Skills for Creativity in Games Design (Part 2) Practitioner Conceptions of Creativity in Games Design
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TESIS: Grand Theft Auto IV. Impacto Y Contexto En Los Videojuegos Como
UNIVERSIDAD NACIONAL AUTÓNOMA DE MÉXICO FACULTAD DE ESTUDIOS SUPERIORES ACATLÁN Grand Theft Auto IV. Impacto y contexto en los videojuegos como parte de la cultura de masas Tesis para obtener el título de: Licenciado en Comunicación PRESENTA David Mendieta Velázquez ASESOR DE TESIS Mtro. José C. Botello Hernández UNAM – Dirección General de Bibliotecas Tesis Digitales Restricciones de uso DERECHOS RESERVADOS © PROHIBIDA SU REPRODUCCIÓN TOTAL O PARCIAL Todo el material contenido en esta tesis esta protegido por la Ley Federal del Derecho de Autor (LFDA) de los Estados Unidos Mexicanos (México). El uso de imágenes, fragmentos de videos, y demás material que sea objeto de protección de los derechos de autor, será exclusivamente para fines educativos e informativos y deberá citar la fuente donde la obtuvo mencionando el autor o autores. Cualquier uso distinto como el lucro, reproducción, edición o modificación, será perseguido y sancionado por el respectivo titular de los Derechos de Autor. Grand Theft Auto IV Impacto y contexto en los videojuegos como parte de la cultura de masas Agradecimientos A mis padres. Gracias, papá, por enseñarme valores y por tratar de enseñarme todo lo que sabías para que llegara a ser alguien importante. Sé que desde el cielo estás orgulloso de tu familia. Mamá, gracias por todo el apoyo en todos estos años; sé que tu esfuerzo es enorme y en este trabajo se refleja solo un poco de tus desvelos y preocupaciones. Gracias por todo tu apoyo para la terminación de este trabajo. A Ariadna Pruneda Alcántara. Gracias, mi amor, por toda tu ayuda y comprensión. Tu orientación, opiniones e interés que me has dado para la realización de cualquier proyecto que me he propuesto, así como por ser la motivación para seguir adelante siempre. -
Chinatown Wars Kevin George
International Journal of English Literature and Social Sciences, 5(2) Mar-Apr 2020 |Available online: https://ijels.com/ The Dark Side of GTA: Chinatown Wars Kevin George Department of English, K.E College, Mannanam, Kerala, India Abstract—Released way back in 2009, Grand Theft Auto: Chinatown Wars is an action-adventure videogame, developed for a console meant for teenagers. However, the videogame drew flak for its inclusion of certain controversial mini-games and missions involving drugs like cocaine and heroin. This short essay/review will focus on the corruptive influence of something as trivial as a videogame and how it works insidiously as a lure to a world of crime, which young minds find irresistible. Keywords—Addiction,Arson, Delusions of power,Drug-dealing, GTA: Chinatown Wars. INTRODUCTION adolescent innocence as portrayed in his novel The Lord of I was having a hard time coming to terms with the the Flies. ‘Influence’ plays a big role and so does the quarantine in India (and the world over). Usually, I would milieu. The pandemic (COVID19) which is wreaking find solace in reading philosophy and literature or I would havoc on our planet has made their lives insular and more binge on my favourite films or series. But, the headlines susceptible to ‘influence’ (at least for now) and things and podcasts made sure that my usual sangfroid was kept aren’t much different (from the novel). The teenagers who at bay. My penchant for etymology compels me to spent hours playing games like GTA: Chinatown Wars, (I mention the origins of the word ‘sangfroid’. -
Lan Ps4 Digital Manual E
PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your doctor before playing. IMMEDIATELY DISCONTINUE use and consult your doctor before resuming gameplay if you or your child experience any of the following health problems or symptoms: • dizziness, • eye or muscle twitches, • disorientation, • any involuntary • altered vision, • loss of awareness, • seizures, or movement or convulsion. RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR DOCTOR. Use and handling of video games to reduce the likelihood of a seizure • Use in a well-lit area and keep as far away as possible from the television screen. • Avoid large screen televisions. Use the smallest television screen available. • Avoid prolonged use of the PlayStation®4 system. Take a 15-minute break during each hour of play. • Avoid playing when you are tired or need sleep. 3D images Some people may experience discomfort (such as eye strain, eye fatigue, or nausea) while watching 3D video images or playing stereoscopic 3D games on 3D televisions. If you experience such discomfort you should immediately discontinue use of your television until the discomfort subsides. SIE recommends that all viewers take regular breaks while watching 3D video, or playing stereoscopic 3D games. -
The Rockstar Newswire
PRECAUTIONS PAN EUROPEAN GAMES INFORMATION (PEGI) AGE RATING SYSTEM • This disc contains software for the PlayStation®3 system. Never use this disc on any other system, as it could damage it. • This disc The PEGI age rating system protects minors from games unsuitable for their particular age group. PLEASE NOTE it is not a guide to gaming conforms to PlayStation®3 specifications for the PAL market only. It cannot be used on other specification versions of PlayStation®3. • Read difficulty. For further information visit www.pegi.info. the PlayStation®3 system Instruction Manual carefully to ensure correct usage. • When inserting this disc in the PlayStation®3 system always Comprising three parts, PEGI allows parents and those purchasing games for children to make an informed choice appropriate to the age of place it with the required playback side facing down. • When handling the disc, do not touch the surface. Hold it by the edge. • Keep the disc the intended player. The first part is an age rating: clean and free of scratches. Should the surface become dirty, wipe it gently with a soft dry cloth. • Do not leave the disc near heat sources or in direct sunlight or excessive moisture. • Do not use an irregularly shaped disc, a cracked or warped disc, or one that has been repaired with adhesives, as it could lead to malfunction. The second part of the rating may consist of one or more descriptors indicating the type of content in the game. Depending on the game, there HEALTH WARNING may be a number of such descriptors. -
2020 Annual Report
TAKE-TWO INTERACTIVE SOFTWARE, INC. 2020 ANNUAL REPORT 3 Generated significant cash flow and ended the year with $2.00 BILLION in cash and short-term investments Delivered record Net Bookings of Net Bookings from recurrent $2.99 BILLION consumer spending grew exceeded original FY20 outlook by nearly 20% 34% to a new record and accounted for units sold-in 51% 10 MILLION to date of total Net Bookings Up over 50% over Borderlands 2 in the same period One of the most critically-acclaimed and commercially successful video games of all time with over units sold-in 130 MILLION to date Digitally-delivered Net Bookings grew Developers working in game development and 35% 4,300 23 studios around the world to a new record and accounted for Sold-in over 12 million units and expect lifetime units, recurrent consumer spending and Net Bookings to be 82% the highest ever for a 2K sports title of total Net Bookings TAKE-TWO INTERACTIVE SOFTWARE, INC. 2020 ANNUAL REPORT DEAR SHAREHOLDERS, Fiscal 2020 was another extraordinary year for Take-Two, during which we achieved numerous milestones, including record Net Bookings of nearly $3 billion, as well as record digitally-delivered Net Bookings, Net Bookings from recurrent consumer spending and earnings. Our stellar results were driven by the outstanding performance of NBA 2K20 and NBA 2K19, Grand Theft Auto Online and Grand Theft Auto V, Borderlands 3, Red Dead Redemption 2 and Red Dead Online, The Outer Worlds, WWE 2K20, WWE SuperCard and WWE 2K19, Social Point’s mobile games and Sid Meier’s Civilization VI. -
AI Game Programming Wisdom 4
AI Game Programming Wisdom 4 Edited by Steve Rabin Charles River Media A part of Course Technology, Cengage Learning Australia • Brazil • Japan • Korea • Mexico • Singapore • Spain • United Kingdom • United States Publisher and General Manager, Course © 2008 Course Technology, a part of Cengage Learning. Technology PTR: Stacy L. Hiquet Associate Director of Marketing: Sarah ALL RIGHTS RESERVED. No part of this work covered by the copyright Panella herein may be reproduced, transmitted, stored, or used in any form or by any means graphic, electronic, or mechanical, including but not limited to Manager of Editorial Services: Heather photocopying, recording, scanning, digitizing, taping, Web distribution, Talbot information networks, or information storage and retrieval systems, except Marketing Manager: Jordan Casey as permitted under Section 107 or 108 of the 1976 United States Copyright Act, without the prior written permission of the publisher. Acquisitions Editor: Heather Hurley Project Editor: Dan Foster, Scribe Tribe CRM Editorial Services Coordinator: For product information and technology assistance, contact us at Jennifer Blaney Cengage Learning Customer & Sales Support, 1-800-354-9706 Copy Editor: Julie McNamee For permission to use material from this text or product, Interior Layout Tech: Judith Littlefield submit all requests online at cengage.com/permissions Cover Designer: Mike Tanamachi Further permissions questions can be emailed to [email protected] CD-ROM Producer: Brandon Penticuff Indexer: Broccoli Information Management Library of Congress Control Number: 2007939369 Proofreader: Mike Beady ISBN-13: 978-1-58450-523-5 ISBN-10: 1-58450-523-0 eISBN-10: 1-305-40610-9 Course Technology 25 Thomson Place Boston, MA 02210 USA Cengage Learning is a leading provider of customized learning solutions with office locations around the globe, including Singapore, the United Kingdom, Australia, Mexico, Brazil, and Japan. -
Externalized Morality in Video Games
Journal of Games Criticism Volume 1, Issue 2 Do You Feel Like a Hero Yet? Externalized Morality in Video Games Michael James Heron & Pauline Helen Belford Abstract Video games have a long tradition of including elements of moral decision making within their ludic and narrative structures. While the success of these endeavours has been mixed, the systems used to express moral choices within a game have grown more popular. However, these morality systems are inherently restricted and limited by ludic and business considerations. Coupled to this is the concept of the “magic circle” in which games are considered to be morally discontinuous spaces where the normal rules of what actions are and are not permitted are different. Mor- al choices then become flattened down into mere narrative flavouring rather than a reflection of an individual’s ethical makeup. Moral choices within games are thus shallow and lack the ability to truly offer us an opportunity to reflect on the actions we have taken. Rather than offering insight, they instead cheapen and simplify nu- anced topics and concepts. However, several games released in the past few years have made an effort to break free of this mould by explicitly externalising moral choices. In this paper we discuss two of these games: Pope’s 2013 title Papers, Please and Yager Development’s 2012 Author Biographies Dr. Michael James Heron is a lecturer in computing at the Robert Gordon University. His research work focuses on accessibility, video games, accessibility in video games, and issues of choice and morality. He is also the lead developer and administrator of the text MMO Epitaph Online. -
Thewarriors-PSP-Manual.Pdf
For safe use of this product, carefully read the following section of this manual and the Precautions section of the instruction manual supplied with the PSP® (PlayStation®Portable) system before use. Retain both this software manual and the instruction manual for future reference. WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms: • dizziness • disorientation • altered vision • seizures • eye or muscle twitches • any involuntary movement or convulsion • loss of awareness __________________________________________________________________________________RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. Use and handling of video games to reduce the likelihood of a seizure • Use in a well-lit area and keep a safe distance from the screen. • Avoid prolonged use of the PSP® system. Take a 15-minute break during each hour of play. __________________________________________________________________________________• Avoid playing when you are tired or need sleep. Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of __________________________________________________________________________________the body. -
2021 ANNUAL REPORT Generated Significant Cash flow and Ended the Year with $2.7 BILLION in Cash and Short-Term Investments
CREATIVITY INNOVATION EFFICIENCY 2021 ANNUAL REPORT Generated significant cash flow and ended the year with $2.7 BILLION in cash and short-term investments Delivered record operating results, including Net Bookings from recurrent Net Bookings of approximately consumer spending grew $3.6 BILLION 48% to a new record and accounted for Net Cash from Operating Activities of $912 MILLION 63% of total Net Bookings Participation levels One of the most reached an all-time critically-acclaimed high for new and and commercially returning players, and successful video recurrent consumer games of all time spending grew with over 145 MILLION 31% units sold-in to date Digitally-delivered Developers working Net Bookings grew in game development and 26 studios 5,000+ around the world 27% to a new record and accounted for Sold-in over 10 million units and recurrent consumer spending for the 87% NBA 2K series grew of total Net Bookings 73% DEAR SHAREHOLDERS, Fiscal 2021 was an exceptional year for Take-Two. We delivered a diverse array of content, provided innovative ways for our audiences to remain captivated and engaged, and enabled our communities to stay connected with family and friends. We achieved record operating results, including Net Bookings of approximately $3.6 billion – representing 19% growth compared to the prior year – and Net Cash from Operating Activities of $912 million. Net revenue grew 9% to $3.4 billion. Through the efforts of our colleagues around the world, we achieved these results despite significant, unforeseen and prolonged challenges, which was truly a reflection of our collective resilience and singular commitment to excellence. -
Rockstar Games Announces PSP Handheld Entertainment System Lineup; a New Grand Theft Auto Title and Midnight Club 3: DUB Edition Available This Spring
Rockstar Games Announces PSP Handheld Entertainment System Lineup; A New Grand Theft Auto Title and Midnight Club 3: DUB Edition Available This Spring January 10, 2005 7:56 AM ET NEW YORK--(BUSINESS WIRE)--Jan. 10, 2005--Rockstar Games, the world-renowned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce Midnight Club 3: DUB Edition and a brand new iteration of Grand Theft Auto for the highly anticipated PSP(TM) handheld system. Midnight Club 3: DUB Edition and the new Grand Theft Auto title, which will be set in Liberty City, are being developed by Rockstar Leeds in conjunction with Rockstar San Diego and Rockstar North, respectively. Both titles are expected to be available near the launch of the PSP handheld system in North America and Europe. "Bringing two of our most successful game franchises to this thrilling new platform not only gives us an opportunity to create a new dimension for these already extraordinary series but also allows us to begin to explore the full potential of the PSP handheld system," said Sam Houser, President of Rockstar Games. "Sony's extremely impressive technology has allowed Rockstar Leeds to do more on a handheld machine than we could have ever imagined. We are very excited for gamers to experience these two genre-defining franchises in a fashion that could have never before been possible on a portable system." "We are working very closely with Rockstar North and Rockstar San Diego to ensure that both Grand Theft Auto and Midnight Club 3: DUB Edition remain faithful to the initial vision of these respective franchises," said Gordon Hall, President of Rockstar Leeds. -
Lohanvtake-Two-Res-Take-Two-Brf
To be Argued by: JEREMY FEIGELSON (Time Requested: 30 Minutes) APL-2017-00028 New York County Clerk’s Index No. 156443/14 Court of Appeals of the State of New York LINDSAY LOHAN, Plaintiff-Appellant, – against – TAKE-TWO INTERACTIVE SOFTWARE, INC., ROCKSTAR GAMES, ROCKSTAR GAMES, INC. and ROCKSTAR NORTH, Defendants-Respondents. BRIEF FOR DEFENDANTS-RESPONDENTS JEREMY FEIGELSON JARED I. KAGAN ALEXANDRA P. SWAIN DEBEVOISE & PLIMPTON LLP Attorneys for Defendants-Respondents 919 Third Avenue New York, New York 10022 Tel.: (212) 909-6000 Fax: (212) 909-6836 Date Completed: May 31, 2017 CORPORATE DISCLOSURE STATEMENT Defendant-Respondent Take-Two Interactive Software, Inc. is the parent company of Defendant-Respondents Rockstar Games, Inc. and Rockstar North Limited. The following companies also are subsidiaries of Defendant-Respondent Take-Two Interactive Software, Inc.: 2K Australia Pty. Ltd.; 2K Czech, s.r.o.; 2K Games (Chengdu) Co., Ltd.; 2K Games (Hangzhou) Co. Ltd.; 2K Games (Shanghai) Co., Ltd.; 2K Games, Inc.; 2K, Inc.; 2K Marin, Inc.; 2K Play, Inc.; 2K Games Songs LLC; 2K Games Sounds LLC; 2K Games Tunes LLC; 2K Vegas, Inc.; 2KSports, Inc.; A.C.N. 617 406 550 Pty Ltd.; Cat Daddy Games, L.L.C.; Digital Productions S.A.; DMA Design Holdings Limited; Double Take LLC; Firaxis Games, Inc.; Frog City Software, Inc.; Gathering of Developers, Inc.; Gearhead Entertainment, Inc.; Indie Built, Inc.; Inventory Management Systems, Inc.; Irrational Games, LLC; Jack of All Games Norge A.S.; Jack of All Games Scandinavia A.S.; Joytech Europe Limited; Joytech Ltd.; Kush Games, Inc.; Maxcorp Ltd.; Parrot Games, S.L.U.; Rockstar Events Inc.; Rockstar Games Songs LLC; Rockstar Games Sounds LLC; Rockstar Games Toronto ULC; Rockstar Games Tunes LLC; Rockstar Games Vancouver ULC; Rockstar Interactive India LLP; Rockstar International Limited; Rockstar Leeds Limited; Rockstar Lincoln Limited; Rockstar London Limited; Rockstar New England, Inc.; Rockstar San Diego, Inc.; Social Point, K.K.; Social Point, S.L.; T2 Developer, Inc.; Take 2 i Interactive Software Pty. -
Rockstar Games Presents Table Tennis for the Wii(TM) October 16
Rockstar Games presents Table Tennis for the Wii(TM) October 16, 2007 8:04 AM ET Now Available at North American Retailers NEW YORK--(BUSINESS WIRE)--Oct. 16, 2007--Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is pleased to announce that Rockstar Games presents Table Tennis for the Wii(TM) home video game system from Nintendo is now available at North American retail stores for the suggested retail price of $39.99. Developed by Rockstar Leeds in collaboration with Rockstar San Diego, Table Tennis utilizes the Wii's motion-sensitive Wii Remote(TM) to offer a frenetic and intense experience. GamePro Magazine said, "There is so much depth and skill involved in Table Tennis on the Wii that this version stands up to any tennis game out on any system, period." Rockstar Games presents Table Tennis for the Wii is rated "E" for Everyone. The title will reach European retail shelves on October 19th, 2007. For more information please visit http://www.rockstargames.com/tabletennis/. About Take-Two Interactive Software Headquartered in New York City, Take-Two Interactive Software, Inc. is a global developer, marketer, distributor and publisher of interactive entertainment software games for the PC, PlayStation(R) game console, PlayStation(R)2 and PLAYSTATION(R)3 computer entertainment systems, PSP(R) (PlayStation(R)Portable) system, Xbox(R) and Xbox 360(R) video game and entertainment systems from Microsoft, Wii(TM), Nintendo GameCube(TM), Nintendo DS(TM) and Game Boy(R) Advance. The Company publishes and develops products through its wholly owned labels Rockstar Games, 2K Games, 2K Sports and 2K Play; and distributes software, hardware and accessories in North America through its Jack of All Games subsidiary.