Pocket MMA Rules.Wps

Total Page:16

File Type:pdf, Size:1020Kb

Pocket MMA Rules.Wps 1.1 Intro: Pocket MMA (effective as of 04/14/2012) This game is dedicated to my one true Love and Heavenly Father God Almighty Himself. For His Glory, His Son Jesus Christ who has redeemed us, and for His Heavenly purpose to reach the Lost and grow our Faith. Amen. Pocket MMA is an easy to learn, fast pace, and fun to collect trading card game. Also to be considered a collectible card game. In Pocket MMA, you play as a Mixed Martial Arts fighter using cards that represent creative MMA techniques, disciplines, positions, special actions, and other functions to the sport such as customizing your fighting style, weightclass, grappling & striking techniques and use a unique system of abilities that add a fun twist to the game. The game is full of strategy, realism, and simulation as you beat your opponent to the finish. ________________ 2.1 Types of Cards: 2.2 In Pocket MMA there are several types of cards and some that have sub-types. They are also distinguished by a textured & colored background. Please note some cards can only be played during certain phases in a turn and some can be played regardless of Initiative such as: Strikes, Submissions, Actions, and/or Reactions. 2.3 Weightclass cards - these are cards that have a pink textured background that represent the current weightclass all players are fighting at. Only one of these cards can be in play at a time during the whole game and must be determined by all participating players before a game begins. Take into consideration that weightclass cards are designed to simulate the weight of fighters in a fight. As you tend to choose heavier weightclasses you’ll notice that Damage is either induced or reduced, Knock Out chances are either increased or decreased, Stun chances are also either added or subtracted. So choose wisely seeing that lighter weightclass bouts may tend to go to decision more often while heavier weightclasses tend to have more punishing & damaging fights that may end in Knock Out. Note, the abilities on weightclass cards cannot be evaded . Weightclass cards are also one of the only few cards that must be placed on the table face up in the center of play before a game begins as part of the layout of starting a game, it’s not a card that should be in a personal deck that you would eventually draw, it’s meant as part of the design of a fight. These cards are placed face up in the center of the play area and stay in play the entire length of the game. Having a weightclass card for a game is optional, but it must be determined before a fight and agreed by all players . Games without a weightclass card is known as “classic”. 2.4 Position cards - these are cards that have a black textured background that represent the current Fighting Position. These cards do have sub-types: Standing, Ground, and Transitional. The sub-type is distinguished after the dash found in the center of the card located within the brackets (ex. [Position- Ground]). Standing simply means all players are standing up, while Ground means all players are on the ground, and Transitional means either one player is standing while the other is on the ground. In Mixed Martial Arts, there are dozens of fighting positions. For the sake of simplicity and realism, Pocket MMA has the top 20 most familiarized fighting positions. Every game has to have all 20 Position cards in play in order to play. Also in Pocket MMA every Fighting Position has an abbreviation for simplicity and they will be found in the body of the card in the rules text section of the card. Position cards are also one of the few cards that must be placed face up in the play zone before a game begins as part of the layout of the game. They’re not cards that should be in a personal deck that you would eventually draw. Because there are 20 different position cards, there must be one “pile” of position cards placed in the center of play beside the Weightclass card. There is no need for all players to have their own Position Pile of cards. Keep the current Position card face up (as considered active) while the others stacked face down underneath the active one. As default, players must place the “Standing” Position card face up as active at the beginning of each new game and new Round. These cards are placed face up (only the active one, rest face down) in the center of the play area and stay in play the entire length of the game. Whenever a Position card’s ability has been evaded, the effect is immediately canceled, then the ability may be re-initiated. Any cards discarded to a Position card’s ability remain discarded even if evaded. 2.5 Character Trait cards - these are cards that have a white textured background that represent a player’s customized style of fighting. These cards do have sub-types: such as: Striking Discipline, Grappling Discipline, and Style. The sub- type is distinguished after the dash found in the center of the card located within the brackets (ex. [Character Trait- Striking Discipline]). Striking Disciplines represent certain Arts of Fighting that are popularized by their striking techniques such as Boxing or Muay Thai. While Grappling Disciplines represent Arts of Fighting that are popularized by their grappling techniques such as Wrestling or Brazilian Jiu Jitsu. Style represents the fighting style of a player such as a Counter Striker or a Power Striker. Character Trait cards are also one of the few cards that must be placed face up in the play zone before the game begins as part of the layout of the game. They’re not cards that should be in a personal deck that you would eventually draw. A player can only have three of these cards placed face up closest to them and only one of each: Striking Discipline, Grappling Discipline, and Style... no more and no less. These cards are placed face up in the center of the play area and stay in play the entire length of the game. 2.6 Strike cards - these are cards that have colored & textured backgrounds that represent Striking Techniques. These cards do have four sub-types: Punch cards have blue backgrounds, Elbow cards have orange backgrounds, Knee cards have purple backgrounds, and Kick cards have green backgrounds. The sub-type is distinguished after the dash found in the center of the card located within the brackets (ex. [Strike- Punch]). These cards can only be played from certain corresponding Position cards as either Offence or Defense. Offense simply means, the attacking player while Defense means the defending player. So if you’re attacking someone with a Strike card you’re considered “as Offense”; while if someone is attacking you with a Strike card... you’re “as Defense”. Within the first half of the body of rules text, of the card (found in the lower half of the card) there will be a line of text that states, “Play from:” This is a condition to play a Strike card, as a player you must meet the corresponding condition before you can even play the card. For example, if the card states “Play from: STND as Offense”, you must play it from the Standing position on your turn or if you’re attacking your opponent. Strike cards will also contain Damage, abbreviated as “D” and other Abilities. Some Strike cards will have what’s called a “Knock Out” chance usually abbreviated as “KO” followed by either a pound sign “#” or a star 1 sign “*”, then a number. That’s where if you play a Strike card with a KO chance against an opponent and it’s successfully not evaded; either you or your opponent rolls a die and if that player rolls higher than a 5; the defending player gets “Knocked Out” by the Strike card. You would have won a game due to Knock Out. The difference between # and * is this: if you see a # die roll check, you (the attacking player) has to roll to beat the number displayed while a * is where the defending player has to roll to beat the number displayed while a # is the attacking player. Basically, whoever rolls and beats the number displayed confirms if the defending player gets Knocked Out or not. There are many types of abilities that will add a fun twist to the game found in later sections of this rulebook. Once these cards are played; they’re played and then give opponents a chance to respond by playing a Reaction card and/or another card with the Rapid or Rapidfire ability because they now have Initiative to play something, then the card is discarded into the Discard Pile. 2.7 Submission cards - these are cards that have red textured backgrounds that represent Submission Techniques. These cards do have may sub-types: Armlock, Compression Lock, Elbowlock, Hold, Choke, and so on. Please note that both sub-types share the same red textured background because both types of submissions are same in nature while Striking techniques can be so different from one another. These cards can only be played from certain corresponding Position cards as either Offence or Defense. Submission cards will almost always have what’s called a “Tap Out” chance usually abbreviated as “TAP*”. That’s where if you play a submission card against an opponent and it’s successfully not evaded, your opponent has to roll a die and if the defending player rolls higher than the displayed number; they “tap out” and submit.
Recommended publications
  • Product Guide 2009 Spyderco Contents
    PRODUCT GUIDE 2009 SPYDERCO CONTENTS 1 CLIPIT Folding Knives 32 Whale Blade Project 33 Salt Series Knives 41 Fixed Blade Knives 46 Sharpeners 53 Accessories 57 Warranty Information 73 Steel Elements & Creation 74 Glossaries/Edge-U-Cation 75 Patents & Trademarks 78 Steel Chart 80 Index 45 SPRINT RUNS & LIMITED KOPA KNIVES BYRD KNIFE CONTENTS LEGEND Knife LocKs country of oRigin Folding Knives B – Back Lock – United States of America 58 LL – LinerLock – Japan Sharpener RiL – Chris Reeve Integral Lock – Taiwan 71 BBL – Ball Bearing Lock – China Accessories L – Notch Joint – Italy 72 Tip carry posiTion Handedness 72 Warranty Information – Tip Up Carry – Right Hand Carry – Tip Down Carry – Left Hand Carry 80 Index – Tip Up or Tip Down Carry – Right Hand or Left Hand Carry CLIPITS Spyderco Originality: Quality is the Product of a Good Attitude® Think for yourself. Businesses hang a sign outside for a host of reasons. Some want bottom-line profit. Some start-up Design for your customer. seeking independence from punching the clock for someone else. Some company owners open shop to simplify lives by making a livelihood doing a job they’re good at, enjoy, or find comes easily. No Copy no one. doubt, some do business solely for power or prestige. Spyderco is in business to manufacture and offer the highest grade and quality of cutlery available. For 35 years we’ve extended our best effort to conduct business in an honest, fair and proper manner. We believe we’re on the right path. Tell us your thoughts, suggestions and share your input. We welcome it and please accept our appreciation for your ongoing patronage.
    [Show full text]
  • Sag E Arts Unlimited Martial Arts & Fitness Training
    Sag e Arts Unlimited Martial Arts & Fitness Training Grappling Intensive Program - Basic Course - Sage Arts Unlimited Grappling Intensive Program - Basic Course Goals for this class: - To introduce and acclimate students to the rigors of Grappling. - To prepare students’ technical arsenal and conceptual understanding of various formats of Grappling. - To develop efficient movement skills and defensive awareness in students. - To introduce students to the techniques of submission wrestling both with and without gi’s. - To introduce students to the striking aspects of Vale Tudo and Shoot Wrestling (Shooto) and their relationship to self-defense, and methods for training these aspects. - To help students begin to think tactically and strategically regarding the opponent’s base, relative position and the opportunities that these create. - To give students a base of effective throws and breakfalls, transitioning from a standing format to a grounded one. Class Rules 1. No Injuries 2. Respect your training partner, when they tap, let up. 3. You are 50% responsible for your safety, tap when it hurts. 4. An open mind is not only encouraged, it is mandatory. 5. Take Notes. 6. No Whining 7. No Ego 8. No Issues. Bring Every Class Optional Equipment Notebook or 3-ring binder for handouts and class notes. Long or Short-sleeved Rashguard Judo or JiuJitsu Gi and Belt Ear Guards T-shirt to train in (nothing too valuable - may get stretched out) Knee Pads Wrestling shoes (optional) Bag Gloves or Vale Tudo Striking Gloves Mouthguard Focus Mitts or Thai Pads Smiling Enthusiasm and Open-mindedness 1 Introduction Grappling Arts from around the World Nearly every culture has its own method of grappling with a unique emphasis of tactic, technique and training mindset.
    [Show full text]
  • Analysing Structures of Patriarchy
    LESSON 1 ANALYSING STRUCTURES OF PATRIARCHY Patriarchy ----- As A Concept The word patriarchy refers to any form of social power given disproportionately to men. The word patriarchy literally means the rule of the Male or Father. The structure of the patriarchy is always considered the power status of male, authority, control of the male and oppression, domination of the man, suppression, humiliation, sub-ordination and subjugation of the women. Patriarchy originated from Greek word, pater (genitive from patris, showing the root pater- meaning father and arche- meaning rule), is the anthropological term used to define the sociological condition where male members of a society tend to predominates in positions of power, the more likely it is that a male will hold that position. The term patriarchy is also used in systems of ranking male leadership in certain hierarchical churches and ussian orthodox churches. Finally, the term patriarchy is used pejoratively to describe a seemingly immobile and sclerotic political order. The term patriarchy is distinct from patrilineality and patrilocality. Patrilineal defines societies where the derivation of inheritance (financial or otherwise) originates from the father$s line% a society with matrilineal traits such as Judaism, for example, provides, that in order to be considered a Jew, a person must be born of a Jewish mother. Judaism is still considered a patriarchal society. Patrilocal defines a locus of control coming from the father$s geographic/cultural community. Most societies are predominantly patrilineal and patrilocal, but this is not a universal but patriarchal society is characteri)ed by interlocking system of sexual and generational oppression.
    [Show full text]
  • 1498620135517.Pdf
    Pugilist Arrows rain down around her as she runs towards the hobgoblins. Desperate to close the distance, the half-orc fights through the sting of a dozen cuts to reach her foes. The pain only makes her stronger. As she descends on the hobgoblins she swings wildly, knocking hobgoblins to their feet and sending the rest scattering before her. He braces himself for the impact as the orc rushes him. Then the orc makes a mistake, telegraphing its next move, and that’s all the opening the human needs. He ducks beneath the orc’s wide swing then raises both hands high above his head and brings them down on the orc’s back, throwing the brute to the ground. The dwarf smiles broadly and chuckles as the petty noble raises his hand to strike him for the impudent remark. Quick as a flash the dwarf shatters the bottle in his hand against the bar and puts it between himself and the noble. The noble flinches, stumbles backward, and runs away as the dwarf turns back to the bar to order another round. Wherever they come from, pugilists live a rough and tumble life that leaves them full of determination and reckless from overconfidence or desperation. In a fight they can channel this strength of character to dig deep and fight off foes in greater strength of numbers, arms, and armor than anyone else would think possible. Swagger for Days Pugilists unconsciously tap into their own inner strength in the form of an energy called moxie. This is not an esoteric or mystical energy that flows through the multiverse but the result of determination forged over a lifetime of hardship and a never-let-die attitude.
    [Show full text]
  • 59 Annual Budget
    en l BE ~~Ar-h Ar1 7~~~~~~~ ' XIr B Y ~~~~~~· NEWSPAPER OF THE UNDERGRADUATES OF THE MASSACHUSETTS INSTITUTE OF TECHNOLOGY VOL.I LXXVIII NO. 48 CAMBRIDGE, MASSACHUSETTS, FRDAY, DECEMBER 5, 1958 5 CENTS theI importance of being nobody ... I A ctivities T o Get 846 631 For 1958- 59TeAnnual Budget A budget totaling $46,631 has been awarded the MIT Undergraduate Association for the year 1958-1959. Approved last month by the Finance Board, the new budget showed increased allotments to activities to the tune of $7,000 over last year's expenditures. The overall allotment to the Association is slightly lower than last year, however, due to a decrease in the number of undergraduate students this year, each of whom contributes $13 as part of his general fee. Yet despite this decrease in total allotments, a reserve fund has been substantially supplemented so as to meet rising costs and infiationary trends, since the $13 donation per student will continue in effect despite spiralling prices. $23,930 Awarded Activities Activities were awarded a total of $23,930. Of these, Technology Community Association received $11,000; Insti- tute Committee and its various sub-committees received $14,180; while$9,500 went into reserves for various purposes, such as travel funds and capital equipment purchases. Activities had requested $42,374, but found themselves with $4,264 trimmed off by the Finance Boalrd. The board, after careful consideration in each case, grants monies to activities on the basis of their operation's benefit to the MIT ie.e,e. cummings (he spells it that way!) reading his highly confroversial poetry to a nearly community as a whole, according to Chuck Staples '59, Chairman.
    [Show full text]
  • Learn in 6 - Teach in 12
    Informative Issue No. 2 2011 Learn in 6 - Teach in 12 Simple! Not rocket science or something so complex that it takes years to understand the principles and concepts behind it. The PMA Informative, tries to bring forth a multitude of information, on every subject on the Philippine Modular Learning Perspective “ Learn in 6 - Teach in 12” martial art and culture to educate non-practitioners, students, and even experienced practitioners in hopefully Imagination is More Important Than Knowledge reminding them and informing them about subject which may have been forgotten or not fully known. It’s a Left Side - Right Brain Thing This the 2nd Informative Issue deals with the Modular “Learn in 6 - Teach in 12” which was created by 1-4-12 Low Line Standard Grandmaster Bram Frank. You may ask why this, well let us say that this is one of the most basic, common- 1-2-2 High Line Standard sense perspectives in learning blade work that is known and he is kind enough to share this with anyone that is Horizontal - Vertical willing to learn. Too Tall - Too Short When some instructors teach they try to impress or demonstrate their style in a manner that if you are Combat Must Be Simple not familiar with the style or an experienced martial artist then you walk away saying, “gee that looked good, How Does One Teach Self-Defense? but I really cannot remember any of what was shown”. Build Belief in One’s Self When teaching modular it has to be simple. It cannot be rocket science or something so complex that it The Key to Train the Trainer Teaching takes years to understand the principles and concepts behind it.
    [Show full text]
  • Section E – Hinged Door Hardware.Pdf
    SECTION E Hinged Door Hardware Crest Locksets E2 - E3 Optimum Locksets E4 - E8 Lever Compression Lock E9 Twin Bolt French Door Lockset E10 Handle Sets E11 Cylinders E12 - 13 Securiturn E14 Door Stops E15 Hinged Door Hardware Crest 4-Point Mortice Lock Inspired by the beauty of the New Zealand environment, the Crest Hinged Door Handle offers a stylish and contemporary look while combining superior functionality. The Crest range of furniture provides a cohesive appearance to the hardware on all doors and windows in the home. Application • Suitable for Residential, Architectural and Designer Thermal suites Features • New Zealand designed and made • Four points of locking • Sequencing of locking points can be in any order (can be locked with or without shootbolts thrown) • Can be keyed alike with other Crest hardware in the home for one key convenience • When used with the correct strike the lock generates optimum seal compression to provide improved water and air seal performance, especially for large panel doors • The handing of the lockset is adjusted by reversing the orientation of the latch bolt • Standard kits are supplied with furniture and keyed cylinder • Achieves Australian Standards AS4145: 1993 (Part 2) Security Level S2 and Durability Level D2 Options • Double cylinder, cylinder and turnknob, half cylinder or half turnknob • Available in a wide range of powdercoat colours and satin chrome 146 * 40.4min,40.4min, 55max 55max 146*146 * 134 * 40.4min, 55max 134*134 * * * 219 182 182 219 182 219* Handle Operation Function 1. To lock - turn key towards edge of door SHORT THROW 13 LONG THROW 24 4646** SHORT THROW 35 * SHORT THROW 13 2.
    [Show full text]
  • Applications Received During 1 to 30 November, 2020
    Applications received during 1 to 30 November, 2020 The publication is a list of applications received during 1 to 30 November, 2020. The said publication may be treated as a notice to every person who claims or has any interest in the subject matter of Copyright or disputes the rights of the applicant to it under Rule 70 (9) of Copyright Rules, 2013. Objections, if any, may be made in writing to copyright office by post or e-mail within 30 days of the publication. Even after issue of this notice, if no work/documents are received within 30 days, it would be assumed that the applicant has no work / document to submit and as such, the application would be treated as abandoned, without further notice, with a liberty to apply afresh. S.No. Diary No. Date Title of Work Category Applicant 1 17334/2020-CO/A 1/11/2020 Durga adi Shakti Artistic Mohan Udgiri 2 17335/2020-CO/A 1/11/2020 Ganesha Devotion-2 Artistic Mohan Udgiri 3 17336/2020-CO/A 1/11/2020 Ganesha Nritya Artistic Mohan Udgiri 4 17337/2020-CO/SW 1/11/2020 Preemptive Diagnosis Computer Software Sangita Chaudhari and Stage Identifier of Chronic Kidney Disease 5 17338/2020-CO/L 1/11/2020 Iss Gali me Jaye Literary/ Dramatic Mehul Baldwa 6 17339/2020-CO/L 1/11/2020 Network Analysis Literary/ Dramatic ABHISHEK MADANKAR 7 17340/2020-CO/L 1/11/2020 Ripples Literary/ Dramatic Tanvi Singh 8 17341/2020-CO/L 1/11/2020 DhaniRadha Literary/ Dramatic Shristy Kosta 9 17342/2020-CO/L 1/11/2020 Solving Mathematical Literary/ Dramatic Sangram Tukaram Patil, Jaydeep Balu Captcha using Image Patil, Anil Trimbakrao Gaikwad 10 17343/2020-CO/L 1/11/2020 MEDICAL ELECTRONICS Literary/ Dramatic MINAL PATIL 11 17344/2020-CO/SW 1/11/2020 Insta Share Computer Software Prashant Sinha 12 17345/2020-CO/A 1/11/2020 DISOCAL Artistic MR.
    [Show full text]
  • Statement of Editorial Purpose Menu
    2/9/2020 TEST Engineering & Management Register Login Search within this journal Search Journal Description Make a Submission TEST is primarily a print publication, circulated FREE to qualified test engineers who perform, manage, and/or otherwise participate in physical, mechanical testing and Menu environmental simulation— typically at the design prototype level. TESTHome Statement of Editorial Purpose TEST Subscriptions — (Download a PDF of TEST's Statement of Editorial Purpose) Qualify for FREE subscription TEST magazine is published six times a year. TEST provides a forum for the exchange Paid subscription rates of state-of-the-art ideas and information among test engineering professionals. We are edited for the interests of, and distributed free to, those who perform and/or directly supervise physical/mechanical testing and environmental simulation, usually TEST magazine — for the purpose of proving design prototypes, and for those who manufacture Current & previous issues equipment for those types of testing. Such testing occurs in virtually all industries, Overall editorial focus and our subscriber base reflects that: we are likely to have subscribers at Quaker Upcoming issues Oats, Ford Motor Company, and NASA— and everything in between. We offer Our first issue — 1959 tutorial-level columns and articles; more deeply technical columns and articles; philosophical discussions about testing concepts and standards; articles discussing TEST's Online Buyers' Guide — the pros and cons of controversial and/or cutting-edge testing technology. Each How to be listed issue contains new products/literature; news of the testing industry, testing courses, How to advertise workshops, and seminars; a small buyers' guide-like listing of companies offering testing products or services.
    [Show full text]
  • Bob Kirby & Helium Recirculator Helmets
    Historical Diver, Number 20, 1999 Item Type monograph Publisher Historical Diving Society U.S.A. Download date 05/10/2021 17:03:43 Link to Item http://hdl.handle.net/1834/30863 NUMBER20 SUMMER 1999 • Bob Kirby & Helium Recirculator Helmets Memories of an Aberdeen Amphibian A Brief History of Recompression Chambers Lynn Judson Yost Chase 1866 ZARH PRITCHARD 1956 The World's First Artist to Paint Under Water Pritchard ready to dive, Tahiti, c. 1906 "Squirrel Fish, Tahiti," 1925, 29" x 23" Zarh Pritchard was the first artist to literally paint while underwater. Working with oil paints applied to lambskin soaked in oil, he rendered underwater scenes throughout the world. In his prime, he was an international figure whose collectors included Queen Victoria, H.R.H. Prince Fushimi, and Prince Albert, and major institutions such as the American Museum of Natural History and the Oceanographic Museum of Monaco. His paintings can still be found in the Museum of Fine Arts, Boston, the Cleveland Museum of Natural History, Scripps Institute of Oceanography and the American Museum of Natural History. This showing of 25 paintings is the first exhibition of Pritchard's work in 50 years. Exhibition and Sale November 13 -December 23, 1999 Opening Reception November 13, 1999 4-8 P.M. The exhibition will be accompanied by a 48-page, colorfully illustrated catalogue written by the noted California art scholar Nancy Moure with an introduction by Tom Burgess, author of Take Me Under the Sea. For more information about Pritchard's paintings and the catalogue, please contact our Los Angeles gallery.
    [Show full text]
  • Navod Trekking+City Jul 2012.Indd 48 29.3.2012 15:49 H Használatiútmutató TREKKING / CITY
    TREKKING / CITY owner‘smanual GB Dear customer, Torque tightening values: Screw M8 for seat tube lock 20 - 25 Nm* Thank you for buying KELLYS bicycle. We strongly encourage you to read the owner’s manual Screw M5 for seat tube lock 10 - 12 Nm* first, to enjoy your bicycle and for safety reasons too. By doing so, you will have a better Screw M8 for seat tube fastening in the bicycle frame 25 Nm* understanding for the general operation of your bike. Screw M5 for seat tube fastening in the bicycle frame 6 - 8 Nm* Your local KELLYS dealer will provide warranty services and repairs of your bike. *Recommended values must be kept if instruction on product does not vary. TYPE OF BICYCLE USE STEM AND HANDLEBARS The bicycle is designed for a ride on public cityroads and a good quality asphalt roads. If you Check what type of stem is used on your bicycle. will use bicycle on roads and it is not equipped with lights and reflectors, you have to equip it by yourself according the law in your country. STEM WITHOUT THREAD (A-HEAD TYPE STEM) This type of stem is fastened on fork neck and is fixed by 2 Allen screws. Height of stem and SET UP OF SADDLE AND HANDLEBAR POSITION handlebars is set-up by rings which are placed between stem and headset or by stem change All function parts of the bicycle are adjusted by manufacturer and checked by your local dealer, for another with different angle. Allowance of headset is possible to set-up by stem.
    [Show full text]
  • 1535948071276.Pdf
    Credits Contents Product Lead: Benjamin Huffman Sterling Vermin Adventuring Co. Pugilist 3 Class Features ................................................................4 Writing & Game Design: Benjamin Huffman Fight Clubs ......................................................................6 Editing: Alan Tucker Arena Royale ....................................................................6 Bloodhound Bruisers ..................................................... 7 Layout & Graphic Design: Nathanaël Roux Dog & Hound ................................................................... 7 Cover Illustrator: Fil Cieplak Piss & Vinegar .................................................................8 Interior Illustrators: Samantha Darcy, Nathanaël Roux, Fil The Squared Circle .........................................................9 Cieplak, Jonathan Reincke, Jonathan Simard, and spelljamer. The Sweet Science .........................................................9 Pugilist & Multiclassing ........................................9 Equipment ...................................................................... 10 Weapons ......................................................................... 10 Magic Items ................................................................... 10 Nonplayer Characters .......................................... 13 ON THE COVER Here the good detective Hearth Stoneturner, illustrated by Fil Cieplak, prowls the back alleys of Styrnia tracking a killer on the loose, ready for a brawl when he catches up to
    [Show full text]