pg.4) I expected many young women to be Little Shop of Horrors wearing a short black dress, and men with (Pg.5) the typical button up shirt with a tie. December SNL Recap Many guys were nicely dressed with (Pg.6) Everybody Wants to Go nice shirts, ties, and dress shoes. I can’t Sophomore class officers Garrett Kennedy, Joanne Paula Martin- say I remember as many guys wearing ez, Ruchi Shah, and Riva Shresta to Heaven… But Nobody suspenders at the fall homecoming dance, Wants to Die in Mafia III but they brought a pop of class to many I loved the looks that didn’t, as well as the (Pg.7) outfits. The same goes for bowties, which ones that did. 2016: The Last of It (Pg. brought nice variation. White shirts with Shoes. -
Take-Two Interactive Software, Inc. Equity Analyst Report
Merrimack College Merrimack ScholarWorks Honors Senior Capstone Projects Honors Program Spring 2016 Take-Two Interactive Software, Inc. Equity Analyst Report Brian Nelson Goncalves Merrimack College, [email protected] Follow this and additional works at: https://scholarworks.merrimack.edu/honors_capstones Part of the Finance and Financial Management Commons Recommended Citation Goncalves, Brian Nelson, "Take-Two Interactive Software, Inc. Equity Analyst Report" (2016). Honors Senior Capstone Projects. 7. https://scholarworks.merrimack.edu/honors_capstones/7 This Capstone - Open Access is brought to you for free and open access by the Honors Program at Merrimack ScholarWorks. It has been accepted for inclusion in Honors Senior Capstone Projects by an authorized administrator of Merrimack ScholarWorks. For more information, please contact [email protected]. Running Head: TAKE-TWO INTERACTIVE SOFTWARE, INC. EQUITY ANALYST REPORT 1 Take-Two Interactive Software, Inc. Equity Analyst Report Brian Nelson Goncalves Merrimack College Honors Department May 5, 2016 Author Notes Brian Nelson Goncalves, Finance Department and Honors Program, at Merrimack Collegei. Brian Nelson Goncalves is a Senior Honors student at Merrimack College. This report was created with the intent to educate investors while also serving as the students Senior Honors Capstone. Full disclosure, Brian is a long time share holder of Take-Two Interactive Software, Inc. 1 Running Head: TAKE-TWO INTERACTIVE SOFTWARE, INC. EQUITY ANALYST REPORT 2 Table of Contents -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Home, Lincoln
Welcome Home, Lincoln. NEW BORDEAUX. 1968. Lincoln Clay has returned from Vietnam, and his reception has not been kind. The Black Mob, his only family, has been wiped out by the Italian Mafia, and he has vowed revenge leaving him to fend entirely for himself. Now, cripple the Mafia’s stranglehold on New Bordeaux, one racket at a time. From the ashes of Lincoln’s fallen family, it’s time to build a new one. 2 GAME CONTROLS WEAPONS ZOOM MOUSE RIGHT PLAYER MOVEMENT ENTER SNIPER SCOPE C LEFT A FIRE MOUSE LEFT RIGHT D RELOAD R UP W AIM EXPLOSIVE G DOWN S CANCEL EXPLOSIVE J STALK X PREV WEAPON PAGE UP SPRINT LEFT SHIFT NEXT WEAPON PAGE DOWN CLIMB SPACE WALK CAPS LOCK HOLSTER H COVER LEFT CTRL HOLD BREATH LEFT SHIFT SWITCH AIM SHOULDER MOUSE MIDDLE ABILITIES / MELEE EQUIP 1H WEAPON 1 ACTIVATE INTEL VIEW I EQUIP 2H WEAPON 2 MELEE Q PLANT EXPLOSIVE B COUNTER LEFT ALT ADRENALINE SHOT T VEHICLE COMBAT PICKUP/DROP BODY V FIRE MOUSE LEFT RAM Q WHISTLE DELETE CYCLE TARGETS LEFT ALT MAP TAB AIM MODE J 3 4 5. FUSES HUD Collecting three Fuses will let you install wiretaps in any of the game’s many Junction Boxes. 4 6. PRIMARY AND SECONDARY WEAPONS These icons represent your current weapons and their respective ammo supplies. 7. ADRENALINE SHOTS Use these to restore portions of Lincoln’s health. Purchase more Adrenaline Shots in the Mobile Store, or find them in Medicine Cabinets peppered throughout the world. 8 8. OBJECTIVE LOCATION This icon points to your current objective and how far you have left to get there. -
Mba Canto C 2019.Pdf (3.357Mb)
The Effect of Online Reviews on the Shares of Video Game Publishing Companies Cesar Alejandro Arias Canto Dissertation submitted in partial fulfilment of the requirements for the degree of Master of Business Administration (MBA) in Finance at Dublin Business School Supervisor: Richard O’Callaghan August 2019 2 Declaration I declare that this dissertation that I have submitted to Dublin Business School for the award of Master of Business Administration (MBA) in Finance is the result of my own investigations, except where otherwise stated, where it is clearly acknowledged by references. Furthermore, this work has not been submitted for any other degree. Signed: Cesar Alejandro Arias Canto Student Number: 10377231 Date: June 10th, 2019 3 Acknowledgments I would like to thank all the lecturers whom I had the opportunity to learn from. I would like to thank my lecturer and supervisor, Richard O’Callaghan. One of the best lecturers I have had throughout my education and a great person. I would like to thank my parents and family for the support and their love. 4 Contents Table of Contents Declaration ................................................................................................................................... 2 Acknowledgments ...................................................................................................................... 3 Contents ....................................................................................................................................... 4 Tables and figures index .......................................................................................................... -
Mafia II: El Privilegio Del Espectador En Detrimento Del Gamer
Mafia II: el privilegio del espectador en detrimento del gamer Víctor González Carratalà Universitat Jaume I Índice 1 La película: el privilegio del espectador en detrimento del gamer .............................2 2 El videojuego: el privilegio del relato (lineal) en detrimento de la gameplay ........................8 3 A modo de conclusión.................... 14 Bibliografía............................ 15 afia II es un videojuego de acción en tercera persona, desarrol- M lado por la empresa 2K Czech, filial de 2K Games. A su vez 2K Games es una empresa distribuidora filial de Take-Two Interactive (propietaria de Rokcstars Games, desarrolladora de la saga GTA). La historia tiene como protagonista a Vito Scaletta (será el único personaje que manejemos), un joven de origen siciliano que emigra desde Italia junto con su familia a América en los años 30, en concreto, a Empire Bay (ciudad ficticia donde se desarrolla el juego, e inspirada en ciudades como Nueva York, San Francisco y Chicago). Por tanto, la in- fancia de Vito Scaletta transcurre en el mismo tiempo y contexto donde se sitúa la trama de Mafia: The City of Lost Heaven, primera parte de la saga, desarrollada también por 2K Czech en 2002. Ambas ediciones están disponibles para PC, Xbox (versión que hemos analizado) y Play Station. La experiencia de Mafia II no requiere necesariamente haber jugado a la primera parte, puesto que se trata de dos historias, y dos 2 Víctor González Carratalà protagonistas, diferentes. Aunque, como después veremos, las tramas de ambas historias se cruzan en un momento determinado. En general, es concebido como un relato lineal, donde las posibili- dades del sandbox se ven delimitadas voluntariamente para dar mayor fuerza a la trama principal, y convertirse así en un cibertexto narrativo que, explotando al máximo sus posibilidades narratológicas, podemos decir, privilegia la figura del espectador por encima de la figura del ju- gador (gamer), y construye un producto cultural basado en la hibri- dación entre videojuego y cine. -
GAME CAREER GUIDE July 2016 Breaking in the Easy(Ish) Way!
TOP FREE GAME TOOLS JULY 2016 GAME FROM GAME EXPO TO GAME JOB Indie intro to VR Brought to you by GRADUATE #2 PROGRAM JULY 2016 CONTENTS DEPARTMENTS 4 EDITOR’S NOTE IT'S ALL ABOUT TASTE! 96 FREE TOOLS FREE DEVELOPMENT TOOLS 2016 53 GAME SCHOOL DIRECTORY 104 ARRESTED DEVELOPMENT There are tons of options out there in terms INDIE DREAMIN' of viable game schools, and this list is just the starting point to get you acquainted with the schools near you (or far from you, if that’s what STUDENT POSTMORTEM you prefer!). 32 BEGLITCHED 72 VIRTUALLY DESIGNED NYU Game Center students Alec Thomson and Jennu Jiao Hsia discuss their IGF Award- VR has quickly moved from buzzword, to proto- winning match three game about insecurity type, to viable business. This guide will help you within computers, and within ourselves. get started in VR development, avoiding some common pitfalls. FEATURES 78 SOUNDS GOOD TO ME! 8 BREAKING IN THE EASY(ISH) WAY! Advice for making audio (with or without) How attending expos can land you a job. an audio specialist. 18 ZERO TO HERO Hey! You want to learn low poly modeling but 84 A SELLER’S MARKET don’t know where to start? Look no further! Marketing fundamentals for your first game. With this guide, we hope to provide a good introduction to not only the software, but 90 INTRO TO GAME ENGINES also the concepts and theory at play. A brief discussion of some of the newest and most popular DO YOU NEED A PUBLISHER? 34 game engines. -
Special Issue Nation(Alism), ,Dentity and Video Gaming Edited by Lisa Kienzl and Kathrin Trattner
8QWLWOHG3HWH/LQIRUWK3L[DED\ 6SHFLDO,VVXH 1DWLRQ DOLVP ,GHQWLW\DQG9LGHR*DPLQJ HGLWHGE\ /LVD.LHQ]ODQG.DWKULQ7UDWWQHU ,VVXH ,QWURGXFWLRQ7KRXJKWVRQWKH(QWDQJOHPHQWRIWKH&RQFHSWVDQG1RWLRQVRID 1DWLRQ1DWLRQDOLVPDQG,GHQWLW\LQ5HODWLRQWR9LGHR*DPHVDQG*DPLQJ&XOWXUH E\/LVD.LHQ]ODQG.DWKULQ7UDWWQHU DUWLFOH *ORU\WR7UXPSODQG&ULWLFDOO\3OD\LQJ%RUGHU*DPHV E\0HOLVVD.DJHQ UHSRUWV 5RXQG7DEOH'LVFXVVLRQRQNation(alism), Identity and Video GamingZLWK0HJDQ &RQGLV0DULMDP'LGæJDOY\WŐ*HRUJ+REPHLHUDQG6RXYLN0XNKHUMHH E\.DWKULQ7UDWWQHUDQG/LVD.LHQ]O 3OD\LQJ$PHULFD$Q,QWURGXFWLRQWR$PHULFDQ&XOWXUHWKURXJK9LGHR*DPHV E\0LFKDHO)XFKVDQG6WHIDQ5DELWVFK 5HVHDUFK5HSRUWRQ&XUVHWKH)LHQGV7KHLU&KLOGUHQ7RR&XOWXUDO+HULWDJHDQG 6XEYHUVLRQRI)LFWLRQDO7URSHVLQBloodborne E\6DUDK=DLGDQ5LFKDUG3LOEHDPDQG(OLQ&DUVWHQVGRWWLU LQWHUYLHZV ,QWHUYLHZZLWK0LUD:DUGKDQLQJVLKIURP6WRU\7DOH6WXGLRVRQWKH,QGRQHVLDQ+RUURU *DPHPamali E\.DWKULQ7UDWWQHU ,QWHUYLHZZLWK'p\IRXODK6DQL%DK7UDRUHRQWKH7RJROHVH*DPHOrigin – the Rise of Dzitri E\/LVD.LHQ]O UHYLHZV We. The Revolution, a Review. 9LYHOD5pYROXWLRQRU'HDWKDQG$OO+LV)ULHQGV E\.HYLQ5HFKHU Kingdom Come: Deliverance.$%RKHPLDQ)RUHVW6LPXODWRU E\(XJHQ3ILVWHU Playing America. An Introduction to American Culture through Video Games Michael Fuchs and Stefan Rabitsch Abstract This research report sketches one of our current projects – a textbook which approaches America (an imaginative construct more so than a geographic location) through video games. Thus, the intended outcome of this project is a ready-to-use primer to the -
Elisabeth Beinke-Schwartz Phone: (203) 434-4481
Portfolio: http://bethbeinke.com Email: [email protected] Elisabeth Beinke-Schwartz Phone: (203) 434-4481 CREDITED GAMES * Mafia III * Call of Duty: Modern Warfare Remastered * DOOM (2016) * Bioshock Infinite * Bioshock Infinite: Burial at Sea Episodes 1-2 * Bioshock Infinite: Clash in the Clouds * Shoot Many Robots * Lord of the Rings Online: Mines of Moria SKILLS * Unreal Engine * Blueprint Scripting * Radiant (both id and CoD variants) * Hangar 13 proprietary engine * Level Design * Encounter Design * Scripting * Narrative Design * Multiplayer * Singleplayer * Open World PROFESSIONAL EXPERIENCE Certain Affinity (DOOM, CoD:MWR, Mafia III) Senior Level Designer 2014 - Present • Assisted id in the multiplayer development for DOOM (2016). • Collaborated with Raven + Beenox on Call of Duty: Modern Warfare Remastered • Designed, built, and iterated upon open-world content for Mafia III Irrational Games (Bioshock: Infinite, Burial at Sea) Level Designer 2011– 2014 • Designed and scripted combat + narrative sequences for the level “Finkton.” • Scripted companion AI in a variety of dynamic scenarios and narrative scenes. • Designed and scripted the level “Housewares” from the DLC Burial At Sea Ep1 • Designed and scripted the level “Columbia” from the DLC Burial At Sea Ep2. • Scripted combat sequences for Bioshock Infinite: Clash in the Clouds. • Created prototypes to test and iterate on new tech. Demiurge (Shoot Many Robots) Level Designer 2010 - 2011 • Created levels for Shoot Many Robots, a co-op, run-n’-gun RPG. • Created paper designs, greybox blockouts, arted environments, scripted and balanced enemy combats. Turbine (Dungeons and Dragons Online) In-Game Support/GM 2009 - 2010 • Consistently exceeded standards and expectations for customer support. • Playtested and bug tested upcoming content, including LOTRO F2P. -
Videogames and Isolation the Galapagos Effect on the Videogame Market
Single Cycle Degree programme in Lingue culture e società dell’Asia e dell’Africa mediterranea (LICAAM) ordinamento ex DM 270/2004 Final Thesis Videogames and isolation The Galapagos effect on the videogame market Supervisor Ch. Prof. Patrick Heinrich Assistant supervisor Ch. Prof. Pierantonio Zanotti Graduand Luca D’Angelo Matriculation Number 855677 Academic Year 2017 / 2018 Index Index..................................................................................................................................................... 3 要旨 ...................................................................................................................................................... 4 Introduction .......................................................................................................................................... 6 CHAPTER 1: The world of gaming..................................................................................................... 8 1.1 Origin ......................................................................................................................................... 8 1.2 Golden Age of West and East ................................................................................................... 11 1.3 Old “console wars” ................................................................................................................. 17 1.4 The 1990s ................................................................................................................................. 20 -
2020 Annual Report
TAKE-TWO INTERACTIVE SOFTWARE, INC. 2020 ANNUAL REPORT 3 Generated significant cash flow and ended the year with $2.00 BILLION in cash and short-term investments Delivered record Net Bookings of Net Bookings from recurrent $2.99 BILLION consumer spending grew exceeded original FY20 outlook by nearly 20% 34% to a new record and accounted for units sold-in 51% 10 MILLION to date of total Net Bookings Up over 50% over Borderlands 2 in the same period One of the most critically-acclaimed and commercially successful video games of all time with over units sold-in 130 MILLION to date Digitally-delivered Net Bookings grew Developers working in game development and 35% 4,300 23 studios around the world to a new record and accounted for Sold-in over 12 million units and expect lifetime units, recurrent consumer spending and Net Bookings to be 82% the highest ever for a 2K sports title of total Net Bookings TAKE-TWO INTERACTIVE SOFTWARE, INC. 2020 ANNUAL REPORT DEAR SHAREHOLDERS, Fiscal 2020 was another extraordinary year for Take-Two, during which we achieved numerous milestones, including record Net Bookings of nearly $3 billion, as well as record digitally-delivered Net Bookings, Net Bookings from recurrent consumer spending and earnings. Our stellar results were driven by the outstanding performance of NBA 2K20 and NBA 2K19, Grand Theft Auto Online and Grand Theft Auto V, Borderlands 3, Red Dead Redemption 2 and Red Dead Online, The Outer Worlds, WWE 2K20, WWE SuperCard and WWE 2K19, Social Point’s mobile games and Sid Meier’s Civilization VI. -
Real-Time Reflections in and Beyond
Real-Time Reflections in and Beyond Martin Sobek Lead Rendering Engineer Martin Sobek has been passionate about making games since 1992. Martin studied computer science at Masaryk University in Czech Rebublic with a specialization in computer graphics. He joined Illusion Softworks in 2007 and worked on 'Mafia II'. He then moved to Hangar 13 in California in 2013 and led the rendering team toward a successful release of Mafia III. Now he is lead rendering engineer at Hangar 13 Brno, Czech Republic. Mafia III overview Open world, 3rd person, action adventure Story driven, yet not linear Set in 1968 New Bordeaux Released October 2016 PS4, Xbox One, Windows, Mac OS Mafia III is running on custom engine, which is an evolution of engine used in Mafia II. Agenda Motivation Existing solutions Ray casting on GPU Reflection rendering Reflections on rough surfaces Timings, Results, Conclusion Future work Motivation With PBR, reflections are an essential part of material shading Having proper reflections is a major step towards photorealism Not happy with any of the existing solutions Example 1 – with reflections Obvious case – reflection from wet road Example 1 – without reflections Doesn’t even look wet without reflections. Example 2 – with reflections Most of the surfaces are quite rough, reflections still play major role. Example 2 – without reflections Existing solutions Screen-space tracing PROS Doesn’t require content authoring Good performance Low memory cost CONS Only captures what’s on screen Lots of missing information (especially for high roughness) Unstable with movement (camera or dynamic objects) Existing solutions Pre-filtered cube-map look-up PROS Simple to implement Great performance CONS Floating reflections Problems with transitions between CMs Iteration issues (if pre-rendered) Missing dynamic objects Isotropic To achieve anisotropy, we would need to pre-filter the CM with multiple kernel configurations that would make it much less practical.