Ck2 Destroy Empire Title
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Ck2 destroy empire title Continue Please help with checking or updating old sections of this article. At least some of them were last tested for version 2.8. Title actions are available via the front screen or right-clicking of the title shield. Higher Action Title (Edit) Create Edit To create a duchy, kingdom or empire: You must control 51% of the name de jure counties (for duchys or kingdoms) or 80% (for empires) If vassal, you can not create a name higher than or equals your lies. Some governments have limitations: Theocracies cannot create kingdoms. Chinese imperial and (Roman) imperial rulers cannot build empires. Special title holders (such as holy orders) cannot create equal or higher titles/ or be accepted by other means of royal teams or any team) it makes no sense to test losses! Kingdoms can not be sold or other wise without a name (not by stealing birthright either!) level Cost to create De jure requirement Additional requirements Duchy 200 wealth 51% de jure counties Kingdom 400 wealth and 200 piety 51% de jur The counties Keep any two duchy (or already king tier) Empire of 600 wealth and 400 piety 80% de jure counties Keep any two kingdoms (or already emperor level) the value of wealth decreases with piety (up to half the price of 1000 piety). The ambition of Becoming a King doubled both the value of gold and piety in the creation of the kingdom. Titles cost twice as much to create, but only require you to hold capital. If you manage to create a title, you should be alerted can create names. If you are unable to create a title and want to know why, you need to visit its title screen either: Clicking on the Duchy or Kingdom Shield in the province of view for empires, go to the titular screen of the kingdom and click de jure box to make the Empire Shield appear using the Find the Name button or region (hotkey:?) Using the hi console command of the usurp' edit, to peacefully usurp the duchy, kingdom or empire from another ruler: As with the creation of the title, you must control 51% de jure title counties (for duchy or kingdoms) or 80% (for empires) If vassal, you cannot usurp the title above or equal to your alege however, dukes can usurp the titles of the kingdom without having to hold two duchy. The following additional requirements apply to usurpation: Can not usurp the primary name of a trading republic can not usurp the sole name of the upper tier from the ruler of another religion, if they hold any land (barons or counties) in the name de jure can not usurp from someone who is at war (or if any of their lies are in the state Can not usurp religious head names can not usurp the title from anyone in the same area, if you have a strong requirement can not usurp this name to date (e.g. within five years of the established faction of demand) Trade Republic, China Empire Empire (e.g., holy orders) cannot usurp the equal or highest titles the usurped kingdom retains its Succession Act. This can lead to the loss of the title on the issue of succession if the kingdoms have another law on succession, forcing them to have different heirs. (i.e.: the elected heir to the electoral monarchy is not your eldest when the usurped kingdom has the Primogeniture Act). The usurping name is worth gold, with value depending on rank and diminishes with piety. Unlike creating a name, it is never worth the piety. Usurping gives half the prestige of creating a title. Destroy the edit costs of prestige (equal to prestige, obtained when creating the name) can not destroy the name that is the target or justification for the ongoing war Can not destroy the name, which is subject to the gavelkind or elected givelkind succession of Angers rulers who own counties that de jure or below the destroyed name (-40 Destroyed Liege name for 10 years) Other edit nomads and estates can not use this action. Patricia cannot establish their family palace as a primary. Nomads can leave the province, which has no settlements, to give it to the owner of a random neighboring province. The land is exploited as part of this action, causing a demographic boom in your capital, making the province less useful to the recipient. Ai rulers do not take this action. Set crown focus (edit) See Prosperity 'Crown Focus Ask the Pope for a claim' to edit 'See The Religious Head' Papal favors Plot for a claim to 'edit' start a fabricated claim about a lie or fabricate a claim on a fellow vassal plot. These sites are sometimes also listed in the list of proposed sites. Action to settle (edit) settlement actions is available from the provincial screen. Renewal of the tribe (edit) Three tastes depending on the type of government: Feudal rulers can update the tribe (with Hillfort IV) in the castle of the Republic rulers can update the tribe (from Market IV) in the city of Theocracy rulers can update the tribe (with Hillfort IV) in the temple province must share the religion of the ruler. If there is enough space (it needs at least 2 empty slots to store one additional free holding, so that 3 empty slots for the usual two freeholds), additional minor settlements will be built until the county has a full set (usually in this direction: castle, then city, then temple). Make the county capital, if you keep both the county and the minor settlement in it, you can raise the minor settlement to the status of the county capital. You Do this, for example, to choose the most upgraded lock as the one you store (or leave the least updated for a direct vassal hold). Another use is to choose the type of government used by the courtier to which you provide the county. For example, if you are a feudal ruler who wants to create a Vassal trading republic, you can start by making the city a city coastal province. Nomads and some patricians (patricians can, if they are not a dog and their capital is not the capital of a trading republic) are not allowed to use this action. Make capital edit changes to your capital area. Access to it can be obtained by clicking on the right on the metropolitan settlement of the county, or by clicking the Make Capital button in the upper left-left view of the province. On the rare occasions that your capital area is a minor settlement, you may right to click on a capital settlement to move your capital area to the same province. Note that this is not considered a change of your capital for cooling purposes! Revoke the status of County Capital (editorial) should be nomadic. Demote the county capital to the baron level and make an empty capital slot. It can be used before giving away unwanted settlements, allowing you to keep the rest of the county as pastures. The vassal of the baronial level may remain under you or be transferred to another vassal. Restore Nomadic County edit Nomads can usurp counties with a nomadic agitation modifier of non-nomadic vassals. This removes the modifier. Tablets editing nomadic and tribal rulers can loot the settlements they own. It destroys two random buildings and gives wealth/labor/techpoints. Once all the buildings are destroyed, the settlement also collapses, creating more space for grazing or tribalism. Ai rulers will only plunder tribal holdings (they will leave the castle/city/temple alone). Completely destroy all holdings in the province, being diligent or gardener will increase the population growth rate by 8% and the growth of the labor force by 10% within 10 years. (This modifier is useless for the tribal ruler) Tribal rulers cannot rob any holding tribe, or the last holding of the province, even if it is not a tribe. If the looting of all holdings is desirable, loot the holding with three buildings first. On the destruction of all the province's possessions, culture and religion will be a flip to the current ruler. The rise risk of modfier caused by looting will disappear, but not other modifiers such as incompetent ruler or religious tensions. Stop robbing (edit) Stop robbing the holding that you are currently robbing, making it in such a way that you won't be able to rob the holding again. Settling (edited) allows nomads to change the type of government. Three tastes depending on the type of settlement: Settle in as a tribal settlement, as feudal Found Trade Republic See the government Nomadic Solutions Create a New Vassal Edit You create a new character (your religion and culture) and grant them a settlement. A quick alternative to using the character to find to choose the right owner. You be the owner, and the settlement should not be the capital of the county. Modding 'edit' Solution Of Modding 'Title Solution Solution Modding' Settlement Solutions Problem Arises when Several People Claim title of Emperor Problem of the Two Emperors mostly concerns medieval dispute dispute rulers of the Holy Roman Empire (yellow) and the Byzantine Empire (violet), to which the ruler was the rightful Roman emperor. The boundaries follow the political situation in 1190 AD. The problem of two emperors or two emperors-problems (derived from the German term weikaiserproblem) is a history for the historical contradiction between the idea of a universal empire, that at any given time there was only one true emperor, and the truth that often this position was claimed by two (and sometimes more) people who simultaneously claimed the position.