Open Source Software (OSS)? Open Source Software Is Computer Software That Has a Source Code Available to the General Public for Use As Is Or with Modifications
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Dockerdocker
X86 Exagear Emulation • Android Gaming • Meta Package Installation Year Two Issue #14 Feb 2015 ODROIDMagazine DockerDocker OS Spotlight: Deploying ready-to-use Ubuntu Studio containers for running complex system environments • Interfacing ODROID-C1 with 16 Channel Relay Play with the Weather Board • ODROID-C1 Minimal Install • Device Configuration for Android Development • Remote Desktop using Guacamole What we stand for. We strive to symbolize the edge of technology, future, youth, humanity, and engineering. Our philosophy is based on Developers. And our efforts to keep close relationships with developers around the world. For that, you can always count on having the quality and sophistication that is the hallmark of our products. Simple, modern and distinctive. So you can have the best to accomplish everything you can dream of. We are now shipping the ODROID U3 devices to EU countries! Come and visit our online store to shop! Address: Max-Pollin-Straße 1 85104 Pförring Germany Telephone & Fax phone : +49 (0) 8403 / 920-920 email : [email protected] Our ODROID products can be found at http://bit.ly/1tXPXwe EDITORIAL ow that ODROID Magazine is in its second year, we’ve ex- panded into several social networks in order to make it Neasier for you to ask questions, suggest topics, send article submissions, and be notified whenever the latest issue has been posted. Check out our Google+ page at http://bit.ly/1D7ds9u, our Reddit forum at http://bit. ly/1DyClsP, and our Hardkernel subforum at http://bit.ly/1E66Tm6. If you’ve been following the recent Docker trends, you’ll be excited to find out about some of the pre-built Docker images available for the ODROID, detailed in the second part of our Docker series that began last month. -
Nurturing the Proliferation of Open Source Software
White Paper opensource vision Nurturing the proliferation of Open Source Software 1 Table of Contents Executive Summary ......................................................................................................................................................................ii 1 Introduction.................................................................................................................................................................1 1.1 Challenges and opportunities....................................................................................................................................2 1.2 The wider context ......................................................................................................................................................3 1.3 Potential impact, issues and mitigating them ........................................................................................................4 2 Core strategic principles ........................................................................................................................................................6 3 Current landscape ........ .............................................................................................................................................................7 3.1 Government context..................................................................................................................................................7 3.2 EU context .....................................................................................................................................................................9 -
Add Second Life to Your Training Without Having Users Log Into Second Life
708 Add Second Life to your Training without Having Users Log into Second Life David Miller, Newmarket International www.eLearningGuild.com DevLearn08 Session 708 Reference This session follows a case study in which a text-based lesson is converted into a more immersive learning experience. Starting with a “text and image” lesson written by a subject matter expert, we will write an easy-to-follow script that will help us create inexpensive video footage using Second Life. This video footage will then be integrated with the lesson to create a richer learning experience. All materials will be available online at http://subquark.com and access to a DevLearn08 dedicated sim will be provided to all attendees. To access that land, join the ELearning Guild in Second Life group “in-world”. Principles and Tools: Two underlying principles guide the approach presented in this session: rapid development and low cost. Filming in Second Life, and within any computer-generated imagery (CGI), is known as machinima. This session introduces several tools specific to filming in Second Life in case you are interested in experimenting with them before attending the session. These tools include Filming Path, Fraps, and Sizer. The Second Life viewer is needed to access the virtual world that we will be using as a film studio for creating footage to incorporate into our eLearning. Filming Path is an “in-world” filming system that helps to create smooth camera pans and camera dolly shots. Fraps is a real-time video-capturing application for Windows. Other Mac-based programs accomplish similar results (see the Fraps section). -
Open Source Software Vs Proprietary Software Sakshi Singh, Madhvik Verma, Naveen Kumar N
International Journal of Scientific & Engineering Research Volume 8, Issue 12, December-2017 735 ISSN 2229-5518 Open Source Software Vs Proprietary Software Sakshi Singh, Madhvik Verma, Naveen Kumar N Abstract— Open Source software are the most revolutionizing concept that has been put forth in the Information Technology spectrum. This new release has raised quite a lot of brows, similar to when the Internet was launched. For a very long time, there has been a tiff going on between the Proprietary software and the open source software and how the open source software are taking over their ancestors. The technical experts often indulge in conversations as to which of the two software is better and why. People also get confused as to which type of software can be listed as Open source. In this paper we aim to emphasize that the open source development cycle has been there in the market for quite some time and has a huge user base now, thus giving it a strong hold in the software market. It has encouraged the use of new strategically placed actions which has in turn made a huge base for open source software systems. On the other hand, many experts also suggest that this is just momentary and it will pass over a period of time whereas the proprietary software are there to stay. This paper gives the understanding and recommendations for both the kind of software thus giving the user a proper understanding of which software is suitable for their use and thus they can make a better choice for their purpose. -
An Introduction to Software Licensing
An Introduction to Software Licensing James Willenbring Software Engineering and Research Department Center for Computing Research Sandia National Laboratories David Bernholdt Oak Ridge National Laboratory Please open the Q&A Google Doc so that I can ask you Michael Heroux some questions! Sandia National Laboratories http://bit.ly/IDEAS-licensing ATPESC 2019 Q Center, St. Charles, IL (USA) (And you’re welcome to ask See slide 2 for 8 August 2019 license details me questions too) exascaleproject.org Disclaimers, license, citation, and acknowledgements Disclaimers • This is not legal advice (TINLA). Consult with true experts before making any consequential decisions • Copyright laws differ by country. Some info may be US-centric License and Citation • This work is licensed under a Creative Commons Attribution 4.0 International License (CC BY 4.0). • Requested citation: James Willenbring, David Bernholdt and Michael Heroux, An Introduction to Software Licensing, tutorial, in Argonne Training Program on Extreme-Scale Computing (ATPESC) 2019. • An earlier presentation is archived at https://ideas-productivity.org/events/hpc-best-practices-webinars/#webinar024 Acknowledgements • This work was supported by the U.S. Department of Energy Office of Science, Office of Advanced Scientific Computing Research (ASCR), and by the Exascale Computing Project (17-SC-20-SC), a collaborative effort of the U.S. Department of Energy Office of Science and the National Nuclear Security Administration. • This work was performed in part at the Oak Ridge National Laboratory, which is managed by UT-Battelle, LLC for the U.S. Department of Energy under Contract No. DE-AC05-00OR22725. • This work was performed in part at Sandia National Laboratories. -
Retrocomputing As Preservation and Remix
Retrocomputing as Preservation and Remix Yuri Takhteyev Quinn DuPont University of Toronto University of Toronto [email protected] [email protected] Abstract This paper looks at the world of retrocomputing, a constellation of largely non-professional practices involving old computing technology. Retrocomputing includes many activities that can be seen as constituting “preservation.” At the same time, it is often transformative, producing assemblages that “remix” fragments from the past with newer elements or joining together historic components that were never combined before. While such “remix” may seem to undermine preservation, it allows for fragments of computing history to be reintegrated into a living, ongoing practice, contributing to preservation in a broader sense. The seemingly unorganized nature of retrocomputing assemblages also provides space for alternative “situated knowledges” and histories of computing, which can sometimes be quite sophisticated. Recognizing such alternative epistemologies paves the way for alternative approaches to preservation. Keywords: retrocomputing, software preservation, remix Recovering #popsource In late March of 2012 Jordan Mechner received a shipment from his father, a box full of old floppies. Among them was a 3.5 inch disk labelled: “Prince of Persia / Source Code (Apple) / ©1989 Jordan Mechner (Original).” Mechner’s announcement of this find on his blog the next day took the world of nerds by storm.1 Prince of Persia, a game that Mechner single-handedly developed in the late 1980s, revolutionized computer games when it came out due to its surprisingly realistic representation of human movement. After being ported to DOS and Apple’s Mac OS in the early 1990s the game sold 2 million copies (Pham, 2001). -
UNIVERSITY of CALIFORNIA SANTA CRUZ UNDERSTANDING and SIMULATING SOFTWARE EVOLUTION a Dissertation Submitted in Partial Satisfac
UNIVERSITY OF CALIFORNIA SANTA CRUZ UNDERSTANDING AND SIMULATING SOFTWARE EVOLUTION A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Zhongpeng Lin December 2015 The Dissertation of Zhongpeng Lin is approved: Prof. E. James Whitehead, Jr., Chair Asst. Prof. Seshadhri Comandur Prof. Timothy J. Menzies Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Zhongpeng Lin 2015 Table of Contents List of Figures v List of Tables vii Abstract ix Dedication xi Acknowledgments xii 1 Introduction 1 1.1 Emergent Phenomena in Software . 1 1.2 Simulation of Software Evolution . 3 1.3 Research Outline . 4 2 Power Law and Complex Networks 6 2.1 Power Law . 6 2.2 Complex Networks . 9 2.3 Empirical Studies of Software Evolution . 12 2.4 Summary . 17 3 Data Set and AST Differences 19 3.1 Data Set . 19 3.2 ChangeDistiller . 21 3.3 Data Collection Work Flow . 23 4 Change Size in Four Open Source Software Projects 24 4.1 Methodology . 25 4.2 Commit Size . 27 4.3 Monthly Change Size . 32 4.4 Summary . 36 iii 5 Generative Models for Power Law and Complex Networks 38 5.1 Generative Models for Power Law . 38 5.1.1 Preferential Attachment . 41 5.1.2 Self-organized Criticality . 42 5.2 Generative Models for Complex Networks . 50 6 Simulating SOC and Preferential Attachment in Software Evolution 53 6.1 Preferential Attachment . 54 6.2 Self-organized Criticality . 56 6.3 Simulation Model . 57 6.4 Experiment Setup . -
Crowdsourcing: Today and Tomorrow
Crowdsourcing: Today and Tomorrow An Interactive Qualifying Project Submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for the Degree of Bachelor of Science by Fangwen Yuan Jun Liang Zhaokun Xue Approved Professor Sonia Chernova Advisor 1 Abstract This project focuses on crowdsourcing, the practice of outsourcing activities that are traditionally performed by a small group of professionals to an unknown, large community of individuals. Our study examines how crowdsourcing has become an important form of labor organization, what major forms of crowdsourcing exist currently, and which trends of crowdsourcing will have potential impacts on the society in the future. The study is conducted through literature study on the derivation and development of crowdsourcing, through examination on current major crowdsourcing platforms, and through surveys and interviews with crowdsourcing participants on their experiences and motivations. 2 Table of Contents Chapter 1 Introduction ................................................................................................................................. 8 1.1 Definition of Crowdsourcing ............................................................................................................... 8 1.2 Research Motivation ........................................................................................................................... 8 1.3 Research Objectives ........................................................................................................................... -
Linux and Free Software: What and Why?
Linux and Free Software: What and Why? (Qué son Linux y el Software libre y cómo beneficia su uso a las empresas para lograr productividad económica y ventajas técnicas?) JugoJugo CreativoCreativo Michael Kerrisk UniversidadUniversidad dede SantanderSantander UDESUDES © 2012 Bucaramanga,Bucaramanga, ColombiaColombia [email protected] 77 JuneJune 20122012 http://man7.org/ man7.org 1 Who am I? ● Programmer, educator, and writer ● UNIX since 1987; Linux since late 1990s ● Linux man-pages maintainer since 2004 ● Author of a book on Linux programming man7.org 2 Overview ● What is Linux? ● How are Linux and Free Software created? ● History ● Where is Linux used today? ● What is Free Software? ● Source code; Software licensing ● Importance and advantages of Free Software and Software Freedom ● Concluding remarks man7.org 3 ● What is Linux? ● How are Linux and Free Software created? ● History ● Where is Linux used today? ● What is Free Software? ● Source code; Software licensing ● Importance and advantages of Free Software and Software Freedom ● Concluding remarks man7.org 4 What is Linux? ● An operating system (sistema operativo) ● (Operating System = OS) ● Examples of other operating systems: ● Windows ● Mac OS X Penguins are the Linux mascot man7.org 5 But, what's an operating system? ● Two definitions: ● Kernel ● Kernel + package of common programs man7.org 6 OS Definition 1: Kernel ● Computer scientists' definition: ● Operating System = Kernel (núcleo) ● Kernel = fundamental program on which all other programs depend man7.org 7 Programs can live -
Download Sonic
Download sonic click here to download How far can the world's fastest hedgehog run? Play as Sonic the Hedgehog as you dash, jump and spin your way across stunning 3D environments. Swipe your way over and under challenging obstacles in this fast and frenzied endless running game. SONIC The world famous Sonic the Hedgehog stars in his first. The Sonic game that started it all is now free-to-play and optimized for mobile devices! Race at lightning speeds across seven classic zones as Sonic the Hedgehog. Run and spin through loop-de-loops as you collect rings and defeat enemies on your mission to save the world from the evil Dr. Eggman. Sonic the Hedgehog. Download Sonic Dash Go. An endless runner featuring Sonic. Sonic Dash is a platform game starring Sonic. It uses similar gameplay to the now classic 'Temple Run' to produce an exciting experience that demands that you have good reflexes if you want to succeed. Everything you'd expect from a Sonic. Sonic Games, free and safe download. Sonic Games latest version: Remember Sonic? Relive the old days with this game collection. Sonic Games is a set of classic arcade games with the famous blue hedgehog as protagonist. Play as Sonic the Hedgehog as you dash, jump and spin your way across stunning 3D environments. Swipe your way over and under challenging obstacles in this fast and frenzied endless running game for iPad, iPad mini, iPhone & iPod touch. SONIC The world famous Sonic the Hedgehog stars in his first endless. Download Sonic. Free and safe download. -
Art. Music. Games. Life. 16 09
ART. MUSIC. GAMES. LIFE. 16 09 03 Editor’s Letter 27 04 Disposed Media Gaming 06 Wishlist 07 BigLime 08 Freeware 09 Sonic Retrospective 10 Alexander Brandon 12 Deus Ex: Invisible War 20 14 Game Reviews Music 16 Kylie Showgirl Tour 18 Kylie Retrospective 20 Varsity Drag 22 Good/Bad: Radio 1 23 Doormat 25 Music Reviews Film & TV 32 27 Dexter 29 Film Reviews Comics 31 Death Of Captain Marvel 32 Blankets 34 Comic Reviews Gallery 36 Andrew Campbell 37 Matthew Plater 38 Laura Copeland 39 Next Issue… Publisher/Production Editor Tim Cheesman Editor Dan Thornton Deputy Editor Ian Moreno-Melgar Art Editor Andrew Campbell Sub Editor/Designer Rachel Wild Contributors Keith Andrew/Dan Gassis/Adam Parker/James Hamilton/Paul Blakeley/Andrew Revell Illustrators James Downing/Laura Copeland Cover Art Matthew Plater [© Disposable Media 2007. // All images and characters are retained by original company holding.] dm6/editor’s letter as some bloke once mumbled. “The times, they are You may have spotted a new name at the bottom of this a-changing” column, as I’ve stepped into the hefty shoes and legacy of former Editor Andrew Revell. But luckily, fans of ‘Rev’ will be happy to know he’s still contributing his prosaic genius, and now he actually gets time to sleep in between issues. If my undeserved promotion wasn’t enough, we’re also happy to announce a new bi-monthly schedule for DM. Natural disasters and Acts of God not withstanding. And if that isn’t enough to rock you to the very foundations of your soul, we’re also putting the finishing touches to a newDisposable Media website. -
Accesso Alle Macchine Virtuali in Lab Vela
Accesso alle Macchine Virtuali in Lab In tutti i Lab del camous esiste la possibilita' di usare: 1. Una macchina virtuale Linux Light Ubuntu 20.04.03, che sfrutta il disco locale del PC ed espone un solo utente: studente con password studente. Percio' tutti gli studenti che accedono ad un certo PC ed usano quella macchina virtuale hanno la stessa home directory e scrivono sugli stessi file che rimangono solo su quel PC. L'utente PUO' usare i diritti di amministratore di sistema mediante il comando sudo. 2. Una macchina virtuale Linux Light Ubuntu 20.04.03 personalizzata per ciascuno studente e la cui immagine e' salvata su un server di storage remoto. Quando un utente autenticato ([email protected]) fa partire questa macchina Virtuale LUbuntu, viene caricata dallo storage centrale un immagine del disco esclusivamente per quell'utente specifico. I file modificati dall'utente vengono salvati nella sua immagine sullo storage centrale. L'immagine per quell'utente viene utilizzata anche se l'utente usa un PC diverso. L'utente nella VM è studente con password studente ed HA i diritti di amministratore di sistema mediante il comando sudo. Entrambe le macchine virtuali usano, per ora, l'hypervisor vmware. • All'inizio useremo la macchina virtuale LUbuntu che salva i file sul disco locale, per poterla usare qualora accadesse un fault delle macchine virtuali personalizzate. • Dalla prossima lezione useremo la macchina virtuale LUbuntu che salva le immagini personalizzate in un server remoto. Avviare VM LUBUNTU in Locale (1) Se la macchina fisica è spenta occorre accenderla. Fatto il boot di windows occorre loggarsi sulla macchina fisica Windows usando la propria account istituzionale [email protected] Nel desktop Windows, aprire il File esplorer ed andare nella cartella C:\VM\LUbuntu Nella directory vedete un file LUbuntu.vmx Probabilmente l'estensione vmx non è visibile e ci sono molti file con lo stesso nome LUbuntu.