1.1 Intro: Pocket MMA (effective as of 04/14/2012)

This game is dedicated to my one true Love and Heavenly Father God Almighty Himself. For His Glory, His Son Jesus Christ who has redeemed us, and for His Heavenly purpose to reach the Lost and grow our Faith. Amen.

Pocket MMA is an easy to learn, fast pace, and fun to collect trading card game. Also to be considered a collectible card game. In Pocket MMA, you play as a Mixed fighter using cards that represent creative MMA techniques, disciplines, positions, special actions, and other functions to the sport such as customizing your fighting style, weightclass, & striking techniques and use a unique system of abilities that add a fun twist to the game. The game is full of strategy, realism, and simulation as you beat your opponent to the finish. ______2.1 Types of Cards: 2.2 In Pocket MMA there are several types of cards and some that have sub-types. They are also distinguished by a textured & colored background. Please note some cards can only be played during certain phases in a turn and some can be played regardless of Initiative such as: Strikes, Submissions, Actions, and/or Reactions. 2.3 Weightclass cards - these are cards that have a pink textured background that represent the current weightclass all players are fighting at. Only one of these cards can be in play at a time during the whole game and must be determined by all participating players before a game begins. Take into consideration that weightclass cards are designed to simulate the weight of fighters in a fight. As you tend to choose heavier weightclasses you’ll notice that Damage is either induced or reduced, Knock Out chances are either increased or decreased, Stun chances are also either added or subtracted. So choose wisely seeing that lighter weightclass bouts may tend to go to decision more often while heavier weightclasses tend to have more punishing & damaging fights that may end in Knock Out. Note, the abilities on weightclass cards cannot be evaded . Weightclass cards are also one of the only few cards that must be placed on the table face up in the center of play before a game begins as part of the layout of starting a game, it’s not a card that should be in a personal deck that you would eventually draw, it’s meant as part of the design of a fight. These cards are placed face up in the center of the play area and stay in play the entire length of the game. Having a weightclass card for a game is optional, but it must be determined before a fight and agreed by all players . Games without a weightclass card is known as “classic”. 2.4 Position cards - these are cards that have a black textured background that represent the current Fighting Position. These cards do have sub-types: Standing, Ground, and Transitional. The sub-type is distinguished after the dash found in the center of the card located within the brackets (ex. [Position- Ground]). Standing simply means all players are standing up, while Ground means all players are on the ground, and Transitional means either one player is standing while the other is on the ground. In Mixed Martial Arts, there are dozens of fighting positions. For the sake of simplicity and realism, Pocket MMA has the top 20 most familiarized fighting positions. Every game has to have all 20 Position cards in play in order to play. Also in Pocket MMA every Fighting Position has an abbreviation for simplicity and they will be found in the body of the card in the rules text section of the card. Position cards are also one of the few cards that must be placed face up in the play zone before a game begins as part of the layout of the game. They’re not cards that should be in a personal deck that you would eventually draw. Because there are 20 different position cards, there must be one “pile” of position cards placed in the center of play beside the Weightclass card. There is no need for all players to have their own Position Pile of