The Emergence of the Digital Humanities
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Attribution and Response to Cybercrime/Terrorism/Warfare Susan W
Journal of Criminal Law and Criminology Volume 97 Article 2 Issue 2 Winter Winter 2007 At Light Speed: Attribution and Response to Cybercrime/Terrorism/Warfare Susan W. Brenner Follow this and additional works at: https://scholarlycommons.law.northwestern.edu/jclc Part of the Criminal Law Commons, Criminology Commons, and the Criminology and Criminal Justice Commons Recommended Citation Susan W. Brenner, At Light Speed: Attribution and Response to Cybercrime/Terrorism/Warfare, 97 J. Crim. L. & Criminology 379 (2006-2007) This Symposium is brought to you for free and open access by Northwestern University School of Law Scholarly Commons. It has been accepted for inclusion in Journal of Criminal Law and Criminology by an authorized editor of Northwestern University School of Law Scholarly Commons. 0091-4169/07/9702-0379 THE JOURNALOF CRIMINAL LAW & CRIMINOLOGY Vol. 97. No. 2 Copyright 0 2007 by NorthwesternUniversity. Schoolof Low Printedin U.S.A. "AT LIGHT SPEED": ATTRIBUTION AND RESPONSE TO CYBERCRIME/TERRORISM/WARFARE SUSAN W. BRENNER* This Article explains why and how computer technology complicates the related processes of identifying internal (crime and terrorism) and external (war) threats to social order of respondingto those threats. First, it divides the process-attribution-intotwo categories: what-attribution (what kind of attack is this?) and who-attribution (who is responsiblefor this attack?). Then, it analyzes, in detail, how and why our adversaries' use of computer technology blurs the distinctions between what is now cybercrime, cyberterrorism, and cyberwarfare. The Article goes on to analyze how and why computer technology and the blurring of these distinctions erode our ability to mount an effective response to threats of either type. -
Saving the Information Commons a New Public Intere S T Agenda in Digital Media
Saving the Information Commons A New Public Intere s t Agenda in Digital Media By David Bollier and Tim Watts NEW AMERICA FOUNDA T I O N PUBLIC KNOWLEDGE Saving the Information Commons A Public Intere s t Agenda in Digital Media By David Bollier and Tim Watts Washington, DC Ack n owl e d g m e n t s This report required the support and collaboration of many people. It is our pleasure to acknowledge their generous advice, encouragement, financial support and friendship. Recognizing the value of the “information commons” as a new paradigm in public policy, the Ford Foundation generously supported New America Foundation’s Public Assets Program, which was the incubator for this report. We are grateful to Gigi Sohn for helping us develop this new line of analysis and advocacy. We also wish to thank The Open Society Institute for its important support of this work at the New America Foundation, and the Center for the Public Domain for its valuable role in helping Public Knowledge in this area. Within the New America Foundation, Michael Calabrese was an attentive, helpful colleague, pointing us to useful literature and knowledgeable experts. A special thanks to him for improv- ing the rigor of this report. We are also grateful to Steve Clemons and Ted Halstead of the New America Foundation for their role in launching the Information Commons Project. Our research and writing of this report owes a great deal to a network of friends and allies in diverse realms. For their expert advice, we would like to thank Yochai Benkler, Jeff Chester, Rob Courtney, Henry Geller, Lawrence Grossman, Reed Hundt, Benn Kobb, David Lange, Jessica Litman, Eben Moglen, John Morris, Laurie Racine and Carrie Russell. -
Hugo Award -- Britannica Online Encyclopedia
10/10/2017 Hugo Award -- Britannica Online Encyclopedia Hugo Award Hugo Award, any of several annual awards presented by the World Science Fiction Society (WSFS). The awards are granted for notable achievement in science �ction or science fantasy. Established in 1953, the Hugo Awards were named in honour of Hugo Gernsback, founder of Amazing Stories, the �rst magazine exclusively for science �ction. Hugo Award. This particular award was given at MidAmeriCon II, in Kansas City, Missouri, on August … Michi Trota Pin, in the form of the rocket on the Hugo Award, that is given to the finalists. Michi Trota Hugo Awards https://www.britannica.com/print/article/1055018 1/10 10/10/2017 Hugo Award -- Britannica Online Encyclopedia year category* title author 1946 novel The Mule Isaac Asimov (awarded in 1996) novella "Animal Farm" George Orwell novelette "First Contact" Murray Leinster short story "Uncommon Sense" Hal Clement 1951 novel Farmer in the Sky Robert A. Heinlein (awarded in 2001) novella "The Man Who Sold the Moon" Robert A. Heinlein novelette "The Little Black Bag" C.M. Kornbluth short story "To Serve Man" Damon Knight 1953 novel The Demolished Man Alfred Bester 1954 novel Fahrenheit 451 Ray Bradbury (awarded in 2004) novella "A Case of Conscience" James Blish novelette "Earthman, Come Home" James Blish short story "The Nine Billion Names of God" Arthur C. Clarke 1955 novel They’d Rather Be Right Mark Clifton and Frank Riley novelette "The Darfsteller" Walter M. Miller, Jr. short story "Allamagoosa" Eric Frank Russell 1956 novel Double Star Robert A. Heinlein novelette "Exploration Team" Murray Leinster short story "The Star" Arthur C. -
What Do Players Do in Idle Games?
This is a repository copy of Busy doing nothing? What do players do in idle games?. White Rose Research Online URL for this paper: https://eprints.whiterose.ac.uk/135461/ Version: Accepted Version Article: Cutting, Joe Timothy, Gundry, David Edward and Cairns, Paul Antony orcid.org/0000-0002- 6508-372X (2019) Busy doing nothing? What do players do in idle games? International journal of human-Computer studies. pp. 133-144. ISSN 1071-5819 https://doi.org/10.1016/j.ijhcs.2018.09.006 Reuse This article is distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivs (CC BY-NC-ND) licence. This licence only allows you to download this work and share it with others as long as you credit the authors, but you can’t change the article in any way or use it commercially. More information and the full terms of the licence here: https://creativecommons.org/licenses/ Takedown If you consider content in White Rose Research Online to be in breach of UK law, please notify us by emailing [email protected] including the URL of the record and the reason for the withdrawal request. [email protected] https://eprints.whiterose.ac.uk/ Busy doing nothing? What do players do in idle games? Joe Cuttinga,∗, David Gundrya, Paul Cairnsa aUniversity of York, Heslington,York, United Kingdom Abstract Idle games – games where waiting for extended periods is an important dynamic – are increasing in popularity. The game Neko Atsume, a mobile game about collecting cats, is an extreme example of this genre where progress can only be achieved when the game is switched off (so-called "progress while gone"). -
Playing to Wait: a Taxonomy of Idle Games
CHI 2018 Paper CHI 2018, April 21–26, 2018, Montréal, QC, Canada Playing to Wait: A Taxonomy of Idle Games Sultan A. Alharthi,1 Olaa Alsaedi,1 Zachary O. Toups,1 Joshua Tanenbaum,2 Jessica Hammer3 1Play & Interactive Experiences for Learning Lab, New Mexico State University, Las Cruces, NM, USA 2 Transformative Play Lab, Department of Informatics, University of California, Irvine, CA, USA 3HCI Institute / Entertainment Technology Center, Carnegie Mellon University, Pittsburgh, PA, USA {salharth, olaa}@nmsu.edu, [email protected], [email protected], [email protected] Figure 1. Sample of idle games featuring different styles of gameplay, interaction, and graphical or text interfaces. From left to right: Cookie Clicker [G50], AdVenture Capitalist [G38], Kittens Game [G16], Clicker Heroes [G66], and Cow Clicker [G39]. Screenshots taken cb author Alharthi. ABSTRACT are typically played in web browsers, on mobile devices, or Idle games are a recent minimalist gaming phenomenon in on a PC. Players progress with minimal-to-no interaction. Idle which the game is left running with little player interaction. games usually involve repeating a simple action (e.g., clicking, We deepen understanding of idle games and their characteris- rubbing, tapping) to accumulate resources as a core mechanic, tics by developing a taxonomy and identifying game features. an action that is regularly performed in play [55]. Most idle This paper examines 66 idle games using a grounded theory games also include mechanics that automate gameplay so the approach to analyze play, game mechanics, rewards, interac- game progresses by itself [50]. Although the interactions are tivity, progress rate, and user interface. -
Jerry Williams Jr. Discography
SWAMP DOGG - JERRY WILLIAMS, JR. DISCOGRAPHY Updated 2016.January.5 Compiled, researched and annotated by David E. Chance: [email protected] Special thanks to: Swamp Dogg, Ray Ellis, Tom DeJong, Steve Bardsley, Pete Morgan, Stuart Heap, Harry Grundy, Clive Richardson, Andy Schwartz, my loving wife Asma and my little boy Jonah. News, Info, Interviews & Articles Audio & Video Discography Singles & EPs Albums (CDs & LPs) Various Artists Compilations Production & Arrangement Covers & Samples Miscellaneous Movies & Television Song Credits Lyrics ================================= NEWS, INFO, INTERVIEWS & ARTICLES: ================================= The Swamp Dogg Times: http://www.swampdogg.net/ Facebook: https://www.facebook.com/SwampDogg Twitter: https://twitter.com/TheSwampDogg Swamp Dogg's Record Store: http://swampdogg.bandcamp.com/ http://store.fastcommerce.com/render.cz?method=index&store=sdeg&refresh=true LIVING BLUES INTERVIEW The April 2014 issue of Living Blues (issue #230, vol. 45 #2) has a lengthy interview and front cover article on Swamp Dogg by Gene Tomko. "There's a Lot of Freedom in My Albums", front cover + pages 10-19. The article includes a few never-before-seen vintage photos, including Jerry at age 2 and a picture of him talking with Bobby "Blue" Bland. The issue can be purchased from the Living Blues website, which also includes a nod to this online discography you're now viewing: http://www.livingblues.com/ SWAMP DOGG WRITES A BOOK PROLOGUE Swamp Dogg has written the prologue to a new book, Espiritus en la Oscuridad: Viaje a la era soul, written by Andreu Cunill Clares and soon to be published in Spain by 66 rpm Edicions: http://66-rpm.com/ The jacket's front cover is a photo of Swamp Dogg in the studio with Tommy Hunt circa 1968. -
Cows, Clicks, Ciphers, and Satire
This is a repository copy of Cows, Clicks, Ciphers, and Satire. White Rose Research Online URL for this paper: http://eprints.whiterose.ac.uk/90362/ Version: Accepted Version Article: Tyler, TRJ (2015) Cows, Clicks, Ciphers, and Satire. NECSUS : European Journal of Media Studies, 4 (1). ISSN 2213-0217 Reuse Unless indicated otherwise, fulltext items are protected by copyright with all rights reserved. The copyright exception in section 29 of the Copyright, Designs and Patents Act 1988 allows the making of a single copy solely for the purpose of non-commercial research or private study within the limits of fair dealing. The publisher or other rights-holder may allow further reproduction and re-use of this version - refer to the White Rose Research Online record for this item. Where records identify the publisher as the copyright holder, users can verify any specific terms of use on the publisher’s website. Takedown If you consider content in White Rose Research Online to be in breach of UK law, please notify us by emailing [email protected] including the URL of the record and the reason for the withdrawal request. [email protected] https://eprints.whiterose.ac.uk/ Cows, Clicks, Ciphers and Satire Farmville, launched in 2009, is a social game developed by Zynga that can be played on Facebook. The game is, as its name suggests, a farming simulation which allows players to grow crops, raise animals, and produce a variety of goods. Gameplay involves clicking on land tiles in order to plough, plant and then harvest maize, carrots, cabbages or any of a huge variety of crops, both real and fantastic, as well as clicking on cows, sheep, chickens and the like to generate milk, wool, eggs and other products, all of which generates virtual income. -
Paradise Lost , Book III, Line 18
_Paradise Lost_, book III, line 18 %%%%%%%%%%%%%%%%%%%%%%%% ++++++++++Hacker's Encyclopedia++++++++ ===========by Logik Bomb (FOA)======== <http://www.xmission.com/~ryder/hack.html> ---------------(1997- Revised Second Edition)-------- ##################V2.5################## %%%%%%%%%%%%%%%%%%%%%%%% "[W]atch where you go once you have entered here, and to whom you turn! Do not be misled by that wide and easy passage!" And my Guide [said] to him: "That is not your concern; it is his fate to enter every door. This has been willed where what is willed must be, and is not yours to question. Say no more." -Dante Alighieri _The Inferno_, 1321 Translated by John Ciardi Acknowledgments ---------------------------- Dedicated to all those who disseminate information, forbidden or otherwise. Also, I should note that a few of these entries are taken from "A Complete List of Hacker Slang and Other Things," Version 1C, by Casual, Bloodwing and Crusader; this doc started out as an unofficial update. However, I've updated, altered, expanded, re-written and otherwise torn apart the original document, so I'd be surprised if you could find any vestiges of the original file left. I think the list is very informative; it came out in 1990, though, which makes it somewhat outdated. I also got a lot of information from the works listed in my bibliography, (it's at the end, after all the quotes) as well as many miscellaneous back issues of such e-zines as _Cheap Truth _, _40Hex_, the _LOD/H Technical Journals_ and _Phrack Magazine_; and print magazines such as _Internet Underground_, _Macworld_, _Mondo 2000_, _Newsweek_, _2600: The Hacker Quarterly_, _U.S. News & World Report_, _Time_, and _Wired_; in addition to various people I've consulted. -
Digital Deities in Cyberspace
STATEMENT DC-228 TECHNOSHAMANISM: Digital Deities in Cyberspace by Douglas Groothuis Summary Spiritual explorers are increasingly looking to cyberspace to meet the needs of the soul. Many neopagans, occultists, and New Agers deem the technologies of cyberspace as fitting media for their magical experiments and rituals and view the Internet as a mystical plane of being. For some in this movement, which has roots in the counterculture of the sixties, both hallucinogenic drugs and computers help to demonstrate that reality is strictly a matter of our own perception and therefore can be manipulated and even created. However, this enthusiasm for the mystical potential of human technology is misplaced, illogical, and spiritually dangerous. It vainly attempts to build a spiritual reality on the faulty foundation of silicon, instead of on Jesus Christ. Cyberspace is the hot contemporary term for computer -mediated communication, the burgeoning new world of e - mail, databases, virtual reality, word-processing, computer games, and a raft of culture-shaping, digital technologies. The backbone of cyberspace is the Internet, an international computer system linking individual computers through phone lines. Being the incorrigibly spiritual creatures that humans made in God’s image are, many people are attempting to use cyberspace to feed and stretch the soul. A new movement is forming that views cyberspace as a sacred realm for the expansion of consciousness. Working from neopagan, occult, and New Age assumptions, te chnoshamans claim they are the wired wizards of the digital world (shamanism and technoshamanism will be defined in detail later). As this strange phenomenon unfolds, Christians need to address it theologically and biblically if we are to reach today’s technological culture effectively with the message of Jesus Christ. -
A Deepness in the Sky Free
FREE A DEEPNESS IN THE SKY PDF Vernor Vinge | 560 pages | 14 Jul 2016 | Orion Publishing Co | 9781473211964 | English | London, United Kingdom A Deepness in the Sky - Wikipedia Audible Premium Plus. Cancel anytime. A Deepness in the Sky years have passed on Tines World, where Ravna Bergnsdot and a number of human children ended up after a disaster that nearly obliterated humankind throughout the galaxy. Ravna and the pack animals for which the planet is named have survived a war, and Ravna has saved more than one hundred children who were in cold-sleep aboard the vessel that brought them. While there is peace among the Tines, there are those among them - and among the humans - who seek power. And no matter the cost, these malcontents are determined to overturn the fledgling civilization By: Vernor Vinge. A Fire Upon the Deep is the big, breakout book that fulfills the promise of Vinge's career to date: a gripping tale of galactic war told on a cosmic scale. Thousands of years hence, many races inhabit a universe where a mind's potential is determined by its location in space, from superintelligent entities in the Transcend, to the limited minds of the Unthinking Depths, where only simple creatures and technology can function. Set A Deepness in the Sky few decades from now, Rainbows End is an epic adventure that encapsulates in a single extended family the challenges of the technological advances of A Deepness in the Sky first quarter of the 21st century. A Deepness in the Sky information revolution of the past 30 years blossoms into a web of conspiracies that could destroy Western civilization. -
The Hugo Awards for Best Novel Jon D
The Hugo Awards for Best Novel Jon D. Swartz Game Design 2013 Officers George Phillies PRESIDENT David Speakman Kaymar Award Ruth Davidson DIRECTORATE Denny Davis Sarah E Harder Ruth Davidson N3F Bookworms Holly Wilson Heath Row Jon D. Swartz N’APA George Phillies Jean Lamb TREASURER William Center HISTORIAN Jon D Swartz SECRETARY Ruth Davidson (acting) Neffy Awards David Speakman ACTIVITY BUREAUS Artists Bureau Round Robins Sarah Harder Patricia King Birthday Cards Short Story Contest R-Laurraine Tutihasi Jefferson Swycaffer Con Coordinator Welcommittee Heath Row Heath Row David Speakman Initial distribution free to members of BayCon 31 and the National Fantasy Fan Federation. Text © 2012 by Jon D. Swartz; cover art © 2012 by Sarah Lynn Griffith; publication designed and edited by David Speakman. A somewhat different version of this appeared in the fanzine, Ultraverse, also by Jon D. Swartz. This non-commercial Fandbook is published through volunteer effort of the National Fantasy Fan Federation’s Editoral Cabal’s Special Publication committee. The National Fantasy Fan Federation First Edition: July 2013 Page 2 Fandbook No. 6: The Hugo Awards for Best Novel by Jon D. Swartz The Hugo Awards originally were called the Science Fiction Achievement Awards and first were given out at Philcon II, the World Science Fiction Con- vention of 1953, held in Philadelphia, Pennsylvania. The second oldest--and most prestigious--awards in the field, they quickly were nicknamed the Hugos (officially since 1958), in honor of Hugo Gernsback (1884 -1967), founder of Amazing Stories, the first professional magazine devoted entirely to science fiction. No awards were given in 1954 at the World Science Fiction Con in San Francisco, but they were restored in 1955 at the Clevention (in Cleveland) and included six categories: novel, novelette, short story, magazine, artist, and fan magazine. -
Postcoloniality, Science Fiction and India Suparno Banerjee Louisiana State University and Agricultural and Mechanical College, Banerjee [email protected]
Louisiana State University LSU Digital Commons LSU Doctoral Dissertations Graduate School 2010 Other tomorrows: postcoloniality, science fiction and India Suparno Banerjee Louisiana State University and Agricultural and Mechanical College, [email protected] Follow this and additional works at: https://digitalcommons.lsu.edu/gradschool_dissertations Part of the English Language and Literature Commons Recommended Citation Banerjee, Suparno, "Other tomorrows: postcoloniality, science fiction and India" (2010). LSU Doctoral Dissertations. 3181. https://digitalcommons.lsu.edu/gradschool_dissertations/3181 This Dissertation is brought to you for free and open access by the Graduate School at LSU Digital Commons. It has been accepted for inclusion in LSU Doctoral Dissertations by an authorized graduate school editor of LSU Digital Commons. For more information, please [email protected]. OTHER TOMORROWS: POSTCOLONIALITY, SCIENCE FICTION AND INDIA A Dissertation Submitted to the Graduate Faculty of the Louisiana State University and Agricultural and Mechanical College In partial fulfillment of the Requirements for the degree of Doctor of Philosophy In The Department of English By Suparno Banerjee B. A., Visva-Bharati University, Santiniketan, West Bengal, India, 2000 M. A., Visva-Bharati University, Santiniketan, West Bengal, India, 2002 August 2010 ©Copyright 2010 Suparno Banerjee All Rights Reserved ii ACKNOWLEDGEMENTS My dissertation would not have been possible without the constant support of my professors, peers, friends and family. Both my supervisors, Dr. Pallavi Rastogi and Dr. Carl Freedman, guided the committee proficiently and helped me maintain a steady progress towards completion. Dr. Rastogi provided useful insights into the field of postcolonial studies, while Dr. Freedman shared his invaluable knowledge of science fiction. Without Dr. Robin Roberts I would not have become aware of the immensely powerful tradition of feminist science fiction.