British Endgame Study News Special Number 46 March 2006
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A Combinatorial Game Theoretic Analysis of Chess Endgames
A COMBINATORIAL GAME THEORETIC ANALYSIS OF CHESS ENDGAMES QINGYUN WU, FRANK YU,¨ MICHAEL LANDRY 1. Abstract In this paper, we attempt to analyze Chess endgames using combinatorial game theory. This is a challenge, because much of combinatorial game theory applies only to games under normal play, in which players move according to a set of rules that define the game, and the last player to move wins. A game of Chess ends either in a draw (as in the game above) or when one of the players achieves checkmate. As such, the game of chess does not immediately lend itself to this type of analysis. However, we found that when we redefined certain aspects of chess, there were useful applications of the theory. (Note: We assume the reader has a knowledge of the rules of Chess prior to reading. Also, we will associate Left with white and Right with black). We first look at positions of chess involving only pawns and no kings. We treat these as combinatorial games under normal play, but with the modification that creating a passed pawn is also a win; the assumption is that promoting a pawn will ultimately lead to checkmate. Just using pawns, we have found chess positions that are equal to the games 0, 1, 2, ?, ", #, and Tiny 1. Next, we bring kings onto the chessboard and construct positions that act as game sums of the numbers and infinitesimals we found. The point is that these carefully constructed positions are games of chess played according to the rules of chess that act like sums of combinatorial games under normal play. -
ZUGZWANGS in CHESS STUDIES G.Mcc. Haworth,1 H.M.J.F. Van Der
See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/290629887 Zugzwangs in Chess Studies Article in ICGA journal · June 2011 DOI: 10.3233/ICG-2011-34205 CITATION READS 1 2,142 3 authors: Guy McCrossan Haworth Harold M.J.F. Van der Heijden University of Reading Gezondheidsdienst voor Dieren 119 PUBLICATIONS 354 CITATIONS 49 PUBLICATIONS 1,232 CITATIONS SEE PROFILE SEE PROFILE Eiko Bleicher 7 PUBLICATIONS 12 CITATIONS SEE PROFILE Some of the authors of this publication are also working on these related projects: Chess Endgame Analysis View project The Skilloscopy project View project All content following this page was uploaded by Guy McCrossan Haworth on 23 January 2017. The user has requested enhancement of the downloaded file. 82 ICGA Journal June 2011 NOTES ZUGZWANGS IN CHESS STUDIES G.McC. Haworth,1 H.M.J.F. van der Heijden and E. Bleicher Reading, U.K., Deventer, the Netherlands and Berlin, Germany ABSTRACT Van der Heijden’s ENDGAME STUDY DATABASE IV, HHDBIV, is the definitive collection of 76,132 chess studies. The zugzwang position or zug, one in which the side to move would prefer not to, is a frequent theme in the literature of chess studies. In this third data-mining of HHDBIV, we report on the occurrence of sub-7-man zugs there as discovered by the use of CQL and Nalimov endgame tables (EGTs). We also mine those Zugzwang Studies in which a zug more significantly appears in both its White-to-move (wtm) and Black-to-move (btm) forms. We provide some illustrative and extreme examples of zugzwangs in studies. -
I Make This Pledge to You Alone, the Castle Walls Protect Our Back That I Shall Serve Your Royal Throne
AMERA M. ANDERSEN Battlefield of Life “I make this pledge to you alone, The castle walls protect our back that I shall serve your royal throne. and Bishops plan for their attack; My silver sword, I gladly wield. a master plan that is concealed. Squares eight times eight the battlefield. Squares eight times eight the battlefield. With knights upon their mighty steed For chess is but a game of life the front line pawns have vowed to bleed and I your Queen, a loving wife and neither Queen shall ever yield. shall guard my liege and raise my shield Squares eight times eight the battlefield. Squares eight time eight the battlefield.” Apathy Checkmate I set my moves up strategically, enemy kings are taken easily Knights move four spaces, in place of bishops east of me Communicate with pawns on a telepathic frequency Smash knights with mics in militant mental fights, it seems to be An everlasting battle on the 64-block geometric metal battlefield The sword of my rook, will shatter your feeble battle shield I witness a bishop that’ll wield his mystic sword And slaughter every player who inhabits my chessboard Knight to Queen’s three, I slice through MCs Seize the rook’s towers and the bishop’s ministries VISWANATHAN ANAND “Confidence is very important—even pretending to be confident. If you make a mistake but do not let your opponent see what you are thinking, then he may overlook the mistake.” Public Enemy Rebel Without A Pause No matter what the name we’re all the same Pieces in one big chess game GERALD ABRAHAMS “One way of looking at chess development is to regard it as a fight for freedom. -
A Semiotic Analysis on Signs of the English Chess Game
1 A Semiotic Analysis on Signs of the English Chess Game M. I. Andi Purnomo, Drs. Wisasongko, M.A., Hat Pujiati, S.S., M.A. English Department, Faculty of Letter, Jember University Jln. Kalimantan 37, Jember 68121 E-mail: [email protected] Abstract This thesis discusses about English Chess Game through Roland Barthes's Myth. In this thesis, I use documentary technique as method of analysis. The analysis is done by the observation of the rules, colors, and images of the English chess game. In addition, chessman and chess formation are analyzed using syntagmatic and paradigmatic relation theory to explore the correlation between symbols of the English chess game with the existence of Christian in the middle age of England. The result of this thesis shows the relation of English chess game with the history of England in the middle age where Christian ideology influences the social, military, and government political life of the English empire. Keywords: chessman, chess piece, bishops, king, knights, pawns, queen, rooks. Introduction Then, the game spread into Europe. Around 1200, the game was established in Britain and the name of “Chess” begins Game is an activity that is done by people for some (Shenk, 2006:51). It means chess spread to English during purposes. Some people use the game as a medium of the Middle Ages. The Middle Age of English begins around interaction with other people. Others use the game as the 1066 – 1485 (www.middle-ages.org.uk). At that time, the activity of spending leisure time. Others use the game as the Christian dominated the whole empire and automatically the major activity for professional. -
Do First Mover Advantages Exist in Competitive Board Games: the Importance of Zugzwang
DO FIRST MOVER ADVANTAGES EXIST IN COMPETITIVE BOARD GAMES: THE IMPORTANCE OF ZUGZWANG Douglas L. Micklich Illinois State University [email protected] ABSTRACT to the other player(s) in the game (Zagal, et.al., 2006) Examples of such games are chess and Connect-Four. The players try to The ability to move first in competitive games is thought to be secure some sort of first-mover advantage in trying to attain the sole determinant on who wins the game. This study attempts some advantage of position from which a lethal attack can be to show other factors which contribute and have a non-linear mounted. The ability to move first in competitive board games effect on the game’s outcome. These factors, although shown to has thought to have resulted more often in a situation where that be not statistically significant, because of their non-linear player, the one moving first, being victorious. The person relationship have some positive correlations to helping moving first will normally try to take control from the outset and determine the winner of the game. force their opponent into making moves that they would not otherwise have made. This is a strategy which Allis refers to as “Zugzwang”, which is the principle of having to play a move INTRODUCTION one would rather not. To be able to ensure that victory through a gained advantage In Allis’s paper “A Knowledge-Based Approach of is attained, a position must first be determined. SunTzu in the Connect-Four: The Game is Solved: White Wins”, the author “Art of War” described position in this manner: “this position, a states that the player of the black pieces can follow strategic strategic position (hsing), is defined as ‘one that creates a rules by which they can at least draw the game provided that the situation where we can use ‘the individual whole to attack our player of the red pieces does not start in the middle column (the rival’s) one, and many to strike a few’ – that is, to win the (Allis, 1992). -
Fundamental Endings CYRUS LAKDAWALA
First Steps : Fundamental Endings CYRUS LAKDAWALA www.everymanchess.com About the Author Cyrus Lakdawala is an International Master, a former National Open and American Open Cham- pion, and a six-time State Champion. He has been teaching chess for over 30 years, and coaches some of the top junior players in the U.S. Also by the Author: Play the London System A Ferocious Opening Repertoire The Slav: Move by Move 1...d6: Move by Move The Caro-Kann: Move by Move The Four Knights: Move by Move Capablanca: Move by Move The Modern Defence: Move by Move Kramnik: Move by Move The Colle: Move by Move The Scandinavian: Move by Move Botvinnik: Move by Move The Nimzo-Larsen Attack: Move by Move Korchnoi: Move by Move The Alekhine Defence: Move by Move The Trompowsky Attack: Move by Move Carlsen: Move by Move The Classical French: Move by Move Larsen: Move by Move 1...b6: Move by Move Bird’s Opening: Move by Move Petroff Defence: Move by Move Fischer: Move by Move Anti-Sicilians: Move by Move Opening Repertoire ... c6 First Steps: the Modern 3 Contents About the Author 3 Bibliography 5 Introduction 7 1 Essential Knowledge 9 2 Pawn Endings 23 3 Rook Endings 63 4 Queen Endings 119 5 Bishop Endings 144 6 Knight Endings 172 7 Minor Piece Endings 184 8 Rooks and Minor Pieces 206 9 Queen and Other Pieces 243 4 Introduction Why Study Chess at its Cellular Level? A chess battle is no less intense for its lack of brevity. Because my messianic mission in life is to make the chess board a safer place for students and readers, I break the seal of confessional and tell you that some students consider the idea of enjoyable endgame study an oxymoron. -
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Grondmaster ayme, lefl, explafntnq the qallle 01 d»eu to 80"011, c.nter, and USSR Champion Stein, Byrne later floated SteIn 10 anOfher leuon o"er the board. accountmq tor Sleln's only lou 01 lhe lournamenl, SARAJEVO 1967 I 2 3 4 5 6 7 8 A 10 11 12 13 14 15 16 W L D !: ~~::: :::::::::::::::::::::.:.... .::: :' .' ...: . ~ ~~, ---.-~;.-.::~;--:~;-"~,==~: =~~f. =~"tl =j~~=;~t="ii"'\'----;.~:;:--;"-;-·I - ::- -;:===-;~'----;~'---";:""~=- 10 ~ .4- ~ 3. tknko , If.! Y.i: % 0 I 0 1 1 I ~ I \ _ ;-1 _~'~ ,;--;;-, - \1)-5 x 1h 'h ':-l - '--'' 1 I I 1 'h I 0 I ,';-,,'c-- -:';-_-- 1().5_ °1 '""' 1h x 0 0 n 1 n I ¥, I 1 1 I ,..' .....;:3_ ~ 9Ik.5 ~ h 1 x I,i h ~ 1 n h I I,i 1;.--:1_ _ 5 1 9 9h . ~~ ° "1 h 1 I,i x 0 I 'h 0 1 "':"''-''''7----:-1 t 6" 5'- - 8'7 .6% o o lit liz 1 x 1,1: .., .., 1 "':t I t ¥l -.' , 2 ~ 81.1 f1lh 1 0 0 n 0 If. :< 0 0 1 J I n _ -;-I _ ';--;-6_ ,_ _ ,.. - 11 Duc1n tcin .. .. .... ... n ~ ~ ~ ~ : ~ "~'- : : ~ ~ ~ --,~,,-:~:-~ ----.-~ :: ~! 12. Ja.noS('vic .... ... ... ... .. ~_-;";... _~ ~ _Ifl "1 ;;:0'--;,;..0 _ 0,,-:"':-"''7--;;:''--''''' 1 ~"''-.;.I _ _.;:-' _ ;!i 8 f.. 9 13. Pict%.Sch ................................... \o!t Vr 'tit;. _ ";. ,-~O:- 0 n 'fl 0 0 . __1 'h x 0 1:'.1 0 1 6 --;8- - - 5- 10 14. Bogdanuvic .. .................. Y.t 0 0 0 0 lit Yt 0 0 Yt 1 0 I x 0 h 2 8 5 _ _ " "1.100" :~ : ~:~;:~. -
Proposal to Encode Heterodox Chess Symbols in the UCS Source: Garth Wallace Status: Individual Contribution Date: 2016-10-25
Title: Proposal to Encode Heterodox Chess Symbols in the UCS Source: Garth Wallace Status: Individual Contribution Date: 2016-10-25 Introduction The UCS contains symbols for the game of chess in the Miscellaneous Symbols block. These are used in figurine notation, a common variation on algebraic notation in which pieces are represented in running text using the same symbols as are found in diagrams. While the symbols already encoded in Unicode are sufficient for use in the orthodox game, they are insufficient for many chess problems and variant games, which make use of extended sets. 1. Fairy chess problems The presentation of chess positions as puzzles to be solved predates the existence of the modern game, dating back to the mansūbāt composed for shatranj, the Muslim predecessor of chess. In modern chess problems, a position is provided along with a stipulation such as “white to move and mate in two”, and the solver is tasked with finding a move (called a “key”) that satisfies the stipulation regardless of a hypothetical opposing player’s moves in response. These solutions are given in the same notation as lines of play in over-the-board games: typically algebraic notation, using abbreviations for the names of pieces, or figurine algebraic notation. Problem composers have not limited themselves to the materials of the conventional game, but have experimented with different board sizes and geometries, altered rules, goals other than checkmate, and different pieces. Problems that diverge from the standard game comprise a genre called “fairy chess”. Thomas Rayner Dawson, known as the “father of fairy chess”, pop- ularized the genre in the early 20th century. -
Dvoretsky Lessons 5
The Instructor Averbakh I AM IN THE PROCESS of writing an instructional endgame book. In the course of my work on this book, besides the rather extensive materials I had already accumulated, I of course made use of works by other authors, including the multi-volumed endgame set by Yuri Averbakh. Upon testing this material I found that an amazing number of endgames, including some well-known ones which have migrated from book to book, have been poorly analyzed and incorrectly evaluated. The following example must set some sort of record. Yuri Averbakh, Chess Endings (Rook) Page 299, Position No. 734 (See The Diagram) Instructor Black to move First, I will give Averbakh’s commentaries. Mark Dvoretsky 1... Ra2! "The only move! 1...h5 is a mistake, because of 2. Kd6! (2. Re8 Ra6+! 3. Kxf5 Rxa7 4. Kg5 Ra5+ 5. Kf4 Ra2 is only a draw) 2... Kh7 3. Ke7 Kg7 4. Ke6 Ra2 5. Kxf5 Rxf2+ (5...Ra5+ 6. Kf4 Kh7 7. Rf8! Rxa7 8. Kg5 Ra5+ 9. Rf5 and wins) 6. Kg5 Ra2 7. Kxh5 Ra4 8. Re8 Rxa7 9. Kxg4, and White wins." 2. Kxf5 Rxf2+ 3. Kxg4 Ra2 Draw Before reading what follows, I propose that the reader perform the following exercise (in the style of the outstanding John Nunn’s Chess Puzzle Book): How many of the moves that Averbakh gives as best - or at least normal - are really mistakes that change the outcome of the game? And now, let us begin our analysis. After 1...Ra2, White wins: instead of 2. Kxf5? [1 mistake], he plays 2. -
Chess Endgame News
Chess Endgame News Article Published Version Haworth, G. (2014) Chess Endgame News. ICGA Journal, 37 (3). pp. 166-168. ISSN 1389-6911 Available at http://centaur.reading.ac.uk/38987/ It is advisable to refer to the publisher’s version if you intend to cite from the work. See Guidance on citing . Publisher: The International Computer Games Association All outputs in CentAUR are protected by Intellectual Property Rights law, including copyright law. Copyright and IPR is retained by the creators or other copyright holders. Terms and conditions for use of this material are defined in the End User Agreement . www.reading.ac.uk/centaur CentAUR Central Archive at the University of Reading Reading’s research outputs online 166 ICGA Journal September 2014 CHESS ENDGAME NEWS G.McC. Haworth1 Reading, UK This note investigates the recently revived proposal that the stalemated side should lose, and comments further on the information provided by the FRITZ14 interface to Ronald de Man’s DTZ50 endgame tables (EGTs). Tables 1 and 2 list relevant positions: data files (Haworth, 2014b) provide chess-line sources and annotation. Pos.w-b Endgame FEN Notes g1 3-2 KBPKP 8/5KBk/8/8/p7/P7/8/8 b - - 34 124 Korchnoi - Karpov, WCC.5 (1978) g2 3-3 KPPKPP 8/6p1/5p2/5P1K/4k2P/8/8/8 b - - 2 65 Anand - Kramnik, WCC.5 (2007) 65. … Kxf5 g3 3-2 KRKRB 5r2/8/8/8/8/3kb3/3R4/3K4 b - - 94 109 Carlsen - van Wely, Corus (2007) 109. … Bxd2 == g4 7-7 KQR..KQR.. 2Q5/5Rpk/8/1p2p2p/1P2Pn1P/5Pq1/4r3/7K w Evans - Reshevsky, USC (1963), 49. -
Multilinear Algebra and Chess Endgames
Games of No Chance MSRI Publications Volume 29, 1996 Multilinear Algebra and Chess Endgames LEWIS STILLER Abstract. This article has three chief aims: (1) To show the wide utility of multilinear algebraic formalism for high-performance computing. (2) To describe an application of this formalism in the analysis of chess endgames, and results obtained thereby that would have been impossible to compute using earlier techniques, including a win requiring a record 243 moves. (3) To contribute to the study of the history of chess endgames, by focusing on the work of Friedrich Amelung (in particular his apparently lost analysis of certain six-piece endgames) and that of Theodor Molien, one of the founders of modern group representation theory and the first person to have systematically numerically analyzed a pawnless endgame. 1. Introduction Parallel and vector architectures can achieve high peak bandwidth, but it can be difficult for the programmer to design algorithms that exploit this bandwidth efficiently. Application performance can depend heavily on unique architecture features that complicate the design of portable code [Szymanski et al. 1994; Stone 1993]. The work reported here is part of a project to explore the extent to which the techniques of multilinear algebra can be used to simplify the design of high- performance parallel and vector algorithms [Johnson et al. 1991]. The approach is this: Define a set of fixed, structured matrices that encode architectural primitives • of the machine, in the sense that left-multiplication of a vector by this matrix is efficient on the target architecture. Formulate the application problem as a matrix multiplication. -
Hhdbiv.Nl for Ordering Details
see website www.hhdbiv.nl for ordering details. The world's largest endgame study database - edition 4 (HHdbIV) Introduction The fourth edition of the famous Harold van der Heijden endgame study database (HHdbIV) is available now. The new edition not only has more than eight thousand extra studies, but also the solutions of tens of thousands of studies have been corrected or updated. It is by far the most comprehensive collection of endgame studies available. Chess players can benefit from endgame studies by trying to solve them. This trains both one's calculation ability and tactical performance in the endgame. For the endgame study enthusiast, either admirer, cook hunter, composer or tourney judge HHdbIV is indispensable. Apart from the new studies the new version has many improvements over the previous edition. www.hhdbiv.nl What is an endgame study? An endgame study is a chess position presented as a puzzle with the stipulation White wins, or White draws, and has a unique solution. Although it looks like a game fragment, an endgame study has been composed. A good endgame study should have an entertaining solution with surprising moves or beautiful combinations that baffle chess players. It is also fun to try and solve endgame studies for both beginners and world class grandmasters as difficulty ranges from simple to very difficult. http://en.wikipedia.org/wiki/Endgame_study Chess Players "Studies are a very important part of the chess culture. I use a lot of studies for the training of imagination and calculations. The study database of Harold van der Heijden is the best source if you are looking for the less known positions".