Europe's Most Important Licensing Event Is Taking Place Oct. 10-12 at Olympia in London. Are You Ready?
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Alien: Isolation™ Coming to Nintendo Switch
Alien: Isolation™ coming to Nintendo Switch DATE: Wednesday, June 12th, 2019 CONTACT: Mary Musgrave at [email protected] Feral Interactive today announced that Alien: Isolation, the AAA survival horror game, is coming to Nintendo Switch. Originally developed by Creative Assembly and published by SEGA, Alien: Isolation won multiple awards, and was critically acclaimed for its tense, atmospheric gameplay and fidelity to the production values of the iconic 20th Century Fox film, Alien. In an original story set fifteen years after the events of the film, players take on the role of Ellen Ripley’s daughter Amanda, who seeks to discover the truth behind her mother’s disappearance. Marooned aboard the remote space station Sevastopol with a few desperate survivors, players must stay out of sight, and use their wits to survive as they are stalked by the ever-present, unstoppable Alien. Sevastopol Station is a labyrinthine environment that contains hundreds of hidden items that provide clues to the station’s catastrophic decline. As they explore, players will crawl through air vents, scope out hiding places, scavenge for resources, and deploy tech in a life-or-death struggle to outthink the terrifying Alien, whose unpredictable, dynamic behaviour evolves after each encounter. Alien: Isolation on Nintendo Switch will feature technologies such as gyroscopic aiming and HD rumble to immerse players in its terrifying world wherever they play. A trailer for Alien: Isolation on Switch is available now. About Feral Interactive Feral Interactive is a leading publisher of games for the macOS, Linux, iOS and Android platforms, founded in 1996 and based in London, England. -
Colorado Yurt Company Meets Growing Demand for Affordable Housing; Greener Lifestyles
Like us on Facebook! Visit us online at montrosemirror.com! Please Support our Advertisers! Fresh News forFRESH Busy NEWS People FOR BUSY-Weekly PEOPLE...WEEKLY on Mondays! ON MONDAYS! Issue No. 240 Oct. 2, 2017 www.montrosecounty.net COLORADO YURT COMPANY MEETS GROWING DEMAND FOR AFFORDABLE HOUSING; GREENER LIFESTYLES www.voahealthservices.org By Caitlin Switzer MONTROSE-One of Montrose’s best-known busi- nesses maintains a quiet presence at 28 West South Fourth Street, amidst a complex crowded with www.thelarkandsparrow.com yurts, tipis and and tipi poles. Colorado Yurt Com- pany began in the 1970’s as Earthworks Tipis, and has since evolved into a major industry competitor with a worldwide clientele and a fast-growing Face- book following of more than 36,000 subscribers. www.tristategt.org “We are growing,” Colorado Yurt Company Mar- keting executive Ivy Fife said. “In the last few years we have had some really high-profile projects. “We still want to make everything here in Mont- rose.” Clients have included Coachella Music Festival, Tel- luride Ski Resort, and the Manitoba Parks System in Canada, among others. www.alpinebank.com Colorado Yurt Company Marketing Director Ivy Fife at “We are featured on Tiny House Hunters,” Fife the company’s headquarters in Montrose. said. “We are not the biggest, but we are among Continued pg 14 2018 CITY BUDGET MEETING: DESPITE CRIME WAVE, MPD www.prospace.biz STAFFING STILL DOWN, SQUAD CAR LIVES EXTENDED By Gail Marvel MONTROSE-On Monday, Sept. 25, the City of Montrose staff www.smpa.com met for more than eight hours with city council to go over the 123-page 2018 draft budget. -
Management Board REPORT on the CI GAMES S.A. Capital Group Activities 2018
Management Board REPORT on the CI GAMES S.A. Capital Group activities 2018 WARSAW, 3/28/2019 Dear Shareholders! Since the beginning of 2018, the whole CI Games Group has been undergoing significant changes that are the result of adoption and implementation of a strategy announced in June 2017, updated in December 2018, within which: • We significantly decreased the internal production studio of CI Games. The team previously composed of 100 persons now comprises of 30 experts. In majority, these are employees with many years of experience concerning production of shooter type games. • We established a strong 7-person team managing the Group, responsible for the implementation of the new strategy. The team is in majority composed of managers experienced in the field of video games. • Our internal studio is currently working on the next game of the SGW series – “Sniper Ghost Warrior Contracts” – this is being done with a significant support of external production studios contributing in the area of design, graphics and code. The game will be made available for consoles and PC in 2019. The Company has signed first distribution agreements for key territories such as Great Britain, France, Australia and Scandinavia, under which the distribution of “Sniper Ghost Warrior Contracts” will be carried out. • The result of careful selection of Partners is the cooperation started in June 2018 with high-end developer studio from New York, Defiant Studios, which is responsible for the production of “Lords of the Fallen 2” for consoles and PCs. Current works on “Lords of the Fallen 2” are progressing in line with the objectives set by the parties. -
Aardman in Archive Exploring Digital Archival Research Through a History of Aardman Animations
Aardman in Archive Exploring Digital Archival Research through a History of Aardman Animations Rebecca Adrian Aardman in Archive | Exploring Digital Archival Research through a History of Aardman Animations Rebecca Adrian Aardman in Archive: Exploring Digital Archival Research through a History of Aardman Animations Copyright © 2018 by Rebecca Adrian All rights reserved. Cover image: BTS19_rgb - TM &2005 DreamWorks Animation SKG and TM Aardman Animations Ltd. A thesis submitted in partial fulfilment of the requirements for the degree of Master of Arts in Media and Performance Studies at Utrecht University. Author Rebecca A. E. E. Adrian Student number 4117379 Thesis supervisor Judith Keilbach Second reader Frank Kessler Date 17 August 2018 Contents Acknowledgements vi Abstract vii Introduction 1 1 // Stop-Motion Animation and Aardman 4 1.1 | Lack of Histories of Stop-Motion Animation and Aardman 4 1.2 | Marketing, Glocalisation and the Success of Aardman 7 1.3 | The Influence of the British Television Landscape 10 2 // Digital Archival Research 12 2.1 | Digital Surrogates in Archival Research 12 2.2 | Authenticity versus Accessibility 13 2.3 | Expanded Excavation and Search Limitations 14 2.4 | Prestige of Substance or Form 14 2.5 | Critical Engagement 15 3 // A History of Aardman in the British Television Landscape 18 3.1 | Aardman’s Origins and Children’s TV in the 1970s 18 3.1.1 | A Changing Attitude towards Television 19 3.2 | Animated Shorts and Channel 4 in the 1980s 20 3.2.1 | Broadcasting Act 1980 20 3.2.2 | Aardman and Channel -
Benbella Spring 2020 Titles
Letter from the publisher HELLO THERE! DEAR READER, 1 We’ve all heard the same advice when it comes to dieting: no late-night food. It’s one of the few pieces of con- ventional wisdom that most diets have in common. But as it turns out, science doesn’t actually support that claim. In Always Eat After 7 PM, nutritionist and bestselling author Joel Marion comes bearing good news for nighttime indulgers: eating big in the evening when we’re naturally hungriest can actually help us lose weight and keep it off for good. He’s one of the most divisive figures in journalism today, hailed as “the Walter Cronkite of his era” by some and deemed “the country’s reigning mischief-maker” by others, credited with everything from Bill Clinton’s impeachment to the election of Donald Trump. But beyond the splashy headlines, little is known about Matt Drudge, the notoriously reclusive journalist behind The Drudge Report, nor has anyone really stopped to analyze the outlet’s far-reaching influence on society and mainstream journalism—until now. In The Drudge Revolution, investigative journalist Matthew Lysiak offers never-reported insights in this definitive portrait of one of the most powerful men in media. We know that worldwide, we are sick. And we’re largely sick with ailments once considered rare, including cancer, diabetes, and Alzheimer’s disease. What we’re just beginning to understand is that one common root cause links all of these issues: insulin resistance. Over half of all adults in the United States are insulin resistant, with other countries either worse or not far behind. -
In the Great Tradition of Postponed NASA Launches, the York Maze
THUNDERBIRDS ARE GROW! A Thunderbirds fan has created an amazing tribute to 50 years of the iconic show by producing the World’s biggest ever Thunderbird 2, carved into an 15 acre field of growing maize plants near York, England. Tom Pearcy came up with the idea after hearing about the 50th anniversary. Says Tom Pearcy, “As a kid I remember watching Gerry Anderson’s great TV shows like Stingray & Captain Scarlet, but Thunderbirds was my favourite. I wanted to do something big to mark the 50th anniversary. As a child Thunderbird 2 captured my imagination, I think it’s the most iconic of all the Thunderbirds and being green it works perfectly carved into the field of maize plants!” Measuring over 350m (1150ft) long, Thunderbird 2 has been painstakingly carved out of over 1 million living maize plants. It took Mr Pearcy and his team of helpers nearly a week to cut out the 6km of pathways in his 15 acre field near York to form the giant Thunderbird image together with the words ‘Thunderbirds Are 50’. The pathways in the field form an intricate maze for visitors to explore. The York Maze is believed to be the largest maze in Europe and one of the largest in the world. Jamie Anderson, son of Thunderbirds creator the late Gerry Anderson, was so impressed when he heard about Mr Pearcy’s amazing maze that he had to come to York to see it for himself. Jamie took a helicopter flight over the giant 15 acre maize maze to see the design. -
The Brilliant World of Two Point Hospital Is Coming to Console Late 2019!
THE BRILLIANT WORLD OF TWO POINT HOSPITAL IS COMING TO CONSOLE LATE 2019! Including two expansions and a fully revamped user experience for console gaming London, England – 23 July 2019 - SEGA® Europe Ltd. and Two Point Studios™ are thrilled to announce that after an exceedingly successful PC launch in August 2018, the critically acclaimed management sim, Two Point Hospital is coming to Sony PlayStation® 4, Microsoft Xbox® One and Nintendo™ Switch, both physically and digitally, late 2019. Celebrate this news with Dr. Clive Marmalade as he gives you a tour around Two Point County: https://youtu.be/GjIk16rGrYU In the atypical and engrossing world of Two Point Hospital you, the hospital administrator, must deal with many tricky situations on a daily basis, taking on varied challenges and demonstrating your ability to build, cure and improve in the hardest and strangest circumstances. Running a hospital empire can be – often literally – a messy business. So, make sure to train your staff and deal with their wide-ranging personality traits if you want to defeat the healthcare competition of Two Point County, and don't worry if you can't save every patient, ghost capturing janitors are here to help! Since its successful PC release, Two Point Hospital has seen a wide-range of new features added to the game thanks, in part, to a lot of great community feedback. Many of these features, such as Interior Designer, copy-paste room layouts and character customisation will all be included for the console launch later this year. Players will even be able to experience the recently added expansions ‘Bigfoot’, set in a snowy region and ‘Pebberley Island’, where you tackle new challenges in the tropics. -
Here Was Obviously No Way to Imagine the Event Taking Place Anywhere Else
New theatre, new dates, new profile, new partners: WELCOME TO THE 23rd AND REVAMPED VERSION OF COLCOA! COLCOA’s first edition took place in April 1997, eight Finally, the high profile and exclusive 23rd program, years after the DGA theaters were inaugurated. For 22 including North American and U.S Premieres of films years we have had the privilege to premiere French from the recent Cannes and Venice Film Festivals, is films in the most prestigious theater complex in proof that COLCOA has become a major event for Hollywood. professionals in France and in Hollywood. When the Directors Guild of America (co-creator This year, our schedule has been improved in order to of COLCOA with the MPA, La Sacem and the WGA see more films during the day and have more choices West) decided to upgrade both sound and projection between different films offered in our three theatres. As systems in their main theater last year, the FACF board an example, evening screenings in the Renoir theater made the logical decision to postpone the event from will start earlier and give you the opportunity to attend April to September. The DGA building has become part screenings in other theatres after 10:00 p.m. of the festival’s DNA and there was obviously no way to imagine the event taking place anywhere else. All our popular series are back (Film Noir Series, French NeWave 2.0, After 10, World Cinema, documentaries Today, your patience is fully rewarded. First, you will and classics, Focus on a filmmaker and on a composer, rediscover your favorite festival in a very unique and TV series) as well as our educational program, exclusive way: You will be the very first audience to supported by ELMA and offered to 3,000 high school enjoy the most optimal theatrical viewing experience in students. -
Tbivision.Com April/May 2017
Kids TBIvision.com April/May 2017 KidspOFC AprMay17.indd 1 15/03/2017 18:01 LAGARDERE_SONIC_TBICOVER_0317_def.indd 1 15/03/2017 17:20 TBI KODY KAPOW FULL PAGE.pdf 1 13/03/2017 17:58:07 C M Y CM MY CY CMY K KidspIFC Zodiak AprMay17.indd 1 14/03/2017 14:45 CONTENTS INSIDE THIS ISSUE This issue 2 6 2 TBI Kids interview: Dan Povenmire and Jeff ‘Swampy’ Marsh The Phineas and Ferb creators tell Stewart Clarke about their new showMilo Murphy’s Law, and their take on the animation business 4 Kids Matrix What’s going on in kids TV, from digital to linear, and live-action to animated, at a glance 6 Kids OTT tidal wave 10 The people behind the growing number of kid-focused streaming services open up about their strategies and goals, and how younger consumers are enagaging with content 10 Emerging studios 14 Several kids studios are evolving from work-for-hire shops into content-creation hubs. Jane Marlow speaks to the wave of emerging studios about balancing service work with origination 14 Hot Picks The best new kids shows launching at MIPTV, from a newMr Magoo, to a live-action ballet series, to a princess knight 20 TBI Kids interview: Christina Miller, Boomerang The president of Cartoon Network, Adult Swim and Boomerang talks SVOD Editor Stewart Clarke • [email protected] • @TBIstewart Television Business International (USPS 003-807) is published bi-monthly (Jan, Mar, Apr, Jun, Aug and Oct) by KNect365 TMT, Maple House,149 Tottenham Court Road, London, W1T 7AD, United Kingdom. -
July 2021 Issue #168 July CONTENTS 2021 168
The VOICE of the FAMILY in GAMING TM Dream- Works Spirit Lucky’s Big Adven- ture lets families ride along. July 2021 Issue #168 July CONTENTS 2021 168 Links: Home Page Section Page(s) Editor’s Desk 4 Female Side 5 Comics 7 Sound Off 8 - 10 Look Back 12 Quiz 13 Devotional 14 In The News 16 - 23 We Would Play That! 24 Reviews 25 - 37 Sports 38 - 41 Developing Games 42 - 67 Now Playing 68 - 83 Last Minute Tidbits 84 - 108 “Family Friendly Gaming” is trademarked. Contents of Family Friendly Gaming is the copyright of Paul Bury, and Yolanda Bury with the exception of trademarks and related indicia (example Digital Praise); which are property of their individual owners. Use of anything in Family Friendly Gaming that Paul and Yolanda Bury claims copyright to is a violation of federal copyright law. Contact the editor at the business address of: Family Friendly Gaming 7910 Autumn Creek Drive Cordova, TN 38018 [email protected] Trademark Notice Nintendo, Sony, Microsoft all have trademarks on their respective machines, and games. The current seal of approval, and boy/girl pics were drawn by Elijah Hughes thanks to a wonderful donation from Tim Emmerich. Peter and Noah are inspiration to their parents. Family Friendly Gaming Page 2 Page 3 Family Friendly Gaming Editor’s Desk FEMALE SIDE in terms of sponsorships and advertise- love taking walks in our family. We get Hope Springs Eternal ments. We have seen growth that gives Being Active to meet and talk to so many wonderful I am very open, transparent and honest about me hope. -
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Family Friendly Magazine 159 in PDF Format
The VOICE of the FAMILY in GAMING TM Crash Bandicoot Paw Patrol 4, Ben 10 Power Mighty Pups Trip, NBA 2K21, Save Adventure and more this is- Bay is coming sue. for kids. ISSUE #159 October 2020 October CONTENTS 2020 159 Links: Home Page Section Page(s) Editor’s Desk 4 Female Side 5 Comics 7 Sound Off 8 - 10 Look Back 12 Quiz 13 Devotional 14 In The News 16 - 23 We Would Play That! 24 Reviews 25 - 37 Sports 38 - 41 Developing Games 42 - 67 Now Playing 68 - 83 Last Minute Tidbits 84 - 106 “Family Friendly Gaming” is trademarked. Contents of Family Friendly Gaming is the copyright of Paul Bury, and Yolanda Bury with the exception of trademarks and related indicia (example Digital Praise); which are prop- erty of their individual owners. Use of anything in Family Friendly Gaming that Paul and Yolanda Bury claims copyright to is a violation of federal copyright law. Contact the editor at the business address of: Family Friendly Gaming 7910 Autumn Creek Drive Cordova, TN 38018 [email protected] Trademark Notice Nintendo, Sony, Microsoft all have trademarks on their respective machines, and games. The current seal of approval, and boy/girl pics were drawn by Elijah Hughes thanks to a wonderful donation from Tim Emmerich. Peter and Noah are inspiration to their parents. Family Friendly Gaming Page 2 Page 3 Family Friendly Gaming Editor’s Desk FEMALE SIDE for doing videos as well. I keep working on social media. Using the Opportunity getting better with each video. Just like I keep Growth working on getting better with each issue of Growth also means we attract the attention There are all kinds of memes bemoaning 2020.