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TESIS: Grand Theft Auto IV. Impacto Y Contexto En Los Videojuegos Como
UNIVERSIDAD NACIONAL AUTÓNOMA DE MÉXICO FACULTAD DE ESTUDIOS SUPERIORES ACATLÁN Grand Theft Auto IV. Impacto y contexto en los videojuegos como parte de la cultura de masas Tesis para obtener el título de: Licenciado en Comunicación PRESENTA David Mendieta Velázquez ASESOR DE TESIS Mtro. José C. Botello Hernández UNAM – Dirección General de Bibliotecas Tesis Digitales Restricciones de uso DERECHOS RESERVADOS © PROHIBIDA SU REPRODUCCIÓN TOTAL O PARCIAL Todo el material contenido en esta tesis esta protegido por la Ley Federal del Derecho de Autor (LFDA) de los Estados Unidos Mexicanos (México). El uso de imágenes, fragmentos de videos, y demás material que sea objeto de protección de los derechos de autor, será exclusivamente para fines educativos e informativos y deberá citar la fuente donde la obtuvo mencionando el autor o autores. Cualquier uso distinto como el lucro, reproducción, edición o modificación, será perseguido y sancionado por el respectivo titular de los Derechos de Autor. Grand Theft Auto IV Impacto y contexto en los videojuegos como parte de la cultura de masas Agradecimientos A mis padres. Gracias, papá, por enseñarme valores y por tratar de enseñarme todo lo que sabías para que llegara a ser alguien importante. Sé que desde el cielo estás orgulloso de tu familia. Mamá, gracias por todo el apoyo en todos estos años; sé que tu esfuerzo es enorme y en este trabajo se refleja solo un poco de tus desvelos y preocupaciones. Gracias por todo tu apoyo para la terminación de este trabajo. A Ariadna Pruneda Alcántara. Gracias, mi amor, por toda tu ayuda y comprensión. Tu orientación, opiniones e interés que me has dado para la realización de cualquier proyecto que me he propuesto, así como por ser la motivación para seguir adelante siempre. -
The Videogame Style Guide and Reference Manual
The International Game Journalists Association and Games Press Present THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL DAVID THOMAS KYLE ORLAND SCOTT STEINBERG EDITED BY SCOTT JONES AND SHANA HERTZ THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL All Rights Reserved © 2007 by Power Play Publishing—ISBN 978-1-4303-1305-2 No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher. Disclaimer The authors of this book have made every reasonable effort to ensure the accuracy and completeness of the information contained in the guide. Due to the nature of this work, editorial decisions about proper usage may not reflect specific business or legal uses. Neither the authors nor the publisher shall be liable or responsible to any person or entity with respects to any loss or damages arising from use of this manuscript. FOR WORK-RELATED DISCUSSION, OR TO CONTRIBUTE TO FUTURE STYLE GUIDE UPDATES: WWW.IGJA.ORG TO INSTANTLY REACH 22,000+ GAME JOURNALISTS, OR CUSTOM ONLINE PRESSROOMS: WWW.GAMESPRESS.COM TO ORDER ADDITIONAL COPIES OF THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL PLEASE VISIT: WWW.GAMESTYLEGUIDE.COM ACKNOWLEDGEMENTS Our thanks go out to the following people, without whom this book would not be possible: Matteo Bittanti, Brian Crecente, Mia Consalvo, John Davison, Libe Goad, Marc Saltzman, and Dean Takahashi for editorial review and input. Dan Hsu for the foreword. James Brightman for his support. Meghan Gallery for the front cover design. -
Chinatown Wars Kevin George
International Journal of English Literature and Social Sciences, 5(2) Mar-Apr 2020 |Available online: https://ijels.com/ The Dark Side of GTA: Chinatown Wars Kevin George Department of English, K.E College, Mannanam, Kerala, India Abstract—Released way back in 2009, Grand Theft Auto: Chinatown Wars is an action-adventure videogame, developed for a console meant for teenagers. However, the videogame drew flak for its inclusion of certain controversial mini-games and missions involving drugs like cocaine and heroin. This short essay/review will focus on the corruptive influence of something as trivial as a videogame and how it works insidiously as a lure to a world of crime, which young minds find irresistible. Keywords—Addiction,Arson, Delusions of power,Drug-dealing, GTA: Chinatown Wars. INTRODUCTION adolescent innocence as portrayed in his novel The Lord of I was having a hard time coming to terms with the the Flies. ‘Influence’ plays a big role and so does the quarantine in India (and the world over). Usually, I would milieu. The pandemic (COVID19) which is wreaking find solace in reading philosophy and literature or I would havoc on our planet has made their lives insular and more binge on my favourite films or series. But, the headlines susceptible to ‘influence’ (at least for now) and things and podcasts made sure that my usual sangfroid was kept aren’t much different (from the novel). The teenagers who at bay. My penchant for etymology compels me to spent hours playing games like GTA: Chinatown Wars, (I mention the origins of the word ‘sangfroid’. -
2020 Spring Awakening Program
SONOMA STATE UNIVERSITY Department of Music presents SPRING AWAKENING Music and Stage Direction by Lynne Morrow Book & Lyrics by Steven Sater Music by Duncan Sheik Based on the play by Frank Wedekind FEB.17-21 Showtix4u SPRING AWAKENING Is presented through special arrangement with Music Theatre International (MTI). All authorized performance materials are also supported by MTI. www.MTIShows.com The videotaping or other video or audio recording of this production is strictly prohibited. Book & Lyrics by Steven Sater Music by Duncan Sheik Based on the play by Frank Wedekind Orchestrations Duncan Sheik Vocal Arrangements AnnMarie Milazzo String Orchestrations Simon Hale Original Broadway Production produced by, IRA PITTELMAN, TOM HULCE, JEFFREY RICHARDS, JERRY FRANKEL, ATLANTIC THEATER COMPANY, Jeffrey Sine, Freddy DeMann, Max Cooper, Mort Swinsky/Cindy and Jay Gutterman/Joe McGinnis/Judith Ann Abrams, ZenDog Productions/CarJac Productions, Aron Bergson Productions/ Jennifer Manocherian/Ted Snowdon, Harold Thau/Terry E. Schnuck/Cold Spring Pro- ductions, Amanda Dubois/Elizabeth Eynon Wetherell, Jennifer Maloney/Tamara Tunie/ Joe Cilibrasi/StyleFour Productions. The world premiere of “SPRING AWAKENING” was produced by the Atlantic Theater Company by special arrangement with Tom Hulce & Ira Pittelman. Artistic TEAMS MUSIC DIRECTOR Lynne Morrow STAGE DIRECTOR Lynne Morrow SET & PROP DESIGN Maliyah Jones (w/Theo Bridant) SCENIC DESIGN ASSISTANTS The Cast with Maliyah Jones COSTUME DESIGN Martha J. Clarke SOUND DESIGN Theo Bridant CHOREOGRAPHER -
Skills for Creativity in Games Design (Part 2) Practitioner Conceptions of Creativity in Games Design
Skills for Creativity in Games Design (Part 2) Practitioner Conceptions of Creativity in Games Design. © 2009 Karl K. Jeffries Northern School of Design, University of Central Lancashire, Victoria Building, Preston, Lancashire PR1 2HE, UK 34 Skills for Creativity in Games Design (Part 2) Practitioner Conceptions of Creativity in Games Design. Skills for Creativity in Games Design (Part 2) Practitioner Conceptions of Creativity in Games Design. In this report (part 2), using the same research methodology, theoretical framework and Skills for Creativity in procedures, the focus is placed on ten games design practitioners’ conceptions of skills for creativity in games design. Moreover, a comparison is made between the findings from both Games Design groups: the full time games design academics and the full time games design practitioners. As the methodological and theoretical issues, broad context and background to this research, (Part 2) have been discussed in part 1 what follows is a brief reminder of research design and Practitioner Conceptions methodology and how these relate to the games design practitioners in this study. of Creativity 2.2 Method in Games Design. Research Design This study gathered representative samples from two groups, an academic and a practitioner group, with ten participants per group. The same methodological procedure was used for both groups. After giving their consent, each participant took part in a semi-structured telephone interview to explore what skills, knowledge, talents or abilities were required to be creative as a games designer. Telephone transcriptions were analysed using the Domain Skills Indicator (DSI) methodology (see part 1), and participants ranked a list of domain relevant skills related to creativity within games design. -
San Andreas Police Department 03 Controls: on Bicycle San Andreas
LOCAL BUSINESS ADVERTISER’S GUIDE WARNING Before playing this game, read the Xbox 360® console, Xbox 360 Kinect® Sensor, and accessory manuals for important safety and health information. www.xbox.com/support. Important Health Warning: Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to WELCOME TO certain visual images, including flashing lights or patterns that may appear in video games. Even people with no history of seizures or epilepsy may have an undiagnosed condition that can cause “photosensitive epileptic seizures” while watching video games. Symptoms can include light-headedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, momentary loss of awareness, and loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents, watch for or ask children about these symptoms—children and teenagers are more likely to experience these seizures. The risk may be reduced by being farther from the screen; using a smaller screen; playing in a well-lit room, and not playing when drowsy or fatigued. If you or any CONTENTS relatives have a history of seizures or epilepsy, consult a doctor before playing. 02 MOST WANTED 03 CONTROLS 05 TRAVEL SERVICES 07 FACTS + ACCOMMODATION 10 HOSPITAL + PERSONAL SAFETY SERVICES 13 MONEY + SHOPPING 14 GAMBLING 16 SPORT + EATING OUT 17 PERSONAL GROOMING SERVICES 18 PERSONALS Local -
Spring Awakening
Summer 2, 2021 Jerwood Vanbrugh Theatre (2006) Spring Awakening Book and lyrics by Steven Sater Based on the play by Frank Wedekind Music by Duncan Sheik Orchestrations by Duncan Sheik Vocal Arrangements by AnneMarie Milazzo String Orchestrations by Simon Hale Cast (in alphabetical order) Creative Team Thea Director and Choreographer Lucia Bonbright Shiv Rabheru Moritz Stiefel Musical Director Ian Bouillion Alex Beetschen Melchior Gabor Designer Ross Carswell Marsha Roddy Georg Zirschnitz Lighting Designer Dylan Corbett-Bader Joe Underwood Martha Bessell Sound Designer Ciara Coughlin Ben Paveley Wendla Bergmann Assistant Sound Designer Emma Howard Wilkie Morrison Anna Movement Coach and Intimacy Co-ordinator Amelia Kenworthy Elizabeth Ballinger Hanschen Rilow Voice and Dialect Coach Sam Liu Deborah Garvey Otto Lammermeier Singing Coaches Tom Mackean Philip Raymond and Jane Streeton Adult Woman Fight Coach Rachael-Rose Mclaren Bret Yount Ilse Neumann Aliyah Odoffin Musicians Alex Beetschen (keys) Adult Man Nicholas Elmer (electric and acoustic guitar) Harry Omosele Nicole Petrus Barracks (violin) Campbell Masson (electric and upright bass) Ernst Robel Thomas Williams (drums/percussion) Adam Woolley Student Production Team Production Manager Chief Production Sound Scenic Art Head of Department Jemima De Marco Engineer Seda Sokmen Altindag Kieran Dye Technical Manager Scenic Art Assistants Jack Hollingsworth Deputy Chief Production Alice Boxer Sound Engineer India Day Stage Manager James Breedon Aidan O’Sullivan Daisy Jones Sylvia Wan Sound -
SPRING AWAKENING Is Presented by Special Arrangement with Music Theatre International (MTI)
This production contains mature adult content including profanity and violence. It employs the use of chemical fog and includes the smoking of non-tobacco cigarettes. Before the performance begins, please note the exit closest to your seat. Kindly silence your cell phone, pager and other electronic devices. Photography, as well as the videotaping or other video or audio recording of this production, is strictly prohibited. Food and drink are not permitted in the theater. Thank you for your cooperation. SPRING AWAKENING is presented by special arrangement with Music Theatre International (MTI). All authorized performance materials are also supplied by MTI. 421 West 54th Street, New York, NY 10019. Phone (212)541.4684. Fax (212)397.4684. www.MTIShows.com. Spring Awakening About the Director Stafford Arima was nominated for an Olivier Award as Best Director for his West End production of Ragtime. He recently directed, Carrie (Off-Broadway), Allegiance (The Old Globe) and Bare (Off-Broadway). Sacramento Music Circus productions include: The King and I, Miss Saigon, Ragtime and A Little Night Music. Other works: Altar Boyz (Off-Broadway); Jacques Brel Is Alive and Well and Living in Paris (Stratford Shakespeare Festival), Total Eclipse (Toronto); The Secret Garden (World AIDS Day benefit concert, NYC);The Tin Pan Alley Rag (Off-Broadway); Bowfire (PBS television special); Candide (San Francisco Symphony); A Tribute to Sondheim (Boston Pops); Guys and Dolls (Paper Mill Playhouse); and Bright Lights, Big City (Prince Music Theater, PA). Arima served as associate director for the Broadway productions of Seussical and A Class Act. He studied at York University in Toronto, Canada where he received the Dean’s Prize for Excellence in Creative Work. -
Spring Awakening School of Music Illinois State University
Illinois State University ISU ReD: Research and eData School of Theatre and Dance Programs Theatre and Dance Fall 2013 Spring Awakening School of Music Illinois State University School of Theatre and Dance Illinois State University Follow this and additional works at: https://ir.library.illinoisstate.edu/sotdp Part of the Music Performance Commons, and the Theatre and Performance Studies Commons Recommended Citation School of Music and School of Theatre and Dance, "Spring Awakening" (2013). School of Theatre and Dance Programs. 44. https://ir.library.illinoisstate.edu/sotdp/44 This Book is brought to you for free and open access by the Theatre and Dance at ISU ReD: Research and eData. It has been accepted for inclusion in School of Theatre and Dance Programs by an authorized administrator of ISU ReD: Research and eData. For more information, please contact [email protected]. steve-o from MTV's Jackass October 5th Donnie Baker & [hick McGee from The Bob & Tom Show October 11th - 12th Ryan Stout from Chelsea Lately ,___.....______ _J October 18th - 19th Al Jackson from Comedy Central October 24th - 26th Adam Ray from the hit movie "The Heat" November 14th - 16th Drew uastines from The Bob and Tom Show November 22nd - 23rd Jamie Kennedy from Malibu's Most Wanted December 5th - 7th 108 E Market Street Bloomington, IL I Phone: 309-287-7698 www.laughbloomington.com ONE WI E ... SCHOOL OF TH 5'l@~ t ::: Illinois5tnw Unii>t,:rity AN~•\ D.fll§ Center for the Performing Arts - Illinois State University September 27 - 28 & October 1 - 5, 7:30 p.m. -
16, 2019 • Merrill Auditorium
PRESENTS MAY 15 - 16, 2019 • MERRILL AUDITORIUM BAKER NEWMAN NOYES AD Best of luck with your 2019 season JS MCCARTHY AD You dream it we print it. jsmccarthy.com 888 465 6241 JSM_Portland Ovation_Neverland Ad.indd 1 4/30/19 10:04 AM NETworks Presentations LLC presents BOOK BY MUSIC AND LYRICS BY James Graham Gary Barlow & Eliot Kennedy Based on the Miramax Motion Picture written by David Magee and the play The Man Who Was Peter Pan by Allan Knee STARRING Jeff Sullivan Ruby Gibbs WITH Conor McGiffin Emmanuelle Zeesman Brody Bett Seth Erdley Caleb Reese Paul Paul Schoeller Josiah Smothers Ethan Stokes AND Emilia Brown Marie Choate Josh Dunn Ashley Edler Joshua William Green Daniel S. Hayward Benjamin Henley Elizabeth Lester Michael Luongo André Malcolm Spenser Micetich Melody Rose Kelsey Seaman Adrien Swenson Josh McWhortor SCENIC DESIGNER COSTUME DESIGNER LIGHTING DESIGNER SOUND DESIGNER PROJECTION DESIGNER Scott Pask Suttirat Anne Larlarb Kenneth Posner Shannon Slaton Jon Driscoll HAIR & MAKE UP DESIGNER ILLUSIONS AIR SCULPTOR FLYING EFFECTS Bernie Ardia Paul Kieve Daniel Wurtzel Hudson Scenic Studio ORIGINAL MUSIC SUPERVISION VOCAL DESIGNER MUSIC DIRECTOR MUSIC COORDINATOR AND DANCE AND INCIDENTAL MUSICAL ARRANGER AnnMarie Milazzo Patrick Hoagland John Mezzio David Chase ANIMAL DIRECTOR CASTING TOUR BOOKING TOUR PRESS & MARKETING William Berloni Stewart/Whitley The Booking Group Anita Dloniak & Meredith Blair Associates, Inc. GENERAL MANAGER COMPANY MANAGER PRODUCTION STAGE MANAGER PRODUCTION MANAGER GENTRY & ASSOCIATES NETWORKS PRESENTATIONS LLC Jamey Jennings Heather Moss David D’Agostino Evan Rooney EXECUTIVE PRODUCER ASSOCIATE CHOREOGRAPHER Trinity Wheeler Camden Loeser ORCHESTRATIONS Simon Hale MUSIC SUPERVISION Fred Lassen CHOREOGRAPHY Mia Michaels DIRECTION RECREATED BY Mia Walker ORIGINAL DIRECTION Diane Paulus Finding Neverland was developed and premiered at The American Repertory Theater at Harvard University, Diane Paulus, Artistic Director, Diane Borger, Producer. -
Lan Ps4 Digital Manual E
PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your doctor before playing. IMMEDIATELY DISCONTINUE use and consult your doctor before resuming gameplay if you or your child experience any of the following health problems or symptoms: • dizziness, • eye or muscle twitches, • disorientation, • any involuntary • altered vision, • loss of awareness, • seizures, or movement or convulsion. RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR DOCTOR. Use and handling of video games to reduce the likelihood of a seizure • Use in a well-lit area and keep as far away as possible from the television screen. • Avoid large screen televisions. Use the smallest television screen available. • Avoid prolonged use of the PlayStation®4 system. Take a 15-minute break during each hour of play. • Avoid playing when you are tired or need sleep. 3D images Some people may experience discomfort (such as eye strain, eye fatigue, or nausea) while watching 3D video images or playing stereoscopic 3D games on 3D televisions. If you experience such discomfort you should immediately discontinue use of your television until the discomfort subsides. SIE recommends that all viewers take regular breaks while watching 3D video, or playing stereoscopic 3D games. -
THE VIDEO GAME INDUSTRY the Video Game Industry (Often
THE VIDEO GAME INDUSTRY The video game industry (often referred to as interactive entertainment) is the economic sector involved with the development, marketing and sales of video games. It encompasses dozens of job disciplines and employs thousands of people worldwide. Game industry value chain The game industry value chain is made up of six connected and distinctive layers: 1. Capital and publishing layer: involved in paying for development of new titles and seeking returns through licensing of the titles. 2. Product and talent layer: includes developers, designers and artists, who may be working under individual contracts or as part of in-house development teams. 3. Production and tools layer: generates content production tools, game development middleware, customizable game engines, and production management tools. 4. Distribution layer: or the "publishing" industry, involved in generating and marketing catalogs of games for retail and online distribution. 5. Hardware (or Virtual Machine or Software Platform) layer: or the providers of the underlying platform, which may be console-based, accessed through online media, or accessed through mobile devices such as the iPhone. This layer now includes non-hardware platforms such as virtual machines (e.g. Java or Flash), or software platforms such as browsers or even further Facebook, etc. 6. End-users layer: or the users/players of the games.[2] [edit]Disciplines Latest trends in the game industry A fairly recent practice, since the mid-1990s, of the video game industry is the rise of game players as developers of game content. The rise of video game players as fourth-party developers of game content allows for more open source models of game design, development and engineering.